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Ideas for Supplies and Drones!


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Crisis needs to be removed from the game. Ruins every damn match now. At least put together MM battles where it is not allowed. Stupid OP augs and drones have removed ALL strategy from the game.

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On 1/25/2023 at 1:14 AM, PirateSpider said:

Why do I keep hearing the Gong?

yeah you heard right!  :biggrin:
but its not related to WWE

Edited by Noob_001

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I wish Hyperion was buffed with Trickster's features (Speed boost); cause we pay a lot of supplies for these drones. I have held off on Hyperion upgrades

cause I don't think it is worth it right now. I think Hyperion is a better name than Trickster, more appropiate.

 

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On 1/24/2023 at 8:23 PM, cybernite said:

I wish Hyperion was buffed with Trickster's features (Speed boost); cause we pay a lot of supplies for these drones. I have held off on Hyperion upgrades

cause I don't think it is worth it right now. I think Hyperion is a better name than Trickster, more appropiate.

 

I disagree respectfully. Hyperion only takes 1 extra supply in return for -20 seconds on every cooldown, meaning no cooldown on armor, damage, or speed, and 10 seconds on RK and Mine. Pretty sweet deal, especially since it costs as much to upgrade as any other drone. ^^

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I saw no good ideas here.

The only thing that should happen regarding drones is camper drone and engineer drones should revert back to their original settings from almost a year ago.

These drones used to be my favorites, but now engineer drone is trash and worthless. And camper drone is little Timmy's crisis drone substitute, but with more damage. There are players that aren't even camping with camper drone using hammer and other random garbage. Old camper drone forces you to camp to work efficiently.

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Ohya I forgot about Camper drone idea I had; have Variable damage for Camper from like 3/4 health and up. So at 3/4 health would be very low boost

and of course full health full boost. If they did this I might consider upgrading and using camper. I just don't like that idea with a little tiny damage it renders it

useless. I generally don't camp often when I play, trickster helps me the most right now.

 

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On 1/25/2023 at 11:27 PM, cybernite said:

Ohya I forgot about Camper drone idea I had; have Variable damage for Camper from like 3/4 health and up. So at 3/4 health would be very low boost

and of course full health full boost. If they did this I might consider upgrading and using camper. I just don't like that idea with a little tiny damage it renders it

useless. I generally don't camp often when I play, trickster helps me the most right now.

 

ugh no way, terrible idea. If I see little timmy with camper drone wondering around aimlessly instead of camping, I shoot and damage that little kids setup asap so I dont get "old booster drone" blown away really fast. 

All you kids keep reaching for the most damage per second you can get your little sticky fingers on.

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Suggestion: I would really appreciate a switch where I can choose to pick up a supply item, but not use it right away, but instead add it to the store of my items for later use. I.e. I drive over a speed supply and the only thing that happens is my number of speed supplies increases by 1. 

Maybe pressing the "7" key could toggle between the modes "using supplies right away after pick-up" (= normal mode at the moment) and "putting supply items into storage".

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Ya, I agree that would be good but I doubt they will do this. When I first started playing I thought why don't they do this, cause back then

I had such few supplies at low ranks. Now I have like 10k plus supplies...but wiser to be economical with supplies I still try to get supplies

on the battlefield. I try to leave speed for big tanks to help the team..

 

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I suggest some drone like Brutus and Hyperion but that only takes one supply, and still gives 100% uptime on all the regular supplies, except repair which can still be 30 second cool down, with price ranges like all other drones.

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On 5/1/2023 at 12:17 PM, AgentSix said:

I suggest some drone like Brutus and Hyperion but that only takes one supply, and still gives 100% uptime on all the regular supplies, except repair which can still be 30 second cool down, with price ranges like all other drones.

Isn't that basically Hyperion before it buffed Repairs and Mines?

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On 5/1/2023 at 7:44 PM, Me0w_XP said:

Isn't that basically Hyperion before it buffed Repairs and Mines?

