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Let's Discuss Vulcan!


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LETS DISCUSS VULCAN  

23 members have voted

  1. 1. Which gaming style do you prefer when playing with Vulcan?

    • Attack
      11
    • Defence
      3
    • Support
      10
    • Parkour
      1
  2. 2. Which Vulcan augments do you prefer?

    • Shooting speed regulator Shooting speed regulator
      4
    • Reinforced aiming transmission
      5
    • Incendiary band
      3
    • Rubberized rounds
      5
    • Adrenaline
      11
    • Standard
      2
  3. 3. Which skin for Vulcan do you prefer?

    • Standard
      4
    • XT
      7
    • Prime
      4
    • Ultra
      15


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1 hour ago, enri_chill said:

What do you mean instant hits? Talking about speed of bullets? If you enjoy any part of playing with the vulcan in the past, the rubberized rounds are a blast!

yes, do rubberized rounds have instant hits? how does it work?

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3 hours ago, E_polypterus said:

yes, do rubberized rounds have instant hits? how does it work?

I think this can help 

 
Alteration vulcan rubberized rounds.png

Description
These rubber-encased shells significantly increase bounce probability and number of ricochets when firing. This enables you to attack your enemies from unexpected positions and easily mislead them. However, the increased drag from air resistance has a negative impact on the speed of such rounds.

Advantages Plus.png

  • Maximum number of projectile bounces: =5 Icon info.png
  • Minimum ricochet angle: 10°

Disadvantages Minus.png

  • Projectile speed: -25%
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22 hours ago, E_polypterus said:

yes, do rubberized rounds have instant hits? how does it work?

The rubberized rounds given a huge range of shooting options with the vulcan. You are able to play similarly to using the rico except you have a much faster shot with much longer range. It is devastating in boards with tunnels, ramps, and walls. It also allows for distance shots when the enemy is out of sight, but backed by a wall (i.e., hiding behind a barrier and using a magnum to hit your team). I've never made a video, but need to do this so you can see how fun it is. 

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22 hours ago, E_polypterus said:

yes, do rubberized rounds have instant hits? how does it work?

I forgot to mention that by shooting at range and around corners, you are able to shoot into enclosed enemy bases to suppress and weaken defenses in CTF and Assault. It also keeps you out of harms way much better. Since getting it in an ultra container, I have switched to using the Wasp. Keeping mobile, finding angles, dropping the nuke, and staying out of shooting danger by using corners and walls. Loads of fun.

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Vulcan's Rubberised rounds shooting mechanism proves to be quite good in terms of its abilities to short around corners, good starting time and is easy to control.

It is interesting and fun to use vulcan with HI (Heat Immunity). 

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16 minutes ago, luckylook500 said:

Then the target will not get heated up since the hull is not getting the heat . The idea is to transfer the heat from the hull to the target  

So which part do you not understand exactly?

  1. Incendiary Band makes your enemy heat up, but not necessarily result in a kill (or in your case, explode). Make sure you get that point.
  2. Incendiary Band does not "transfer the heat from the hull to the target", it heats the target IF you are heated up. You still suffer the same overheat damage regardless whether you have the augment equipped.
  3. if you have Heat Immunity equipped and is using Incendiary Band, your target will never heat up. Because as explained in (2), you never heat up in the first place.
  4. If you are using Incendiary Band and the target is using Heat Immunity, then your augment is useless against them since they are immune to heat.

 

Anyway, as a player who have been playing Vulcan the entire time, I'm confident to tell you that the current version of Incendiary Band is purely garbage, period.

 

Also, are you trying to suggest some changes to Incendiary Band or are you trying to ask a question about it? Since you are clearly not a native English speaker, I'm not quite sure about it.

Edited by Warpriest

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15 minutes ago, luckylook500 said:

Then the target will not get heated up since the hull is not getting the heat . The idea is to transfer the heat from the hull to the target  

The idea is that the burning of your tank heats up the bullet. So you will burn to be able to ignite enemies. I think you mean that the burn of your tank is transfer to the enemy, so you won't burn, am I right?

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3 minutes ago, Incorp said:

The idea is that the burning of your tank heats up the bullet. So you will burn to be able to ignite enemies. I think you mean that the burn of your tank is transfer to the enemy, so you won't burn, am I right?

Yes true. But if the immunity is there, there is not going to be any heat to the tank which can be transferred right? Do you use incendiary rounds?

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2 minutes ago, luckylook500 said:

Yes true. But if the immunity is there, there is not going to be any heat to the tank which can be transferred right? Do you use incendiary rounds?

