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I agree^ This game without drugs, and every battle was no supplies would be more boring and frustrating than it is now for you guys...

Sorry Jrocks, but before talking or shouting as you did before, you should read .... We said and repeated many times ... noone here want drugs to be removed!!! Try to read posts 1 and 2 (and maybe many other ideas grown up on this discussion)

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I think the game is fine as it is. Just keep things as they are, because no matter what the Dev's do, there will always be those that complain

there will, but it depends on the number of people that complain that matters. If 1'% of tanki population have problems, one cant do too mcuh about that, bt if its like half, then tanki will really have to do something about it. but in the case that people complain about drugging, its generally the 1%. Because tanki has done all it can in this matter to equal it out for those who couldnt buy stuff (but made up for it later anyways), so that even druglords couldnt ever be unstoppable and too op for the non druggers. But if people still complain about that, its their fault.

 

 

i really dont think drugs should be nerfed though, smart cooldowns was more than enough for me (a non-drugger). and this is actually a good point because if you take an m0 with damage of 100, then drugging with your specifications makes him about 120. but if its an m1 with damage of 120, then drugging would give him a damage of 144. that means about 24 points difference. but if you take current drugging system into account, then weapon with 100 damage when drugged gets about 200, and weapon with 120 gets 240, about 40 points difference. so why not do it then? because the game would lose the aspect of drugging and people wouldnt require themselves to drug. Why is this a problem? because now tanki loses one of its sources of income, drug buying because it wouldnt be as important anymore to winning anymore, and also the game gets "too" balanced, when its so balanced its not fun anymore.

Current durgging system really doesnt put the players at disadvantage, because if they want they can counter it with another drug instead (and thnks to smart cooldowns, you dont have to worry about wasting to many crystals anymore) and the game is still fun for everybody to play unlike the time before smart cooldwons.

 

Please dont quote me under "no drugs, game boring" because i have mentioned in the second part about less effective drugs making the game boring and not drugs entirely. 

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Agreed most of us don't want 'garage drugs' to be removed.  Just made 'optional'.

 

Because Pro mode is not 'accessible' enough at present (no critical mass yet) we need 'garage drug' use to be made optional in Standard mode.  Hence, the garage drug users can continue as before if they choose.  Indeed we then all get to choose the type of battle we prefer depending on mood.

This has been a good discussion string because it digs out the entire range of view points.

 

Sorry this got a bit long...

I do like to hear the views from the people who think no change is needed and who think using 'garage drugs' is fair play, it's important we try to look after this view point and keep it an option in standard mode.

and we get to hear Hazels view point and the view of the Pros who have seen this debate going on for years and pointing out the 'futility' of it because drug spending is seen as an essential part of TO income and nothing can be done about it.

It's only by hearing all the view points that we can better understand who might be affected by a change.

The fact that so many people see something is wrong with 'garage drug' use is evidence that this issue will not go away.

Also the fact that most Pro battles are setup with no 'garage drug' use is proof this is the most popular option (and not boring).

As has been said, all of us who prefer non garage drug use should just move to Pro Mode.

If there were plenty of Pro Mode battles to choose from then this is where I would go - end of discussion.

 

How to make Pro Mode more popular:

It may take months at 500 crystals to get Pro Mode to be popular enough.

If so this will be worth it - please keep this low price experiment going.

Last week I only found one good 'non garage drugs' 15 mins Pro Mode battle to suit me - on the DE01 server!  and that was a top quality battle - proof that non garage drug battles work.

The other good fun place with Pro Mode was Massacre with Parkour - fantastic fun - everyone was just having a laugh and no-one was doing Parkour!  The gravity seems less in Parkour or maybe I was just laughing so much?  (Can someone confirm the lower gravity in Parkour?)

 

The other problem with Pro Mode that no-one has mentioned (probably because it's blindingly obvious) is that with all the choices on offer 999 minutes, 999 flags, 180 minutes, 3 minutes etc. this dilutes the number of 'sensible' battles on offer (as I say I don't create many battles because I don't want to wait to get my fix).  I like to join big battles - preferable on the losing side (more fun to turn it round and the 'new losers' don't quit as quickly because it takes a while for them to understand what happened (maybe I daydream too much :0) - unless I need easy crystals!  But when I join the winning side, the loosing side often quits (mostly EN servers.)

