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To be honest with you, juggernaut needs to fire 8 rockets instead of 6. That would give some extra damage power and demolish clusters of Titans and Mammoths. Everything in juggernaut must be doubled. Let me write you the list of what must be doubled below:

 

1. Juggernaut's railguns - double the inflicted damage.

 

2. Juggernaut's strikers - double the inflicted damage, and add two extra rocket to make it shoot 8 rockets instead of 6.

 

3. Double juggernaut's armor for all modifications and micro-upgrades.

 

When all those three requirements are successfully accomplished, then juggernaut will become a true juggernaut tank that all players would enjoy playing with and gettings their hands onto.

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1. Juggernaut's railguns - double the inflicted damage.

 

2. Juggernaut's strikers - double the inflicted damage, and add two extra rocket to make it shoot 8 rockets instead of 6.

 

3. Double juggernaut's armor for all modifications and micro-upgrades.

1: Da. How about if you have Dictator equipped, not only Juggernaut's OD will heal you but also give you actual supplies. 

 

2: Da.

 

3: Nyet. 

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No. Disabling juggernaut's overdrive will make it even weaken and almost impossible to play with. Juggernaut must have a very strong overdrive field of 50 meters that pushes enemies far away and deals 50% of damage to anyone in the radius of the overdrive.

 

Plus, juggernaut's railguns, strikers, hull and lock-on target in salvo mode must all be doubled so that juggernaut can become truly effective in battles.

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No. Disabling juggernaut's overdrive will make it even weaken and almost impossible to play with. Juggernaut must have a very strong overdrive field of 50 meters that pushes enemies far away and deals 50% of damage to anyone in the radius of the overdrive.

That is too powerful. From here to that wall is 50 metres:

 

 

 From-here-to-that-wall.png

 

 

Players wouldn't even be able to get close to the Juggernaut and melee turrets and/or short ranged turrets would not be viable for killing the Juggernaut anymore. 

 

With this, you'd see many immortal Juggernauts unless everyone just switches to Vikings which is what you don't want, right? What if they're just trying to kill people close to the Juggernaut and not the Juggernaut itself? Then they'd just be collateral damage for the Juggernaut's OP Overdrive. With these ideas you're coming up for Juggernaut, you're making it the prime focus of the game mode which is not what the focus should be. 

 

Plus, juggernaut's railguns, strikers, hull and lock-on target in salvo mode must all be doubled so that juggernaut can become truly effective in battles.

See here's one of the problems I'm having trying to agree with your ideas. I want to believe that you have multiple accounts and speak for all tiers but it sounds like you're speaking for Legend Juggernaut battles. With your ideas, Juggernaut in the lower ranks would just be totally ruined. 

 

In high-rank Juggernaut battles, you have access to all these alterations and drones that make killing the Juggernaut easier. Like the Booster Drone. Any turret with that at a nice micro-upgrade level can lay waste to the Juggernaut if they're not interrupted. But in lower rank battle,s you don't have that. The tanks around the Juggernaut are slower while the Juggernaut is almost twice as fast as most of the hulls there. 

 

You want the damage to be doubled, well then anyone with an M1 kit in the M0 ranks will come first every single time. With your suggestion, an M1 Juggernaut's Railgun will deal 2828-3478. That is more than enough to one-shot an M2 heavy hull...and they're playing with M1s and M0s. This would one-shot light hulls even if they have double armour activated. And then you want its HP to be doubled, well then the M1 Juggernaut would have almost the same HP as the now-M4 Juggernaut. And then you want Its lock-on time to be halved. At M1, that leaves it with a 0.97-second lock-on time. And then you want those missiles to deal double damage, which would deal on average 9894 damage. That is on an M1 Juggernaut which is COMPLETE OVERKILL. 

 

This is not even factoring in those players that buy the Siberian Kit at and then join Juggernaut battles. With that, they'd be dealing 3942-4772 damage just for one Railgun shot, that can fire a shot every 2.09 seconds. That is enough to guarantee one-shot M4 heavy hulls. Why even use a heavy hull in the first place? Might as well use a light hull because no matter what hull you use, you're going to die. And for the salvo, it'll deal 13,638. Which is overkill when playing with M0 and M1 combos. 

