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Let's Discuss Shaft!


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Poll on Shaft  

41 members have voted

  1. 1. Which gaming style do you prefer when playing with Shaft?

    • Attack
      16
    • Defence
      16
    • Support
      27
    • Parkour
      1
  2. 2. Which Shaft augments do you prefer?

    • Short band Emitters
      8
    • Light Capacitors
      6
    • Heavy Capacitors
      6
    • Rapid-fire Mode
      12
    • Armor-Piercing Sight
      8
    • Healing Emiiters
      19
    • Adrenaline
      4
    • Standard
      5
  3. 3. Which skin for Shaft do you prefer?

    • Standard
      16
    • XT
      25


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Smoky can fire unnoticed as well as a turrets needs to in TO. Just because once upon a time Shaft could one-hit  hapless victims with no laser does not mean there should be a turret like that in the game. There is already "too much" 1-hitting in TO. One hitting means the victim has no opportunity to do a damn thing other than die.

 

"Strong" is not the same as "overpowered". Shaft is strong. It can kill a tank with one shot. My Smoky might take 5, 6, 8 shots to kill that same hull. That is strong.

 

...

Well, I never mentioned that it should be a one-shot.  That should be reserved for lights IMO, not mediums.  Alteration would reduce damage.

 

But I also disagree with your assessment as well.  You dislike one-hitting because there is not much fight.  Personally I think the opposite- it is one-hitting and the like that gives the gameplay a high skill ceiling. 

The thing about most guns (let's use Twins as an example) is that whenever you fight someone decently skilled, you're both going to lose a lot of health, whether you win or lose.  That means even the best of player cannot go long without dying- because everybody he runs into will take away nearly as much of his hp as he did to them.

This turns the game into a boring arcade-style meatgrinder.  But with some guns, it doesn't matter how damaged your own tank is, you are still just as effective.  Railgun is a great example of this and probably why it is considered such a "touche" and fun gun to duel with.  The skill in an encounter matters more than who went in with greater health, i.e. you can be at 2 hp and get a 10+ killstreak from across the map.

Shaft wars and Railgun wars are quite thrilling IMO. Now of course this might be a minority opinion- but the fact remains we don't actually have any sort of sniper in TO. The gameplay is certainly fast but faster F2P games do have sniper roles, although those are the ones that require the most skill.

 

The he never been a 100% health tank killed by a (similar level) single Smoky shot. Never. Do please do not expect anyone to swallow that false equivalency. Please.

 

It might be possible to kill an m0 0/10 light hull with an m4 Smoky on DD with the m2 alteration equipped if a critical hit lands. Might, maybe, in that very narrow circumstance.; I am not going to spend time looking it up.

...

I think M4 Smoky critical on Double Damage is about the same as an M1 Shaft.

Edited by r_I_already_won0

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Oh FCOL. "Skill"  In a game means being able to play effectively under the rules of that game. Differnet conditions mean different tactics :skill" simply means being able to suss out and execute the optimum tactics.If tanks 1-hit or of they 10-hit "skill": is not the issue. One given player might be more suited to a fast twitch game and another more suited to a strategic thinking game, but neither is "more skilled" than the other.

 

This is 100% personal preference.  IMO, driving out and getting 1-hit is not as interesting game play as making almost every tank-on-tank encounter a matter of scoring several shots while maneuvering and using cover. 

 

I understand why TO is set up this way. The designers want fast destruction because that is the predominant way to drive up the Crystal pool. If they did not have fast kills the Cry pool would be small. The econony is already broken. Slow pace would bean a Great Depression economy.

 

As for the m1/m4 stuff ...  The point is, how many times in the history of TO do you think A smoky has 1-hit a 100% healthy foe? My guess is, "never not one single time". Now how many times has a Shaft does this? My answer is "countless times".

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Many times. I've been one-shotted by Smokys on DD before. In the history of TO there was a point where Smoky had massive critical damage and could one shot tanks regularly (provided you get a crit).