I like Standard mode because it now has sensible time limits and this is the best for parents and children (or any tanker) on a time limit.  (I never understood why the flag limit was removed = i.e. best to setup a time limit AND a flag limit (about 1 flag per minute), this used to work great and solves the issue of one side quitting - just run flags on Nitro to end the game (and needs no TO programming!)

To help provide more available 'standard Pro Mode' battles with no garage drugs: (the following could be placed on every server to cover each range of Ranks).

1.         Time limit 15 mins and 15 flags, 10 tanks per side to cover each range of ranks (probably need to allow 'voting' on a change of map at the end of each battle.)

2.         Time limit 15 mins and 15 flags, 10 tanks per side with an automatic random change of maps every 2 games (no small maps).

Maybe need to do 30 min and 60 min versions.

Once Pro Mode becomes more popular (say 50% of battles) - I don't mind if TO increase the price to prevent it becoming too popular.

 

If Pro Mode does not become popular, Tanki could make the 'no garage drugs' an option for the 'standard mode' battle 'setup' for say 1 week (and thus test what effect this has on the sale of drugs).  Maybe try this test once per month.

Tanki could be open and honest about it.  If anyone asks why the 'no garage drug' 'option' is not made permanent in Standard Mode - answer: because TO believes it will lose revenue from crystal sales!  I don't think you'll find anyone unhappy with that statement.

On the other hand TO may be surprised that providing the 'no garage drug' 'option' either has no effect on revenue or may even increase the number of users and the revenue goes up! (because tankers like the change so much!)

I.e. worth an experiment for a week at a time.

The point is to make this an 'OPTION' - hence, druggers can still choose garage drug battles if they wish and users who don't want to use garage drugs can get their personal preference.

 

My school motto was: "where there's a will, there's a way"!   I try not to 'give up' looking for ideas:

Hence, I wondered what e.g. Coco-Cola would pay to get plastered on these billboards in front of 100,000+ spenders! and on all those Parkour YouTubes!

The whole point of a forum is to spark ideas from each other and not try to stifle the discussion.

 

As I've said before I love all the pushing and shoving and backstabbing and all the skulduggery that goes on from time to time, plus all the chivalry and helping and sharing and general team play - Tanki is seriously good fun even as it is.

 

I'm confirming this garage drug use issue is not about how many drugs we have - as pointed out, most of us have plenty of drugs in the garage - thanks to daily rewards.

Even if we all had unlimited drugs - there would still be a problem - let me explain:

When someone on the 'winning side' puts on a health pack while collecting a flag after having had their tank shot to pieces - it's like we now have 10 v 11 to fight against = imbalance.

Sure we can then do an 'eye for eye' - and do the same to them.  I.e. what we now have is a 'childish' form of 'tit for tat'.

Without garage drugs you're forced to capture flags etc. without health packs on a button - this then takes a lot more skill, thus improving the game play and retaining the balance.

So there you have it - this 'garage drugs issue' all comes down to 'childish' game play versus 'non childish' game play, which is probably why we find this issue so hard to define.

Most of us have a natural feeling for what is 'childish' and most of us would choose to reduce the childish elements if possible and given the choice we would - even most of the children!

 

Another idea, try this for a week:

To help balance the battles why not make it a rule that only the losing side can use garage drugs.

I.e. make this a standard mode battle setup 'OPTION' and see what happens.

My bet is this option would be very popular and most would be happy that the winning (leading) team cannot use garage drugs.

The druggers remain happy because they still have the option to setup battles with normal smart cooldowns.

I think this change would not cause Tanki to lose drug sales - spenders will just buy more MU etc.

In 'mixed' battles where only the losing team can use garage drugs, the druggers may choose to join the losing side so they can use garage drugs while the non garage druggers all work together on the winning side to make sure we don't lose :0) that will be a good laugh!  A bit like Accrington Stanley beating Chelsea at football.

When the score is 'even' - then no garage drugs for either side = automatic bliss!

If I'm wrong then TO can cancel the experiment or only provide this 'option' on special occasions = bonus to the 'loyal' 'non garage drug' users say once per month.

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i really dont think drugs should be nerfed though, smart cooldowns was more than enough for me (a non-drugger). and this is actually a good point because if you take an m0 with damage of 100, then drugging with your specifications makes him about 120. but if its an m1 with damage of 120, then drugging would give him a damage of 144. that means about 24 points difference. but if you take current drugging system into account, then weapon with 100 damage when drugged gets about 200, and weapon with 120 gets 240, about 40 points difference. so why not do it then? because the game would lose the aspect of drugging and people wouldnt require themselves to drug. Why is this a problem? because now tanki loses one of its sources of income, drug buying because it wouldnt be as important anymore to winning anymore, and also the game gets "too" balanced, when its so balanced its not fun anymore.

