Jump to content
EN
Play

Forum

Let's Discuss Vulcan!


 Share

LETS DISCUSS VULCAN  

23 members have voted

  1. 1. Which gaming style do you prefer when playing with Vulcan?

    • Attack
      11
    • Defence
      3
    • Support
      10
    • Parkour
      1
  2. 2. Which Vulcan augments do you prefer?

    • Shooting speed regulator Shooting speed regulator
      4
    • Reinforced aiming transmission
      5
    • Incendiary band
      3
    • Rubberized rounds
      5
    • Adrenaline
      11
    • Standard
      2
  3. 3. Which skin for Vulcan do you prefer?

    • Standard
      4
    • XT
      7
    • Prime
      4
    • Ultra
      15


Recommended Posts

Does anyone else wonder whether the Vulcan's burn effect might be OP?

I was in a TDM with my other acc and a Vulcan-Hunter was pretty much slaughtering us. Ge probably used a lot of supplies but still. Just a few hits of his bullets meant that the burn effect would deplete your entire health. Making things even more sore, he had an M1 combo and I M3 Mammoth! I didn't feel like throwing a bunch of health-kits at the battle to not be cooked so I didn't stand a chance. He did not mind though, using health-kits to survive while cooking himself.

Share this post


Link to post
Share on other sites

32 minutes ago, qwds said:

Does anyone else wonder whether the Vulcan's burn effect might be OP?

I was in a TDM with my other acc and a Vulcan-Hunter was pretty much slaughtering us. Ge probably used a lot of supplies but still. Just a few hits of his bullets meant that the burn effect would deplete your entire health. Making things even more sore, he had an M1 combo and I M3 Mammoth! I didn't feel like throwing a bunch of health-kits at the battle to not be cooked so I didn't stand a chance. He did not mind though, using health-kits to survive while cooking himself.

What rank is this account? Afterburning is a fixed number which is fatal at low ranks but passable/an annoyance at endgame. Incendiary Band Vulcans are the least potent Vulcans there are in the big picture up there. You're better off fighting that than a Reinforced Aiming Transmission or Adrenaline Vulcan. 

 

  • Like 1

Share this post


Link to post
Share on other sites

41 minutes ago, qwds said:

Does anyone else wonder whether the Vulcan's burn effect might be OP?

I was in a TDM with my other acc and a Vulcan-Hunter was pretty much slaughtering us. Ge probably used a lot of supplies but still. Just a few hits of his bullets meant that the burn effect would deplete your entire health. Making things even more sore, he had an M1 combo and I M3 Mammoth! I didn't feel like throwing a bunch of health-kits at the battle to not be cooked so I didn't stand a chance. He did not mind though, using health-kits to survive while cooking himself.

I guess you are in low level. The burning effect some how deals consistent damage across all  ranks (blame the Russians who refused to fix such obvious problem). By the time you reach higher level, you will no longer consider burning as a threat.

Also remember, in order for Vulcan to deal burning on you, the user must also in burning state. That's basically suicide alts.

Share this post


Link to post
Share on other sites

6 minutes ago, TheCongoSpider said:

Incendiary Band Vulcans are the least potent Vulcans there are in the big picture up there. 

OK, let's get this straight, it is garbage. I have been saying this once HI no longer works with IR. The drawback of IR is simply too significant to make it even worth considering.

Share this post


Link to post
Share on other sites

7 hours ago, Abellia said:

The problem is that it's incredibly effective when it's actually pointed at you, and even more so when there's a ginormous rank gap. Vulcan is what I would consider "just okay" against other players with established garages, but when the majority of the enemy team is undergraded or is incompetent - as it so often is with matchmaking - it can shine, particularly with heavy hulls, as it creates the biggest statistical advantages possible without additional time setting up that ends up wasted because you'd kill them anyways.

That's when there is a big rank gap, as you have suggested. And quite frankly, every combo can perform very well under such scenario. Hey, even Fire and Ice suicide squad can do well.

I'm talking about when the enemy team is full of status effect alts, which is extremely popular in MM. Vulcan, no matter how good it is, is no match to EMP, Stun or AP in any ways in its current stage.

If the Devs want to make the game even more P2W, fine. That's how F2P game works generally. Yet, don't try to fool people that every turrets are equal, it is clearly not.

Share this post


Link to post
Share on other sites

13 minutes ago, Warpriest said:

I guess you are in low level. The burning effect some how deals consistent damage across all  ranks (blame the Russians who refused to fix such obvious problem). By the time you reach higher level, you will no longer consider burning as a threat.

 

I think the fix they may do is plus-minus 150dmg, the burning damage will start from 150 to 450 at high ranks, a re-born of Vulcan-IB.

Share this post


Link to post
Share on other sites

21 minutes ago, Warpriest said:

The drawback of IR is simply too significant to make it even worth considering.

Yet the playerbase continues to use it en masse. I say let's leave them to their deeds. I'd rather not have something like Incendiary Band be a meta augment for Vulcan. Save that for the Vulcans that play the way it was intended. 

