Jump to content
EN
Play

Forum

Reduce power of garage supplies


Recommended Posts

also, what about tanks having reduced health so they can drug to become equally powered?

in all of these cases, not very much has been said about repair kits

I agree here. Something needs to be said here, e.g. allow it only when you don't have any other drug active or allow it once every few minutes, etc.

Share this post


Link to post
Share on other sites

  • Replies 7.1k
  • Created
  • Last Reply

There are Druggers all over! I Joined 4 battles, just to find druggers! Did not get any battles without druggers! You have to do something about this! 

Share this post


Link to post
Share on other sites

Dude........ur in trouble with the upcoming infinite pass :P

 Wonder why tanki is promoting drugs! :/

But not much problem for me with that pass as I Too will have drugs to use! 

Share this post


Link to post
Share on other sites

Every battle I am in, there is always someone talking about players drugging.

We have to realize players, that drugging is part of the game.

You don't like it when a player picks up a supply like double power and you destroy him right when he picks it up? :)

Some players need those extra supplies.

Lets just go with it. :)

Relax, be happy. :)

Share this post


Link to post
Share on other sites

<sarcasm> Don't worry! With smart cooldowns and predictable drops, drugging has been virtually eliminated!</sarcasm>

 

Let's face it, you can get to M3 equipment without spending a single cent. So how can Tanki make money on that? By forcing you to buy drugs to be competitive.

Share this post


Link to post
Share on other sites

Constant drugging in a single battle sure can be annoying. However though, supplies are a part of the game. Developers designed the concept of supplies in the quite early steps of TO. From that day till today, supplies have been a significant part of TO. 

 

You should buy drugs to face all of those druggers. At least collect enough crystals to afford a Drugs kit, or 500 of each. If not even 500, at least 250. That is enough for a comeback. 

 

The new system of drugs is easy to face. Smart cool downs can get you one wide window to shoot that one specific mass drugger down. You've spot him using DA for example, with DA on, he has to wait longer to 'unlock' DP and a bit less to NOS(NOS doesn't deal with damage whatsoever, so it shouldn't be a problem). At this point in time, you should equip a DP and attack that player to knock him off or at least damage him enough for your team mates to knock him off.

Share this post


Link to post
Share on other sites

There are Druggers all over! I Joined 4 battles, just to find druggers! Did not get any battles without druggers! You have to do something about this! 

Duplicate topics merged.

Share this post


Link to post
Share on other sites

I suggest that supplies, MU's and bonus boxes should be disabled by default while creating a PRO battle.

Disabling the MUs is a bad suggestion. MUs are a part of your equipment. You may have a turret/hull that unlocked two or three ranks ago but you've MUed it to keep up with your rank. Others may have a turret/hull that had just unlocked for their/your rank. They would have an advantage over you.

Share this post


Link to post
Share on other sites

Disabling the MUs is a bad suggestion. MUs are a part of your equipment. You may have a turret/hull that unlocked two or three ranks ago but you've MUed it to keep up with your rank. Others may have a turret/hull that had just unlocked for their/your rank. They would have an advantage over you.

+ all that hardwork wasted for crystals is gone to waste, because people who can afford these mu's are also likely to play pro battles a lot. only the creator should be able to disable it, and should be made as default.

Share this post


Link to post
Share on other sites

I could having SOME straight battles like that (no drugs- except on map, and  no MU's) . You could really judge what damage is being done and how the game "works" so to speak. 

Share this post


Link to post
Share on other sites

It is these huge discount supply Kits that are really causing the problem. I have bought them just because is it is a discount for the Health kits, and along with them you get 300-500 of everything else, They pile up and cause DRUG ABUSE :lol: , because people have so many laying around.

Share this post


Link to post
Share on other sites

It is true: Who drugs first will win the battle. You can toss skill out of the window if your team does it with you. If your team doesn't drug = 80% chance of losing these days.  -_-

Share this post


Link to post
Share on other sites

I don't have a problem with "supplies" in general..But unfortunately people don't use supplies in some situations..70% of them drug for the whole time..You guys think drugs are "Good" and make the battlefield more intense?I agree.But some of you guys are totally absurd..Drugging in  the whole round without hesitation to just win the match is just awful..

 

Skilled players vs Drugging players..Who wins?Drugging player no matter what..Sometimes I face an opponent and for no reason he gets his dp and shoots at me and I am like "Really bro"?I mean these types of druggers who DON'T know how to play with skills just drug normally or just to Showoff..Don't you guys get mad when you're good as well as your team and your score is above 1k..You reached this far by skills.Then what?

