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Not masochism. They are selfish. They think only to themselves. They invest nothing so they have nothing to lose.

People who leave the battle when drugging begin are as bad. They create unbalance in game that is  speculated to capture flags or create other advantages.

In real life saboteurs and deserters are shot. They are considered the scum of the army.

If players will fight back when drugging starts, they will find that the drugging will soon end.

Often a team test if the other  team players are brave or cowards. If the opposite team is made of cowards, they will drug because they feel the victory and want to have a good score to take as many cry as possible.

The best way to end a drug war is to respond to drugs with drugs. Soon the first drugger team will take defensive positions and drugging will be drastically reduced. But you need brave players on your team, not saboteurs and deserters

Wow....just..Wow.

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Wow....just..Wow.

Perhaps Beige plays on Russian servers alot, They don't seem to quit or drop mid-game no matter if their side is losing. 

Which is pretty rare on en servers if a few Russians show up in  a game at the same time. Good war there.

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Perhaps Beige plays on Russian servers alot, They don't seem to quit or drop mid-game no matter if their side is losing. 

Which is pretty rare on en servers if a few Russians show up in  a game at the same time. Good war there.

Maybe they don't have the saying: cut your losses. :)

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Let's make an example
 
You start at 1st rank Recruit with hunter and smoky
 
- You enter battles limited to the first 9 ranks up to Sergeant-Major usually. Why? To give opponents the same chances to win, and to have balanced games!
- Your smoky cause 18.0-22.0 of damage and your hunter resist 100 of damage
 
 
DRUG
 
- If you drug you cause 36.0-44.0 of damage which is more than a SMOKY M3
- you can access a Smoky M3 at level Marshal .... 27 ranks higher than yours
 
 
So, why limit the battles to a rank range? Answer: to have balanced games!
 
And why give so much extra power (as 27 ranks higher) to a weapon? Answer: It is a clear UNBALANCING of game battle!
 
It is clear that with that extra power (+100%) there is absolutely impossible to win a fight if you don't get protection drug (+100% protection)
 
 
Also .... why speed is powered up of 30% only? Answer: that is the right increase and you realized it! A 100% increase would be too much, overhelming!
 
 
With drugs you let a 1st rank beat a 28th rank Marshall, just pressing a button or getting pick-up.
 
Is this the matter and strategy of the whole game? Press drug and heal buttons or look for pickups?
Today that is what anyone do, and the majority of players who don't shop or shop a little are always loosing games. This will soon end up with a final annoying feeling for the game and abandoning it by the greater part of players who are not constantly paying for drugs.
I think that you want TO to go better and better, but the "critical mass" of player (the number that allow you to handle the game running and interesting) will have enough of extra drugs power and probably abandon game!!
 
 
 
DRUG INCREASE OF POWER SHOULD NOT BE GREATER THAN THE NEXT UPGRADE PARAMETERS
 
Example: a Smoky M0 with drug should have 22.0-27.0 of power (M1 values) .... NO MORE

 

What an insight to the drugging.Really absorbing.It is true.Extremely good one,brubook.

 

Actually,even in my rank(very low) Iam facing these problems.In the map Rio,its the map which I play the most,3 or 4 drugger shafts assemble to kill everyone of our own team.Additionally,a drugger smoky destroyed my 101.5 protection hornet in 1 SHOT! I had full health at that time and with a critical,I was down.Isn't it impossible to fight a M3 smoky with a M0 hornet? Iam not bothered that much by the  pickups(the ones found on the map),its luck and its just like a gold box but with lesser value

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Rio is more of a heavy tank map than most. Go Titan with dirty and DA w/  (rico or Vulcan), and go hunt down them shafts. Take their camp places, go DD, and blast the whole opposing side, plus the re-spawns.

 

This is how you take down DD shafts.

 

Rail, Hornet is too light in armor, and too slow in firing, to really do well on Rio, unless you're fighting "amateurs". And there are not many pop-in - to hide , popout-to shoot places for it.

 

How are you fighting M3 stuff/ranks at W/O 1? Or do you mean an M0/M1 smoky with DD, is like an M3 smoky?

Either way it just goes to show rail /hornet, is to slow to fire, and too thin in armor, to fight a fast smoky with DD. 