 

This is too powerful and makes the game mode unplayable if someone with higher tier equipment joins and gets the Juggernaut. And with these large rank brackets in MM, it can happen in every battle.

 

And then you want it to have that insanely powerful Overdrive with it as well. Juggernaut gets 45% charge for one kill and it takes 30 seconds to get from 0 - 100%. You'd have your Overdrive every 5 darn seconds which would make you immortal because anyone who comes near 50 metres of you gets 50% of their HP taken away and flown away from you while you replenish all of our HP that was doubled. 

 

You may think this could work for Legend Juggernaut battles but go lower and this would completely destroy the mode. 

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Or add these abilities:

 

Overdrive - as is but add a stun effect, just like Hunter/Dictator at an extended range of 35-50% from its heal dome and neutralizes all ODs within range

Stealth Mode vs automatic targeting lock - give Juggernaut a smaller hitbox for its size vs Gauss/Striker; Shaft is not prone to this since it uses manual aiming

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If you add a stun effect, it should both cause damage to enemies and briefly stop them moving like Hunter's overdrive. I am not to sure about that.

 

My above suggestions are the best choice.


If 50 meters is too much, then would you agree with 20 meters?

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What about disabling overdrives in JGR to make it more competitive? Sure if somebody was to spawn with it in battle and seemed to be a really good player, they would keep it for a long time, but, it would be more pressure on that person to kill and defend, which in turn, makes it fun for everyone.

Overdrives are really fun though, so I'd rather they were kept. Another solution alternative to the shield is making overdrives less effective on Juggernaut. So Mammoth and Viking will do 50% damage, Titan's shield won't protect as much against Juggernaut's shots, Hunter won't completely disable, and Wasp's bomb will deal less damage. Although I think Wasp, Dictator and Hornet's ODs aren't a big threat to Juggernaut even in their current state

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Also-you don't want Juggies to be too OP and get 25 kills at each turn of being Juggy. But-if A Juggy is supposed to survive some players-it cannot be allowed to be easily taken down by a Viking or Mammoth OD-but the Juggy needs to take some damage and not be immune-therefore it doesn't need any more armour-just protection from overdrives.

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No. Please do not nerf the overdrives of other hulls on juggernaut. It is fine for a Viking or Wasp to deal a lot of damage to juggernaut players.

 

Like I said many times over and over again, juggernaut absolutely must have double the armor for all modifications. For example, M0 players would need the double the armor on juggernaut. The same goes for M1, M2 and M3 players.

 

The number of hitpoints in HP for different modification levels and micro upgrades are listed on the link below. An M0 player would have 5882 hitpoints. Below are the current hitpoint numbers in HP that must be doubled when juggernaut get double the armor in all modifications:

 

1. Juggernaut M0 - Hitpoints (HP) 5882 - (Juggernaut armor hitpoints for M0 must be doubled to 11,764 HP)

 

2. Juggernaut M1 - Hitpoints (HP) 9412 - (Juggernaut armor hitpoints for M1 must be doubled to 18,824 HP)

 

3. Juggernaut M2 - Hitpoints (HP) 12,941 - (Juggernaut armor hitpoints for M2 must be doubled to 25,882 HP)

 

4. Juggernaut M3 - Hitpoints (HP) 16,470 - (Juggernaut armor hitpoints for M3 must be doubled to 32,940 HP)

 

5. Juggernaut M3+ (M4) - Hitpoints (HP) 20,000 - (Juggernaut armor hitpoints for M3+ "M4" must be doubled to 40,000 HP)

 

Please take a look at this link to understand what I mean: https://en.tankiwiki.com/Juggernaut

 

Thank you.

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If you add a stun effect, it should both cause damage to enemies and briefly stop them moving like Hunter's overdrive. I am not to sure about that.

 

My above suggestions are the best choice.

