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Let's Discuss Isida!


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Poll on Isida  

22 members have voted

  1. 1. Which playing style do you prefer when playing with Isida?

    • Attack
      11
    • Defence
      4
    • Support
      15
    • Parkour
      2
  2. 2. Which Isida augments do you prefer?

    • Broadband radiators
      4
    • Support nanobots
      4
    • Nanomass reactor
      2
    • Vampire Nanobots
      10
    • Adrenaline
      10
    • Standard
      3
  3. 3. Which skin for Isida do you prefer?

    • Standard
      11
    • XT
      13


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1 hour ago, The_one_and_only said:

Prefer to use floating hulls as they easy to maneuver with mouse and keyboard but you have got a point 

Ares's plasma ball is cool too, but can't gain points even the ball can heal teammate.

 

57 minutes ago, beachhouse said:

Titan is better for that as it attracts teammates with the dome and you get more score by mechanic. Plus more protection for jug.

Unlike Dictator's OD, you do not get battle points with the dome.

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Watch this video!

This combo is most powerful for healer!

It can heal 64,000 health/sec if you use booster and Hornet’s overdrive.

(critical healing health per a tick)4000*(ticks per a second)4*(booster)4=64000

I could save Juggernaut from 2 Viking overdrive user even they shot perfectly 7 seconds 

 

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8 minutes ago, Mr.Spark said:

Watch this video!

This combo is most powerful for healer!

It can heal 64,000 health/sec if you use booster and Hornet’s overdrive.

(critical healing health per a tick)4000*(ticks per a second)4*(booster)4=64000

I could save Juggernaut from 2 Viking overdrive user even they shot perfectly 7 seconds 

 

What if the viking kills you first(like in the video), how are you going to save your precious little juggernaut now?

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13 minutes ago, The_one_and_only said:

What if the viking kills you first(like in the video), how are you going to save your precious little juggernaut now?

I can only wish they are so foolish that they shoot only juggernaut LOL

but in most case, like 80%, Viking OD users don’t care isida because they don’t think my isida is so OP that can save juggernaut ?

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On 5/20/2021 at 9:53 PM, Mr.Spark said:

I can only wish they are so foolish that they shoot only juggernaut LOL

but in most case, like 80%, Viking OD users don’t care isida because they don’t think my isida is so OP that can save juggernaut ?

Yep, same here.

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25 minutes ago, Yveltal9 said:

Will you ever buff the score of Isida when healing because I literally healed JGR from the beginning to the end of a battle and I have only 100 score?

The amount of score you obtain from healing someone depends on how much of their maximum HP you healed. Healing a Juggernaut from half HP to full HP in one go will net you the same score as healing a Wasp from half HP to full. 

Increasing the score for healing across the board would make it unbalanced in terms of gaining score. 

 

In early 2019, they increased Isida's healing score from 10 to 15. The problematic aspect of that change was quickly found out and abused by players. They would equip Support Nanobots with someone else, put themselves on enemy lines, and heal each other, generating a lot of score and topping the scoreboard with little effort. It was then nerfed to 12, and then buffed to the current 13.

 

Granted, things were different back then. There were no AP or EMP. No hull-specific Overdrives to counter the kissing Isidas. But now we have critical hits, and healing critical ticks. And most importantly, we have the unfortunate existence of the current Defender drone. The Defender drone will first need to be nerfed before buffing healing, if it even needs a buff in the first place. 

We really don't want to see this in battles:

Screenshot-2021-06-26-20-50-04-257-com-t 

 

Not to mention that the Isida change in 2019 was to make it clear that Isida is now offense-oriented. Healing is an additional feature (and what makes Isida unique). This was exaggerated further with the damage buff it received in early 2021, and then the Vampire Nanobots augment. 

 

_________________________________________________________________________________________________________

 

With that said, I would like to hear what the devs' response to your question is. Perhaps in the future they'll be able to tie the score gained from healing into different categories and make your want a possibility. Personally, I would not want healing the Juggernaut to become profitable, like you want it to. 

 

 

Edited by TheCongoSpider
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I got Vampire Nanobots Augment today from ultra counts of a super mission today :D

I did not know that the amount of the  healing doesn’t depend on enemies’ armors and protections.

It always heals me about 530hp per a second :))) (My Isida is mk7-10 now)

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29 minutes ago, E_polypterus said:

Wait so it heals itself while dealing damage again?

Yes, the long-lost vampire mechanism of Isida is back in a new UC augment known as "Vampire Nanobots" which allows you to heal yourself based on the damage you inflicted on the enemy.

unknown.png

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21 hours ago, surging101 said:

And yes , it's complete madness that they buffed isida this much , they've also brought back that self healing feature in the form of an alteration , so it basically removes that nerf they did on it a while back,  while basically doubling its damage. So now the turret that has more range than fire and freeze , more dps than fire and freeze, and also has the ability the heal teamates unlike fire and freeze, can also heal itself while inflicting damage. Makes sense.

