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Reduce power of garage supplies


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I guessing they thought it would bring more support than REMOVING all supplies for a day

It would have been better if they removed the supplies for a day,yeah.

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lol, but just imagine if they did! both of these changes have the same immediate effect, that is nobody can be above the other in terms of drugs, but one would result in tanki getting congratulated, while the other would lead to ww3 :)

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I keep hearing all this talk of equality and how this will show whether or not druggers are an good at Tanki.  The idea is that if non users have access to all this they will roll over the competition.

 

I beg to differ.  Drugs management, cool down periods, these things mean something, and the dynamic of gameplay forces you to rethink and refocus what your doing.  If I press a number key 4 times in 30 minute game, that's a lot.  If I have to play for an entire day having to recall that I need to drugu p because everyone else is, I'm forcing my attention from my game play to checking the status of what drugs are activated and when available.  Since I have NO PRACTICE doing this, I'll be hindered (not necessarily to the point of useless of course) in game play that I would otherwise always perform in a different fashion.  That said, I think this isn't a terribly bad thing, but if you REALLY want to separate the players from the wanna be's, make a week of NO DRUGS, and then we'll see who are the better players.  No opting in, just flat out no drugs for a week.  Buck up, shut up, and play.  Then we'll see who really plays.

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I keep hearing all this talk of equality and how this will show whether or not druggers are an good at Tanki.  The idea is that if non users have access to all this they will roll over the competition.

 

I beg to differ.  Drugs management, cool down periods, these things mean something, and the dynamic of gameplay forces you to rethink and refocus what your doing.  If I press a number key 4 times in 30 minute game, that's a lot.  If I have to play for an entire day having to recall that I need to drugu p because everyone else is, I'm forcing my attention from my game play to checking the status of what drugs are activated and when available.  Since I have NO PRACTICE doing this, I'll be hindered (not necessarily to the point of useless of course) in game play that I would otherwise always perform in a different fashion.  That said, I think this isn't a terribly bad thing, but if you REALLY want to separate the players from the wanna be's, make a week of NO DRUGS, and then we'll see who are the better players.  No opting in, just flat out no drugs for a week.  Buck up, shut up, and play.  Then we'll see who really plays.

Theoretically yes, but I think there is only 10 people in Tanki who do this.

I disagree with the week of no drugs though (although I never use drugs except from drop boxes). Tanki should give the freedom to drug addicts to do there thing. Though, I want them to do it away from "my" battles.

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I guessing they thought it would bring more support than REMOVING all supplies for a day

LOL. Very good thought, but not going to happen. Why? Because Devs are keen into making every single player buy supplies. In order for this to happen players have to learn to count on supplies in every battle. In other words players have (to learn) to use constantly supplies. So, the Devs are going to plan many happenings that will promote the use of supplies and none of the opposite kind.

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...

 

By the way:

 

The pass costs 70 crystals,nothing for even low ranks.At your rank,everyone's gonna buy that thing.If you buy that too then everyone is equal here.I consider that day as the 'Golden day of Equality' in Tanki.Imagine,most druggers are not very skillful and some may just know how to play the game.If we have the drugs which make them powerful then we all are in the same calibre.Lol,i would just love that!

 

...

 

My friend, it's difficult to participate in a discussion that you haven't read from the beggining.

Others - that also didn't read this - said the very same thing to me. Get a Pro pass.

 

Well, I have a Pro pass. I buy it every month, starting from last Autumn. My objection regarding drugs is not their existence but the constant use of them.

I like fair game and I hate raiding. I like everyone in a battle to be happy abourt it. Constnt use of drugs by some makes battles VERY unbalanced and only the druggers have a good time, as you should know by now.

A moderation in drug use - which is what we asked for - can make battles more fair and pleasant to more participants. Well, Devs aren't going to do it, so, we see what happens. That was for your information...

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My friend, it's difficult to participate in a discussion that you haven't read from the beggining.

Others - that also didn't read this - said the very same thing to me. Get a Pro pass.

 

Well, I have a Pro pass. I buy it every month, starting from last Autumn. My objection regarding drugs is not their existence but the constant use of them.

