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Different ranks, different situations.

Reason: no XP/BP for lower ranks, way to overpriced propass for lower ranks.

 

I had some nice probattles today with friends of mine, as in my ranks propasses are pretty common. All without drugs, as we created and filled them by ourselfes.. later some few randoim guys joined.

That was an oversight on my part. When I read his message again, I didn't believe that I missed that he was talking about his alt account, especially that he talked about that for about two lines!

 

Actually, I am surprised he found any. I the PRO battles I see has the highest rank from Marshal and above, i.e. definitely M3 equipment, which I do not have, but I usually hold my own unless MUs and equipment change is not allowed. I once went in with equipment that is not my favorite and could not change it. That sucked.

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Different ranks, different situations.

Reason: no XP/BP for lower ranks, way to overpriced propass for lower ranks.

 

I had some nice probattles today with friends of mine, as in my ranks propasses are pretty common. All without drugs, as we created and filled them by ourselfes.. later some few randoim guys joined.

 

They should make pro pass cheaper for low ranks.

 

That is the main reason why the game is having such difficulties establishing

a healthy community, because it relies on forcing you to pay your way through

it in order to experience everything it has to offer. The further you reach into the

game, the easier it becomes to experience it, so the most sencible way to

achieve this is to advance as fast as possible, and for those of us unable to

purchase Pro Passes and Xp boosters this feels more like a punishing chore

than an actually enjoyable gameplay...

 

The developers should really understand that many of their players come from

3rd world countries (and developing countries) and are therefore unable to pay

for most things the devs consider "common", and at this current moment, the

appeal to these players is on a barely tolerable level. Fair-play is something

that should be available to everyone from the start, it isn't something you

would have to pay for in order to get it temporarily. Like I said countless

times, Pro Passes need to be removed, but maybe the better way would

be if they were to be re-worked to function as extreme xp boosters, so

purchasing them would provide you with extremely faster xp rate so you

can catch up with the rest of the community easier.

 

Every once in a while, when free content is discussed, someone will decide

to step forward and say the following line:

 

"If you aren't able to pay for the game, then you don't deserve to play it."

 

That is just harsh, insulting and rather ignorant, especially when coming

from someone who fails to understand that not everyone has the fortune

to have a confortable life, being able to spend dozens of Dollars/Euros on

virtual currency whenever they feel like it. Some of us are struggling day and

night just to be able to keep going, for some of us it takes an entire month of

hard work to earn the same amount others can earn in a single weekend, so

we barely have any funds to spend on anything other than life essentials. That

is the reason why most of those people gravitate toward free-to-play games,

because they can offer nearly the same amount of satisfaction to both gaming

groups, to those that pay and those that don't. Also, free-to-play games are

the only types of games where these players can feel equal, while in other

similar mmo genres they are just downright underappreciated.

 

By the looks of things, I would say that Tanki Online is slowly becoming

a freemium game, the type of multiplayer game where players who aren't willing

or able to pay up front get downright crippled in comparisson to those that do,

and it's really sad. Fortunately, it's not too late to come around and set the

game on a proper path, the Unity transition is the perfect time for changes...

 

Sadly, not all changes are made for the better, change doesn't always

guarantee improvement, so this Unity transition will  definitely be the

moment that makes or breaks Tanki Online...

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It's fun. Some people just like to come in and waste their drugs away for no reason, while others actually want to parkour without risk of having the battle into an actual war, like it used to do...

 

If they added an option to disable damage in Parkour - that would be absolutely amazing as people wouldn't come in and ruin everything.

Wow, Mafioza! You are a commander. Congratulations? Rank-up clip? :)

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In the meanwhile I see an other aspect to this story:

 

In my opinion the non-buyers and non-druggers are the sheep, to make the druggers feel like wolfes.

If you lock out all druggers by providing too cheap pro passes to non-druggers, then the druggers have too less prey left.

And there would be no point in paying for power, when noone is left they can overpower.

 

 

Looking at myself I feel like I judge each battle if there is a balance between druggers and non-druggers. If the enemy team of 8 players has 1, max. 2 druggers.. then it is fine most of the time. They score higher but the battle does not feel hopeless. If it gets more.. I usually quit the battle as I don't want to waste my time.

A _massive(!)_ availability of pro battles to non-buyers would tilt this balance. We would have more druggers searching for prey attacking less non-druggers in free battles. The fun will be over.. druggers would stop buying as there is no more point in it.

 

In the end tanki is a business. They need money to run the thing (personal, offices and working envoronment, servers, .. )

If there are no buyers, they have to close down. Then they loose their jobs. Simple as that. That is not fair either.

 

But still.. a slightly adaptation of the system would benefit the whole game in my opinion.