Did you read what I replied above? This would destroy low-rank Juggernaut battles. You may think it's necessary for the higher ranks but it's destructive implementing it in the lower ranks.

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Yes, I read what you have written above. Of course, for Legend ranks, it would be good to add a stun effect for juggernaut like you said. However, this feature is not good for lower ranks.

 

Given, said, by the time you knock down 39,999 HP, juggernaut will recharge it back with its overdrive. Well, that does not matter at all because Wasps and Vikings can destroy the juggernaut when firing simultaneously. Mammoths can also deal very heavy damage to juggernaut and Vikings using Hammers or Freezes can still manage to destroy the juggernaut.

 

However, the good news of doubling all of juggernaut's modifications by double is that juggernaut players would be able to enjoy playing with juggernaut for much longer than now.

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32940 would be the maximum possible hp if you doubled it. The english wiki is incorrect, there isn't an m4 juggernaut in the game mode. Perhaps the youtubers had the chance to use an m4 one, but otherwise the micro upgrades are never counted.

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NEW MODE: TANKI ONLINE BATTLE ROYALE

 

Good Evening Tanki Online Support,

 
My nickname in the game is shooter441. I am writing this today because i want the Tanki Online community to be widely expanded across all nations. Even though i am not a helper in this game ( i am trying to become one), i have a great idea that i think the TO developers might think about making to push this game forward. I came up with an idea of a Tanki Online Battle Royale. As you might have heard about Fortnite Battle Royale, 100 players drop onto one big map and the last player alive wins the Battle Royale. Similarly, we can have 100 tankers drop onto one big map (maybe composed of 11-12 maps in TO), and the last tank alive wins the Battle Royale. Just like in Fornite, where we have Battle Royale for Solos, Duos, Trios, and squads, in TO, we can have the same thing. For example, in Tanki Duos Battle Royale, we have 2 tankers who are teaming up, to get that victory royale by eliminating other duos. The same applies for Trios and Squads. Just like in TO, where we have modes like CTF, DM, TDM, we can have a mode that is TANKI BATTLE ROYALE. Not only that, we can have XPBP TANKI ONLINE Battle Royale etc. I know this section is for those who need support regarding to the game, but i just don't know how to forward it to the developers of the game, because i know they will be interested in this. Maybe if you can forward this to someone that is one of the developers for tanki, i would be truly blessed. I just want to help this game in any way possible, and as i said, i am not a helper or a spectator or a moderator in this game even though i am trying my absolute best to earn those roles. I just think the concept of having a new mode: TANKI ONLINE BATTLE ROYALE, would just bring so much attention to the game.
 
Thank you for reading,
Best
shooter441
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A good idea but you know how fast paced the game is, right? Not to mention that tons of tankers are having issues with lags, etc so a map that can hold THAT many tankers is impossible without everyone getting those errors, etc...overral it is wonderful idea and it isn't the first time it has been suggested but for this to work, it needs a lot of changes and I doubt devs would do it. A lot of things will be done after the HTML5 is finished including ideas that were declined before so we will see. You never know what they will do next.

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First of all,

 

Sorry for the Caps Lock. Also, I agree Hate that their will be issues with fps and ping, and the fact that it would be laggy. But if some way, the developers can make this happen, i think it would just boost up the morale of TO. Maybe, TO Battle Royale doesn't have to be included in this game. Maybe, it can be a separate game. i am glad you guys like the idea. I have spoken to many moderators about this and they are very interested in this.


Mzay, i just made that up. It doesn't have to bee 11-12 maps combined, it could be 5 big maps combined or something like that. And yes, there will be issues with fps and ping, but don't you think if TO can make this happen, it would just bring so much attention to this game. Thank you for liking the idea!!

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Cabbage, TO Battle Royale doesn't have to be included in this game. It can be a separate game, just like Tanki X. This is because TO Battle Royale will conserve bigger volumes because of the amount and the content inside the idea. I just feel Tanki Online Battle Royale needs to be implemented in some sort. I have emailed tanki online about this idea and they have forwarded it to the developers. It's up to them to see what they can do

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