 

Bunch of druggers show up and ruin the game you've been playing for more than an hour.I love those guys who don't drug.I don't drug in ANY situation.Why?Because I don't have enough?NO!But it's because I want to see the "True" form of my combo instead of pressing 1,2,3,4,5 and boom..going all bozo in the battlefield.I have the habit to NOT drug at all..And that's what makes me confident enough..By pressing 12345 I would'nt see what I have achieved throughout my carrier..But I am always happy when I see my score, becoming at 1st,2nd or 3rd in the team without using A SINGLE drug.And being an important player throughout the round without using drugs..It makes me happy that I used my "Skills" over "Drugs" and I also get to know that the combo I bought was worth it..To be honest..I can get m0 combos and dominate m1 combos with the help drugs (if they are not drugging).Where's the fun?Nowhere..You're just greedy to win or you're just showing off (OR you're trying to rank up faster,In which I don't think it's wrong to drug)But 90% just drug to win the matches which were in the hand of the opponent..Playing with skills is what makes it so amazing while playing with drugs (Throughout the battle) just makes you a wannabe good player.Or in other words they want to seek attention.If it's a close match than I would agree on drugging..But in most of the cases they just drug 24/7 without a legitimate reason.Pro pass is the solution?Why should we pay to see a fair game?Even if it goes at 99% sale.Why should we PAY?I don't care if it's 5000 or 500..Paying is paying.And paying for a "Fair" game is type of weird.

 

I hope that people start depending on skills more than drugs.

Share this post


Link to post
Share on other sites

I don't have a problem with "supplies" in general..But unfortunately people don't use supplies in some situations..70% of them drug for the whole time..You guys think drugs are "Good" and make the battlefield more intense?I agree.But some of you guys are totally absurd..Drugging in  the whole round without hesitation to just win the match is just awful..

 

Skilled players vs Drugging players..Who wins?Drugging player no matter what..Sometimes I face an opponent and for no reason he gets his dp and shoots at me and I am like "Really bro"?I mean these types of druggers who DON'T know how to play with skills just drug normally or just to Showoff..Don't you guys get mad when you're good as well as your team and your score is above 1k..You reached this far by skills.Then what?

 

Bunch of druggers show up and ruin the game you've been playing for more than an hour.I love those guys who don't drug.I don't drug in ANY situation.Why?Because I don't have enough?NO!But it's because I want to see the "True" form of my combo instead of pressing 1,2,3,4,5 and boom..going all bozo in the battlefield.I have the habit to NOT drug at all..And that's what makes me confident enough..By pressing 12345 I would'nt see what I have achieved throughout my carrier..But I am always happy when I see my score, becoming at 1st,2nd or 3rd in the team without using A SINGLE drug.And being an important player throughout the round without using drugs..It makes me happy that I used my "Skills" over "Drugs" and I also get to know that the combo I bought was worth it..To be honest..I can get m0 combos and dominate m1 combos with the help drugs (if they are not drugging).Where's the fun?Nowhere..You're just greedy to win or you're just showing off (OR you're trying to rank up faster,In which I don't think it's wrong to drug)But 90% just drug to win the matches which were in the hand of the opponent..Playing with skills is what makes it so amazing while playing with drugs (Throughout the battle) just makes you a wannabe good player.Or in other words they want to seek attention.If it's a close match than I would agree on drugging..But in most of the cases they just drug 24/7 without a legitimate reason.Pro pass is the solution?Why should we pay to see a fair game?Even if it goes at 99% sale.Why should we PAY?I don't care if it's 5000 or 500..Paying is paying.And paying for a "Fair" game is type of weird.

 

I hope that people start depending on skills more than drugs.

Sadly, no one cares unless they win. And they will do what it takes, at the expense of others. :)

Share this post


Link to post
Share on other sites

Make a PRO battle. That's what they are there for.

 

Not much of an answer, is it? ...

 

 

 

Constant drugging in a single battle sure can be annoying. However though, supplies are a part of the game. Developers designed the concept of supplies in the quite early steps of TO. From that day till today, supplies have been a significant part of TO. 

 

You should buy drugs to face all of those druggers. At least collect enough crystals to afford a Drugs kit, or 500 of each. If not even 500, at least 250. That is enough for a comeback. 

