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Let's Discuss Shaft!


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Poll on Shaft  

41 members have voted

  1. 1. Which gaming style do you prefer when playing with Shaft?

    • Attack
      16
    • Defence
      16
    • Support
      27
    • Parkour
      1
  2. 2. Which Shaft augments do you prefer?

    • Short band Emitters
      8
    • Light Capacitors
      6
    • Heavy Capacitors
      6
    • Rapid-fire Mode
      12
    • Armor-Piercing Sight
      8
    • Healing Emiiters
      19
    • Adrenaline
      4
    • Standard
      5
  3. 3. Which skin for Shaft do you prefer?

    • Standard
      16
    • XT
      25


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it is definately OP in dm... and i assume it will probably be the most OP turret in juggernault cause of the highest dph you should be able to deal the killing blow and become the juggernault

Do you use it in DM? How do you score? What about on the other games?

I've never done too well with the shaft on DM...rico, twins, thunder, even smoky doped up all wreck!

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Of course Shaft should be able to do what snipers do, snipe. 

 

It's just right now it's too powerful at that job. 

Well that is what it can and must do snipe

imagine a shaft topping a RGB match , i don't think that will happen unless the enemy team is so much bad

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Well that is what it can and must do snipe

imagine a shaft topping a RGB match , i don't think that will happen unless the enemy team is so much bad

It is one of my favorite turrets, but it is also my lowest points per hour of usage by a long, long way. You can look at my stats and see which turrets generate a much better score on average. Shaft is at or near the bottom. It is hardly OP, but essential for team victory in most games. That is why I like to use it...changing a battle. Unfortunately in the new MM I don't always get to join the losing team and try to win.

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It is one of my favorite turrets, but it is also my lowest points per hour of usage by a long, long way. You can look at my stats and see which turrets generate a much better score on average. Shaft is at or near the bottom. It is hardly OP, but essential for team victory in most games. That is why I like to use it...changing a battle. Unfortunately in the new MM I don't always get to join the losing team and try to win.

Yes Shaft is many thing's but not OP

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Do you use it in DM? How do you score? What about on the other games?

I've never done too well with the shaft on DM...rico, twins, thunder, even smoky doped up all wreck!

no i don't but i tried using it in DM with someone else's account. easily topped every battle with it.

 

but i don't use it because i don't like spamming drugs. used to never ever drug but now i drug when i see someone with a drone.

 

although i think it's still worth it to use it in DM because if you get first place the crystals you earn should cover for the drugs you used. I think shaft is the best turret for DM because it has the highest dph which is the best for stealing kills and it can also be used at any range.

 

 

 

in other games i also top battles often but i don't even need drugs for it. well that was before the drones update at least.

Edited by GuidoFawkes

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The only other turret in the game that can one shot a light hull without alts is (rarely) magnum, and the turret is broken enough as it is. Shaft can one shot medium hulls and light hulls with a no laser charge.

Smoky with critical can oneshot a light hull with dd

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Shaft can dominate in island?

It can, the fast charge and extremely small map size lets it out DPS every other turret on spawn, on top of that it can charge up a shot capable of one shotting a medium. It would be difficult and frustrating but it can. The same can't be said for the opposite, you will never dominate madness or lost temple with firebird.

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I often dominate with my Shaft fitted Hunter in CTF. More often than not, I have few kills as I'm busy getting flags, so clearly Shaft is OP.

 

Never mind players skills, with whatever turrets or situations.

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I often dominate with my Shaft fitted Hunter in CTF. More often than not, I have few kills as I'm busy getting flags, so clearly Shaft is OP.

 

Hunter Shaft , hm nice

How well is it when taking hit's from turrets like Rico& Smoky in Scope mode

Cause with Viking you are dead for sure

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Hunter Shaft , hm nice

How well is it when taking hit's from turrets like Rico& Smoky in Scope mode

Cause with Viking you are dead for sure

I,m not scoping when I go after a flag, I hardly even get shots in. It has nothing to do with taking flags. However, when someone else is getting the flag, it's very useful for covering fire. If anything, it can be versatile. Not the weapon itself, more the situations where one can use it. I sometimes sit andcamp, but mostly I like flanking and misdirecting.