 

9 minutes ago, Warpriest said:
  1. if you have Heat Immunity equipped and is using Incendiary Band, your target will never heat up. Because as explained previously, you never heat up in the first place.
  2. If you are using Incendiary Band and the target is using Heat Immunity, then your augment is useless against them since they are immune to heat.

 

Edited by Warpriest

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2 minutes ago, luckylook500 said:

This is October 2021 video

I think after October a patch update made it heat up faster; therefore the barrel is used up faster.

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2 hours ago, Incorp said:

I'm pinging @kydapoot to see if he can explain :)

 

3 hours ago, luckylook500 said:

Check https://postimg.cc/6455WNLf  it says the showering for bullets "nonstop". Overheating from continuous fire will ignite and put the target on fire.

 

3 hours ago, luckylook500 said:

The description for the augment says that overheating continuous fire ignites and puts the target on fire. It also says the firing can be done non stop.  https://postimg.cc/6455WNLf

 

3 hours ago, Warpriest said:

 

 

 

3 hours ago, luckylook500 said:

Yes true. But if the immunity is there, there is not going to be any heat to the tank which can be transferred right? Do you use incendiary rounds?

 

3 hours ago, Incorp said:

The idea is that the burning of your tank heats up the bullet. So you will burn to be able to ignite enemies. I think you mean that the burn of your tank is transfer to the enemy, so you won't burn, am I right?

 

3 hours ago, Warpriest said:

So which part do you not understand exactly?

  1. Incendiary Band makes your enemy heat up, but not necessarily result in a kill (or in your case, explode). Make sure you get that point.
  2. Incendiary Band does not "transfer the heat from the hull to the target", it heats the target IF you are heated up. You still suffer the same overheat damage regardless whether you have the augment equipped.
  3. if you have Heat Immunity equipped and is using Incendiary Band, your target will never heat up. Because as explained in (2), you never heat up in the first place.
  4. If you are using Incendiary Band and the target is using Heat Immunity, then your augment is useless against them since they are immune to heat.

 

Anyway, as a player who have been playing Vulcan the entire time, I'm confident to tell you that the current version of Incendiary Band is purely garbage, period.

 

Also, are you trying to suggest some changes to Incendiary Band or are you trying to ask a question about it? Since you are clearly not a native English speaker, I'm not quite sure about it.

Post Moved

Kindly keep in mind that  QnA topic is not for discussion.

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If I want to use incendiary band, I always  couple it with fire resistance + 50% fire module. That way the self-inflicted damage is limited while still putting enemies on fire.

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34 minutes ago, frederik123456 said:

If I want to use incendiary band, I always  couple it with fire resistance + 50% fire module. That way the self-inflicted damage is limited while still putting enemies on fire.

Firebird protection module does nothing to stop afterburn. 

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Ok so just to clear up exactly what Incendiary Band does since there's confusion:

  • Reduces the time for the ammo bar to run down by 75%. This means it goes from 12 seconds at Mk7+ to 3 seconds to start overheating.
  • Reduces firing rate (and therefore damage per second) by 25%
  • Launches bullets at half the velocity, 125 m/s instead of 250 m/s
  • All bullets heat up the enemy hit by 7% of max temperature when the user has the "Burning" status effect active. The burning can be either self-inflicted (from overheating) or brought on by somebody else.

Hope this helps!

Edited by kydapoot

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2 hours ago, kydapoot said:

Ok so just to clear up exactly what Incendiary Band does since there's confusion:

  • Reduces the time for the ammo bar to run down by 75%. This means it goes from 12 seconds at Mk7+ to 3 seconds to start overheating.
  • Reduces firing rate (and therefore damage per second) by 25%
  • Launches bullets at half the velocity, 125 m/s instead of 250 m/s
  • All bullets heat up the enemy hit by 7% of max temperature when the user has the "Burning" status effect active. The burning can be either self-inflicted (from overheating) or brought on by somebody else.

Hope this helps!

In other words, it is purely garbage.

Dealing damage to the enemy while hurting yourself at the same time is bad enough. Now you get damage reduction of doing that? Seriously?

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20 hours ago, Warpriest said:

In other words, it is purely garbage.

Dealing damage to the enemy while hurting yourself at the same time is bad enough. Now you get damage reduction of doing that? Seriously?

I mean, not *purely*. The extra 300 DPS from burning makes for an overall increase in damage of 12.5% at Mk7+, and a higher percent increase at lower upgrade levels (since the burn damage is flat). Plus, you can use Heat Resistance (and double armor/defender) to make it so that you take less burning damage than your opponents.

That said, it's for sure not the augment it used to be, and nowadays you're better off with Heat Immunity and Adrenaline, Rubberized Rounds, or Reinforced Aiming Transmission.

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