I like fair game and I hate raiding. I like everyone in a battle to be happy abourt it. Constnt use of drugs by some makes battles VERY unbalanced and only the druggers have a good time, as you should know by now.

A moderation in drug use - which is what we asked for - can make battles more fair and pleasant to more participants. Well, Devs aren't going to do it, so, we see what happens. That was for your information...

And I suppose a fair game would be when both teams win? :huh:

Raiding has always been a part of the game. I don't see how you could land up on losing side every single time. If you do play PRO battles every month, you shouldn't be concerned about raiding.

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And I suppose a fair game would be when both teams win? :huh:

Raiding has always been a part of the game. I don't see how you could land up on losing side every single time. If you do play PRO battles every month, you shouldn't be concerned about raiding.

Not true. Even Pro pass gets you raided at times since raiding occurs everywhere from 15 mins to long periods of time.

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I know I keep repeating myself - but this time I've come up with a poll question that Tanki could run - see further down.

One whole day WITHOUT garage drugs would be very interesting for many of us.  But as you say Tanki will never do it.

My opinion is that Tanki would fear many of us would say good things about it and ask for it over and over putting pressure on Tanki (dictators like to loved not pressured).

For those that don't have time to read this massive thread (=strong sense of injustice) - I too have had a Pro Mode pass for the last 2 months but I cannot use it most days (not enough 'available' games).

I do like air drop drugs because they allow me to deal with the big tanks and are a source of mini battles for control of the health packs etc.

 

I think most of us are now simply asking for a greater limit on the use of garage drugs in standard mode - and maybe an option in the standard mode to allow this choice.

Many of us have seen how much the game play is improved when the use of garage drugs is further limited.

Hence, options like increasing the time delay for smart cooldowns would be fine.

The reason I like a small amount of garage drug use is that without drugs I can no longer use mines - and I find the limited use of mines tactically very interesting - even though I hate them when I get killed because I can't see them soon enough! :0)

 

and I do think the unlimited drug day will be ruined by too many mines preventing light tanks (like me) from moving fast (and I don't want a big tank = boring to me, but I do like them in the game.)

 

I played 5 (15min) standard mode games last night where all players made only moderate use of drugs as far as I could witness, and this made for very fair and close battles = great fun win or lose.  Nearly everyone gg'd those games.

I would like to believe the vast majority of tankers prefer close battles - an easy win or heavy defeat is no fun.

In football, teams are limited to only a few substitutes - this is a fair balance.  If the whole team could be substituted every 5 mins it would probably ruin the game.  Greater limits on garage drug use will help Tanki be a tactical sport - if more limited drugs is made an OPTION in standard mode - this lets each player decide.

 

It would be good if Tanki could run a poll so we can see the results:

Choose one of the following to be a 'game setup' OPTION in Tanki 'standard mode':  (I.e. if some players like the existing smart cooldown timing then they still have it).

1. Extend the supplies smart cooldown time to twice the present level and adjust this each month based on forum feedback.

2. Allow garage supplies to be only used by the team behind in the scoring.  Thus making the losing side more attractive and getting closer battles.  (Close scores mean the top scorers on the losing side still get a decent amount of crystals).

3. Limit garage supplies - perhaps so many per tank per game and adjust this each month based on forum feedback.

4. Limit garage supplies - perhaps so many per tank per 15 mins and adjust this each month based on forum feedback.

5. Some sort of combination of the above.

6. Do nothing, smart cooldowns are fine as they are (go to Pro Mode if you want all these options.)

 

Ideally all the above would ALSO be OPTIONS in Pro Mode and make Pro Mode more popular by adjusting the Pro Mode price each month until about a 50% of the battles 'on offer' are Pro Mode.

Tanki should be able to give us the stats on what the Pro Mode users have been 'creating and playing' at the various rank ranges.  This may eventually help remove the options that are not used much.  I.e. too many options makes it hard to find a 'ready made' combination that you like - I like the idea of the forum views (or voting) to help set some of this balance each month.