Edited by TheCongoSpider

Share this post


Link to post
Share on other sites

26 minutes ago, TheCongoSpider said:

Yet the playerbase continues to use it en masse. I say let's leave them to their deeds. I'd rather not have something like Incendiary Band be a meta augment for Vulcan. Save that for the Vulcans that play the way it was intended. 

It's like bet your endurance on other endurances.  You mostly be prepared for it, Heat Resistance - Defender - Titan (the dome is too beneficial), you here stronger than most of players in endurance the burning.

Edited by asem.harbi

Share this post


Link to post
Share on other sites

22 minutes ago, TheCongoSpider said:

Yet the playerbase continues to use it en masse. I say let's leave them to their deeds. I'd rather not have something like Incendiary Band be a meta augment for Vulcan. Save that for the Vulcans that play the way it was intended. 

That because most of the users don't have access to HI. And what Vulcan alt sounds the best with HR? IR

  

6 minutes ago, asem.harbi said:

It's like bet your endurance on other endurances.  You mostly be prepared for it, Heat Resistance - Defender - Titan (the dome is too beneficial), you here stronger more than most of players in endurance the burning.

Except heavy hulls no longer worth using. The main point of using heavy hulls is because of the extra hit point. Yet, you can more or less achieve the same thing or even better while using Crusader or Paladin and strafing and shooting.

Me, after switching from Titan to Crusader (before Paladin is even a thing.) find myself able to survive even longer

Edited by Warpriest

Share this post


Link to post
Share on other sites

2 minutes ago, Warpriest said:

That because most of the users don't have access to HI. And what Vulcan alt sounds the best with HR? IR

For other Vulcan augment you don't ever have to use HR (or HI more accurately), you use other immunities like Stun, EMP and AP.

  • Like 1

Share this post


Link to post
Share on other sites

Just now, asem.harbi said:

For other Vulcan augment you don't ever have to use HR (or HI more accurately), you use other immunities like Stun, EMP and AP.

Yes, but Vulcan + HI is almost a must, especially Defenders are everywhere and Crisis pops up from time to time. 

You now have to shoot a lot longer than before to land a kill.

Share this post


Link to post
Share on other sites

55 minutes ago, TheCongoSpider said:

What rank is this account? Afterburning is a fixed number which is fatal at low ranks but passable/an annoyance at endgame. Incendiary Band Vulcans are the least potent Vulcans there are in the big picture up there. You're better off fighting that than a Reinforced Aiming Transmission or Adrenaline Vulcan. 

 

I'm Warrant Officer 2, and thanks for the info

Share this post


Link to post
Share on other sites

1 minute ago, qwds said:

I'm Warrant Officer 2, and thanks for the info

Yep, that's the rank when burning is OP. On the bright side, that Vulcan Burning guy won't survive too long as well since he has to be in burning state himself before able to burn others.

 

Thanks Dev for making such annoyance for nearly a decade. 

Edited by Warpriest
  • Like 1

Share this post


Link to post
Share on other sites

6 minutes ago, Warpriest said:

Yep, that's the rank when burning is OP. On the bright side, that Vulcan Burning guy won't survive too long as well since he has to be in burning state himself before able to burn others.

 

Thanks Dev for making such annoyance for nearly a decade. 

Appreciate the info.

Seems it isn't so OP then

Share this post


Link to post
Share on other sites

7 minutes ago, Warpriest said:

And what Vulcan alt sounds the best with HR? IR

Oh I don't know, like, every augment besides Incendiary Band? 

 

There were swarms of IB + HI Vulcans in battles. The nerf finally came and what happened? Instead of them going towards actual Vulcan augments, many of them simply went to Heat Resistance. Months, and months, and months, and months passed and to this day, a plethora of Vulcans are still using Incendiary Band. So much so that I was genuinely surprised they gave it away in the last Challenge. I would have thought the Devs would want some variety and put Reinforced Aiming Transmission.  The conclusion made is that people liked Vulcan for Incendiary Band and not normal Vulcan gameplay. It's fun and that's what matters to them. Most of the playerbase is casual after all. 

 

Share this post


Link to post
Share on other sites

5 minutes ago, TheCongoSpider said:

There were swarms of IB + HI Vulcans in battles. The nerf finally came and what happened? Instead of them going towards actual Vulcan augments, many of them simply went to Heat Resistance. Months, and months, and months, and months passed and to this day, a plethora of Vulcans are still using Incendiary Band. So much so that I was genuinely surprised they gave it away in the last Challenge. I would have thought the Devs would want some variety and put Reinforced Aiming Transmission.  The conclusion made is that people liked Vulcan for Incendiary Band and not normal Vulcan gameplay. It's fun and that's what matters to them. Most of the playerbase is casual after all. 

Number of Vulcan IBs now is the same of them before immunities. In 2020 initials, there were alot of them, without Heat Immunitiy.

And I liked your conclusion and I think it's applied to me, I haven't liked Vulcan except for IB, other than that I don't play it.