 

But you can do that with any turret.

 

At your level, Shaft can be opverpowering sometimes, but at high level, it is not that good against m4 hulls. I don't kill Hornets/Wasps at full charge if they have 35% + resistance, and believe me, after a bit most of my opponents tend to get some Shaft protection. Or keep dying.

 

Is Shaft OP? I don't think so. Is it deadly? Sure. Is it VERY deadly? In my hands it is, without false modesty. Skill can turn an average turret into a good one, and a good one into an 'OP' one.

 

But then, except for some bouts with Smoky (and Freeze on a lower account), I've been using Shaft almost exclusively since I started playing, through nerfs and whatever situation is thrown at me... especially since Matchmaking.

 

o7

 

Edit: How do I cope with any turret that can shift my aim? When I see evidence I'm gonna trade shots (in scope) I hit a wall or something to stabilize my hull, helps a lot.

Edited by Reddkuest
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I,m not scoping when I go after a flag, I hardly even get shots in. It has nothing to do with taking flags. However, when someone else is getting the flag, it's very useful for covering fire. If anything, it can be versatile. Not the weapon itself, more the situations where one can use it. I sometimes sit andcamp, but mostly I like flanking and misdirecting.

 

But you can do that with any turret.

 

At your level, Shaft can be opverpowering sometimes, but at high level, it is not that good against m4 hulls. I don't kill Hornets/Wasps at full charge if they have 35% + resistance, and believe me, after a bit most of my opponents tend to get some Shaft protection. Or keep dying.

 

Is Shaft OP? I don't think so. Is it deadly? Sure. Is it VERY deadly? In my hands it is, without false modesty. Skill can turn an average turret into a good one, and a good one into an 'OP' one.

 

But then, except for some bouts with Smoky (and Freeze on a lower account), I've been using Shaft almost exclusively since I started playing, through nerfs and whatever situation is thrown at me... especially since Matchmaking.

 

o7

 

Edit: How do I cope with any turret that can shift my aim? When I see evidence I'm gonna trade shots (in scope) I hit a wall or something to stabilize my hull, helps a lot.

Thanks for your helpful remarks on finding a solid wall to brace against. I am not that smart:) I hate getting knocked around with shaft. I'll try it.

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I,m not scoping when I go after a flag, I hardly even get shots in. It has nothing to do with taking flags. However, when someone else is getting the flag, it's very useful for covering fire. If anything, it can be versatile. Not the weapon itself, more the situations where one can use it. I sometimes sit andcamp, but mostly I like flanking and misdirecting.

 

But you can do that with any turret.

 

At your level, Shaft can be opverpowering sometimes, but at high level, it is not that good against m4 hulls. I don't kill Hornets/Wasps at full charge if they have 35% + resistance, and believe me, after a bit most of my opponents tend to get some Shaft protection. Or keep dying.

 

Is Shaft OP? I don't think so. Is it deadly? Sure. Is it VERY deadly? In my hands it is, without false modesty. Skill can turn an average turret into a good one, and a good one into an 'OP' one.

 

But then, except for some bouts with Smoky (and Freeze on a lower account), I've been using Shaft almost exclusively since I started playing, through nerfs and whatever situation is thrown at me... especially since Matchmaking.

 

o7

 

Edit: How do I cope with any turret that can shift my aim? When I see evidence I'm gonna trade shots (in scope) I hit a wall or something to stabilize my hull, helps a lot.

Oh i see you are an all out Shafter

Rico is the best enemy of shaft than Smoky imo

 

Oh that idea is very nice so i ijust watse my shots back up yo wall pop a DD use Arcade shot r ?

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Oh i see you are an all out Shafter

Rico is the best enemy of shaft than Smoky imo

 

Oh that idea is very nice so i ijust watse my shots back up yo wall pop a DD use Arcade shot r ?

There's no real answer to that, it is highly situational. Sure, if I am speeding and I see a Rico or whatever coming at me I will use my momentum to fling myself against a wall then pop a Double Damage and kill him. Doesn't always work, that's a situational call.

