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Let's Discuss Shaft!


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Poll on Shaft  

41 members have voted

  1. 1. Which gaming style do you prefer when playing with Shaft?

    • Attack
      16
    • Defence
      16
    • Support
      27
    • Parkour
      1
  2. 2. Which Shaft augments do you prefer?

    • Short band Emitters
      8
    • Light Capacitors
      6
    • Heavy Capacitors
      6
    • Rapid-fire Mode
      12
    • Armor-Piercing Sight
      8
    • Healing Emiiters
      19
    • Adrenaline
      4
    • Standard
      5
  3. 3. Which skin for Shaft do you prefer?

    • Standard
      16
    • XT
      25


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what i meant is that sledgehammer fighting like you said is very ineffective. dps might be higher than stock thunder at far range but not by much. 273 damage per second is so little..

Any distance beyond the max damage range the Sledehammer wins over stock easily. 

Both will have same damage range but Sledge fires 30% faster.

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Heh, can we take this to the Let's Discuss Thunder or Game Balance?

 

Speaking my part here: If you're a Legend Thunder user and you're not using Sledgehammer rounds, you're throwing the game; enough said. That is how better it is than Stock Thunder. (It's exaggerated but my point still stands)

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Only this morning did I realise the significance of the increased minimum sniping damage from the Short-Band emitters alteration. 

 

 

 Juggernaut-with-Shaft-15-Alone.jpg

 

Juggernaut-with-Shaft-16-Alone.jpg 

 

 

In this one, if I wasn't in the right mind, even might have thought I was hacking.

  Juggernaut-with-Shaft-17-Alone.jpg

 

 

 

Heavy Capacitors is still my preferred setup but I'm finally warming up to Short-Band Emitters. I always thought it gave me a negligible increase in arcade damage but it's much more. 

 

 

 

I have some screenshots and an explanation of some interesting things that happened after my Tanki Client had an error in a previous battle that I'll post later. 

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Only this morning did I realise the significance of the increased minimum sniping damage from the Short-Band emitters alteration. 

 

 

 Juggernaut-with-Shaft-15-Alone.jpg

 

Juggernaut-with-Shaft-16-Alone.jpg 

 

 

In this one, if I wasn't in the right mind, even might have thought I was hacking.

  Juggernaut-with-Shaft-17-Alone.jpg

 

 

 

Heavy Capacitors is still my preferred setup but I'm finally warming up to Short-Band Emitters. I always thought it gave me a negligible increase in arcade damage but it's much more. 

 

 

 

I have some screenshots and an explanation of some interesting things that happened after my Tanki Client had an error in a previous battle that I'll post later.

 

LOL try Pistol Whipper. Burst of 5.... dominate battles....

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How long does it take to empty the clip?

1 seconds actually.

 

1= a shot

 

- = pause

 

1-1-1

 

Or.... Shoot, pause, shoot, pause, shoot. Simple.

1.5 seconds - it empties fast but has a long reload

Nope.

Edited by FrozenRailgun
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1.5 seconds - it empties fast but has a long reload

So you want to be able to kill a light hull in 1.5 seconds with Shaft alternate shot?

 

Does not seem reasonable - most turrets take more time than that.

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So you want to be able to kill a light hull in 1.5 seconds with Shaft alternate shot?

 

Does not seem reasonable - most turrets take more time than that.

Nah, it takes 3 seconds, 1 second/shot.

 

And a few turrets can one shot light hulls in 1-2 secs regardless of alterations.

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Nah, it takes 3 seconds, 1 second/shot.

 

And a few turrets can one shot light hulls in 1-2 secs regardless of alterations.

3 shots is 2 reloads so if 1 second per re-load that is... 2 seconds.

 

Sure there are turrets that can one-shot a light hull.  But they typically suck at close range due to the mechanics, or do very little damage beyond short range.

 

Shaft can one-shot a Viking with scope.  Then also, in two seconds kill a hornet if it happens to be close?

Not supposed to work that way.  The game works rudimentarily on a rock-paper-scissors scheme.

 

Look at Hammer.  yes up close it can one-shot hulls.  But at range... pfffft... can't touch them.  Rock-paper-Scissors.

 

-------------------------------------------------------------

 

Looked at archive and found this... "arcade shot reload decreased to 0,5s".  if reload is still 0.5 then that would be three shots in slightly over 1 second.  Even more OP then discussed above.

Edited by wolverine848
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Replying to all your points,

 

It won't do 2 reloads it will do 3, there is a pause after each shot

I tested it and it takes 3 seconds.

 

Those turrets that can destroy a light hull in 3 seconds;

they perform better at short range than Shaft arcade shots do at long range with 25% weak damage.

 

It's not supposed to work that way and it doesn't, I tested it and it takes 6 seconds to fully load after firing a scoped shots and it will take 3 seconds to fire all shots.

 

Hammer duplet can take down a light hull faster than a Shaft can

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Replying to all your points,

 

It won't do 2 reloads it will do 3, there is a pause after each shot

I tested it and it takes 3 seconds.

 

Those turrets that can destroy a light hull in 3 seconds;

they perform better at short range than Shaft arcade shots do at long range with 25% weak damage.

 

It's not supposed to work that way and it doesn't, I tested it and it takes 6 seconds to fully load after firing a scoped shots and it will take 3 seconds to fire all shots.

 

Hammer duplet can take down a light hull faster than a Shaft can

(What does WIKI currently say about reload?  The original announcement had reload at 0.5 seconds)

 

Shot - delay 0.5 seconds - shot - delay 0.5 seconds - shot.   That is 3 shot's in ~ 1 second.  Don't add a "delay" to first shot - there is none.

