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Let's Discuss Shaft!


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Poll on Shaft  

41 members have voted

  1. 1. Which gaming style do you prefer when playing with Shaft?

    • Attack
      16
    • Defence
      16
    • Support
      27
    • Parkour
      1
  2. 2. Which Shaft augments do you prefer?

    • Short band Emitters
      8
    • Light Capacitors
      6
    • Heavy Capacitors
      6
    • Rapid-fire Mode
      12
    • Armor-Piercing Sight
      8
    • Healing Emiiters
      19
    • Adrenaline
      4
    • Standard
      5
  3. 3. Which skin for Shaft do you prefer?

    • Standard
      16
    • XT
      25


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2. How does LC's help...seems to be popular, so what do people like about it?

It's only popular when Tide, Congo, and I are around :D

 

Basically, of course the main issue with Shaft is that you have to STOP for however many seconds to get a kill. With LCs, you barely need to do that - you see a target, you scope, you shoot, all in 1.5 seconds (which is waay over what you need to kill a light hull - more like less than one second). Of course, this feeling is accentuated with my M3 Shaft at this rank ( :ph34r:) because I don't need to scope as long for kills, but that's the general feeling - you get shots off quicker, so it's all faster-paced (and you don't expose yourself as much while charging up).

Edited by Initiate

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Ive found that this turret is better functioning as snipers did in real life...supporting front line shock troops. You have 3 teammate attacking the enemy base and run into 3 defenders? Surprise, not there are only 2 defenders. Allied smoky getting frozen by freeze, hello, now smoky is free

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1 hour ago, Truthteller said:

HTML5, it feels weird and harder  to control

 

EDIT: nevermind, it was heavy capacitors equiped

No, you're right. Something's really uncomfortable about the new Shaft - feels way too wobbly to control for me, at least. HTML5 in general just feels way too clunky so far.

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Does Short Band Emitter alteration affect sniping other than the increase in minimum aiming damage? 'Cuz the wiki doesn't mention any negative effects to the aiming mode, but the description reads "Modification for tankers that prefer close-range battles and who are used to precise turrets."

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1 hour ago, Given said:

Does Short Band Emitter alteration affect sniping other than the increase in minimum aiming damage? 'Cuz the wiki doesn't mention any negative effects to the aiming mode, but the description reads "Modification for tankers that prefer close-range battles and who are used to precise turrets."

No, that's the only thing it affects in sniping damage. 

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1 hour ago, Potdindy said:

Still not sure sbe is worth using. Doing more damage but less often seems like a tradeoff thats not worth buying

It's better against medium hulls compared to Stock. You'd be able to one-shot slightly injured light hulls and be able to 2-shot medium hulls. The increased minimum sniping damage is good as well if you're going to go down in a very fast time or you need quick damage before the enemy retreats. 

 

I'd use it if the enemy team consists of a lot of medium hulls. If it consists of mainly light and heavy hulls, then Stock fares better. 

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1 hour ago, Potdindy said:

Still not sure sbe is worth using. Doing more damage but less often seems like a tradeoff thats not worth buying

But look on the bright side, it's only 20k. So even if you aren't satisfied with it, you won't feel as ripped off as you would if it costed you like maybe 160k.

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So, is it concerning that one thing I enjoy from playing shaft is the psycological fear on the other team of going out into the open and then just dying out of nowhere...played against some decent shaft players today and it is super frustrating to see your teammates just vaporizing even in the back of the base

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9 hours ago, Potdindy said:

Still not sure sbe is worth using. Doing more damage but less often seems like a tradeoff thats not worth buying

It's more of a thing at lower ranks, when there are all those annoying Wasp-Firebirds and Freezes that sneak up and kill you. So satisfying to one-shot them with DD at close range.

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On 1/15/2020 at 1:51 PM, Given said:

It's more of a thing at lower ranks, when there are all those annoying Wasp-Firebirds and Freezes that sneak up and kill you. So satisfying to one-shot them with DD at close range.

I can 1 shot m2 hornets and wasps with m1.3 shaft LC.  It probably works in high ranks too, as the hornet OD, DD, and quick zoom allows you to one shot heavy hulls faster.

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2 hours ago, 123tim456back said:

I can 1 shot m2 hornets and wasps with m1.3 shaft LC.  It probably works in high ranks too, as the hornet OD, DD, and quick zoom allows you to one shot heavy hulls faster.

I was talking about arcade shots.

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An M3 Shaft at the Lieutenants with SBE can and will one-shot a multitude of Hornet M2s and Wasp M1s, which is further amplified if you have a drone that'll give you extra damage. VERY satisfying to just stop them all with Hunter and to one-shot them from close range.

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Alright, I know I keep coming with more questions. Ive been going back and forth between LC's and RFM. Its better on the kd to sit back with stock, but man...playing with 3shots and lightcaps is so exciting and action packed. Trying to figure which I want to stick with. How would you all say they play out different from each other.

