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Let's Discuss Shaft!


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Poll on Shaft  

41 members have voted

  1. 1. Which gaming style do you prefer when playing with Shaft?

    • Attack
      16
    • Defence
      16
    • Support
      27
    • Parkour
      1
  2. 2. Which Shaft augments do you prefer?

    • Short band Emitters
      8
    • Light Capacitors
      6
    • Heavy Capacitors
      6
    • Rapid-fire Mode
      12
    • Armor-Piercing Sight
      8
    • Healing Emiiters
      19
    • Adrenaline
      4
    • Standard
      5
  3. 3. Which skin for Shaft do you prefer?

    • Standard
      16
    • XT
      25


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I mean how many MU on your Eagle module.

I haven't logged on in so long, I forget. However, it's definitely not M3 - I think it has like 29% protection or something.

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Get ya Eagle upgraded!!!!

I have much higher priorities right now, like making my m3 Viking and thunder m4.

 

And even if I had 50% shaft module, I seriously doubt that it would affect the RFMs performance since they can just target other people.

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I have much higher priorities right now, like making my m3 Viking and thunder m4.

 

And even if I had 50% shaft module, I seriously doubt that it would affect the RFMs performance since they can just target other people.

You do affect their performance, as they could have killed you and then moved onto someone else, but instead, they miss out on killing you because you had protection against them. The more kills they get, the faster their Overdrives charge. Remember that. 

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You do affect their performance, as they could have killed you and then moved onto someone else, but instead, they miss out on killing you because you had protection against them. The more kills they get, the faster their Overdrives charge. Remember that. 

And - if it's RFM they must be reasonably close.  They turn their back on you (because you're not an easy mark) and you blast them  ;)

 

Re-spawning certainly does not help recharge.

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You do affect their performance, as they could have killed you and then moved onto someone else, but instead, they miss out on killing you because you had protection against them. The more kills they get, the faster their Overdrives charge. Remember that. 

Now that is a sublime and discrete observation that I think goes mostly unnoticed.

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How many shafts even use the scope anymore? I swear I see most of them arcade shotting the enemy.

I use both arcade and scope shots.

You do affect their performance, as they could have killed you and then moved onto someone else, but instead, they miss out on killing you because you had protection against them.

That's me right here when I encounter Shaft vs Shaft.

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Which alt is best for shaft?

The key strength of Shaft is that no alteration for it is necessarily bad. It all depends on how you want to use Shaft.

 

Regular sniper: Stock

Marksman: Short-bands

Heavy sniper: Heavy Capacitors

Light sniper: Light Capacitors

Tryhard: Rapid-fire mode

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I gotta upgrade my Hornet real bad. I'm like a glass cannon when using it with Shaft and 200 more HP would help drastically. Hornet gain a large boost in statistics from M2 to M3. 

 

Didn't expect to be put with those ranks but I made it work. 

 

 

 Not-ont-eh-team-I-wanrt-to-be-on.png

 

 

And in this one, I had to do the majority of the defending and flag returning from halfway across the map. But it was somewhat easy as only 3 of the enemies were attacking (during the entire battle) while the others were either in the middle or being killed. It was funny watching Chriis, TOT-KEKC and a Hunter Freeze try to assassinate me every time they attack. One of them would always deviate their attention from the flag and go towards me. Held it at 0 - 0 to draw it. 

 

 

 

 Big-defense.png

 

 

The first one was RFM, the second one was Stock Shaft. Hornet's Overdrive with Shaft allows you to postpone your usage of double damage until after the effect is gone, which is when it is needed the most, I've seen. 

Edited by TheCongoSpider
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I've had my eyes on Shaft for a little while. I want to buy the Cyclops kit (at the time of writing, I have about 250k crystals), and then maybe the Triple Shot alteration during a sale after I reach Colonel.

 

Then again, idk if I should do this since I have too many M2s lol.