  • Agree 1

Share this post


Link to post
Share on other sites

9 hours ago, TheCongoSpider said:

There were swarms of IB + HI Vulcans in battles. The nerf finally came and what happened? Instead of them going towards actual Vulcan augments, many of them simply went to Heat Resistance. Months, and months, and months, and months passed and to this day, a plethora of Vulcans are still using Incendiary Band. So much so that I was genuinely surprised they gave it away in the last Challenge. I would have thought the Devs would want some variety and put Reinforced Aiming Transmission.  The conclusion made is that people liked Vulcan for Incendiary Band and not normal Vulcan gameplay. It's fun and that's what matters to them. Most of the playerbase is casual after all. 

It’s no surprise given that the playerbase mostly consists of 12 year old kids.

  • Saw it 1

Share this post


Link to post
Share on other sites

On 2/20/2022 at 8:05 PM, asem.harbi said:

Number of Vulcan IBs now is the same of them before immunities. In 2020 initials, there were alot of them, without Heat Immunitiy.

And I liked your conclusion and I think it's applied to me, I haven't liked Vulcan except for IB, other than that I don't play it.

Have you tried Rubberized rounds? A spectacular augment that provides a lot of fun options in combat.

Share this post


Link to post
Share on other sites

28 minutes ago, enri_chill said:

Have you tried Rubberized rounds? A spectacular augment that provides a lot of fun options in combat.

Honestly I don't use Vulcan except for IB, I have Rubberized rounds but I haven't played it most probably I get it from container or challenge. Rarely I play Vulcan for a thing than IB, and if I do, I use SSR, which I also get it from container or challenge.

  • Like 1

Share this post


Link to post
Share on other sites

1 hour ago, enri_chill said:

Have you tried Rubberized rounds? A spectacular augment that provides a lot of fun options in combat.

Yes I did. And I only have one word to describe it. Trash.

  • Haha 2

Share this post


Link to post
Share on other sites

3 minutes ago, Warpriest said:

Yes I did. And I only have one word to describe it. Trash.

Haha! Sorry it didn't do well for you. It is a game changer on loads of the boards with vertical walls and ramps.

  • Like 1

Share this post


Link to post
Share on other sites

24 minutes ago, enri_chill said:

Haha! Sorry it didn't do well for you. It is a game changer on loads of the boards with vertical walls and ramps.

And how many maps actually have that many walls and ramps for your bullets to bounce around? Not many right? And 99% of those maps are tiny. If that's the case, why not using Tesla or other close range turrets then? Is the old Polygon map count as one of those maps? If yes, I can tell you that Adrenaline performs much better in this map, despite it is merely the best of the worst augment option you have for Vulcan. (When all turrets won't even bother with Adrenaline, it is some how the best alt for Vulcan. How pathetic)

Rubberized bullet reduces projectile speed, making it a bad choice for ranged combat, but in close range you have a lot better choices.

I'm playing Vulcan and Vulcan only since it is released. So I know it very well. Rubberized bullet is one of the most, if not the most useless legendary alt.

 

TL;DR Adrenaline is objectively better than Rubberized rounds 99% of the time. And for that 1% where Rubberized rounds is actually better, it is overshadowed by other turrets because of the map design. That makes Rubberized rounds a complete garbage.

Edited by Warpriest
  • Agree 1

Share this post


Link to post
Share on other sites

On 2/27/2022 at 4:30 AM, Warpriest said:

And how many maps actually have that many walls and ramps for your bullets to bounce around? Not many right? And 99% of those maps are tiny. If that's the case, why not using Tesla or other close range turrets then? Is the old Polygon map count as one of those maps? If yes, I can tell you that Adrenaline performs much better in this map, despite it is merely the best of the worst augment option you have for Vulcan. (When all turrets won't even bother with Adrenaline, it is some how the best alt for Vulcan. How pathetic)

Rubberized bullet reduces projectile speed, making it a bad choice for ranged combat, but in close range you have a lot better choices.

I'm playing Vulcan and Vulcan only since it is released. So I know it very well. Rubberized bullet is one of the most, if not the most useless legendary alt.

 

TL;DR Adrenaline is objectively better than Rubberized rounds 99% of the time. And for that 1% where Rubberized rounds is actually better, it is overshadowed by other turrets because of the map design. That makes Rubberized rounds a complete garbage.

I completely agree. I used to be a big fan of RR however recently I am finding that Adrenaline is just far more effective overall.

Share this post


Link to post
Share on other sites

I use RR in close maps, maps having surrounding objects for the projectile to bounce off, else I mainly use Shooting Speed Regulator, it really comes in handy because it mainly gives you infinite ammo, after you stop shooting, the reloading is extremely fast to shoot again. 

  • Like 1

Share this post


Link to post
Share on other sites

29 minutes ago, NikmanGT said:

I use RR in close maps, maps having surrounding objects for the projectile to bounce off, else I mainly use Shooting Speed Regulator, it really comes in handy because it mainly gives you infinite ammo, after you stop shooting, the reloading is extremely fast to shoot again. 

You are basically trying to use a mid range turret, forcing it to be a short range weapon and trying to say "Hey, it's not that bad".

When you are comparing across Vulcan augments, yeah, that's the best scenario for this RR. Yet, this is also the worst kind of scenario for Vulcan itself. It is a mid range turret, you will be destroyed by Firebirds, Freeze and all sort of close range turrets in those maps.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...