So far, LCM seems to play like a typical shaft with a lot of quick scope time, while RFM plays a lot like smoky, except it can hit at range

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On 1/23/2020 at 8:24 AM, Potdindy said:

Alright, I know I keep coming with more questions. Ive been going back and forth between LC's and RFM. Its better on the kd to sit back with stock, but man...playing with 3shots and lightcaps is so exciting and action packed. Trying to figure which I want to stick with. How would you all say they play out different from each other.

So far, LCM seems to play like a typical shaft with a lot of quick scope time, while RFM plays a lot like smoky, except it can hit at range

Hmm... buy Shaft to use it like a Smoky? Not a great idea.

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You weird people come up with your analyses and terms like LC, RFM and SBE Shaft, yet I bet in actual use (like, playing cuz it's a game) none of you gets close to the kd I do. Even after playing Parkour almost exclusively for prob over a year, I'm still at >3.0.

And seriously, Mammoth and Viking? ?  Mammoth is _the_ dumbest hull for MM _almost_ in every single possible scenario. Maybe Dictator tops it, but Mammoth is slower to move than Titan, slower to turn than Titan, and gets the same HP as Titan (talking about M4 cuz it's all that matters - Mk8 is a stupid term). And Viking, don't even _talk_ to me about Viking. ? The most over-used and overcompensating hull in the game. All it's got going for itself is the sacrifices in HP so it's weaker than Titan, and the sacrifices speed, so it's slower than Hornet. (I didn't include Wasp there, because Wasp is basically a joke too. Best you can use it for is Shock Freeze and OD.) So that makes Viking. Maybe sort of fast enough to prey on the weaker Hornets & Wasps, and _possibly_ to outrun Titans (altho its so fat it gets stuck everywhere, and the people (kids) who use it almost exclusively hold "w" until they die). Every time I face a Viking, almost exclusively even without the protection, they're toast. Shoot 2 times with Rapid-fire, wait until the 2nd shot reloads, shoot again, and again, until they heal, and fire the 1-2 reserve shots. Toast. Toast is what I'm telling you.

So to sum up: Mammoth = slow (garbage), Viking = a compromise of better hulls (garbage), Dictator = LOL!, Hornet = super hard to make work, basically hangs by its OD, Wasp = same thing, just even more unstable & noticeable.

Titan = best, Hunter = you could make a case. Relies on OD but a pretty good one.

So yeah, in a tank game you want a turret (Shaft) and a tank (Titan) - preferrably not a flamethrower-equipped piece of ?. Have yet to meet my match. Since MM, I invariably get 90% mult teams, but I carry them (it's too hard for Tanki to put pros in pro matches and noobs in theirs), and we win about half the matches with my >4.0 kd as opposed to their <1.0. It's safer a lot of times for enemies to just camp at our spawn instead of their own. _Only_ thing that _ever_ gives me trouble 1 on 1 is another Titan with 50% protection. Luckily, that's pretty rare, and usually, they kinda blow.

Edited by Det87
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2 hours ago, Det87 said:

You weird people come up with your analyses and terms like LC, RFM and SBE Shaft, yet I bet in actual use (like, playing cuz it's a game) none of you gets close to the kd I do. Even after playing Parkour almost exclusively for prob over a year, I'm still at >3.0.

 

Welp I can explain some of this.

First, you are Shaft Titan...of course shaft titans get good k/ds....they also rarely play the objective. Most that I see find a corner to hide in and are basically ignored by the enemy. I enjoy shaft/heavy but I do with LCs and hang around the base defending...that will rarely lead to good k/ds as you are facing the teeth of the enemy.

Second, you are a gismo with 350,000 supplies used, inclusing 40k batts almost Nothing wrong with that at all, but it will explain why you get good k/d.

Shaft as a hide and snipe turret can get good k/d, but I love it as a...well more mobile sniper. I'd rather contribute more to my team that getting a good k/d, which I do sometimes as well. If my team is mostly being noob, I will just play TDM. I play it will wasp a lot, not because its the best...its not, but it always feels good to dominate with the weakest hull in the game

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2 hours ago, Det87 said:
 

You weird people come up with your analyses and terms like LC, RFM and SBE Shaft, yet I bet in actual use (like, playing cuz it's a game) none of you gets close to the kd I do. Even after playing Parkour almost exclusively for prob over a year, I'm still at >3.0.

And seriously, Mammoth and Viking? ?  Mammoth is _the_ dumbest hull for MM _almost_ in every single possible scenario. Maybe Dictator tops it, but Mammoth is slower to move than Titan, slower to turn than Titan, and gets the same HP as Titan (talking about M4 cuz it's all that matters - Mk8 is a stupid term). And Viking, don't even _talk_ to me about Viking. ? The most over-used and overcompensating hull in the game. All it's got going for itself is the sacrifices in HP so it's weaker than Titan, and the sacrifices speed, so it's slower than Hornet. (I didn't include Wasp there, because Wasp is basically a joke too. Best you can use it for is Shock Freeze and OD.) So that makes Viking. Maybe sort of fast enough to prey on the weaker Hornets & Wasps, and _possibly_ to outrun Titans (altho its so fat it gets stuck everywhere, and the people (kids) who use it almost exclusively hold "w" until they die). Every time I face a Viking, almost exclusively even without the protection, they're toast. Shoot 2 times with Rapid-fire, wait until the 2nd shot reloads, shoot again, and again, until they heal, and fire the 1-2 reserve shots. Toast. Toast is what I'm telling you.