Current durgging system really doesnt put the players at disadvantage, because if they want they can counter it with another drug instead (and thnks to smart cooldowns, you dont have to worry about wasting to many crystals anymore) and the game is still fun for everybody to play unlike the time before smart cooldwons.

Thanks for comment

 

Why do you compare increases of damage between M0 and M1 with 20% increase and 100% increase?

The point is that a 100% increase of a M0 is equal to an M3 (or more) and it faces with M0 (or maybe M1) tanks, with M0 protection. A DP 100 damage becomes 200 and will face 80-120 tanks resistance.

This means that when you see a DD tank you have to press DP or you will blow! And when that tank has DP and DD, if you press DP you will resist longer but you will not kill him, if you press DD you will deal some damage but you will die before killing him .... and you cannot press the 2 simultaneously (while the attacker had the 15 seconds time to wait and press both).

You will just blow up anyway!!!

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My school motto was: "where there's a will, there's a way"!   I try not to 'give up' looking for ideas:

Hence, I wondered what e.g. Coco-Cola would pay to get plastered on these billboards in front of 100,000+ spenders! and on all those Parkour YouTubes!

The whole point of a forum is to spark ideas from each other and not try to stifle the discussion.

 

Again .... great great idea of commercials on billboards!!! Compliments

 

 

Another idea, try this for a week:

To help balance the battles why not make it a rule that only the losing side can use garage drugs.

I.e. make this a standard mode battle setup 'OPTION' and see what happens.

My bet is this option would be very popular and most would be happy that the winning (leading) team cannot use garage drugs.

The druggers remain happy because they still have the option to setup battles with normal smart cooldowns.

I think this change would not cause Tanki to lose drug sales - spenders will just buy more MU etc.

In 'mixed' battles where only the losing team can use garage drugs, the druggers may choose to join the losing side so they can use garage drugs while the non garage druggers all work together on the winning side to make sure we don't lose :0) that will be a good laugh!  A bit like Accrington Stanley beating Chelsea at football.

When the score is 'even' - then no garage drugs for either side = automatic bliss!

If I'm wrong then TO can cancel the experiment or only provide this 'option' on special occasions = bonus to the 'loyal' 'non garage drug' users say once per month.

This could be "strange". A team could conquer the advantage with skills and then the loosing team could catch up immediately with drugs.

 

 

Another clever thing you said is that 1 repair kit makes 1 tank like 2 tanks

Same for DP and DD ... 1 weapon becomes 2 weapons in one and 1 tank becomes 2 tanks in one

 

This is the unbalancing of the game, this is why I proposed to reduce power (or protection) increase to a maximum of the next M values.

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depends on what the da is. i did not think about tankis current stats when saying this, so you can fit armour into this example accordingly.

also ,what if we had this? wouldnt that basically turn the need of drugs back to the 2012 times? why do that?

also when you have 100% damage, it makes it worth paying stacks of real money (if you're a game nerd who can afford) to get them, but also gives you some sort of advantage against higher mods. so if i were playing with an m0 with drugs against m1 with no drugs? what would be my advantage over him? why buy drugs if i cant have at least the advantage over them?

its wierd coming from me, because im neither a buyer nor a drugger. So what i do is i stay away from ctfs, removes the need for drugging when capping the flag so much less drug wars.

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Instead of trying to enforce restrictions on the entire game,

why not devote a separate part of it for those of us that refuse

to use powerups alltogether. I mean, how hard can it be to

devote just a single server amongst a hundred and disable

powerups on it? I know it can probably be done, because I

have played games that offer different setups on different

servers.

I agree with this. Let's make a separate server for all the complainers so that they will be quiet, since obviously they cant deal with druggers -_-

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Sorry Brubook, but seems money is the primary concern, especially these days

and ESPECIALLY in Russia because of the recent monetary devalvation, that's

a solid fact and no amount of debate is going to change it.

 

The trully sad thing is that I came to Tanki expecting it to be different than other

free-to-play games, I honestly wanted to like the game, but the more I keep playing 

the game and the further I advance, the more obvious it becomes that this game

was designed as a pay-to-win game whose target audience are juvenile teenagers

whose general idea is that one cannot really have much fun unless it comes at

other people's expense.