All the above options 1 to 4 could be considered for one day 'experiments' or 'optional' experiments in standard mode so you can gauge popularity.

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i think all of us are going slightly off topic. as this topic discusses about NERFING drugs, not removing completely, as some might think.

so yeah, pro pass comments wont be appreciated.

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As soon as someone drugs, and your team has no druggers, then no matter how good you are you are guareenteed to lose

 

I thought supplies were meant to be tank enhancers, not items that should be abused

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as i heard from players who payed tanki for about 3 or 4 years ago , in that time still player drug but not every where and every time

but now its almost impossible not to face a drugger in a day in battles

 

as you said , now its just about that who has more supplies , is the winner

who has experience but hasn't drug or doesn't want to use them could be the first in his team and get many score but he wont get so much cry

 

One of my accounts is a buyer. I have even bought a supply kit. On the contrary, I am not a supply user, hit the 1-4 only occasionally (against druggers or when gold comes). I save my mines, too, so use them strategically when it pays back. So, I have thousands of supplies, and the number is still growing. :)

Still, I am usually among the top 3 in the score card.

When I face a seriously "drugging" enemy, I leave the battle at once. I can find another. Some supply users is not a big deal. Others told the key: be more skillful. It is even more gorgeous feeling and a greater success to beat a team which used up more crystal worth of supplies than we in the winning team gained.

 

I started a new account recently. In my first battle as recruit I faced a guy continuously using DP and RK!!!

I just relied on the drop boxes. Of course my experience helped a lot, and from that time he could not rule the game. In the second battle he got frustrated and left the battle.

 

(Fighting as Brigadier among Generalissimos is quite difficult anyway, but not only because of the drugs. There I cannot be among the top 3)

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(wanted to show us something with the pro pass sales)

Hi Hazel,

You said you want to show us something with the pro pass sales (1 week, 500crystals). So what did you see during that time and what did you intend to show us?

cya, Rohr

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...what did you intend to show us?

You can't see it, this is why you asking? Funny to know that your question is an answer as well.

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I saw the three effects that I expected. But I dont have statistics.. so therefor I ask you.

By your answer I would say, you wanted to show us, that a lower price makes no difference?

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I have no drugs I win almost every battle I play.

 

 

 

If an m1 newbie with drugs goes against an m1 with skills who do you think will win? The skilled m1 will win.

 

 

 

 

 

Oh really ? At my rank it takes me 4 shots of thunder to kill a Double Armor Hunter. Enough time for them to kill me.

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Oh really ? At my rank it takes me 4 shots of thunder to kill a Double Armor Hunter. Enough time for them to kill me.

Not of you are tactical and use peek-a-boo technique.

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I have no drugs I win almost every battle I play.

If an m1 newbie with drugs goes against an m1 with skills who do you think will win? The skilled m1 will win.

Yeah think about the people who buy a ton of cry then turn around and buy drugs

No one can win a battle alone no matter how he/she/it is skilled or experienced.

That is not how you compare things. The same thing goes if a skilled recruit with M0 Hunter and Smoky meets a noob gizmo with M3 Hunter and Smoky, the super duper recruit wins, but that does not mean that M0 is superior to M2. We are comparing equipment, not people.

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Oh really ? At my rank it takes me 4 shots of thunder to kill a Double Armor Hunter. Enough time for them to kill me.

.For 1.) I said that BEFORE the update

For 2.) If you faced me using wasp and railgun and only you had drugs while I had none, I would win.

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I have played this game since 2009. I played back when you could "drug" all three powers at once. Rarely did you see this happen though. You didn't get as much for daily bonuses and powerups dropped less often. Tanki 2.0 has dissapointed me in more ways than one but this is one of the major problems. This forum post is the most accurate thing I've heard from any players. Drug = Win. No drug = Lose. I am a "buyer" and love playing this game, but I'm tired of being beaten not because I suck, but because the other guy had Double Armour and Double Damage.

 

- dragonride

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I have a third account which is at the rank of staff sergeant.I play that account when I'm extremely frustrated due to druggers in my main account.

