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Let's Discuss Shaft!


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Poll on Shaft  

41 members have voted

  1. 1. Which gaming style do you prefer when playing with Shaft?

    • Attack
      16
    • Defence
      16
    • Support
      27
    • Parkour
      1
  2. 2. Which Shaft augments do you prefer?

    • Short band Emitters
      8
    • Light Capacitors
      6
    • Heavy Capacitors
      6
    • Rapid-fire Mode
      12
    • Armor-Piercing Sight
      8
    • Healing Emiiters
      19
    • Adrenaline
      4
    • Standard
      5
  3. 3. Which skin for Shaft do you prefer?

    • Standard
      16
    • XT
      25


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What's wrong with shafts aiming in HTML5? :huh:

Is it just me? Holding space bar to go into sniping mode is completely different than with Flash player (can't explain that part it's just not as smooth and it's unpleasant).  But when I use the up/down arrows to move in sniping mode, it jerks up or down way too much to the point where I can't get my target.

 

So it's useless for me in HTML5 and have been waiting a long time for them to fix this.

Edited by StopChasingMe
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Is it just me? Holding space bar to go into sniping mode is completely different than with Flash player (can't explain that part it's just not as smooth and it's unpleasant).  But when I use the up/down arrows to move in sniping mode, it jerks up or down way too much to the point where I can't get my target.

 

So it's useless for me in HTML5 and have been waiting a long time for them to fix this.

I might test this out on an alt account tonight and see what I think of it.

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Anyone know if there's plans to finally fix shaft's aiming when in HTML5?  It's pretty much unusable as is.

Agreed.

 

I might test this out on an alt account tonight and see what I think of it.

It moves in really large increments. Basically trash for precision aiming (or any type at all) unless you get lucky. Huge deterrent for me, when it comes to the decision of whether to log on.

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How/why am I dealing 400 damage in arcade mode without DD? I've been gone since shortly after Magnum was released.

I'd assume Shaft got a buff. Check here: en.tankiwiki.com/Shaft

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Rapid fire mode is broken beyond any limits. Any team who has the most of these things instantly wins the match. You can already leave if you see 2 of them.

Yeah... I encountered one of them today @Test Server. I was using M4 Hornet-Shaft + M4 Eagle and Spider + 20/20 Brutus + Sakura paint (my favorite :wub:) + Short-Band Emitter.

 

Another dude who has the same equipment as me except using other modules (I believe they were Falcon, Fox and Owl) +  max Booster Drone + RFM. Guess what? Pop, pop, pop. And I was dead. No, he/she did not use Shinkai Radar. I was so pissed that not even my Eagle did not protect me from that burst fire. 

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Rapid fire mode is broken beyond any limits. Any team who has the most of these things instantly wins the match. You can already leave if you see 2 of them.

It has 3 disadvantages yet none of them make it balanced.

 

  • Energy per arcade shot: =375 Minus.png ---->  Doesn't mean anything, 3 shots are enough to kill a heavy hull with DD.
  • Rate of energy recovered: -15% Minus.png----> The rate is only slightly reduced. I wonder how many players actually noticed that.
  • Maximum aiming damage -30% Minus.png----> RFM is attack-oriented and isn't meant for sniping, so this drawback is irrelevant.
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It has 3 disadvantages yet none of them make it balanced.

 

 

  • Energy per arcade shot: =375 Minus.png ----> Doesn't mean anything, 3 shots are enough to kill a heavy hull with DD.
  • Rate of energy recovered: -15% Minus.png----> The rate is only slightly reduced. I wonder how many players actually noticed that.
  • Maximum aiming damage -30% Minus.png----> RFM is attack-oriented and isn't meant for sniping, so this drawback is irrelevant.
That max aiming damage reduction needs to be replaced by an arcade damage nerf. Edited by DieselPlatinum
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It has 3 disadvantages yet none of them make it balanced.

 

  • Energy per arcade shot: =375 Minus.png ---->  Doesn't mean anything, 3 shots are enough to kill a heavy hull with DD.
  • Rate of energy recovered: -15% Minus.png----> The rate is only slightly reduced. I wonder how many players actually noticed that.
  • Maximum aiming damage -30% Minus.png----> RFM is attack-oriented and isn't meant for sniping, so this drawback is irrelevant.

 

Does Viking OD work with Shaft RFM as is?  Or revert it to stock?

 

An RFM viking that activated OD + DD killed my Titan (with DA) INSIDE THE DOME in about 3 or 4 seconds....

 

That max aiming damage reduction needs to be replaced by an arcade damage nerf.

And compare that to an alteration like Hunter for Striker.  It loses salvo entirely - and gets... ... ... 1 guided missile.

 

Bought that alt when it came out.  Was so underwhelming I have not used it since the 2nd week I bought it.

Edited by wolverine848
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Does Viking OD work with Shaft RFM as is?  Or revert it to stock?

 

An RFM viking that activated OD + DD killed my Titan (with DA) INSIDE THE DOME in about 3 or 4 seconds....

 

Bought that alt when it came out.  Was so underwhelming I have not used it since the 2nd week I bought it.