So to sum up: Mammoth = slow (garbage), Viking = a compromise of better hulls (garbage), Dictator = LOL!, Hornet = super hard to make work, basically hangs by its OD, Wasp = same thing, just even more unstable & noticeable.

Titan = best, Hunter = you could make a case. Relies on OD but a pretty good one.

So yeah, in a tank game you want a turret (Shaft) and a tank (Titan) - preferrably not a flamethrower-equipped piece of ?. Have yet to meet my match. Since MM, I invariably get 90% mult teams, but I carry them (it's too hard for Tanki to put pros in pro matches and noobs in theirs), and we win about half the matches with my >4.0 kd as opposed to their <1.0. It's safer a lot of times for enemies to just camp at our spawn instead of their own. _Only_ thing that _ever_ gives me trouble 1 on 1 is another Titan with 50% protection. Luckily, that's pretty rare, and usually, they kinda blow.

I smile when you point out that Viking is slower than hornet - but don't mention it has 150% of the armor.

And that Viking is weaker than Titan - but don't mention it is a LOT faster.  You don't see the irony here?

 

I can just see it now - 16 Titan-shafts in a CTF battle... ends 0-0 because none of you campers want to leave the safety of your nest.

Some of you Titan-Shafts are the most selfish players I've ever seen in battles. Squatting in a corner and only using OD (on yourself) to preserve your precious (and useless KD) as your team loses the CTF battle 3-0.

So every battle should be TDM amirite?  Why have ANY of the other battle-modes?

Edited by wolverine848
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16 minutes ago, wolverine848 said:

So every battle should be TDM amirite?  Why have ANY of the other battle-modes?

Battles are so short, so theres not much purpose in winning vs losing (one reason I enjoy longer battles). I play to blow up tanks, so thats my favorite part, hence playing defense around the flag fills that role.

However, I would say theres a difference between aiming to kill lots of tank and foregoing the objective to do so.

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1 hour ago, wolverine848 said:

I smile when you point out that Viking is slower than hornet - but don't mention it has 150% of the armor.

Do you :D. Maybe you stopped reading before the part about one of its only purposes of praying on Hornets. Could've smiled about that too.

Quote

And that Viking is weaker than Titan - but don't mention it is a LOT faster.  You don't see the irony here?

And Hornet is a lot faster than Viking. And Wasp is even faster.... if speed got you kills, yea, I'd bet it really definitely mattered. ?

And as also mentioned, the speed of Viking is completely negated by its wide profile. It's also super slow to turn, so where you thinking of running with it? And which turrent you planning on using with that peek-a-boo tactic? Cuz you can't really "dodge" a shaft round. ?

So best you can do with it against Shaft+Titans is to run away, and if that's it, then I guess you might as well use the better hull then. Cuz bro, mid range hulls = trade-off. They're a _compromise_. They can't outrun a Hornet, and they can't outlast a Titan. I mean use them all you like, what do I care? Brings me more kills as usual.

Quote

I can just see it now - 16 Titan-shafts in a CTF battle... ends 0-0 because none of you campers want to leave the safety of your nest.

Some of you Titan-Shafts are the most selfish players I've ever seen in battles. Squatting in a corner and only using OD (on yourself) to preserve your precious (and useless KD) as your team loses the CTF battle 3-0.

And then somehow you still conclude that Titan+Shaft is better for kills. And then the hypothetical CTF scenario that ends 0-0 ends up ending 0-3.

By the way, that'd be the easiest battle ever with 50% protection, and rail, mag, striker, gauss, you name it if Shaft is out. Hornet would bypass the OD domes, and another Titan dome would protect the flag guy. Like I said, I win about half of my mult team matches, and that includes my #1 mode CTF. You literally couldn't do that with _any_ _other_ hull or turret when you need fast kills, quick recharge, and lots of HP, cuz there's nowhere to run anyways (it's not like your team's got your back). Wasn't that long ago I killed 8 guys solo while returning with the flag (dunno how many I got twice).

Quote

So every battle should be TDM amirite? Why have ANY of the other battle-modes?

That doesn't follow at all lol. Why is TDM #3 in my mode rankings, if that's the only one I should play? And if you played me in any of those, I'd probably be the only one charging at your spawn, because the Shaft Rapid-fire is the OP'est rush gun in the game, people just have a hard time accepting it (it's literally the only alt I mentioned anyways). ?  Roasts basically anyone short to mid-range, and you can always use the sniper for long range (and it roasts even with the -30%). There's not a single better all-arounder than that, and not a single one that deals damage as fast, and reloads as quickly.

In conclusion: Shaft+Titan for kills & caps. ?

Edited by Det87

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