 

Well,Yesterday,I was playing that account and a guy who was at Sergeant Major and had smoky-wasp combo drugged so much that our team was forced to lose.At that level,I thought drugging won't be extreme or will be easy to handle.I was wrong.The rio CTF ended like this:17-6.Seriously?

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I have played this game since 2009. I played back when you could "drug" all three powers at once. Rarely did you see this happen though. You didn't get as much for daily bonuses and powerups dropped less often. Tanki 2.0 has dissapointed me in more ways than one but this is one of the major problems. This forum post is the most accurate thing I've heard from any players. Drug = Win. No drug = Lose. I am a "buyer" and love playing this game, but I'm tired of being beaten not because I suck, but because the other guy had Double Armour and Double Damage.

 

- dragonride

I am curious, since you are a buyer, why don't you get DA and DD too? You would be equal.

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I have a third account which is at the rank of staff sergeant.I play that account when I'm extremely frustrated due to druggers in my main account.

 

Well,Yesterday,I was playing that account and a guy who was at Sergeant Major and had smoky-wasp combo drugged so much that our team was forced to lose.At that level,I thought drugging won't be extreme or will be easy to handle.I was wrong.The rio CTF ended like this:17-6.Seriously?

 

I started a fourth account the other day and was surprised to see how much drugging was going on at these low ranks, especially using repair kits - plenty of DP too. I don't remember it being like this before - I wonder if there is a supplies hack going around?

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I agree with you, Brubook.....

 

....A Generalissimo said, in lobby chat, that at the higher ranks, he felt "forced" to pay money into the game just so he could compete at that level. He didn't want to make up another account and start all over again.

 

I agree. If you have no more accounts, you won't be able to compete with others without buying crystals (and not for the supplies, just for upgrading). You will be forced to pay, or play with weaker hulls/turrets. Then you have to choose your battles more carefully to find some wealthier allies.

 

We keep the game running by paying for it. On the other hand not all of us can afford it which is understandable. What is more without these free players there would be no huge community, plenty of battles etc. So, both are important, for us and for TO, too.

 

I have several accounts. I invested a little cash in one of them. But the others are "free players". I know very well the restrictions you face with developing an account without crystals bought. You can still enjoy the game by keeping the following rules:

  1. Do not buy several turrets and hulls. I think max. 2 can be maintained. But you can use different account by account.
  2. Login to the game every day to collect the daily bonus.
  3. Never buy supplies and use them very cautiously in a low key.
  4. Do not micro upgrade your hull and turret beside the first step(s). Don't waste your cry on them.
  5. Having reached a rank where you can buy the next upgrade stop playing with that account, and switch to another. Wait for the next discount, and buy the upgrade then.

    At the moment I have 2 accounts on hold, and probably only one of them will buy an M1 turret only, due to the low, 25% sale. The other will continue waiting for a 50% discount.

  6. Check the product kits you might find one perfectly fitting in your tank development plan. Buy it only then, especially when a sale further reduce its price.
  7. I have one more additional rule for myself: 95% I play in the winning team. I choose my battles this way, because I believe I cannot afford gaining XP without the crystal reward of the winners. And I do. In a clear and over powered situation I leave the loosing team (with careful battle choosing this is not frequent). Rarely I loose but then it must be a big fight.

Rule #4 and #7 means that instead of using supplies you have to be skillful and too much (uncontrolled) drugging in the enemy team prevents you playing several battles. (These battles are usually abandoned by the loosing anyway.)

 

To remain on topic: Nerfing drugs would definitely help reducing the abandoned battles. On the other hand I thin it is not enough. Those players joining to a loosing team (and staying till the end) should be rewarded in some way.

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I agree. If you have no more accounts, you won't be able to compete with others without buying crystals (and not for the supplies, just for upgrading). You will be forced to pay, or play with weaker hulls/turrets. They you have to choose your battles more carefully to find some wealthier allies.

Guys, it is not that bad unless you play CTF in miserable maps and get meager rewards. I have never bought crystals, and I have earned nearly 1 million crystals so far. By the way, I have never drugged, not for gold boxes, and not for anything else.

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