"Does Viking OD work with Shaft RFM as is?  Or revert it to stock?" Reverts to Stock Shaft.

 

"An RFM viking that activated OD + DD killed my Titan (with DA) INSIDE THE DOME in about 3 or 4 seconds...." Then use your M4 Eagle. Oh wait, that Viking-RFM probably has 20/20 Booster activated. Were you in full HP?

 

"Bought that alt when it came out.  Was so underwhelming I have not used it since the 2nd week I bought it" Huh? 

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"Does Viking OD work with Shaft RFM as is?  Or revert it to stock?" Reverts to Stock Shaft.

 

"An RFM viking that activated OD + DD killed my Titan (with DA) INSIDE THE DOME in about 3 or 4 seconds...." Then use your M4 Eagle. Oh wait, that Viking-RFM probably has 20/20 Booster activated. Were you in full HP?

 

"Bought that alt when it came out.  Was so underwhelming I have not used it since the 2nd week I bought it" Huh? 

Was at full health

 

The Striker alteration "hunter" is a downgrade - unlike say... RFM for Shaft.

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Was at full health

 

The Striker alteration "hunter" is a downgrade - unlike say... RFM for Shaft.

"Was at full health" Ouch... then this mean that Viking-RFM has Booster triggered. Hold up, I know why...

 

Shaft's avg arcade shot damage:  705 dmg

 

20/20 Booster with its mini stat bonus boost: 4.2x multiplier

 

Possible # of shots per second when Berserker triggered: 2-4 shots per second. I will say 2 shots for this case.

 

Viking damage boost: 3x (possibly stacks multiplicative with Double Power)

 

Double Armor: 0.5x damage multiplier.

 

Titan's Dome: 0.15x damage multiplier.

 

Time fired: 3 seconds

 

705*4.2*3*6*0.5*0.15= 3997.35 damage in that salvo! :o

 

"The Striker alteration "hunter" is a downgrade - unlike say... RFM for Shaft." Yeah, me upgrading Eagle in progress. Right now it gives me 44% Shaft defence.

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Was at full health

 

The Striker alteration "hunter" is a downgrade

Was a downgrade before its buff. I'd say it's viable at the moment. The only thing stopping it is the decreased projectile speed. Maybe decrease the maximum projectile speed by 30 or 35% instead of 50%. 

 

Just as RFM is the Duplet of Shaft, Missile Launcher "Hunter" acts as the Duplet for Striker, although you have more time to react than the latter two. 

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Just as RFM is the Duplet of Shaft, Missile Launcher "Hunter" acts as the Duplet for Striker, although you have more time to react than the latter two.

 

That amount of time means **everything** when you experience getting killed by it. I've never seen someone complain "Wow, Missile Launcher Hunter is OP I got instantly deleted and couldn't do anything.!" But looking at some other turrets, that complaint is all too familiar...

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That amount of time means **everything** when you experience getting killed by it. I've never seen someone complain "Wow, Missile Launcher Hunter is OP I got instantly deleted and couldn't do anything.!" But looking at some other turrets, that complaint is all too familiar...

Oops, I meant "former two". 

 

I've only seen one person say that it's OP. It's because he had just realised that it was there. Didn't even know it existed. :/

 

He took it out for a spin and did good with it. I doubt that it's as viable in M4 battles as Uranium is. I guess people are still stuck on Uranium. Adaptive Reload was made much more appealing (it's a legitimate upgrade now) appearing next to Duplet's 3rd nerf. I've seen more Adaptive Reload Hammers a few weeks ago. Duplet is still superior, given its rank unlock, as well as its players unwillingness to try anything else. 

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Was a downgrade before its buff. I'd say it's viable at the moment. The only thing stopping it is the decreased projectile speed. Maybe decrease the maximum projectile speed by 30 or 35% instead of 50%. 

 

Just as RFM is the Duplet of Shaft, Missile Launcher "Hunter" acts as the Duplet for Striker, although you have more time to react than the latter two. 

I don't get the "Hunter acts as the Duplet for Striker"...   It does not allow 1-shot-kills like Duplet does.

In fact it's the opposite of duplet - no salvo, just 1 missile per shot... takes at least 3 shots to kill a light hull while duplet does that with 1.

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I don't get the "Hunter acts as the Duplet for Striker"...   It does not allow 1-shot-kills like Duplet does.

In fact it's the opposite of duplet - no salvo, just 1 missile per shot... takes at least 3 shots to kill a light hull while duplet does that with 1.

It acts like Duplet because of its decreased reload time after a salvo. It's firing two missiles in quick succession, however, there is enough time in between to react, unlike encountering a surprise Duplet or RFM Shaft.

 

From the looks of it, you compared a Hunter with no DD activated to a Duplet with DD activated. Duplet needs both of its shots to kill the light hull. Striker needs two missiles to kill the light hull with DD. And those missiles come within 1.08 seconds between each other at least. 

 

Striker has the potential to one-shot light hulls but only if the light hulls have a good bit fewer upgrades. And even then, you must get on the higher end of the damage spread. 

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