 

The new system of drugs is easy to face. Smart cool downs can get you one wide window to shoot that one specific mass drugger down. You've spot him using DA for example, with DA on, he has to wait longer to 'unlock' DP and a bit less to NOS(NOS doesn't deal with damage whatsoever, so it shouldn't be a problem). At this point in time, you should equip a DP and attack that player to knock him off or at least damage him enough for your team mates to knock him off.

 

That's quite an argument... for a 13 yo. Not for an adult.

 

Drugs existed from the beggining, but they weren't a problem always. They became a problem after lots of supplies kits appeared.

And that's the problem. Remove lots of supplies kits and the problem will be smaller.

 

You (among others) say that supplies sales are needed in order for Tanki to survive financialy.

Well, how did Tanki survived (and not only survived but expanded as well) when supplies were not a major income source for Tanki? I say, it survives just fine without the drug kits. As long as it can promote other "non-power" items. In fact, I'm willing to pay a small fee just to play as long as I don't have to face noob druggers that spoil the battles. I believe many other players will pay too.

 

So, either provide a valid / solid answer to this issue, or don't comment at all.

 

 

Apart from this, I have another general comment to make.

It conserns the general attitude that Tanki promotes for the players. That attitude of a very competitive game. Ok, the game is battle, competition. But what kind of competition? It could be a sort of battle that encourages cooperation and skill. A kind that rewards team playing and fair game.

But instead it encourages sadism (through total anihilation from druggers) and rewards just (favours very much) the top scorers. Not good from a pedagogical point of view. That is related to the drugs issue. Or better, drug issue reflects the kind of values promoted by the game. (That's why I am so harsh about drugs, by the way).

It doesn't have to be this way.

Share this post


Link to post
Share on other sites

The good news is that that the number of Pro Mode games have now gone up and I have played more non supplies games.  Even one 70 flag battle with No supplies, No Air drop Supplies and allowing friendly fire!  Awesome battle on Hill.  So No Supplies battles are generally good news for many of us - but read on...

 

I certainly don't like 'friendly fire' - however, it does create interesting situations - both sides can suffer just as much by accidently (or deliberately) shooting each other!  Lucky it's very rare to see this opton in Pro Mode.

 

The biggest thing I miss from No Supplies battles is not having Mines - these are part of my tactical 'defence' for a Wasp and sometimes 'offence' when I can jump on top of an enemy tank (if I don't 'panic' while finding the 5 key.)

I found that Air drops are more valuable to the light tanks = much more likely to collect them.

I'm also starting to conclude that No Garage Supply battles help the Wasp and Hornet the most - is it only this 'group' complaining so much about too much drugging?

Cetainly its easy to see why light tanks suffer so much when we see so many Thunders on Vikings fully drugging with DP in Standard Mode - this is very powerful (almost certain one shot death for No Supplies Wasps and Hornets).

And since Tanki is very keen to help get more of the bigger tanks in the game - it's less likely Tanki will ever give us even the OPTION for no drugs battles in standard mode.

So I'm compromising my position a bit for Standard Mode and I'm now happy to keep drugs and have an option for a REDUCED rate for the 'leading team' as follows:

 

First off it is Health Packs that cause most annoyance when used by a 'leading team' - there is no excuse for doing this = I see it as an unfair advantage (demoralising) and should be blocked (but only for the leading team.)  If you want to run a flag with a drugged up big tank then simply join the losing team!

Just doing this change could be seen as a minor incremental change and not really upset anyone - it should be popular because it removes this big annoyance and maybe even the leading team will be happy because this saves them using up health packs!

 

The next change should be made an OPTION in Standard mode so tankers can choose which they like best.

As has been suggested before - if the smart cooldown rate is "adjusted" - I'm adding to this "only adjusted for the leading team".  I.e. the further ahead their score then the longer they have to wait before re-using a garage supply.

(This way I can still use the odd mine (when I'm on the leading team) - using a mine tactically is loads of fun and does not cause much imbalance (= fairly rare event and I don't live long enough for my mines to stay on the battle field.)

This option for an automatic cooldown adjustment for the leading team will have the effect of helping the 'weaker' (losing) team to catch up and also make the weaker team more attractive for skilled players to join ( = more chance of getting a turnaround).

 

I know some players do not like giving any help to the weaker team because it helps full drugged 'clans' take over a game and snatch most of the battle fund.  However, I don't see this happen very often and I was careful to make this an OPTION so tankers can stick with the existing drug rules if they wish.

