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Which playing style do you prefer when playing with Freeze?  

14 members have voted

  1. 1. Which playing style do you prefer when playing with Freeze?

    • Attack
      13
    • Defence
      2
    • Support
      1
    • Parkour
      0
  2. 2. Which Freeze augments do you prefer?

    • Standard
      2
    • High-pressure pump
      2
    • Corrosive mix
      0
    • Shock Freeze
      3
    • Toxic Mix
      2
    • Jamming Mix
      6
    • Magnetic Mix
      3
    • Adrenaline
      5
  3. 3. Which skin for Freeze do you prefer?

    • Standard
      6
    • XT
      9
    • SE
      0


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Not at my rank, I also see no one using the decreased cone alteration because it's nearly impossible to do the circling. I have rented the alt during the sales to see how it would do but I think true Freeze players are at a disadvantage especially on faster hulls.

 

Firebird needs to outrun Freeze and do as much passive burning as possible to prevent getting frozen and ultimately killed, particularly in obstacle-rich areas. These encounters screamed for an increase in damage for Freeze; making them much more interesting aswell.

Yes the less cone makes it hard to hit , you have to use it like you are playing isida 

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The Isida maneuvers to stay just inside its maximum range. Isida does full damage, Freeze damage and special attack is weaker at range.

Run from isida, suddenly drive forwards and start freezing them. They can't run away because they are being frozen.

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Run from isida, suddenly drive forwards and start freezing them. They can't run away because they are being frozen.

Well just Sneak up from the back it is more effective 

Edited by gokuMI6
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after the new bad re-balance , its become a bit OP and it shouldn't .

 

 

this buff should be for vulcan,striker or railgun . instead of freeze ???! i hope they re  the old freeze but buff the freezing effect .

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this buff should be for vulcan,striker or railgun . instead of freeze ???! i hope they re  the old freeze but buff the freezing effect .

Striker , let it stay that way

Rail , i can agree with a 5/10% min DMG increase

Vulc , just a small buff , idk which stat , may be the dmg

 

And the buff has made Freeze usable , the module take away the freezing effetc so now , we can actually kill enemies

not just slow them and get killed , and let team m8s get our kill

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I think the old freeze effect was too good against druggers and devs don't want that. Instead they took away the special attributes from freeze and isida and increased their damage instead so druggers buy even more drugs with $$$.

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I think the old freeze effect was too good against druggers and devs don't want that. Instead they took away the special attributes from freeze and isida and increased their damage instead so druggers buy even more drugs with $$$.

:lol:

You found it out congo 

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I think the old freeze effect was too good against druggers and devs don't want that. Instead they took away the special attributes from freeze and isida and increased their damage instead so druggers buy even more drugs with $$$.

You have a valid point. Protection paints decrease the Freeze effect even more. Freezing isn't that effective in this game economy.

 

I remember people were using their M1 Freeze between the Field Marshals just as defence to slow enemy tanks down. They didn't score points at all but it was insanely good for stopping players from getting flags... With an M1! Protection paints did nothing just yet so you could stop players just as easily with an M0 as with an M3.

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after the new bad re-balance , its become a bit OP and it shouldn't .

 

 

this buff should be for vulcan,striker or railgun . instead of freeze ???! i hope they re  the old freeze but buff the freezing effect .

I don't know about buffing striker...I have been amazed at how strong they are when well played. I personally laughed at the turret when it came out, but lately I have been getting lit up by more and more. Also I have zero protection modules for it. That is also part of the problem.

 

What is your suggestion for the railgun's buff?

What about the vulcan?

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Run from isida, suddenly drive forwards and start freezing them. They can't run away because they are being frozen.

Well you  (or someone else) asked what tactic can an Isida use to fight a Freeze these days. I explained the tactic. Being able to drive and aim and doge attacks all while keeping as fa away as possible takes experience but that's how you fight a Freeze. I'm talking abou t light hull Isidas like me, Heavy hulls might fight differently.

 

As for an Freeze braking off the attack to do the false retreat... he is unlikely to out-run me but even id he does I am getting DPS on him while he does not shoot at me for at least some insansts.  That'll probably be more than enough for me to win the DPS race on him.  But it all comes down to the dance after all that is why it is fun to pay.

 

Well just Sneak up from the back it is more effective 

We're talking about a basic 1L1 fight where they know of each otehr. The question was how ccan an Isida expect to win against Freeze since DPS are the same but Freeze has freeze too. The answer is the Isida must try to hoild the fight at his maximum range. If he does his DPS will be higher and he won't freeze enough that he can't dance.

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Well, two weeks ago if you got in a game with 3 enemy magnums you just quit that game and tried to get one worth playing.

 

Today you quit teh game when you see 3 enemy freezes.  Which you do about one game in four..

 

Great over-compensation TO.  Wunderbar!

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We're talking about a basic 1L1 fight where they know of each otehr. The question was how ccan an Isida expect to win against Freeze since DPS are the same but Freeze has freeze too. The answer is the Isida must try to hoild the fight at his maximum range. If he does his DPS will be higher and he won't freeze enough that he can't dance.