I think that adaptive pro pass pricing (cheaper for low ranks, much pricier for higher ranks) would allow tanki to earn money. Simply because the players are more likely to be short on crystals at a sales.. and therefor are more likely to invest some real money in it. Free players have to wait, which is the price they "pay".

 

But as long as we have no access to game statistics and finance data.. we are just guessing.

And it seems that the people with access to this data and responsibilty for this issue do not join here.

Somehow I can understand that.. it is not funny if such a person tells the players that 90% of them are sheep for 10% paying players (figures are just guessed).

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...

 Wow, couldn't have said it better :)

 

By the way, those interested in the aspect of free-to-play issues should

really think about watching the following video:

 

 

 

 

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This was a very interresting and cool video :)

 

It reminds me back to a post of me, where I pointed out the relationship of fun and money: Basically you spend your money only there, where you have fun -> relationship of fun, spend money and pro passes

 

Just today, I was thinking of buying some crystals.

 

In order to get Rail M3 and Wasp M3 at May sales.. a combo I dreamed of soo long.. and by doing a certain purchase I don't have to wait until June sales. This would be absolutely ok for me, because I want to have it sooner.

It will guve me fun, as I know I can fight XP/BP format battles with pro passes.. there are plenty of them and I won't face druggers.

 

As I thought about the amount.. I was thinking that a Thunder M3 or Vulcan would be cool too. But then I decided against it for a simple reason: There are not enough drug free pro battles, where I can make use of this equipment. I will lack FUN with it those guns.. because of druggers. Because it is not so funny to drive around with a shiny new gun, to learn and skill up.. and then get elimined by some guy able to hit the double demage button.

 

If pro passes would be more common.. I would have less crystals by now (as I have spend more on pro passes in the meanwhile). So I would need to purchase some more.. (or wait).

If pro passes would be more common, I would have more choice on multi-weapon-battles without drugs.. so I would rather pay something for my weaponary.

 

So finally I did not purchase more because of druggers.

 

but whatever..

..sometimes this discussion here feels like running up against windmills ;)

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  • Developer

...By the way, those interested in the aspect of free-to-play issues should

really think about watching the following video:

 

Lol, I was using this one video to explain the team benefits of SCD system half a year ago! :D

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Lol, I was using this one video to explain the team benefits of SCD system half a year ago! :D

... Never mind, what's the point in keeping this debate... good night.

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You are not lucky. The other day I had a PRO pass, and I was able to go into a few of them. They were no drugging battles. The problem is that the highest rank was at least a Marshal. I had to leave a battle because they disabled MUs, and I have M2s, and my team started to beg and grovel and threaten to vote me out, etc. and say I would get no rewards although I was at third place in a team of 5, because they were about to lose.

 

Now, someone has to lose. Why not us? :)

 

I left because I was a nice guy. If this happens again, I am not leaving. So what if my team lost? They are not better than the other team.

Thank you for comment.

 

Maybe I am not lucky, but I have seen this dramatic situation many times. PRO battles are very limited in all means (rank, drugs, criteria).

 

Someone has to loose. You are right! And I don't mind if it is me to loose. But I would like to loose because my opponent is more brave, more skilled, more organized, more tactical .... not just because he insanely press numbered buttons all the time!!! :)

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Thank you for comment.

 

Maybe I am not lucky, but I have seen this dramatic situation many times. PRO battles are very limited in all means (rank, drugs, criteria).

 

Someone has to loose. You are right! And I don't mind if it is me to loose. But I would like to loose because my opponent is more brave, more skilled, more organized, more tactical .... not just because he insanely press numbered buttons all the time!!! :)

I have to agree, to be honest, the PRO pass should be cheaper so that many ranks can have access to it... Without match fixing, it's the most fairest of all battles. So sick and tired of all the drugging and own team members backstabbing. It's like a plague- One lights, all lights... Not sure if I should 'donate' more when I keep losing... I'm seeing this game to be more and more pointless with each battle.

 

Coordinated druggers do not like pro pass battles since they can be superior in normal battles and hunt others down. I hardly see my opponents using more strategy... They just spam drugs.  :ph34r:

 

I can buy all the kits I want, all the equipment I want, all the paint I want, all the drugs I want, have a good strategy skill, but I cannot buy a FAIR battle. I mean it's like 4 on 1 most of the time... 8 on 1 with drugs.

 

I feel so alone and stupid in this. :(

 

 

-Text-

 

100% Full agree. 

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In the meanwhile I see an other aspect to this story:

 

In my opinion the non-buyers and non-druggers are the sheep, to make the druggers feel like wolfes.

If you lock out all druggers by providing too cheap pro passes to non-druggers, then the druggers have too less prey left.