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Two days away, and when I return to check the topic, over a dozen replies

that lead to nowhere... Literally we are spinning in circles, repeating everything

that has already been said. Let's just focus on how to solve the problem

rather than just repeatedly smacking our heads against the wall...

 

PRO PASSES need to be cheaper, so lower ranks can participate in advanced

battles... No scratch that, I personally think PRO PASSES need to be re-worked.

Most online games out there with a match-creation system offer all the options

right of the start, you don't have to be a privileged player and buy a randomly

named token to unlock those options, you just have them and period.

 

Maybe if PRO PASSES were re-worked so they act like tokens for prestigeous

battles, the ones that grant much more experience and allow the players to

advance through the ranks much faster. No, I wouldn't recommend adding a

crystal multiplier on them, experience multiplier would be more than enough to

encourage players to invest in a PRO PASS that way.

 

To end this post, I'm just going to repeat the question I already asked twice,

and hope this time someone would actually read it and respond properly, rather

than just repeating the same banter over and over again:

 

 

Instead of trying to enforce restrictions on the entire game,

why not devote a separate part of it for those of us that refuse

to use powerups alltogether? I mean, how hard can it be to

devote just a single server amongst a hundred and disable

powerups on it? I know it can probably be done, because I

have played games that offer different setups on different

servers.

 

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Two days away, and when I return to check the topic, over a dozen replies

that lead to nowhere... Literally we are spinning in circles, repeating everything

that has already been said. Let's just focus on how to solve the problem

rather than just repeatedly smacking our heads against the wall...

What are you expecting to achieve with the discussion in this topic? Hazel already said that the way supplies work now will most likely never change, so it's inevitable that we will be spinning in circles. There's nothing left to discuss here.

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What are you expecting to achieve with the discussion in this topic? Hazel already said that the way supplies work now will most likely never change, so it's inevitable that we will be spinning in circles. There's nothing left to discuss here.

 

Sure there is, I'm still waiting for somebody to answer the

question I keep asking about icluding a single server with

no drugs whatsoever...

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What are you expecting to achieve with the discussion in this topic? Hazel already said that the way supplies work now will most likely never change, so it's inevitable that we will be spinning in circles. There's nothing left to discuss here.

Personally, I don't expect anything to change. Tanki Devs have made their choices... so will we (players), in time.

For the moment, I see no point whatsoever to spend any more money in a game that promises that will become all the more expensive. What I have invested is more than enough.

And having to deal with druggers and mults day after day, my mood is rapidly evaporating, too.

We 'll see how far I go.

In that merry spirit, I wish you a good weekend, since I intend to log in no sooner than Monday. :mellow:  Cya

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And having to deal with druggers and mults day after day, my mood is rapidly evaporating, too.

We 'll see how far I go.

In that merry spirit, I wish you a good weekend, since I intend to log in no sooner than Monday. :mellow:  Cya

..there where is my fun.. there I spend my money in.

 

-> http://en.tankiforum.com/index.php?showtopic=245118&view=findpost&p=4416820

 

Stilll no offical reply fomr marketing related people..

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What are you expecting to achieve with the discussion in this topic? Hazel already said that the way supplies work now will most likely never change, so it's inevitable that we will be spinning in circles. There's nothing left to discuss here.

Well, as I said, time pass and world evolves. Games evolve as economy, marketing, societies, engineers. Everything evolves accordingly to humans needs and human satisfaction ... why shouldn't Tanki do the same?
 
Obviously everything evolves for better living, better gaming, better transportations. I believe that Tanki ideators and devs are clever persons, that (on the commercial/marketing side) can feel trends and needs. So, if this (drug matter) could be a trend, I think that at least should be properly investigated and comments on this post should be somehow taken into account in investigation!
 
And again ... all this is meant for a better and better Tanki Online game!!!

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Personally, I don't expect anything to change. Tanki Devs have made their choices... so will we (players), in time.

For the moment, I see no point whatsoever to spend any more money in a game that promises that will become all the more expensive. What I have invested is more than enough.

And having to deal with druggers and mults day after day, my mood is rapidly evaporating, too.

We 'll see how far I go.

