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Let's Discuss Vulcan!


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LETS DISCUSS VULCAN  

23 members have voted

  1. 1. Which gaming style do you prefer when playing with Vulcan?

    • Attack
      11
    • Defence
      3
    • Support
      10
    • Parkour
      1
  2. 2. Which Vulcan augments do you prefer?

    • Shooting speed regulator Shooting speed regulator
      4
    • Reinforced aiming transmission
      5
    • Incendiary band
      3
    • Rubberized rounds
      5
    • Adrenaline
      11
    • Standard
      2
  3. 3. Which skin for Vulcan do you prefer?

    • Standard
      4
    • XT
      7
    • Prime
      4
    • Ultra
      15


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2 minutes ago, Warpriest said:

You are basically trying to use a mid range turret, forcing it to be a short range weapon and trying to say "Hey, it's not that bad".

When you are comparing across Vulcan augments, yeah, that's the best scenario for this RR. Yet, this is also the worst kind of scenario for Vulcan itself. It is a mid range turret, you will be destroyed by Firebirds, Freeze and all sort of close range turrets in those maps.

But this augment is in lead if I find myself in surroundings because I can use it in my advantage to bounce off projectiles to many distant locations and using a number of bounces I can kill the enemy before it can deal damage. Not trying to force anything, just pointing out the best way to use the augment.

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1 hour ago, Warpriest said:

You are basically trying to use a mid range turret, forcing it to be a short range weapon and trying to say "Hey, it's not that bad".

Yeah this sounds about right if you ask me. 

 

RR Vulcan in a vacuum has use but playing Vulcan head-on always gave better and more consistent value. I can't bring myself to enjoy the current RR because the bullets are too slow. It's slower than Incendiary Band, even. With Stock's speed slowed, it's time for that penalty on RR to go. 

 

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1 hour ago, NikmanGT said:

I use RR in close maps, maps having surrounding objects for the projectile to bounce off, else I mainly use Shooting Speed Regulator, it really comes in handy because it mainly gives you infinite ammo, after you stop shooting, the reloading is extremely fast to shoot again. 

SSR is decent tbh.

I find you don’t really need RAT if you’re using a hover hull with mouse controls.

But Adrenaline just trumps all of the other augments.

Edited by LambSauce
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Just now, LambSauce said:

I find you don’t really need SSR if you’re using a hover hull with mouse controls but maybe that’s just me.

Actually now I use vulcan with hovering hulls most of the time, but I find it quite the opposite meaning I need SSR to get quick kills with vulcan booster back to back, all because it's reload is quite short, meaning I can hover and kill people continuously, or maybe keep hovering to different parts of the map while shooting infinitely.

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1 hour ago, NikmanGT said:

But this augment is in lead if I find myself in surroundings because I can use it in my advantage to bounce off projectiles to many distant locations and using a number of bounces I can kill the enemy before it can deal damage. Not trying to force anything, just pointing out the best way to use the augment.

At the mean time, a Tesla, without all those fancy augments can do far better job in that case. Remember, you are talking about a legendary augment here. Do you feel anything legendary about it? And in case you missed that, a lot of the stun, EMP and AP augments are also in the same tier. Do I have mention RR is clearly no where even match the OPness of those augments?

Edited by Warpriest

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2 minutes ago, NikmanGT said:

Actually now I use vulcan with hovering hulls most of the time, but I find it quite the opposite meaning I need SSR to get quick kills with vulcan booster back to back, all because it's reload is quite short, meaning I can hover and kill people continuously, or maybe keep hovering to different parts of the map while shooting infinitely.

Sorry, I meant RAT not SSR ?

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1 minute ago, LambSauce said:

Sorry, I meant RAT not SSR ?

True true, with hovering hulls, I believe RAT has no use at all, mainly because I use mouse with hovering hulls and in general too.

4 minutes ago, Warpriest said:

At the mean time, a Tesla, without all those fancy augments can do far better job in that case. Remember, you are talking about a legendary augment here. Do you feel anything legendary about it? And in case you missed that, a lot of the stun, EMP and AP augments are also in the same tier. Do I have mention RR is clearly no where even match the OPness of those augments?