And there would be no point in paying for power, when noone is left they can overpower.

 

 

Looking at myself I feel like I judge each battle if there is a balance between druggers and non-druggers. If the enemy team of 8 players has 1, max. 2 druggers.. then it is fine most of the time. They score higher but the battle does not feel hopeless. If it gets more.. I usually quit the battle as I don't want to waste my time.

A _massive(!)_ availability of pro battles to non-buyers would tilt this balance. We would have more druggers searching for prey attacking less non-druggers in free battles. The fun will be over.. druggers would stop buying as there is no more point in it.

 

In the end tanki is a business. They need money to run the thing (personal, offices and working envoronment, servers, .. )

If there are no buyers, they have to close down. Then they loose their jobs. Simple as that. That is not fair either.

 

But still.. a slightly adaptation of the system would benefit the whole game in my opinion.

I think that adaptive pro pass pricing (cheaper for low ranks, much pricier for higher ranks) would allow tanki to earn money. Simply because the players are more likely to be short on crystals at a sales.. and therefor are more likely to invest some real money in it. Free players have to wait, which is the price they "pay".

 

But as long as we have no access to game statistics and finance data.. we are just guessing.

And it seems that the people with access to this data and responsibilty for this issue do not join here.

Somehow I can understand that.. it is not funny if such a person tells the players that 90% of them are sheep for 10% paying players (figures are just guessed).

Thanks for comment!

 

Your idea of balance is quite correct I think. But as you said Tanki is a business and the first requirement of a business is interest in it, i.e. satisfaction on use in this case. Excessive unbalancing as drugs today give is a critical factor for "customers" satisfaction!
 
Adaptive pro pass pricing is a great idea.
 
Yet a re-balancing of drugs overpower would be needed. They would still give something more, an advantage, but not that devastating overpowering that they actually give!
 
A reduction of overpowering (like limited to the next upgrade power level, as I have described on the first post of this discussion) would make everyone happy, would still make the game a fight and a task to conquer, rather than a easy walk where a drugger is just sure to win ... that is boring!

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I have to agree, to be honest, the PRO pass should be cheaper so that many ranks can have access to it... Without match fixing, it's the most fairest of all battles. So sick and tired of all the drugging and own team members backstabbing. It's like a plague- One lights, all lights... Not sure if I should 'donate' more when I keep losing... I'm seeing this game to be more and more pointless with each battle.

 

Coordinated druggers do not like pro pass battles since they can be superior in normal battles and hunt others down. I hardly see my opponents using more strategy... They just spam drugs.  :ph34r:

 

I can buy all the kits I want, all the equipment I want, all the paint I want, all the drugs I want, have a good strategy skill, but I cannot buy a FAIR battle. I mean it's like 4 on 1 most of the time... 8 on 1 with drugs.

 

I feel so alone and stupid in this. :(

 

 

 

100% Full agree. 

Thanks for comment

 

Actually you are not alone. This discussion can show you that!

 

Let's just note that this discussion has more than 350 posts with more than 4.500 readers .... like not many other posts here!

 

Talking and pointing out things maybe will make something change .... or maybe not, who knows! But this game is nice and I still think it is worth to discuss, hoping to be able to give some ideas for a positive change!

 

Have fun

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Let's just note that this discussion has more than 350 posts with more than 4.500 readers .... like not many other posts here!

Am I the only one, who thinks that this discussion is pointless and the comments are just going around in circles? Hazel already told us that supplies aren't going to change, so I don't see the point in all the walls of text posted on the last few pages.

 

Kind of tempted to unfollow the topic already...

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Am I the only one, who thinks that this discussion is pointless and the comments are just going around in circles? Hazel already told us that supplies aren't going to change, so I don't see the point in all the walls of text posted on the last few pages.

 

Kind of tempted to unfollow the topic already...

I agree with you that this discusion has become pointless. Words have failed in this matter (in regard to drugs). Now feet are going to take over the subject.

(so far not only haven't I payed any more money, dispite the  double crystal card Tanki very ofteni gives me, but time of play has decreased as well. And is going to decrease even more, as I find that battles are getting worse as time passes by)

Have a happy Easter.

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Am I the only one, who thinks that this discussion is pointless and the comments are just going around in circles? Hazel already told us that supplies aren't going to change, so I don't see the point in all the walls of text posted on the last few pages.

 

Kind of tempted to unfollow the topic already...

Thank you for comment

 

The only reason why I keep on talking is because I like this game .... in some ways you should appreciate and be proud of this! :)

 

If really supply actual system will not change ... that will be a dramatic loss! But someone probably said that even before last supply use changes took place!

