Jump to content
EN
Play

Forum

Let's Discuss Shaft!


 Share

Poll on Shaft  

41 members have voted

  1. 1. Which gaming style do you prefer when playing with Shaft?

    • Attack
      16
    • Defence
      16
    • Support
      27
    • Parkour
      1
  2. 2. Which Shaft augments do you prefer?

    • Short band Emitters
      8
    • Light Capacitors
      6
    • Heavy Capacitors
      6
    • Rapid-fire Mode
      12
    • Armor-Piercing Sight
      8
    • Healing Emiiters
      19
    • Adrenaline
      4
    • Standard
      5
  3. 3. Which skin for Shaft do you prefer?

    • Standard
      16
    • XT
      25


Recommended Posts

Why are we all discussing those OP alts instead of the ones which should be getting more credit?

 

Light Capacitors is just so good with Hornet. No joke, it's my favourite Shaft alteration. The high speed of Hornet along with its pristine turning speed and drift allows you to 360 quickscope people. Pair that with a great camo paint like Urban and you've got a ghillie snipers that resembles Captain MacMillan.

 

But why do people not even use this alteration? It's simple. The damage reduction is pretty big and the wobble of the scope is almost unbearable. People call this the worst Shaft alteration, and I can see why.

 

It needs a buff. Hell, I can do without those 30%. If the wobble was reduced/removed and the speed increase was added for vertical movement in sniping mode, that alone would make me happy enough.

Share this post


Link to post
Share on other sites

It acts like Duplet because of its decreased reload time after a salvo. It's firing two missiles in quick succession, however, there is enough time in between to react, unlike encountering a surprise Duplet or RFM Shaft.

 

From the looks of it, you compared a Hunter with no DD activated to a Duplet with DD activated. Duplet needs both of its shots to kill the light hull. Striker needs two missiles to kill the light hull with DD. And those missiles come within 1.08 seconds between each other at least. 

 

Striker has the potential to one-shot light hulls but only if the light hulls have a good bit fewer upgrades. And even then, you must get on the higher end of the damage spread. 

I compared both without DD (since a DA would cancel anyway).

 

Hammer m4 does > 1000 dmg per shot.  Light hulls have 2000 health.  1 double-shot from duplet will kill a light hull before it can react.

Share this post


Link to post
Share on other sites

I compared both without DD (since a DA would cancel anyway).

 

Hammer m4 does > 1000 dmg per shot.  Light hulls have 2000 health.  1 double-shot from duplet will kill a light hull before it can react.

Unless of course the light hull has the hammer module.

  • Like 1

Share this post


Link to post
Share on other sites

I compared both without DD (since a DA would cancel anyway).

 

Hammer m4 does > 1000 dmg per shot.  Light hulls have 2000 health.  1 double-shot from duplet will kill a light hull before it can react.

Well you did say "1-shot kills" which prompted me to think that you meant one of its 2 shots, since we were comparing it to something that has a longer shot reload time.

 

You can say that Striker has a range advantage over Hammer and its damage doesn't drop with distance. 

Share this post


Link to post
Share on other sites

Does Viking OD work with Shaft RFM as is?  Or revert it to stock?

 

An RFM viking that activated OD + DD killed my Titan (with DA) INSIDE THE DOME in about 3 or 4 seconds....

Viking's overdrive works very well with RFM, also with duplet. It doesn't work with autocannon and plasma torch though, which is unfortunate.

Share this post


Link to post
Share on other sites

Viking's overdrive works very well with RFM, also with duplet. It doesn't work with autocannon and plasma torch though, which is unfortunate.

RFM with Viking's Overdrive is the same as Stock Shaft with Viking's Overdrive. The same thing for Duplet. 

 

I don't see why they can't revert it to the Stock counterpart for Autocannon and Plasma Torch with Vikking's Overdrive. Autocannon's critical hit gets the noticeable damage increase but Plasma Torch is basically a clip reload with damage. 

  • Like 1

Share this post


Link to post
Share on other sites

RFM with Viking's Overdrive is the same as Stock Shaft with Viking's Overdrive. The same thing for Duplet. 

 

I don't see why they can't revert it to the Stock counterpart for Autocannon and Plasma Torch with Vikking's Overdrive. Autocannon's critical hit gets the noticeable damage increase but Plasma Torch is basically a clip reload with damage. 

It's just another example of the devs picking favorites. Honestly, I feel like they're giving RFM and Duplet those 15 minutes of fame now, because they're going to get butchered in the next balance update.

 

Good riddance if they do.

Share this post


Link to post
Share on other sites

It's just another example of the devs picking favorites. Honestly, I feel like they're giving RFM and Duplet those 15 minutes of fame now, because they're going to get butchered in the next balance update.

 

Good riddance if they do.