I also believe that helping the weaker team in this way, should reduce the number of times they 'quit' the battle.

 

I would put the same option in Pro Mode.

IMHO one of the big causes of imbalance in most Tanki battles is that the most skilled tankers are better at joining the side 'most likely to win' = which makes any imbalance worse.  Making the weaker side more attractive means more of the skilled players will join the weaker side = closer battles.

Closer battles also means the leading players on the losing side get more crystals for their hard work.

Share this post


Link to post
Share on other sites

 

In fact, I'm willing to pay a small fee just to play as long as I don't have to face noob druggers that spoil the battles. I believe many other players will pay too.

 

 

 

many people cant afford to pay money for this. because a good amount of the players in the game are little children or middle/high schoolers who still live with their parents and depend on them to keep them going. and i dont think too many parents would be willing to pay even 3/4 $ for a GAME!! in fact, they generally work towards the opposite. and since it's a game, no matter how much we emphasize it being meant 'for adults' kids are always going to take a large number in the tanki population. so if tanki happened to make this game a 'pay to play' then they are going to lose a good amount of players, and wont be able to sustain themselves anymore. 

 

but the point you mentioned about tanki being able to generate income before the drug problem is actualy a pretty good one. probably they did not have such huge expenses (such as'' gamecon'' event, employee salary etc.) or some other reason?

Share this post


Link to post
Share on other sites

 

I certainly don't like 'friendly fire' - however, it does create interesting situations - both sides can suffer just as much by accidently (or deliberately) shooting each other!  Lucky it's very rare to see this opton in Pro Mode.

 

 

God , I wish this was in every battle. You could blast cheaters and mults :D , Also I get very tired of people jumping in my line of fire to attack the same tank, I am blasting. Point theives AFAIAC. I'd blast them off the map too. Rico's are dangerous B)

 

 

 

 

The biggest thing I miss from No Supplies battles is not having Mines - these are part of my tactical 'defence' for a Wasp and sometimes 'offence' when I can jump on top of an enemy tank (if I don't 'panic' while finding the 5 key.)"

 

 

 

==============================================================

 

 

Not having Mines  is not playing Tanki. Gotta have mines.

 

Sorry about post quote mess up. The more I tried to fix it the worse it got.

Share this post


Link to post
Share on other sites

God , I wish this was in every battle. You could blast cheaters and mults :D , Also I get very tired of people jumping in my line of fire to attack the same tank, I am blasting. Point theives AFAIAC. I'd blast them off the map too. Rico's are dangerous B)

 

your team would still lose and u wont gain anything :mellow:

Share this post


Link to post
Share on other sites

many people cant afford to pay money for this. because a good amount of the players in the game are little children or middle/high schoolers who still live with their parents and depend on them to keep them going. and i dont think too many parents would be willing to pay even 3/4 $ for a GAME!! in fact, they generally work towards the opposite. and since it's a game, no matter how much we emphasize it being meant 'for adults' kids are always going to take a large number in the tanki population. so if tanki happened to make this game a 'pay to play' then they are going to lose a good amount of players, and wont be able to sustain themselves anymore. 

 

but the point you mentioned about tanki being able to generate income before the drug problem is actualy a pretty good one. probably they did not have such huge expenses (such as'' gamecon'' event, employee salary etc.) or some other reason?

What I wrote wasn't meant to count for everyone, in fact I think of all those people that can't afford to pay and suggest that whoever can pay small fees like me, might give this extra so that one won't have to buy drugs.

See, if a player buyes so much power that everybody else can't compete decently with them, it means that whoever wants to play HAS to buy that power.

While if income is divided between power and convinience or cosmetics, then a small difference in power can allow even non buyers enjoy the game.

Share this post


Link to post
Share on other sites

your team would still lose and u wont gain anything :mellow:

XP :D . I would gain XP, even if I have to blast through fools to shoot enemy. Too many players do not understand, What "masking of fire"* means, which causes games to be lost too. Friendly fire affects all, so it doesn't affect who wins or loses, unequally. In fact it would show , what "teams" are better and the better players.

 

* -blocking friendly forces from shooting at an enemy target because you are in the way.

 

Also- friendly fire might actually reduce drugging and bad gameplay, because of how inherently dangerous DD turrets are. You could easily kill a friend , while on some DD binge, causing people to not like you. 

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

This topic is now closed to further replies.
×
×
  • Create New...