 

About ten days ago, when I started playing the game, I generally had fun, especially

when I unlocked the Isida turret and realized I can heal other players... and then it

all ended as soon as I ranked a little bit higher and stopped engaging rookie ranks.

These last three days I have been mostly using the Shaft, and mostly using the very

strategy I hate and despise to gather my funds, which is really ironic. I turned from a

devoted Isida tanker to a selfish Shafter, simply because there is no point in trying

to be any different than the rest of the community.

 

 - Why should you use complex strategies when you can just camp on you spawn

and one-shot everything except Titans and Mammoths with boosted Shafts and get

more points that way?

 

 - Why bother having a healing turret when most of the kills are one-shots?

 

 - Why should you rely on teamwork when it's much more awarding to go solo?

 

 - Why bother having multiple weapon choices when it's obvious that there are only

four types worth having: Shaft, Thunder, Rail, and Ricochet?

 

 - What's the point of investing into better gear when it makes absolutely no

difference whatsoever when boosted?

 

 - Why bother attacking an enemy when he can repair all the damage at any given time?

 

 - Why bother staying in a losing battle when you are obviously going to lose?

 

 - Why bother communicating with other players when most of them fail to respond,

and most of those that respond just end up insulting you?

 

These are the questions many of us are asking, and honestly, we deserve an answer

to each of those questions. Give us the reason to stick with this game, give us something

more than just "deal with it".

 

As far as I'm concerned, if nothing changes in less than a month, I will be permanently leaving

this game just like any other that failed to deliver on my expectations. I'm an adult and I want 

to play my games and have my fun in a reasonable way, expecting me to put up with juvenile

whales is downright disrespectful and many gamers will agree with me on this. Give us the

chance to separate ourselves from the druggers within the game, or we will be separating

ourselves from the game itself... permanently...

The recent devaluation in money has NOTHING to do with how Tanki is operating or charging players. No costs have changed in the game for quite a while

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It's fun. Some people just like to come in and waste their drugs away for no reason, while others actually want to parkour without risk of having the battle into an actual war, like it used to do...

 

If they added an option to disable damage in Parkour - that would be absolutely amazing as people wouldn't come in and ruin everything.

They should definitely add the option to disable damage in Parkour mode. 100% agree!!!!!!

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Another sad day in Tanki!
 
Today I have the PRO PASS on lower rank account. On default server a Warrant Officer 3 has 9 PRO battles, 2 of which parkour and 4 of which 999 minutes. There are 2 PRO on the following server, 1 parkour and 1 80 minutes.
ALL of them allow drugging! Not some of them .... I said ALL of them!!!
 
Is this the meaning of PRO and NON DRUG battle???
Is this the devs alternative to druggers?
 
By the way ... users number is going down and down ... somehow interest and satisfaction for this game is decreasing!
 
Maybe Mafioza121 keep on saying that nothing will change ... I think that if Mafioza121 is right, possibly there will be no more Tanki game sooner or later!
 
Change, or evolution, is the proof of man's intelligence!
 
Another sad day in Tanki!

 

I decided to look into the reason why most of the PRO Battles you found had supplied on in them. Now, if you go to Create a Battle, and clock PRO Battle, you will notice that the default settings are as follows... 

 

Upgrades: ON

Weapon Change: ON

Bonus Boxes: ON

SUPPLIES: ON

Smart Supplies: ON

 

Now, i am almost positive that most people just hit create a PRO Battle, enter in Team Size, and hit Create. PRO Battles arent meant to be for druggers, its just that a lot of people dont pay attention to all of the settings that can be changed. I suggest that in the future you try and look into these things before you post about SAD days in Tanki....

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That is the main reason why the game is having such difficulties establishing

a healthy community, because it relies on forcing you to pay your way through

it in order to experience everything it has to offer. The further you reach into the

game, the easier it becomes to experience it, so the most sencible way to

achieve this is to advance as fast as possible, and for those of us unable to

purchase Pro Passes and Xp boosters this feels more like a punishing chore

than an actually enjoyable gameplay...