It's more striking with Stock Thunder vs Sledgehammer THunder. At M4, Sledgehammer gets 4 more shots than Stock Thunder with Viking's Overdrive. When you do it with Small Calibre Charging Machine, it gets the same number of shots as Stock Thunder:

 

Stock Thunder: 12

 

SCCM Thunder: 12

 

Sledgehammer Thunder: 16

 

 

Duplet had its fame for several months, so did RFM. Even after two nerfs, RFM is still very powerful. I am very confident that the new prominent Hammer alterations will be High-Capacity Ammo Clip and Adaptive Reload. At the moment, there is no reason to use Stock Hammer if you have Adaptive Reload.

 

I wonder if they'll ever touch Light Capacitors. 

Share this post


Link to post
Share on other sites

It's more striking with Stock Thunder vs Sledgehammer THunder. At M4, Sledgehammer gets 4 more shots than Stock Thunder with Viking's Overdrive. When you do it with Small Calibre Charging Machine, it gets the same number of shots as Stock Thunder:

 

Stock Thunder: 12

 

SCCM Thunder: 12

 

Sledgehammer Thunder: 16

 

 

Duplet had its fame for several months, so did RFM. Even after two nerfs, RFM is still very powerful. I am very confident that the new prominent Hammer alterations will be High-Capacity Ammo Clip and Adaptive Reload. At the moment, there is no reason to use Stock Hammer if you have Adaptive Reload.

 

I wonder if they'll ever touch Light Capacitors. 

Sledgehammer is still basking in its glory? I've been seeing less and less of them everywhere I go. It doesn't make sense why SCCM would have the same amount of shots as stock Thunder. Very strange.

 

The reason why Duplet even became a fad in the first place was because you could pump those shots out faster than you could blink. It doesn't matter how many times they nerf the reload speed, it's the double-barreled mechanic that needs to be reworked. The same goes for RFM. A nerf on sniping won't do anything to ease the situation. Instead, they've just encouraged people even more to only spam arcades.

 

High-Capacity Ammo Clip - or, as I like to call it, Extended Clip, is my favorite Hammer alt alongside Slugger. I remember the old days in which you would combine the two and have so much fun on Polygon. Regardless, I still don't see very many EC users. And in my career, I haven't seen one Hammer that utilizes Adaptive Reload (although Berserk Ricochets are on the rise)

 

I hope to God they buff Light Capacitors. My interest in it is starting to wane just a little bit.

Share this post


Link to post
Share on other sites

Sledgehammer is still basking in its glory? I've been seeing less and less of them everywhere I go. It doesn't make sense why SCCM would have the same amount of shots as stock Thunder. Very strange.

Most Thunders I encounter are still Sledgehammers. 

 

The reason why Duplet even became a fad in the first place was because you could pump those shots out faster than you could blink. It doesn't matter how many times they nerf the reload speed, it's the double-barreled mechanic that needs to be reworked. The same goes for RFM. A nerf on sniping won't do anything to ease the situation. Instead, they've just encouraged people even more to only spam arcades.

They said that the double firing mechanic was cool so they didn't want to change it, so instead, they took away the clip reload decrease back in January. 

 

The point of RFM is to focus on Shaft's arcade shot's effectiveness. So it makes sense that they decrease the long range effectiveness, which limits them more to close-range. It's better this way than to have it like it was before the sniping damage nerf. Knowing you could die in one shot from far and knowing you could die in 1 second up close was demotivating when going up against them. 

 

High-Capacity Ammo Clip - or, as I like to call it, Extended Clip, is my favorite Hammer alt alongside Slugger. I remember the old days in which you would combine the two and have so much fun on Polygon. Regardless, I still don't see very many EC users. And in my career, I haven't seen one Hammer that utilizes Adaptive Reload (although Berserk Ricochets are on the rise)

I like to call it by its original name: High Capacity Drum. That sounds much, much, much better than High-Capacity Ammo Clip IMO. I didn't use Hammer back then but I always remembered that combination being frequent and enjoyable. 

 

The number I've encountered has increased expectedly. That buff was a big one. Here are some Adaptive Reload users besides myself:

 

 

 Another-Adaptive.png

 

 

 

roberts1223 was the Adaptive Reload user

a-DAPTIVE-r-ELOAD-FIRST-PLACE.png

 

 

Other than those two, I've encountered at least 4 others. I had more screenshots but i can't find it. 

 

I'm expecting others to buy crystals and flock to it. Give it a month. 

 

I hope to God they buff Light Capacitors. My interest in it is starting to wane just a little bit.

The thing about it is that with Stock Shaft, you can get almost as much damage as Light Capacitors does in the same time. Any longer in sniping mode and Stock Shaft is the better pick. The increased turret rotation is a blessing and a curse for me. 

  • Like 1

Share this post


Link to post
Share on other sites

Most Thunders I encounter are still Sledgehammers. 