That's the thing with this augment, it is not some OP augment with the "1 shot and free kill" like other legendary tier augments, it takes practice and skill to master, just like Rico AP. You can't just shoot enemies directly, then the augment is rendered useless, and the fact to make it bounce off the surroundings and let the projectile actually hit the enemy. It is not plain simple.  As for your general answer, I mainly use this augment because I choose too, and the fact it produces good results regardless of the map makes it decent enough to look forward.

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20 minutes ago, NikmanGT said:

True true, with hovering hulls, I believe RAT has no use at all, mainly because I use mouse with hovering hulls and in general too.

That's the thing with this augment, it is not some OP augment with the "1 shot and free kill" like other legendary tier augments, it takes practice and skill to master, just like Rico AP. You can't just shoot enemies directly, then the augment is rendered useless, and the fact to make it bounce off the surroundings and let the projectile actually hit the enemy. It is not plain simple.  As for your general answer, I mainly use this augment because I choose too, and the fact it produces good results regardless of the map makes it decent enough to look forward.

Gameplay wise I would agree. Yet in terms of fairness, no!!

It is super obvious that the Devs deliberately making the legendary augments OP and that's one of the source of their income. But if that's the case, at least make it fair. Augments are not equal even in the same tier. Turrets are not equal because some turrets get loads of augments while the others only have a few. Even hulls are not equal, as the hovering hulls are objectively better in every single ways if we don't take ult into account.

I can understand things can get unfair in a F2P, P2W game. This is how this business model supposed to work after all. But when we are talking about stuff that are supposed to be equal, of course these Russians screwed it up and don't even given a damn.

 

They don't even bother to given enemy OD a different color tint, which is basically a must of this type of games.

Edited by Warpriest

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48 minutes ago, NikmanGT said:

But I find it quite the opposite meaning I need SSR to get quick kills with vulcan booster back to back, 

Quite funny considering that SSR with Booster deals the same damage as a Stock Vulcan without Booster, but I can see the appeal of it. If you don't mind the cost of maintaining a Booster drone in the long run, you'd have an Mk7+ Vulcan with instant wind-up and down. 

 

53 minutes ago, Warpriest said:

Do you feel anything legendary about it? 

The ability to easily ricochet your projectiles, something that Stock can't do. As Nikman said, it doesn't have to be an OP "Haha I'm using this augment so I get to kill you on touch" augment. Does it need a buff? Yes, and I would start with removing the projectile speed penalty on it. Rubberised Rounds Smoky had its projectile speed penalty removed. 

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The only tactical advantage that Rubberized Rounds could possibly have is to cause minor FPS drops with the amount of projectiles going all over the place, but said FPS drops really aren't that bad unless there are a ton of them around.

Edited by Okami

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1 minute ago, TheCongoSpider said:

Vulcan is still on the stronger end of the hierarchy of turrets. 

 

What makes you feel this way?

after two days, some poor kills (1500 crystals in any matchmaking). Maybe i'm crazy but no... Now I'm playing with twins 7-7. Ridiculous but I'm better now..

 

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adrenaline or incendiary /w fire resist is a strong combo and it's obtainable with crystals ?

 

Edited by Fuchsia

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On 2/28/2022 at 8:21 AM, TheCongoSpider said:

The ability to easily ricochet your projectiles, something that Stock can't do. As Nikman said, it doesn't have to be an OP "Haha I'm using this augment so I get to kill you on touch" augment. Does it need a buff? Yes, and I would start with removing the projectile speed penalty on it. Rubberised Rounds Smoky had its projectile speed penalty removed. 

Would love the removal of the speed penalty on Rubberized rounds. 

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I love the new Vulcan crit damage, with supercharge, it clears out the entire base in seconds and in general is now so fun to play with ^^

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16 minutes ago, NikmanGT said:

I love the new Vulcan crit damage, with supercharge, it clears out the entire base in seconds and in general is now so fun to play with ^^

I think it's a bit too much.

