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Which playing style do you prefer when playing with Smoky?  

18 members have voted

  1. 1. Which playing style do you prefer when playing with Smoky?

    • Attack
      11
    • Defence
      1
    • Support
      10
    • Parkour
      0
  2. 2. Which Smoky augments do you prefer?

    • Standard
      2
    • Assault rounds
      1
    • High-precision aiming system
      1
    • Supercumulative rounds
      2
    • Incendiary rounds
      3
    • Cryo rounds
      3
    • Autocannon
      1
    • Armor-Piercing Rounds
      2
    • Paralyzing Rounds
      3
    • EMP Rounds
      9
    • Rubberized Rounds
      0
    • Explosive Rounds
      2
    • Sorted Ammunition
      3
    • Adrenaline
      1
  3. 3. Which skin for Smoky do you prefer?

    • Standard
      5
    • XT
      7
    • Legacy
      6


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5 hours ago, qwds said:

Do anyone else think it seems like Smoky misses shots that are shown by the colored silhouette that they should hit?

It happens fairly often for me, I aim at a tank and keep shooting, and the red silhouette is shown the entire time, but still some shots keeps missing despite this, even if I aim directly at the tank. It's as if the tank was not there for a moment.

Do anyone else experience this?

It happens to me sometimes, but mainly when playing with dictator. I think its higher platform makes it prone to shooting over enemy tanks and I often find myself swerving back and for just so my turret is slightly pointing down on each shot.

It is not that bad all in all, but I would love to see something done about it.

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I only use smoky on hover hulls on mobile now. 
auto aim and auto shoot make it fire like vulcan, high dps and accurate 

 

on pc, i feel it like worse than railgun for aim and hit rate , miss even more on bad terrain map, especially after bullet speed nerf

Edited by wild001
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3 minutes ago, wild001 said:

I only use smoky on hover hulls on mobile now. 
auto aim and auto shoot make it fire like vulcan, high dps and accurate 

 

on pc, i feel it like worse than railgun for aim and hit rate , miss even more on bad terrain map, especially after bullet speed nerf

Yeah, that is my problem with mobile version, feels unfair for some to have auto aim, while others do not.

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13 minutes ago, ColosoAG said:

I'm asking how much is  the dpm of Mk7-10 smoky (fully upgraded) with autocannon augment (including the critical damage dealt)

and the dpm of a same level smoky but with shortened rounds. The reason I'm asking is to know which one is better for dpm playstyle. 

I am not sure what you mean by ´´shortened rounds´´, but from what I heard, autocannon is quite a weak augment currently.

For a detailed information about the turret and its augments, check out the wiki page.

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18 minutes ago, ColosoAG said:

I'm asking how much is  the dpm of Mk7-10 smoky (fully upgraded) with autocannon augment (including the critical damage dealt)

Autocannon is a horrible augment and I would advise you not use it. 

 

19 minutes ago, ColosoAG said:

and the dpm of a same level smoky but with shortened rounds. The reason I'm asking is to know which one is better for dpm playstyle. 

If you are referring to the Sorted Ammunition augment, then Sorted Ammunition is much better to use than Autocannon. 

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56 minutes ago, ColosoAG said:

Ok... now this confirms that autocannon is not even a shadow of it's past.

Good luck using autocannon against anyone with Armadillo. You'd be tickling them all battle.

On the plus side they might be laughing so hard they get distracted.

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@ColosoAG

Autocannon

  -average critical chance in theory is 18.5%, or 5 crits and 22 normal shots(27 overall)

  -that means average DPS is 409.3

  -in reality it is extremely inconsistent, ranging from 116 (when more than 10 shots in a row result in zero criticals and then I simply get killed) up to 568.6 (when every 3rd or 4th shots are critical)

Sorted ammunition

  -DPS: 539.6

 

Edited by stat.padder

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1 hour ago, frederik123456 said:

Already have EMP smok, is this even remotely comparable to that?

image.png

Isn’t it a guaranteed crit every four shots?

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9 minutes ago, LambSauce said:

Isn’t it a guaranteed crit every four shots?

Yeah, does not sound bad, just not sure how it will compare to EMP.

I'll test it out later today.

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3 hours ago, frederik123456 said:

Already have EMP smok, is this even remotely comparable to that?

This question genuinely saddens me. 

 

1 hour ago, frederik123456 said:

Yeah, does not sound bad, just not sure how it will compare to EMP.

It is a comfort augment which scales more favourably against the other augments the lower your modification of Smoky is. If your Smoky is maxed then it loses out on a lot of its advantage over the others. As with every Smoky augment that is not AP and EMP, you have to be aware that they're actually balanced and not blatantly overtuned because it has a status that cuts the time to kill an enemy in half or more. 

 

Currently, there is a bug with Sorted Ammunition where it gets a critical hit after 5 shots when spawning instead of the 4 you're supposed to do. However, if you die when your critical chance is at 100%, you can transfer it to your next spawn. So do with that what you can. 

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7 minutes ago, TheCongoSpider said:

This question genuinely saddens me.

Yeah man, it is what it is. 

I wish it was not the case...