In that merry spirit, I wish you a good weekend, since I intend to log in no sooner than Monday. :mellow:  Cya

Fully agree with your sentences!!! And ... have a nice weekend!! :)

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Another sad day in Tanki!

 

A player gets a pick-up, press a number, wait some second to press another number to get the triplet. Wait some more seconds, come to get flag. If there are less than 3 players he can get it and, after some seconds, on the way back, he presses 1 (repair) too. And flag is done (at the cost of 200 crystals)!!!

 

Has this anything to do with skills, strategy, team play or technique? Why don't we just pay for a flag? We could save the annoying time of formal playing ... no? Tanki could make a price for a flag capture too!

Maybe 250 or 300 crystals ... at least it would be a clear matter of money (as it is now too, in a hidden way). So, no matter what tank you have .... open your wallet and fight!!! :)

Does anyone like this proposal?

 

Tanki numbers are going down. I cannot know if it is due to this situation, but sure there are some problems!

And I wouldn't be surprised if these problems are caused by unsatisfaction and frustration ... as I feel everytime any player repeat the sequence above, which is the ONLY "strategy" druggers have!

 

Making some coins today may mean loosing bigger money tomorrow. Just a thought for Tanki devs!

 

Another sad day in Tanki!

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Sorry Brubook, but seems money is the primary concern, especially these days

and ESPECIALLY in Russia because of the recent monetary devalvation, that's

a solid fact and no amount of debate is going to change it.

 

The trully sad thing is that I came to Tanki expecting it to be different than other

free-to-play games, I honestly wanted to like the game, but the more I keep playing 

the game and the further I advance, the more obvious it becomes that this game

was designed as a pay-to-win game whose target audience are juvenile teenagers

whose general idea is that one cannot really have much fun unless it comes at

other people's expense.

 

About ten days ago, when I started playing the game, I generally had fun, especially

when I unlocked the Isida turret and realized I can heal other players... and then it

all ended as soon as I ranked a little bit higher and stopped engaging rookie ranks.

These last three days I have been mostly using the Shaft, and mostly using the very

strategy I hate and despise to gather my funds, which is really ironic. I turned from a

devoted Isida tanker to a selfish Shafter, simply because there is no point in trying

to be any different than the rest of the community.

 

 - Why should you use complex strategies when you can just camp on you spawn

and one-shot everything except Titans and Mammoths with boosted Shafts and get

more points that way?

 

 - Why bother having a healing turret when most of the kills are one-shots?

 

 - Why should you rely on teamwork when it's much more awarding to go solo?

 

 - Why bother having multiple weapon choices when it's obvious that there are only

four types worth having: Shaft, Thunder, Rail, and Ricochet?

 

 - What's the point of investing into better gear when it makes absolutely no

difference whatsoever when boosted?

 

 - Why bother attacking an enemy when he can repair all the damage at any given time?

 

 - Why bother staying in a losing battle when you are obviously going to lose?

 

 - Why bother communicating with other players when most of them fail to respond,

and most of those that respond just end up insulting you?

 

These are the questions many of us are asking, and honestly, we deserve an answer

to each of those questions. Give us the reason to stick with this game, give us something

more than just "deal with it".

 

As far as I'm concerned, if nothing changes in less than a month, I will be permanently leaving

this game just like any other that failed to deliver on my expectations. I'm an adult and I want 

to play my games and have my fun in a reasonable way, expecting me to put up with juvenile

whales is downright disrespectful and many gamers will agree with me on this. Give us the

chance to separate ourselves from the druggers within the game, or we will be separating

ourselves from the game itself... permanently...

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Another sad day in Tanki!

 

Today I have the PRO PASS on lower rank account. On default server a Warrant Officer 3 has 9 PRO battles, 2 of which parkour and 4 of which 999 minutes. There are 2 PRO on the following server, 1 parkour and 1 80 minutes.

ALL of them allow drugging! Not some of them .... I said ALL of them!!!

 

Is this the meaning of PRO and NON DRUG battle???

Is this the devs alternative to druggers?

 

By the way ... users number is going down and down ... somehow interest and satisfaction for this game is decreasing!

 

Maybe Mafioza121 keep on saying that nothing will change ... I think that if Mafioza121 is right, possibly there will be no more Tanki game sooner or later!