 

 

They said that the double firing mechanic was cool so they didn't want to change it, so instead, they took away the clip reload decrease back in January. 

 

The point of RFM is to focus on Shaft's arcade shot's effectiveness. So it makes sense that they decrease the long range effectiveness, which limits them more to close-range. It's better this way than to have it like it was before the sniping damage nerf. Knowing you could die in one shot from far and knowing you could die in 1 second up close was demotivating when going up against them. 

 

 

I like to call it by its original name: High Capacity Drum. That sounds much, much, much better than High-Capacity Ammo Clip IMO. I didn't use Hammer back then but I always remembered that combination being frequent and enjoyable. 

 

The number I've encountered has increased expectedly. That buff was a big one. Here are some Adaptive Reload users besides myself:

 

 

 Another-Adaptive.png

 

 

 

roberts1223 was the Adaptive Reload user

a-DAPTIVE-r-ELOAD-FIRST-PLACE.png

 

 

Other than those two, I've encountered at least 4 others. I had more screenshots but i can't find it. 

 

I'm expecting others to buy crystals and flock to it. Give it a month. 

 

 

The thing about it is that with Stock Shaft, you can get almost as much damage as Light Capacitors does in the same time. Any longer in sniping mode and Stock Shaft is the better pick. The increased turret rotation is a blessing and a curse for me.

 

Would a 30 or 35% damage nerf do the trick for duplet?

Share this post


Link to post
Share on other sites

Would a 30 or 35% damage nerf do the trick for duplet?

I'd say a huge recoil increase would do the trick. Not only will it be harder to hit their shots faster, but we will now have the chance to flip them with a well times shot.

Share this post


Link to post
Share on other sites

I'd say a huge recoil increase would do the trick. Not only will it be harder to hit their shots faster, but we will now have the chance to flip them with a well times shot.

Only if the recoil is actually increased by 200% or more.

Share this post


Link to post
Share on other sites

Would a 30 or 35% damage nerf do the trick for duplet?

That sounds like it'll cripple it. 

 

Only if the recoil is actually increased by 200% or more.

Yes, this sounds lovely. I feel like if this is implemented, the reload time increase may need to be removed. 

Share this post


Link to post
Share on other sites

1) That sounds like it'll cripple it. 

 

 

2) Yes, this sounds lovely. I feel like if this is implemented, the reload time increase may need to be removed.

 

1) who knows, but it won't be too powerful anymore.

 

2) I don't know if you're being serious or sarcastic here, but I'll give my reason as to why this and not just a 30% recoil increase. It's because they'll just switch to Viking or a more stable hull.

Share this post


Link to post
Share on other sites

1) who knows, but it won't be too powerful anymore.

 

2) I don't know if you're being serious or sarcastic here, but I'll give my reason as to why this and not just a 30% recoil increase. It's because they'll just switch to Viking or a more stable hull.

1) By that, I mean it coupled with the current reload time for it, which is +15%. 

 

2) Wasn't being sarcastic. Being able to shoot those 2 shots in very quick concession should warrant a drawback. Heavily increased recoil will be lovely. However, a heavy increase in the recoil may make it slightly underpowered, depending on how much the recoil is increased. 

  • Like 1

Share this post


Link to post
Share on other sites

It's almost like the devs don't even play the game, huh?

Well, they have testers, however these testers only test things on the test servers and not on live servers.

 

Also, Maf thinks that they receive data in some way, Idk how it works.

  • Like 1

Share this post


Link to post
Share on other sites

Now you seeing the true power of that alteration?

Da.  :wacko: 

 

I don't like Shaft because I have upgrade it my hull to m4 and shaft cant kill me. Second reason is I dont like campers

Yeah. That's me right here even me as a Shaft myself. :rolleyes:

 

@Everyone: One time I was in Kunger CTF red team. Opponent team have like 2 or 3 Shafters, but none of them have Eagle equipped. One of them fired of a fully charged shot and I barely survive (I did not have DD activated that time) with sliver of HP left because of my M3 9/15 Eagle I was wearing. Managed to pop a RK but then he/she started to spam arcade from the bush. 

 

Other time in Kunger JGR, similar thing happened. I respawned near the hideout bushes and I see a Shaft laser hidin' in the poster pole. 

 

The 1st reaction after my tank materialized within 0.2 second, is pop a Double Armor. And here comes that 5k+ sniper shot damage. Same thing happened. But then he/she scrambled out from the bush after me got hit by him/her and guess what? Me drive to surface altitude, enter to sniper mode, pop a Double Power, RK and activate Shinkai Radar online. Ho ho ho! This retaliation me one-shotted him/her. Did 6k+ damage as well.

 

I found out that Shafter has M2 10/10 Eagle, Viking and Shaft @ Colonel. 

Now you seeing the true power of that alteration?

Get ya Eagle upgraded!!!!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...