Oh oops my bad 

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Freeze is ridiculously overpowered right now. One touch of it and you're screwed. In addition, with the recent damage buff, it now has FAR more base damage than firebird. This shouldn't be the case; Freeze should always have the least damage of all the close range weapons, as it is the only one that can kill your enemy and take no damage from them in return. The fact that it has so much more damage than firebird in ADDITION to that is just ridiculous. Freeze's ability means that it should have to backstab enemies to kill them. They SHOULD lose to other close-range weapons head-to-head. 

 

Secondly, the freeze effect is also too OP. The reason for this is that as soon as the spray hits you, you're instantly slowed down to below the Freeze's speed. INSTANTLY. And even the very slightest drop in your speed allows them to catch up to you even more, which means they can freeze you even more, which means you get even slower, which means yet more freezing. As soon as they touch their spacebar, you're caught in an inescapable positive-feedback loop. 

 

Finally, the spray cone is too wide; it should not have so much vertical spray. 

 

My proposed changes: 

Damage nerf to below-Firebird damage

Decreased energy usage - This allows it to fire for longer to compensate for the damage nerf, so the damage-per-clip remains similar

Slowing effect delayed - The enemy doesn't become slowed at first touch; slowing effect only starts working after you've already frozen the enemy to a certain degree

Nerf to vertical cone angle? 

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Freeze is not OP, the problem is that it's just better than firebird. You can always just not get near the freeze in the first place, of course the freeze will kill you because it's a melee turret. The freezing isn't even that good, its enough to turn around and get one shot off before you start being frozen too much, and an early RK can get you even more.

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Secondly, the freeze effect is also too OP. The reason for this is that as soon as the spray hits you, you're instantly slowed down to below the Freeze's speed. INSTANTLY. And even the very slightest drop in your speed allows them to catch up to you even more, which means they can freeze you even more, which means you get even slower, which means yet more freezing. As soon as they touch their spacebar, you're caught in an inescapable positive-feedback loop. 

 

1.Not   ridiculously overpowerd , it is overpowerd i agree but not that much as you guy's say 

2.Freezing effect was never OP after the module change where they added that module take away the effect by the %

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The freezing isn't even that good, its enough to turn around and get one shot off before you start being frozen too much

Yeah no. One second later I might as well be a statue. 

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2.Freezing effect was never OP after the module change where they added that module take away the effect by the %

Well the thing is, even the slightest reduction in your speed will allow the Freeze to gain on you, which gets you into the positive-feedback-loop i mentioned earlier. 

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Yeah no. One second later I might as well be a statue. 

I hear it's good at m0 ranks but the freezing never really gains anything at higher modifications. Against m2s it takes at least 3 full seconds for a viking to freeze enough to be safely circled.

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Well the thing is, even the slightest reduction in your speed will allow the Freeze to gain on you, which gets you into the positive-feedback-loop i mentioned earlier. 

 

I hear it's good at m0 ranks but the freezing never really gains anything at higher modifications. Against m2s it takes at least 3 full seconds for a viking to freeze enough to be safely circled.

As he said the thing is the freezing is good in low ranks at m2+ there are many module now & the hulls becomes very fast comparing to what they used to be at m1 & m0

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I remember when the Freezing effect used to be OP in 2013 or something. There were clan battles where defenders would bring their Freeze M0 in the battle and stopped M3 tanks in their tracks for allies to finish it off. Not that they got any kills though.

 

The current Freezing is not sufficient enough. It takes too long for the blue stuff to work in like Mr.railgun said. When I freeze people, they often manage to get away fairly easily, even without any protection.

 

I believe we could have much more interesting gameplay if there would be an alteration that reduces damage and boosts freeze-up time and duration. That way Freeze will play a distinct defender role.

 

I'd use the nanobot alt on Isida and sit there in the base healing the Freeze; that'd be a solid defence.

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I remember when the Freezing effect used to be OP in 2013 or something. There were clan battles where defenders would bring their Freeze M0 in the battle and stopped M3 tanks in their tracks for allies to finish it off. Not that they got any kills though.

 

The current Freezing is not sufficient enough. It takes too long for the blue stuff to work in like Mr.railgun said. When I freeze people, they often manage to get away fairly easily, even without any protection.

 

I believe we could have much more interesting gameplay if there would be an alteration that reduces damage and boosts freeze-up time and duration. That way Freeze will play a distinct defender role.

 

I'd use the nanobot alt on Isida and sit there in the base healing the Freeze; that'd be a solid defence.

I'm seeing freeze a lot more frequently after the buff.  Without a module i quickly become a block of ice.  Maybe you are too far away when you make the attempt?

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But why does Freeze have so much damage?! Since it can literally prevent tanks from escaping or fighting back, why does it also have so much more damage than Firebird, which can't do either, and almost same damage as Isida (actually slightly higher at M0 and M1) which can't do either AND can't multi-hit? 

Edited by thesquarerootof2

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