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siege

/siːdʒ/

noun

a military operation in which enemy forces surround a town or building, cutting off essential supplies, with the aim of compelling those inside to surrender.

"Verdun had withstood a siege of ten weeks"

 

Oh

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siege

/siːdʒ/

noun

a military operation in which enemy forces surround a town or building, cutting off essential supplies, with the aim of compelling those inside to surrender.

"Verdun had withstood a siege of ten weeks"

 

Oh

This is war!

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ASL changes that need to happen.

 

Currently ASL provide horrible gameplay, most cases one team gets spawn killed over and over while the other team has a hard time capping. And no this does not make the game mode balanced at all. Also what if someone who has a specific Play style get put in a team where they have to do the exact opposite?

 

So I have two proposals to solve this:

 

1. Make a new version of ASL which allows BOTH TEAMS to do these actions:

 

· Capture flags.
· Capture points.
· Score goals.
This will come with one goal, three flag spawners, and 3 to 7 points. Scoring goal will give 10 points to your team while flags will give 5 like before. Winning condition should be quite high to enjoy the game mode thoroughly like maybe 120 points.

 

2. For the sick minded players that actually enjoy the current version of ASL, they can still play it, but it'll be renamed to Attackers VS Defenders (AVD) and will be made exclusively for pro battles.

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I think it would be good enough if the current version was maintained, just for those with a more aggressive edge can score 5 points each time they pick up an enemy flag, and bring it to a different base, so it is generally attacking and some defending vs. generally defending and some attacking. (GAASD vs. GDASA)

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I feel that some of the blow-outs in ASL are just because of the map conditions, while others are the same as those occurring in other modes- due to unbalanced teams.

But that, too, is quite confusing. Alexandrovsk ASL can be seen as supporting the defenders, since they can easily combine the power of their ODs and prevent anyone from coming near the base. On the other hand, it can be seen as supporting the attackers, since there are 4 ramps up to the base and can be stormed easily. Let's leave that discussion for some other day.

 

In my opinion, assigning two/three actions to the same team can disrupt the teamwork. Opposite teams might choose to solely attack and not defend at all.

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I feel that some of the blow-outs in ASL are just because of the map conditions, while others are the same as those occurring in other modes- due to unbalanced teams.

But that, too, is quite confusing. Alexandrovsk ASL can be seen as supporting the defenders, since they can easily combine the power of their ODs and prevent anyone from coming near the base. On the other hand, it can be seen as supporting the attackers, since there are 4 ramps up to the base and can be stormed easily. Let's leave that discussion for some other day.

In my opinion, assigning two/three actions to the same team can disrupt the teamwork. Opposite teams might choose to solely attack and not defend at all.

For blue team it depends on how many hunters, titans, and/or mammoths and if there's at least one dictator on it. If one dictator and many of one or a combination of the listed hulls are present, then it'll be an almost impenetrable line of defense.

 

For red it would depend on how many wasps, hornets, and or Vikings and if a dictator is in the mix. If a dictator and many of one or a combination of the listed hulls are present, then red team will just spawn kill the blue team.

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This has been suggested a lot, not gonna happen due to the effort required to make a decent AI and such, and one of the main selling points of TO is that its entirely PvP. Not to mention the rewards you suggested are absurdly good.

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There is a cat on YouTube named Sparta. She gave birth to four kittens, and the footage was filmed on YouTube.

 

=================================================================================================================

 

The siege game mode will be very interesting.

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''Hostage'' 1 friendly spawns with enemies(they cant kill him)and other team has to try and capture him by making so many kills in a certain time,after the time is up enemies can then kill hostage while he escapes or tries too.

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I think Tanki should definitely make a no drug/supply mode. I am so so annoyed because when I play Tanki Mobile I vs computer users which mega drug, ruining my K/D ratio and also I can't even win a battle without drugging, I'd rather have mode where you can't use supplys but only rely on pure skill. I think that these battles you should get and extra star for using only skill, encouraging people to actually be skillfully playing Tanki not just drugging cause that can get on many people's nerves... I think that you should still be able to drop golds boxes and use only speed and mines, cause those supplys are the only fair supplys. I do hope you consider my idea, and I would really appreciate if Tanki could make my idea a reality. Thanks

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I know Siege is coming, but what about returning Solo Juggernaut to the game?

Developers said themselves that Solo Juggernaut is going to be exclusively in special events (i.e., Halloween)

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a game for people with only 9999 gs i would be fun to go again tough player resentley battels are to easy for me

it give more compition and makes it more difficult 

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