 

Change, or evolution, is the proof of man's intelligence!

 

Another sad day in Tanki!

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Is this the meaning of PRO and NON DRUG battle???
Is this the devs alternative to druggers?

They say it is, but I'll agree - it's not.

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Actually, I believe Parkour Format should be removed. It is nothing but a hinderance and considering there is no crystal income from them, I wonder why we pay for them?

It's fun. Some people just like to come in and waste their drugs away for no reason, while others actually want to parkour without risk of having the battle into an actual war, like it used to do...

 

If they added an option to disable damage in Parkour - that would be absolutely amazing as people wouldn't come in and ruin everything.

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It's fun. Some people just like to come in and waste their drugs away for no reason, while others actually want to parkour without risk of having the battle into an actual war, like it used to do...

 

If they added an option to disable damage in Parkour - that would be absolutely amazing as people wouldn't come in and ruin everything.

Yeah Lot Of Mines Spreaded In A Minute  :ph34r:

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Another sad day in Tanki!
 
Today I have the PRO PASS on lower rank account. On default server a Warrant Officer 3 has 9 PRO battles, 2 of which parkour and 4 of which 999 minutes. There are 2 PRO on the following server, 1 parkour and 1 80 minutes.
ALL of them allow drugging! Not some of them .... I said ALL of them!!!
 
Is this the meaning of PRO and NON DRUG battle???
Is this the devs alternative to druggers?
 
By the way ... users number is going down and down ... somehow interest and satisfaction for this game is decreasing!
 
Maybe Mafioza121 keep on saying that nothing will change ... I think that if Mafioza121 is right, possibly there will be no more Tanki game sooner or later!
 
Change, or evolution, is the proof of man's intelligence!
 
Another sad day in Tanki!

 

You are not lucky. The other day I had a PRO pass, and I was able to go into a few of them. They were no drugging battles. The problem is that the highest rank was at least a Marshal. I had to leave a battle because they disabled MUs, and I have M2s, and my team started to beg and grovel and threaten to vote me out, etc. and say I would get no rewards although I was at third place in a team of 5, because they were about to lose.

 

Now, someone has to lose. Why not us? :)

 

I left because I was a nice guy. If this happens again, I am not leaving. So what if my team lost? They are not better than the other team.

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...

 

Now, someone has to lose. Why not us? :)

 

I left because I was a nice guy. If this happens again, I am not leaving. So what if my team lost? They are not better than the other team.

 

If it happens once, it's bad luck, or maybe the other team is probably better.

If it happens twice, it's just coincidence, or the other team is most likely better.

If it happens thrice, then it's a pattern and the other team is definitely better.

 

You can be a loser even if your team wins the battle. Several pages earlier somebody mentioned

that in the presence of druggers, those in their team that don't drug become only spectators, and

I can say from my own experience that it's completely true.

 

It is fun and satisfying when you just barely manage to win a tight battle, but when it's obvious that

the enemy team is getting smashed into paste simply because your teammates are constantly drugging,

all you can do is just stand there and watch. You can't do anything but try to keep up with your teammate

druggers as they flood the enemy spawn and the only way for you to salvage any points from it is to

pick an Isida and heal the druggers, and I simply refuse to do it out of sheer spite, it's one of my main

principles to avoid healing anyone who even remotely resembles a drugger...

 

The harsh truth is that there is an option to play Tanki battles fair'n'square, but it's locked behind a

paywall which is unaffordable for those of us on lower ranks, and most players on higher ranks simply

refuse to use it because it feels crippling to those that rely on drugs to end up victorios at the end 

of the day. That option should be free for all of us, Pro Passes seriously need to be removed and

players should be able to create fully customizable battles by default... I know I'm repeating myself,

but that's the only way to get this point across, blairing it over and over again until somebody finally

decides to pay attention to it...

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Today I have the PRO PASS on lower rank account.

 

..I had a PRO pass...

Different ranks, different situations.

Reason: no XP/BP for lower ranks, way to overpriced propass for lower ranks.

 

I had some nice probattles today with friends of mine, as in my ranks propasses are pretty common. All without drugs, as we created and filled them by ourselfes.. later some few randoim guys joined.

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