 

The developers should really understand that many of their players come from

3rd world countries (and developing countries) and are therefore unable to pay

for most things the devs consider "common", and at this current moment, the

appeal to these players is on a barely tolerable level. Fair-play is something

that should be available to everyone from the start, it isn't something you

would have to pay for in order to get it temporarily. Like I said countless

times, Pro Passes need to be removed, but maybe the better way would

be if they were to be re-worked to function as extreme xp boosters, so

purchasing them would provide you with extremely faster xp rate so you

can catch up with the rest of the community easier.

 

Every once in a while, when free content is discussed, someone will decide

to step forward and say the following line:

 

"If you aren't able to pay for the game, then you don't deserve to play it."

 

That is just harsh, insulting and rather ignorant, especially when coming

from someone who fails to understand that not everyone has the fortune

to have a confortable life, being able to spend dozens of Dollars/Euros on

virtual currency whenever they feel like it. Some of us are struggling day and

night just to be able to keep going, for some of us it takes an entire month of

hard work to earn the same amount others can earn in a single weekend, so

we barely have any funds to spend on anything other than life essentials. That

is the reason why most of those people gravitate toward free-to-play games,

because they can offer nearly the same amount of satisfaction to both gaming

groups, to those that pay and those that don't. Also, free-to-play games are

the only types of games where these players can feel equal, while in other

similar mmo genres they are just downright underappreciated.

 

By the looks of things, I would say that Tanki Online is slowly becoming

a freemium game, the type of multiplayer game where players who aren't willing

or able to pay up front get downright crippled in comparisson to those that do,

and it's really sad. Fortunately, it's not too late to come around and set the

game on a proper path, the Unity transition is the perfect time for changes...

 

Sadly, not all changes are made for the better, change doesn't always

guarantee improvement, so this Unity transition will  definitely be the

moment that makes or breaks Tanki Online...

I can assure you that EVERYTHING in this game is achievable to purchase without spending real money, and quite easily at that. You just need to play!

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I find this topic pointless. You guys keep saying that the MAJORITY of players are unhappy with this game and not satisfied, but i have only seen around 5 KEY people that are mad about this, while the others just agree and move on because they know that life is unfair, and they just have to deal with it. I suggest we all do the same as it has been said that nothing is going to change. Show me that a majority of the players on this game (out of 45 million enrolled) are unhappy, and maybe ill change my mind.

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Use PRO battle. It makes me wonder, if so many players moan about supplies, then why in most battles are drugs enabled? Surely if many tankers didn't like drugs, people would make battles without them?

AGREED

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I decided to look into the reason why most of the PRO Battles you found had supplied on in them. Now, if you go to Create a Battle, and clock PRO Battle, you will notice that the default settings are as follows... 

 

Upgrades: ON

Weapon Change: ON

Bonus Boxes: ON

SUPPLIES: ON

Smart Supplies: ON

 

Now, i am almost positive that most people just hit create a PRO Battle, enter in Team Size, and hit Create. PRO Battles arent meant to be for druggers, its just that a lot of people dont pay attention to all of the settings that can be changed. I suggest that in the future you try and look into these things before you post about SAD days in Tanki....

I might agree with default matter, yet the result is as I wrote ... many PRO battles which are not drug free battles.

The SAD days thing is because many superficial posts just said "get a PRO pass if you want drug free battles". In the future read the previous posts.

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It's amazing how predictable and short-sighted, these kind of comments are.

 

"get a pro pass" (dude, I have for a long time now. That's not same to quit standard battles)

"life isn't fair. get used to it" (dude, the truth is YOU are not fair. If you drug like hell and count on it to screw everybody in your way, then you are not fair, not life. You are making life not fair for others)

"no drugs, game boring" (a perfect example that proves you don't even read the whole discussion. Nobody is talking about removing drugs. If you want to know what is this about, then start reading)

 

If you like to be seen as an experienced player, stop acting (and talking) like a noob.

An dif you don't want to read about drugs why come here? There are other topics, dozens, that have nothing to do with drugs. So why are you here?

If your sick of pro battles having drugs turned on, then MAKE a battle thats pleases you. How would me drugging make other players' lives unfair? As for the no druggers thing, you guys make it seem like its all about druggers.... Instead of making arguments about how druggers ruin the game, why not say that the game is unfair due to the AMOUNT OF COOLDOWN time.

 

And if your so frustrated with this game and druggers, you have 3 options: 

 

1) Deal with it

2) Make your own version of the game.

3) Leave the game

 

And by no means is the majority of players upset with supplies and their usage.