Yea, but one that doesn't eat your supplies so quickly like Hyperion does, something in between Hyperion and Brutus

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On 5/2/2023 at 1:14 AM, AgentSix said:

Yea, but one that doesn't eat your supplies so quickly like Hyperion does, something in between Hyperion and Brutus

Oh I see! That used to be in the game but got guillotined. ?

Drone Assault.png

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Good morning.. Me as a player for over a decade love the game but now I'm beginning to notice  how really  the game is changing for the worse. I know somebody have to see that the weapons like  shaft , Vulcan is not firing fast after you reach maximum upgrade. I notice overtime I micro-upgraded the shots got smaller and slower shaft is useless cause it  load to slow ..people beginning to think it's all about who spends money instead of keeping the game even and at least have a advantage as your enemy , seems like same weapons and turrets get the best upgrades and rapid firing. If you ever try to shoot a floating tank it's hard so I asked in a previous letter why don't you Ladies and Gentleman's make magnetic mines to blow up  palatine, Ares, crusader and hopper. Layers are noticing how hard it is to kill red team don't nothing disappear from the protection and they can get shot by 4 allies team players at same time..im just saying can they make tanks load faster if some tanks get best upgrades.. thanks 

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Let me give you an idea of what I'm talking about:

Special drones, such as: Booster, Defender, Trickster, and Mechanic, when they are affected by a jammer effect, their special effect is disabled.(Additional supply power).

These drones can only regain this effect when one of their supplies is turned on again (example: Defender and Booster Armour).

But what about Drone Saboteur? There is no way to disable her ability other than hitting her with a jammer effect before placing mines, which makes her almost immune to jammers, but I have a solution:

Drone Saboteur, when you place mines, you place one immediately, while the other five mines need about 4 or 3 seconds to prepare, so!... If you are affected by a jammer during this period (mine preparation time), those five unprepared mines will be destroyed.

But if Drone is affected by a jammer after the mines are ready, those mines will not be destroyed

I think the idea is easy to understand, what do you think? ?

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Damn, that is a pretty good idea. Going along that line, I also think that when hyperion is affected by jammer, supply cooldown for the tank should increase (opposing the reduction in cooldown offered by Hyperion), until the next supply effect wears off(eg. there are 5 secs left before you can use speed boost again, but before those 5 secs, an enemy applies jammer effect onto you, thereby increasing the cooldown to 9 seconds)
 

What do you think?

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On 6/29/2023 at 7:12 AM, Atomic_Tanker said:

Damn, that is a pretty good idea. Going along that line, I also think that when hyperion is affected by jammer, supply cooldown for the tank should increase (opposing the reduction in cooldown offered by Hyperion), until the next supply effect wears off(eg. there are 5 secs left before you can use speed boost again, but before those 5 secs, an enemy applies jammer effect onto you, thereby increasing the cooldown to 9 seconds)
 

What do you think?

Pointless nerf that benefits nobody and just makes already extra expensive drone pain to use. Saboteur on the another hand should be effected by jammer just like OP suggested

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On 1/23/2023 at 4:19 PM, Noob_001 said:

 

On 1/12/2023 at 1:48 AM, pocrettttt said:

 

On 1/19/2023 at 9:56 PM, niceguy123 said:

 

On 1/9/2023 at 2:37 PM, Noob_001 said:

 

On 6/28/2023 at 1:51 AM, Dictator_Haddou said:

 

Topic Merged

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Hello,

So more the half of the community dislikes the grenade and thinks that this item is underwhelming, so I have three hotfix for it

1) Massive change There should be a cooldown of 10 secs after the grenade we throw it explode, because having only 1 per spawn is basically a joke and if Dev wants this item to have a better impact in the game, we should be able to have unlimited of it but of course with a cooldown of 10 secs after it exploded.

3) Grenade should explode on impact when it touches the enemy tank (like mines), but if it doesn't, it should explode as planned (3 secs delay)

2) Minor change : We should be able to change the settings control we want to throw a grenade, let's say I don't like throwing it with the F button, I can change it to let's say M button

Edited by Soothing

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The grenade project is still in the testing stage, I'm sure if grenades hit the game permanently, there will be customisable key bind options for it like the rest of the supplies.

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