 

RustyNail with "feet" meant to say that many players will leave the game (please Rusty correct me if I am wrong!)

 

Actually ... I noticed that ... maybe period, maybe other reasons, but players number is quite decreasing (from homepage graphs), even on weekends. Maybe it has also to do with satisfaction (the horrible word I have been using a lot in the last posts!!!)

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Words have failed in this matter (in regard to drugs). Now feet are going to take over the subject.

In our language we have a saying: "Ko nema u glavi, ima u nogama."

Literally translated: "Who doesn't have it in his head, has it in his feet."

Meaning: "Too absent-minded to get the work done properly so he has

to do it the longer way around, much longer way around." So by saying

this, Rusty probably thinks that we will be making quite a lot of mileage

on this subject before we start to make ANY notable progress... and that's

exactly what I'm thinking too, because we keep circling around the same

things...

 

Still, "Repetitio mater memoriae"... It's Latin and it means "Repetition

is the mother of learning (study)."

 

I agree with Brubook that the game is becoming less and less satisfying

to play the further you are playing it, other than taking the pay-to-win

approach and freemium tendencies, Tanki Online is starting to feel like

a "Korean MMO" type of game.

 

 

 

For those less versed in MMO terminology, "Korean MMO" is a slang

term often used to label a specific type of MMO games where the main

mechanic of the game is to grind endlessly. The higher your character

level is, the slower the progress becomes, and once you reach the final

level after eternity, there is nothing left to do other than to open another

slot and start another character from the ground up, because the entire

game is just an endless grindfest and it's the only thing the game does

right... and everything else is downright broken, especially the PvP

segments because the entire game is built for PvE...

 

These games have only one specific way to motivate players to work

together, and that's the fact that your experience rate increases if you

have a group/party, but by no more than 50%, and only if you work in

pairs, because if there are three of you in an area, the experience rate

is effectively crippled and it's faster to grind solo...

 

It's called Korean MMO because most games with these symptoms

are developed by Koreans... it's as simple as that, yes...

 

 

 

Tanki is a strictly PvP game, but due to all this drugging business, it feels

like a PvE game with a serious identity crisis. You are either instantly able

to obliterate your opponent or he obliterates you. No fore-play, no tactic, it's

just a head-on collision and the one with the sturdier horns wins. The classic

"Rock-Paper-Scissors" perfect imbalance rule doesn't apply, there is no middle

ground whatsoever, so the only REAL choices you have in Tanki is:

 

A.) Use your wallet and become the hunter

B.) Don't use your wallet and become the prey

 

Honestly, I'm starting to get mixed feelings from this game, it's as if it's

deliberately trying to push me away because I can't afford to invest money

in it, but I still keep coming back to if for some unknown reason, although

less and less frequently as time goes by... and I'm more interested in seeing

what people have to say on the forum than playing the actual game, which is

REALLY concerning...

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Where are we going?  :blink:

Gradually, away from the game. Not willingly and not feeling any hate for Devs. But when one can't follow, one won't.

For the time being, I just log off every time I face numerous druggers and battles become a slaughterhouse. There's no point in keep playing when I can't feel any joy.

 

Take this for example, it's from yesterday

http://prntscr.com/6r7ds9

(mind you, I broke my vow and used supplies in this battle, just out of rage, so this is a full drugging team versus a partially drugging team)

 

I use this battle not in order to show off but to point out that even if one becomes first player in team, it may mean nothing at all. Not when the battle was a continuous strugle to survive from raiding druggers.

I mean, if that's how I felt what would be the feelings of my team mates?

 

I wanted to buy wasp M3, smoky M3, and a couple of paints, including prodigi. It's already an expensive sum and I could plan a gradual purchace (using a combination of earned funds and real money), but why should I do it, when a) even with these items I would need to buy supplies as well in order to meet players that drugg, and b ) how should I do it when Alternativa seems to turn its back to 50% sales?

See, what I say, it's not a game of buyers crashing non buyers but big time buyers crashing everybody else, including small time buyers. That, is the real meaning of unbalance.

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See, what I say, it's not a game of buyers crashing non buyers but big time buyers crashing everybody else, including small time buyers. That, is the real meaning of unbalance.

 

THIS !!!!!

 

Dear developers, take this Rusty's quote, print it out on paper, frame

it in glass, and hang it on your bulletin board under the question

"Why does our game fail to attract serious players", because THIS

is the real answer...

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Tanki doesn't seem to be taking any action to this extremely big and annoying problem.

I Think Because ,

You can play PRO Battles For Non-Drug Experience ,

Smart Cooldowns Remove the 2,3,4 buttons At Same time , You Have To Be Smart Enough To Have All Drugs .

 

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