 

I just think that you need to accept the fact that the game is how it is. Maybe bring up this topic once Tanki switches over to Unity, because i doubt they will take the time away from changing the entire game platform in order to change the supply settings. I respect your argument, but i think you just need to accept the fact that this game is the way it is... It will never be perfect, and there will always be something your unhappy with, but thats just how it is... I just think some things you just need to deal with TBH

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I might agree with default matter, yet the result is as I wrote ... many PRO battles which are not drug free battles.

The SAD days thing is because many superficial posts just said "get a PRO pass if you want drug free battles". In the future read the previous posts.

I do agree with that. Just getting a PRO Pass doesnt mean that there arent any drugs, PRO Pass is the ability to customize battles. If people are going to say just buy a pass to get no drug battles, they must elaborate. Players need to realize that just because you make a PRO Battle, that doesnt mean it's no drugs. You need to be AWARE of the settings and make the EFFORT to change them to what they desire. And i think many players dont understand that.

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Well ... this is quite funny!! You concept of "skills" is ... unique!!!! :)

The Dev's said it themselves, With smart cooldowns you need to play smart, anticipate, and use skill and knowledge in order to use supplies, instead of just hitting 234

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Might i add that this post by 40Player in another topic similar to this is just about one of the best conclusions i have read so far?

 

 

I can't seem to write a post against drugs as I can't think of a solution.  If drugs are removed, the equipment is unbalanced like m2 fire can beat m3 isida. There are many more examples. So I support drugs in some cases. I understand the vicious circle of if the weaker drugs to combat the power, the stronger drug to destroy the disadvantaged. I guess stay if you want or move on is the current peace plan. It's just a game...and you win some just as you lose some.

 

40player

 

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Might i add that this post by 40Player in another topic similar to this is just about one of the best conclusions i have read so far?

The stats don't show that Fire M2 can beat Isida M3 (because of the self-healing component).

This is not a real motive for that, because both parties can use drugs similarly.

 

What makes sense is that you have to use a good strategy so your use of drugs can cover its cost and provide profit. The way it is now it seems that this is only the case for the people who never buy drugs (those are different from the people who never buy crystals). If you buy drugs, you can use them wastefully and make a profit. That is a flaw in the whole drug thing, and it is caused by the drugs being OP and/or too cheap to buy.

 

Anyway, maybe in future versions of the game better balance can be achieved.

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The stats don't show that Fire M2 can beat Isida M3 (because of the self-healing component).

This is not a real motive for that, because both parties can use drugs similarly.

 

What makes sense is that you have to use a good strategy so your use of drugs can cover its cost and provide profit. The way it is now it seems that this is only the case for the people who never buy drugs (those are different from the people who never buy crystals). If you buy drugs, you can use them wastefully and make a profit. That is a flaw in the whole drug thing, and it is caused by the drugs being OP and/or too cheap to buy.

 

Anyway, maybe in future versions of the game better balance can be achieved.

Ill admit, i do buy. But i buy in order to get a kit (NOT supply kits) or to upgrade tank parameters or things like that. TBH i still cant figure out why youd buy in order to get drugs... I guess some people just dont have their priorities straight... I do think that drugs are an essential part of the game, and they can always be improved, but i think it will take time, and we just need to be happy with whatever they give us. Its better than nothing.

 

As for balance, i think its alright for now. Personally the only thing I'd change is the ability to buy drug kits.... Its pointless. Other than that, I'd say the game is alright. It could be worse, and it could be better, but for now we just gotta deal with it and maybe when Unity comes out, the Dev's will take the time to rethink the balance of supplies. But for now Unity is their main focus, and we just have to wait patiently.

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If your sick of pro battles having drugs turned on, then MAKE a battle thats pleases you. How would me drugging make other players' lives unfair? As for the no druggers thing, you guys make it seem like its all about druggers.... Instead of making arguments about how druggers ruin the game, why not say that the game is unfair due to the AMOUNT OF COOLDOWN time.

 

And if your so frustrated with this game and druggers, you have 3 options: 

 

1) Deal with it

2) Make your own version of the game.

3) Leave the game

 

And by no means is the majority of players upset with supplies and their usage.

 

I just think that you need to accept the fact that the game is how it is. Maybe bring up this topic once Tanki switches over to Unity, because i doubt they will take the time away from changing the entire game platform in order to change the supply settings. I respect your argument, but i think you just need to accept the fact that this game is the way it is... It will never be perfect, and there will always be something your unhappy with, but thats just how it is... I just think some things you just need to deal with TBH

My complain about drugs came to an end when Hazel-Rah confirmed that all (the complain) is taken into consideration and nothing is going to change.