You can kill a juggernaut before he can even react. Not saying it's not fun, but it shouldn't stay that way for too long.

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2 hours ago, frederik123456 said:

I think it's a bit too much.

Yes I agree, when I equipped the combo for the first charge and activated the OD to use the supercharge, the damage shocked me for the moment, it's like a killer machine with 600-700 per vulcan tick for whole 10 seconds. It should be nerfed ASAP, but I am going to enjoy while it lasts.

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So I'm using the Sales to get one of the Augments, but I'm undecided between Adrenaline and Speed Regulator (would go for Incendiary Bands, but they're too suicidal). Adrenaline is the safest bet since it has no drawbacks, but how noticeable is the damage nerf on Speed Regulator compared to standard Vulcan?

Also, the hull is Ares and it got Heat Immunity.

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On 12/9/2022 at 5:59 PM, Rydge said:

So I'm using the Sales to get one of the Augments, but I'm undecided between Adrenaline and Speed Regulator (would go for Incendiary Bands, but they're too suicidal). Adrenaline is the safest bet since it has no drawbacks, but how noticeable is the damage nerf on Speed Regulator compared to standard Vulcan?

Also, the hull is Ares and it got Heat Immunity.

If you have Heat Immunity, you don't need Shooting Speed Regulator. Focus on more damage from Adrenaline, especially with a hover hull.

 

Shooting Speed Regulator reduces your normal DPS by 10%. 

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People who do well with this turret, how do you do it? I try to use it and always do awful with it. Enemies with shooting turrets have to simply use peekabo tactics to easily beat Vulcan.

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On 1/26/2023 at 8:58 PM, ekf said:

People who do well with this turret, how do you do it? I try to use it and always do awful with it. Enemies with shooting turrets have to simply use peekabo tactics to easily beat Vulcan.

Flying Hull + Vulcan Adrenaline or Dictator + Vulcan RAT. (to have 100% mobility) Move around and shoot, just like you would to with Twins, never stay skill and keep enemies to close-mid range.

Avoid shooting Railguns and any enemy that uses peekaboo tactics, but if you get the opportunity to flank them, do it and destroy them with DPS. 

Edited by 2shots2kills
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On 1/26/2023 at 2:58 PM, ekf said:

People who do well with this turret, how do you do it? I try to use it and always do awful with it. Enemies with shooting turrets have to simply use peekabo tactics to easily beat Vulcan.

Vulcan is the turret I play the most in matchmaking. My suggestion for a good combo is Vulcan + hunter, its the only combo I use. don't use viking as its overdrive with vulcan is really bad and its turning speed and acceleration is slower; mobility is very important with vulcan. Dictator vulcan is pretty dumb too, people only use it for its overdrive but its a tall hull that turns even slower than viking and vulcan's downward aiming is bad so you end up missing a lot. The difference will matter in close up situations. Heavy hulls with vulcan is also very dumb unless you're playing defense in assault or something as vulcan is not a camping turret. Don't turn just turn your turret, turn your hull with it, that is why hunter is important. Don't use mouse controls with it either lol. I do not play flying hulls and am not planning to. it takes practice to have every shot land on a moving enemy. For campers just move away and find someone else. Also I play hunter vulcan like hornet freeze, when you get good at it you can circle and enemy and play like a close range turret, its really effective. by the way I only use adrenaline on this turret and still do really well. the most important thing is practice, vulcan is not a turret you can just play and get good with 

Edited by opwsdj

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On 1/27/2023 at 3:33 AM, opwsdj said:

Dictator vulcan is pretty dumb too, people only use it for its overdrive but its a tall hull that turns even slower than viking and vulcan's downward aiming is bad so you end up missing a lot. 

I personally have no such problems with Dictator and Vulcan. That said, I don't usually facehug my opponents, if you find yourself being that close to your enemy, you are usually doomed anyway due to the insane DPS of Firebird, Freeze and Isida.

Also,I would not call dumb a combo that with its overdrive can wipe out the entire enemy team... 

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