 

My point about scope/arcade was not that it happens immediately after.  My point was that shaft with this alteration has the best of both worlds.

At a distance... scope and kill up to medium hull.  Enemy approaching camping spot?  Can deal 3 quick shots to kill a light hull ~ 1 second after first shot.

 

Don't use Duplet as a comparison.   Everyone knows that alteration is broken.   Even then - it can't touch you beyond 60-70m.

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(What does WIKI currently say about reload?  The original announcement had reload at 0.5 seconds)

 

Shot - delay 0.5 seconds - shot - delay 0.5 seconds - shot.   That is 3 shot's in ~ 1 second.  Don't add a "delay" to first shot - there is none.

 

My point about scope/arcade was not that it happens immediately after.  My point was that shaft with this alteration has the best of both worlds.

At a distance... scope and kill up to medium hull.  Enemy approaching camping spot?  Can deal 3 quick shots to kill a light hull ~ 1 second after first shot.

 

Don't use Duplet as a comparison.   Everyone knows that alteration is broken.   Even then - it can't touch you beyond 60-70m.

it takes a second to fire each of the 3 shots and also there are delays after each shot so it definitely more than a second, I tested it and it is 3 seconds.

 

I don't think you read what I posted because I said it takes 6 seconds to load a full clip from when you fired a scope shot. It is wrong to say it has the best of both worlds because you can only pick one at a time, the ammo is completely depleted  after scoping or firing 3 shots. 

 

You think that you have a full clip after firing a scope shot but the whole clip is depleted how exactly will you destroy the hornet 1 second after?

 

Shaft arcade also has the same range as Duplet then because at m4 its range is also 70m.

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it takes a second to fire each of the 3 shots and also there are delays after each shot so it definitely more than a second, I tested it and it is 3 seconds.

 

I don't think you read what I posted because I said it takes 6 seconds to load a full clip from when you fired a scope shot. It is wrong to say it has the best of both worlds because you can only pick one at a time, the ammo is completely depleted  after scoping or firing 3 shots. 

 

You think that you have a full clip after firing a scope shot but the whole clip is depleted how exactly will you destroy the hornet 1 second after?

 

Shaft arcade also has the same range as Duplet then because at m4 its range is also 70m.

You must be slow on the space-bar if it takes you 3 seconds to fire 3 shots.   No delay before the first shot.  It's already "loaded".

And you are saying they have changed the reload time?  It WAS 0.5 seconds.

 

I read what you posted and then I clarified - which it seems you did not read.  I meant that you can scope someone at long range, OR you can have the option to fire rapidly at close range if needed.  Can Hammer do that?

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You must be slow on the space-bar if it takes you 3 seconds to fire 3 shots.   No delay before the first shot.  It's already "loaded".

And you are saying they have changed the reload time?  It WAS 0.5 seconds.

 

I read what you posted and then I clarified - which it seems you did not read.  I meant that you can scope someone at long range, OR you can have the option to fire rapidly at close range if needed.  Can Hammer do that?

Not before the delay is AFTER each shot so the last shot will have a DELAY that means all 3 shots have a delay.

I suggest you try the alteration to know how it works.

 

You were saying that Shaft can 1 shot a viking and then can take down a hornet in a second too, which is factually incorrect

 

You haven't used the alteration or you would know that the clip is fully depleted after the shot and it takes 6 seconds to get back to full clip to be able to kill the hornet. If you want to take on the hornet you will have to fire 1 by 1 which shoots slower than standard shaft arcade because more ENERGY is needed for the alteration so it is balanced.

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Not before the delay is AFTER each shot so the last shot will have a DELAY that means all 3 shots have a delay.

I suggest you try the alteration to know how it works.

 

You were saying that Shaft can 1 shot a viking and then can take down a hornet in a second too, which is factually incorrect

 

You haven't used the alteration or you would know that the clip is fully depleted after the shot and it takes 6 seconds to get back to full clip to be able to kill the hornet. If you want to take on the hornet you will have to fire 1 by 1 which shoots slower than standard shaft arcade because more ENERGY is needed for the alteration so it is balanced.

Please re-read what I posted.  What you infer from my post is NOT what I am saying.

 

And you are wrong about how long it takes to deliver 3 shots.

SHOT -- delay --SHOT -- delay -- SHOT --  (full reload as it is empty)

 

That's 3 shots with 2 "delays".

Who cares about the delay (actually full reload) after the 3rd shot.  The 3 shots have already been delivered.

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Please re-read what I posted.  What you infer from my post is NOT what I am saying.

 

And you are wrong about how long it takes to deliver 3 shots.

SHOT -- delay --SHOT -- delay -- SHOT --  (full reload as it is empty)

 

That's 3 shots with 2 "delays".

Who cares about the delay (actually full reload) after the 3rd shot.  The 3 shots have already been delivered.

''Shaft can one-shot a Viking with scope.  Then also, in two seconds kill a hornet if it happens to be close?''

 

two seconds?? so here you assume that after firing a scope the Shaft with have a FULL CLIP and then finish off a hornet in 2 seconds?

Because it can't finish it in 2 seconds if it has to reload

 

you are right that the last delay does not matter for the damage

 

If we follow how you say it is,

shooting 3 times will take 3 seconds alone, and if you add the delay of the first 2 shots (.5 each) that will add a second making it 4 seconds to unload the entire clip

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