 

Sometimes, when you see him coming its better to avoid fighting and make a detour so he can't shoot you. If he follows you, then you can set up an ambush as he turn a corner. Anyhow, you effectively baited him out of his mission parameters, unless you playing TDM.

 

For example, once my missions are done I prefer playing in Pro battles, sometimes without supplies at all. Also target priority: Sure, killing the flag bearer needs to be done, but its useless to shoot it if you know you can't kill him in one shot if it's all you've got, so better wait to try to flip him, or kill the Isida following him, or pop a Double Speed and get into a better position to get a shot. Sometimes, Double Speed will win the day, as you take a shortcut and use yourself as a blockade to stop the bearer, giving time for someone else to do something.

 

Or you pop a DD at the same time when you block and kill him. Or sometimes pop a DD and multiple arcade shot him. These tactics can work with many turrets, but this is teh Shaft thread, so ;)

 

What you see from good players, that don't mind about K/D ratio is use yourself as a 'human' shield, either to block shots to the flag bearer or make a blockade of your tank to stop a pursuer. In these case, a Double Defense is better than a Double Damage.

 

Edit: The 2 turrets I hate most as far as aiming goes is Vulcan and Twins (you can't outshoot a Twin with arcade shots), Rico, Rail, Smoky are annoying but you have a big second between shots to take aim.

 

Note to Shaft users: Sometimes, its better to release your Scope shot and run and live for an arcade shot than stand and die if you anticipate you won't be able to aim at all.

Edited by Reddkuest

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There's no real answer to that, it is highly situational. Sure, if I am speeding and I see a Rico or whatever coming at me I will use my momentum to fling myself against a wall then pop a Double Damage and kill him. Doesn't always work, that's a situational call.

 

Sometimes, when you see him coming its better to avoid fighting and make a detour so he can't shoot you. If he follows you, then you can set up an ambush as he turn a corner. Anyhow, you effectively baited him out of his mission parameters, unless you playing TDM.

 

For example, once my missions are done I prefer playing in Pro battles, sometimes without supplies at all. Also target priority: Sure, killing the flag bearer needs to be done, but its useless to shoot it if you know you can't kill him in one shot if it's all you've got, so better wait to try to flip him, or kill the Isida following him, or pop a Double Speed and get into a better position to get a shot. Sometimes, Double Speed will win the day, as you take a shortcut and use yourself as a blockade to stop the bearer, giving time for someone else to do something.

 

Or you pop a DD at the same time when you block and kill him. Or sometimes pop a DD and multiple arcade shot him. These tactics can work with many turrets, but this is teh Shaft thread, so ;)

 

What you see from good players, that don't mind about K/D ratio is use yourself as a 'human' shield, either to block shots to the flag bearer or make a blockade of your tank to stop a pursuer. In these case, a Double Defense is better than a Double Damage.

You are the one of the best guy i have ever talked in Tanki ever

Yes all things you said i agree

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You are welcome, felt like being useful. :P

 

I don't pretend to be the best Shaft player around, but I AM pretty good at what I do, any questions there is, I shall do my best to answer.

 

o7

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You are welcome, felt like being useful. :P

 

I don't pretend to be the best Shaft player around, but I AM pretty good at what I do, any questions there is, I shall do my best to answer.

 

o7

Oh thank you 

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Likely. It does happen to all weapons, just that if affect low ROF turrets much more than higher ROF ones like Vulcan, Rico or Smoky. Got hit by a Magnum shot today, 0 damage.

Edited by Reddkuest

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Likely. It does happen to all weapons, just that if affect low ROF turrets much more than higher ROF ones like Vulcan, Rico or Smoky. Got hit by a Magnum shot today, 0 damage.

It's really bad on vulcan since it's not the single bullet, it's the current stream. You have to cool down and then charge again to do damage.

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It's really bad on vulcan since it's not the single bullet, it's the current stream. You have to cool down and then charge again to do damage.

And by the time you start firing again you are dead

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