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ok so there is a bug with shaft that on arcade mode shots only if i see the title of the player and the supplies                   I deal extra damage: for example: if i have double damage applied and i shoot someone that i dont see hes title, it will deal normal damage, but when i get close it deals double damage. so i dont know if its only with rapid fire alteration but please fix this... thank you!

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ok so there is a bug with shaft that on arcade mode shots only if i see the title of the player and the supplies                   I deal extra damage: for example: if i have double damage applied and i shoot someone that i dont see hes title, it will deal normal damage, but when i get close it deals double damage. so i dont know if its only with rapid fire alteration but please fix this... thank you!

Ok, what you're describing there may just be Shaft's arcade damage range. Your Shaft is M3, and I'm willing to believe that it has maybe 4 upgrades on it. Your Shaft's arcade damage range would be about 66 metres, and the maximum damage range would be 55 metres. The weak damage on Shaft's arcade shot is 25%, meaning that if your arcade shot deals 400 damage up close, after 66 metres, it will deal 100 damage. 

 

When enemies are at a particular distance away from you, you are unable to see their names and supplies. For me, this range is usually farther than my Shaft's arcade shot range, except when I'm around a corner. 

 

Normal damage should be the damage you deal up close. If your Shaft (assuming that it's Stock M3) deals 145-167 damage "Normally", then get closer. 

 


 

 

Now, you've been using Shaft on that account for 60+ hours, so you've played almost 3 days straight with it. The fact that you've played it for so long and only now reported this issue, would lead me to believe that it is not you being out of range, but a genuine bug. While playing it (Rapid-Fire Mode and Stock Shaft) this morning, I noticed no such bug. 

 

I will play a bit to see if I notice this. 

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I've just discovered the rapid fire alteration, saw someone use it in DM and impulse bought it for 190k, the first big purchase I've made without a sale for a few years.

 

Not disappointed, TDM and DM is the best in smaller-medium sized maps incredibly easy to get 1st or 2nd place and 6 stars.

 

Not gonna lie, the gameplay is drab and nothing as interesting as Guass but its incredibly powerful.

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I've just discovered the rapid fire alteration, saw someone use it in DM and impulse bought it for 190k, the first big purchase I've made without a sale for a few years.

 

Not disappointed, TDM and DM is the best in smaller-medium sized maps incredibly easy to get 1st or 2nd place and 6 stars.

 

Not gonna lie, the gameplay is drab and nothing as interesting as Guass but its incredibly powerful.

And..... that caused bunch of tankers wearing Eagle modules.

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And..... that caused bunch of tankers wearing Eagle modules.

Certainly much more than there used to be, but not enough to make the turret ineffective. Unlike Railgun.
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The gameplay for me feels cheesy, especially since I can kill some medium hulls in 0.5 seconds.

Yup, it does. But I need stars. I'd never use it if I were playing for fun, DM and TDM are drab as well to make things worse.

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Shaft need nerf! But I don't know where....

Sniper shot damage maybe? That's currently a big issue in both low ranks and high ranks.

 

I think the arcade shots are fine at the moment. Also speaking about those, it seems RFM Shafts have declined in numbers recently, maybe due to the preference of players shifting to turrets like Magnum, Gauss and Railgun. I've gradually been seeing less of them since the overdrive update a few months ago.

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Shaft need nerf! But I don't know where....

Preferably in the energy recovery rate. M4 Shaft can kill a player and then have an almost fully charged shot by the time they materialise again. I'd like if it kept its ability to one-shot all medium hulls of its respective tier. It was really bad when I couldn't one-shot Vikings and they were everywhere. If the sniping shot is strong, nerf the number of times it can shoot in a battle, something like this.

 

M0: 118             8.5 seconds

 

 

M1: 125            8 seconds

 

 

M2: 135            7.4 seconds

 

 

M3: 143            7 seconds

 

 

M4: 154            6.5 seconds

 

The nerf is heavier the higher the modification. 

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And..... that caused bunch of tankers wearing Eagle modules.

And... that caused bunch of tankers using Hornet  :ph34r:

 

I feel like whenever you mention Eagle module I mention Hornet, so I though I'd keep up the tradition :P

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