Well to be fair, you really can't heal anyone with the vampire augment. It removes healing...well it gives you 1 hp per second of healing. In other words, you can heal someone about 30 points with your entire energy bar:). So in the past you could actually vampire all day and heal at the same time. Those days are long gone even with the augment.

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1 hour ago, enri_chill said:

Well to be fair, you really can't heal anyone with the vampire augment. It removes healing...well it gives you 1 hp per second of healing. In other words, you can heal someone about 30 points with your entire energy bar:). So in the past you could actually vampire all day and heal at the same time. Those days are long gone even with the augment.

These days I barely see non-Vampire Isidas healing their allies. And then a lot of them are Vampires thanks to the recent BP. So I don't think losing out on being able to heal matters to a lot of Isida players going into 2022. 

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1 hour ago, TheCongoSpider said:

and not dependant on the number of damage you do.

Then, what does the line "50% of the damage you deal is added to your HP" signify ?

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1 hour ago, TheCongoSpider said:

These days I barely see non-Vampire Isidas healing their allies. And then a lot of them are Vampires thanks to the recent BP. So I don't think losing out on being able to heal matters to a lot of Isida players going into 2022. 

I like to use isida as a way to relax and have fun, though I don't get much crystals back. It is fun to use as a support turret.

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1 hour ago, At_Shin said:

The self healing of Vampire Isida is not affected by damage supply. It doesn't matter if you are using level 0 drone or a level 20. It doesn't matter if you use Brutus or Booster or Crisis. Self healing of Isida mk7-20 is a fixed 143 hp per quadrant of a second. That is 572 hp per second. It doesn't change when your enemy has Isida module, defender drone and even while under a titan dome.

This is because Vampire Isida's self heal is proportionately fixed to the damage it deals without using damage supply to an enemy without isida module and defense supply. (This is the damage stated in the game and the wiki).

Oh, I was talking about the modification of mk Isida itself. 

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1 minute ago, nikunj04 said:

Oh, I was talking about the modification of mk Isida itself. 

Devs don't do a good job of explaining mechanics, especially those coming in UCs. The descriptions in-game/wiki give you the gist but there may be underlying facts about it only noticeable through gameplay. 

 

And I'd rather it stay the way it is. Currently it is only totally broken when combined with extra armour. If it were to be increased by damage enhancers, it would also become broken with Booster and Crisis maximum damage mode. 

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2 minutes ago, TheCongoSpider said:

nd I'd rather it stay the way it is. Currently it is only totally broken when combined with extra armour. If it were to be increased by damage enhancers, it would also become broken with Booster and Crisis maximum damage mode. 

I might agree on this, I specially bought the BP only for the vampire augment and upgraded my Isida to mk7 because of this sole reason. And even at Mk7-5, the Vampire alt is defending itself quite beautifully in battle. I am able to kill enemies as well gain much exp myself for more extensive gameplay.

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1 minute ago, nikunj04 said:

Then, what does the line "50% of the damage you deal is added to your HP" signify ?

  I think it's the same case of old incendiary band vulcan which say ignite only while burning, but it was able to ignite others with Heat Immnuity.

For me I see wiki must be fore a pure information, without this type of advantage / disadvantage. Like in Magnum RGC, can you tell if ability to elevate turret vertically an advantage or disadvantage? Or removing the splash damage from twins as an advantage or not? Or the time to overheat in incendiary band vulcan -25%? 

So for me it's better to be written as like code information. The type of advantage / disadvantage is better to be in the Garage info, not in Wiki.

BTW for the quoted reply, It have changed to 

  • Adds HP at a rate of 50% of your base DPS Icon info.png while beam is on an enemy.
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6 hours ago, TheCongoSpider said:

Its important to note that the healing is fixed, and not dependant on the number of damage you do. 

As asem.harbi pointed out, I've updated the description in the augment box on the wiki ?

Edited by kydapoot
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Some time ago I received an adrenaline augment for Isida from a container.

It has been but  gathering dust in my garage until yesterday, when I decided to give it a go, noth expecting much from it.

To my surprise though, It is a very capable and fun to use augment. Coupled with viking and my trusty brutus, it has won me quite a few  battles since.

It is fairly versatile in both healing your allies while still packing a tough punch against your enemies. 

Feels great to see your damage per tick go up as your healthbar decreases from enemy fire.

Spoiler

image.png

I had the best results in CP an Siege battles.

What you need to be aware of though, is that it cannot ''lead you to victory'' by itself. If your team is lacking in combos that can hold their own ground and push through the enemy lines, itis better to get one yourself.

 

Spoiler

image.png

image.png

Verdict: 8/10⭐ 

All in all a very nice breath of fresh air for my arsenal.

Edited by frederik123456

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