Ahh well those were the days before I played. But I stand corrected.

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guys vote! is, shaft better than railgun!

 or is shaft better than vulcan!

Personally, I'd go for shaft being the best, then Vulcan, then railgun. This is due to the fact that are sooooo many protections vs railgun, i think it's only good for XP/BP battles

  • Like 1

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Personally, I'd go for shaft being the best, then Vulcan, then railgun. This is due to the fact that are sooooo many protections vs railgun, i think it's only good for XP/BP battles

yep! railgun is best for XP/BP battle, Vulcan is the best one which can defend in the base

 

and the shaft!

what can you say about it !!

 

E!

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yep! railgun is best for XP/BP battle,

Its also the only turret for XP/BP

I dont think that when there is only one option it should be considered the best option, because it is also the worst option.

Edited by D.A.R.K.N.E.S.S
  • Like 2

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I like the new version of Massacre. It is now suitable for sniping mode (zooming mode), when using Shaft. The image below shows that I have managed to destroy 28 enemies in sniping mode by using Shaft on the Massacre map.

 

Shaft.jpg

 

The image above also illustrates that I have managed to successfully finish first without any struggle. Shaft is now suitable on the Massacre map to complete the "finish first" missions. As you can see, on the Massacre map, I have managed to successfully hide properly from the sight of enemies, so I have only died 7 times, so my D/L (KD) ratio is 4.00. That is good if you want to increase your KD (Kill/Death) ratio.

 

If you are not aware of the updated maps and the new Yorkshire map, then head over to this post here: http://en.tankiforum.com/index.php?showtopic=366147

 

The new maps are available in regular battle and they shall soon be available in pro battles as well.

Edited by RIDDLER_8

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Massacre is indeed a perfect place for Shaft now since the flag is right in front of you and enemies have no reason to get in your base.

I got away with a streak of 31-1 yesterday, sitting in the base with my big fat Mammoth.

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Okay I declared myself as full time Shaft user now; paired with a fat Mammoth.

But with such great power came an addiction to the double damage drug; I mean why would you deal 3000 damage when you can do 6000?!

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Who remembers the old description of Shaft? I remember the turret was also designed to do pizzas, anyone remember that?

British tanks are built with a hot water system for brewing tea. :)

  • Like 1

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That bug of shaft is getting annoying. Sometimes I do in scope mode 25% of damage I should have made. As a m2 (Max damage 2369 for me) I did in 66% scope or sth like that 447 damage. It was opponent, who didn't move after spawn. I made another shot and I made then 1900+ damage.

 

This happens to me a lot in massacre

Anyone else has that bug?

  • Like 1

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it was probably because you didn't charge your scope fully and fired at him when he had double armour + shaft protection. afterwards his double armour went out and you charged your scope more.

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That bug of shaft is getting annoying. Sometimes I do in scope mode 25% of damage I should have made. As a m2 (Max damage 2369 for me) I did in 66% scope or sth like that 447 damage. It was opponent, who didn't move after spawn. I made another shot and I made then 1900+ damage.

 

This happens to me a lot in massacre

Anyone else has that bug?

Yes, sometimes your scope hit will do your arcade shot damage.  I thought this bug had been fixed a while ago.  :huh:

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Yes, sometimes your scope hit will do your arcade shot damage.  I thought this bug had been fixed a while ago.  :huh:

My max damage shot may do 557 damage. But some shots do more than Arcade tho

 

Guido, How the heck can my damage go 4 times higher, I didn't use DD. He certainly didn't use drugs. He was just like an inactive player. Same happens in Polygon. I see him without drugs

Edited by PowerForward

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Guido, How the heck can my damage go 4 times higher, I didn't use DD. He certainly didn't use drugs. He was just like an inactive player. Same happens in Polygon. I see him without drugs

This is how? max sniping damage is 4.22 times of min sniping damage?

l3GpF4rjt2E.jpg

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