  • Sad 1

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23 hours ago, TheCongoSpider said:

Currently, there is a bug with Sorted Ammunition where it gets a critical hit after 5 shots when spawning instead of the 4 you're supposed to do. However, if you die when your critical chance is at 100%, you can transfer it to your next spawn. So do with that what you can. 

"with Sorted Ammunition"

 

about that actually

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On 4/25/2022 at 7:53 PM, Fuchsia said:

why y'all laughin'? is it a bad augment?

Post moved

It is not an status effect aug, so probably not as popular as EMP for example.

On 4/25/2022 at 7:23 AM, Fuchsia said:

how does it perform? I unboxed it today.

Ehmm, to be frank I kind of forgotten to use it:ph34r:, was playing only with close range turrets recently. I´ve got to try it out tho ? .

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59 minutes ago, frederik123456 said:

Post moved

It is not an status effect aug, so probably not as popular as EMP for example.

Ehmm, to be frank I kind of forgotten to use it:ph34r:, was playing only with close range turrets recently. I´ve got to try it out tho ? .

can't be worse than explosive or bouncy, right?

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On 4/25/2022 at 1:23 AM, Fuchsia said:

how does it perform? I unboxed it today.

 

13 minutes ago, Fuchsia said:

can't be worse than explosive or bouncy, right?

 

On 4/2/2022 at 8:22 AM, TheCongoSpider said:

It is a comfort augment which scales more favourably against the other augments the lower your modification of Smoky is. If your Smoky is maxed then it loses out on a lot of its advantage over the others. As with every Smoky augment that is not AP and EMP, you have to be aware that they're actually balanced and not blatantly overtuned because it has a status that cuts the time to kill an enemy in half or more. 

 

Currently, there is a bug with Sorted Ammunition where it gets a critical hit after 5 shots when spawning instead of the 4 you're supposed to do. However, if you die when your critical chance is at 100%, you can transfer it to your next spawn. So do with that what you can. 

The bug mentioned in my quote was supposedly fixed on Friday. I cannot confirm whether that is true because I currently have no means to play the game.

If the bug really is fixed, then that first part about losing out on a lot of its advantage over other Smoky augments isn't true anymore. 

 

Anyway, at endgame, Sorted Ammunition's performance was heightened in the Smoky damage buff last year, which essentially makes a combination of its normal and critical hits need at least 1 fewer shot to kill an enemy on average. 535 + 535 + 800 + 535 would kill a light hull before the buff, but after that buff, Smoky only needs 580 + 850 + 580. This extends both to medium and heavy hulls. Being able to control when you deal critical damage with a generous crit rate has its merits. This makes it destructive at low ranks but better balanced at high ranks. At high ranks, augments like EMP Smoky will take it over due to its raw power but Sorted Ammuntion is still a good Smoky augment. Just because EMP Smoky exists doesn't mean all the other Smoky augments are trash. 

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1 hour ago, LambSauce said:

Is Paralyzing Rounds any good these days?

It is statistically bad, and made even worse unnecessarily with the duration nerf from 2 seconds to 1 second. 

 

Stock Smoky's unique strength in damage comes from the combination of its normal and critical damage. Adding them together in a chain results in at least a -1 shots to kill a specific enemy. The most basic example being the previous Smoky needing 535, 535, 800, 535 to kill a light hull, while the current Smoky only needs 580, 580, 850 to kill the same light hull. This also extends to medium hulls with 535, 535, 800, 535, 535 being 2,940 damage, but 580, 580, 850, 580, 580 being 3,170.

 

Any augment that reduces critical damage potentially upsets this. Besides the obnoxious EMP, a big reason EMP Smoky never really fell down was because its critical damage penalty was not high enough to deter it from getting this bonus when maxed and utilising EMP's effect. 722 (DA removed) + 1160 + 1160 still gives above 3,000 damage. 

680, 1070, 1070, 1070 was not enough to kill a heavy hull after you EMP'd them, but 722, 1160, 1160, 1160 did. 

 

Looking at AP Smoky before the nerf, its critical damage reduction was high enough to push it below 3,000 damage after AP'ing a medium hull. Stun Smoky halves both your chance step, meaning considerably fewer critical hits, AND your critical damage. You unnecessarily take longer to kill people for little gain, even fewer gain now that the duration is only 1 second. They tried to breathe some life into it by letting it accumulate crit chance on misses, but that was bugged and never happened. And even then, it was a roundabout way of fixing the solution rather than properly looking at it. You're better off using Stock. 

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7 minutes ago, 2shots2kills said:

So, which Augment would you guys say it's best for Smoky currently, after the recent nerfs? Still EMP? 

EMP, cryo....

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30 minutes ago, 2shots2kills said:

So, which Augment would you guys say it's best for Smoky currently, after the recent nerfs? Still EMP? 

I have switched to cryo

Edited by SporkZilla
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23 minutes ago, 2shots2kills said:

 

Interesting, I'll have to try Cryo it seems, thanks.

I haven't done the numbers on it ( @TheCongoSpider probably has though) , but my gut feeling on it is good because it's a longer lasting effect and not many players use freeze immunity

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