For me it's end for words.

What I do now is just explain aspects of our arguments to people that have not understand what this complain was really about. When all is explained I have no intention whatsoever to enter again in a futile circle of debate. In fact, I 'm tired.

 

I think Baby_Sam added one crusial detail. What appears as an unbalance of the game in regard to drugs is due to people buying drugs and thus having a much larger number available in battle than those players that only save from daily bonus (and in-battle drops).

Practically, drug-buyers can afford constant use of drugs while drug-non buyers cannot afford that.

Constant use of drugs make players extremely OP due to large boost that drugs provide.

We suggested some changes that would lessen the performance gap between constant use and occasional use. One was decrease the power of drugs, the other was increase cooling period of drugs. Both were rejected by Tanki Devs, for certain reasons that I 'm tired to repeat once again.

So, dead end. For now.

That's all.

But please, don't suggest "solutions" for complainers. All are known and none is satisfying. And please, don't speak - I apply generaly, not to you personally - about "haters" because all that complain (at least about drugs) are very fond of the game and none of us would like to see it fail.

Finally, please respect my feelings of dissapointment when I pay some money and I consider myself somehow skilled and still there's nothing I can do against a player with M4 hull, M3+ hammer, prodigi (or someother expensive paint), double power and double armor and a health pack at hand. I honestly believe it's not a good thing for this "godmode_on" to exist in ordinary battles.

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My complain about drugs came to an end when Hazel-Rah confirmed that all (the complain) is taken into consideration and nothing is going to change.

For me it's end for words.

What I do now is just explain aspects of our arguments to people that have not understand what this complain was really about. When all is explained I have no intention whatsoever to enter again in a futile circle of debate. In fact, I 'm tired.

 

I think Baby_Sam added one crusial detail. What appears as an unbalance of the game in regard to drugs is due to people buying drugs and thus having a much larger number available in battle than those players that only save from daily bonus (and in-battle drops).

Practically, drug-buyers can afford constant use of drugs while drug-non buyers cannot afford that.

Constant use of drugs make players extremely OP due to large boost that drugs provide.

We suggested some changes that would lessen the performance gap between constant use and occasional use. One was decrease the power of drugs, the other was increase cooling period of drugs. Both were rejected by Tanki Devs, for certain reasons that I 'm tired to repeat once again.

So, dead end. For now.

That's all.

But please, don't suggest "solutions" for complainers. All are known and none is satisfying. And please, don't speak - I apply generaly, not to you personally - about "haters" because all that complain (at least about drugs) are very fond of the game and none of us would like to see it fail.

Finally, please respect my feelings of dissapointment when I pay some money and I consider myself somehow skilled and still there's nothing I can do against a player with M4 hull, M3+ hammer, prodigi (or someother expensive paint), double power and double armor and a health pack at hand. I honestly believe it's not a good thing for this "godmode_on" to exist in ordinary battles.

Read my other posts, and you will see that i have said much on both sides of the argument. especially the one above yours

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The Dev's said it themselves, With smart cooldowns you need to play smart, anticipate, and use skill and knowledge in order to use supplies, instead of just hitting 234

I know the DEVs said it .... but, apart that DEVs words are not Holy Bible, do you really think that the concept of skills means "let's think when to press 2 or 3 or 4 button and let's think where to wait 15 seconds before pressing the second button?

Do you really think that this is what "skills and strategy" means in Tanki game? That sounds quite reductive to me!

And also DEVs said that all this "huge brain effort" in calculating seconds is supposed to be just a little part of things to think about when playing!

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Might i add that this post by 40Player in another topic similar to this is just about one of the best conclusions i have read so far?

I appreciate 40Player as a person and as a player.

 

Everyone agree that often there are some unbalancing in weapons effect (as he said), in fact a huge work of DEVs is concentrated on data analysis and re-balancing of weapon to give appropriate equilibrium, with respect of weapons unique characteristics (as DEVs said many times, even on V-Logs). This because (DEVs say) it is difficult to find right balances just on tests or numbers bases, so they need periods of practical field tests (periods of players use) to analyse data and make adjustments if necessary. It is a continuous work of balancing.

Please DEVs correct me if I am wrong. Thank you

 

But all this has nothing to do with drugs exaggerate overpower or their limited/unlimited use

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