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Let's Discuss Game Balance


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You can counter Viking by shooting at one of its corners. Viking is so light that even a wasp can push it without any problems at all.

 

If you were at my rank, you would understand how and why.

 "If you were at my rank, you would understand how and why." What ya mean?

 

Yeah, Viking, so unstable like a Wasp lol.

Edited by FrozenRailgun

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 "If you were at my rank, you would understand how and why." What ya mean?

 

Yeah, Viking, so unstable like a Wasp lol.

It actually is, well to my experience, smokies keep knocking around my Viking like I'm a damn ping-pong ball. It is a really good all-round hull and it is good that its light weight is a drawback to its versatility.

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It actually is, well to my experience, smokies keep knocking around my Viking like I'm a damn ping-pong ball. It is a really good all-round hull and it is good that its light weight is a drawback to its versatility.

How is being a light weight a good thing?

 

It can't rock as good as hunter or dictator.

It's the shortest hull in the game, meaning that if behind a teammate with a taller hull, it has to expose itself where as hulls like dictator can just shoot over non dictator teammates.

 

It has twice as many chances of being knocked around than hornet because of how wide it is compared to hornet.

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How is being a light weight a good thing?

 

It can't rock as good as hunter or dictator.

It's the shortest hull in the game, meaning that if behind a teammate with a taller hull, it has to expose itself where as hulls like dictator can just shoot over non dictator teammates.

 

It has twice as many chances of being knocked around than hornet because of how wide it is compared to hornet.

I think Congo meant it's good that viking has a negative aspect (weight) - since it has good speed and good protection.

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I think Congo meant it's good that viking has a negative aspect (weight) - since it has good speed and good protection.

I think it has too many negative aspects:

 

·Less weight.

 

·Cant shoot over nonViking teammates, and can only shoot over Viking teammates if the target is on a higher elevation.

 

·Cant rock as good as some of the other hulls.

 

. Slower turning speed than hornet and hunter.

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I think it has too many negative aspects:

 

·Less weight.

 

·Cant shoot over nonViking teammates, and can only shoot over Viking teammates if the target is on a higher elevation.

 

·Cant rock as good as some of the other hulls.

 

. Slower turning speed than hornet and hunter.

I really still don't like Viking despite my many hours using it , I had to buy it with the paladin kit and I got stuck with it , so now it's M4 but still not as good as hunter or dictator , my striker rockets just keep hitting teammates ...

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I really still don't like Viking despite my many hours using it , I had to buy it with the paladin kit and I got stuck with it , so now it's M4 but still not as good as hunter or dictator , my striker rockets just keep hitting teammates ...

Yeah, and in team battles, being knocked around and not getting in very many hits is less useful than just being a tiny bit slower.

Edited by DieselPlatinum
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THERE WILL BE NO GAME BALANCE AS LONG AS SCOOBY DEWW IS PLAYING. HES JUST TOO AWESOME FOR ALL OF US.

 

SIGNED,

SCARED OF SCOOBY DEWW


You're right. Scooby Deww is just too good. I hate to face him in battle

 

Signed,

Also afraid of Scooby Deww

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THERE WILL BE NO GAME BALANCE AS LONG AS SCOOBY DEWW IS PLAYING. HES JUST TOO AWESOME FOR ALL OF US.

 

SIGNED,

SCARED OF SCOOBY DEWW

You're right. Scooby Deww is just too good. I hate to face him in battle

 

Signed,

Also afraid of Scooby Deww

God damnit Scooby :ph34r:

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Let's wait for them to be released before we actually judge whether or not they are OP.

They may not be OP but they may affect the game balance in really unpredictable ways.

 

For example, Viking OD + Autocannon Smoky = flipped enemy Titan xD

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Been playing quite few CTF and a constant I see are one or more Mammoths or Titan Vulcan/Twins sitting on the flags with Isida support. Once these two hulls gets their OD I predict that CTF will become mostly unplayable.

 

Thoughts?

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This is about balance.  I like some of the new alterations.  Since all the new tank alterations were added, balance seems off.  The hammer especially and the smoky are overpowered with the new quick repetitive alterations.  The hammer kills off many tanks in a row with very limited damage to itself.  Non-hammer tanks (regardless of hull) may or may not kill even one tank during one encounter.  I think you need to re-evaluate balance again and any time that you introduce new hulls, turrets, or modifications.
 
Some tanks can approach other tanks, but will be dead, basically, because of different turrets, despite using health to try to stay alive.  Tanks with Vulcan, Hammer and Ricochet with a good M3 hull are hard to approach with a good M3 hull and a different turret.  Balance needs to consider short versus long range turret.  For example, a long range turret, for example, should not be able to inflict the same amount or more damage as a short range turret (at short range) as appears to be the case.  This is assuming the hulls, protection, etc. are the same.

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Been playing quite few CTF and a constant I see are one or more Mammoths or Titan Vulcan/Twins sitting on the flags with Isida support. Once these two hulls gets their OD I predict that CTF will become mostly unplayable.

 

Thoughts?

Certainly my thought when they mentioned the unique OD for Titan and Mammy. The Titan can also set up near a base and help shield other hulls before a larger attack however.

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Certainly my thought when they mentioned the unique OD for Titan and Mammy. The Titan can also set up near a base and help shield other hulls before a larger attack however.

Yes , forget about getting a flag in 8 mins . Add with this a drone which reduces the time to get the OD each time you make a kill .

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THERE WILL BE NO GAME BALANCE AS LONG AS SCOOBY DEWW IS PLAYING. HES JUST TOO AWESOME FOR ALL OF US.

 

SIGNED,

SCARED OF SCOOBY DEWW

You're right. Scooby Deww is just too good. I hate to face him in battle

 

Signed,

Also afraid of Scooby Deww

who is hazel?

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New scoring crystal system doesn't make sense to me 

 

unfair-arena.png

 

I got less point than the guy before me even though I was in the battle first I healed and stayed at point during goldbox why did I get less

 

if it is about D/L I got higher D/L than everybody with shaft but still got less crystals than others

 

one time in juggernaut came first with shaft but got lower crystals than the people below

 

What exactly is this system based on?

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Alright here are some ideas:

 

Tired of dealing less damage to enemy tanks when they have defence against your turret? From now on, you and enemy tanks can only use a protection module based on what turret they are equipping (Mine protection can be equip with any turrets as an exception) and that includes Vulcan. 

 

For example: A Shafter can only use its defence and Mine protection. Same story with Vulcan, you can only use Vulcan and mine defence. Its overheating damage though will get nerfed.

 

^

Although for restricted module combination choices, modules' cost and upgrade will get reverted to pre-Drone update. Anyone purchased and upgraded after the Drone update, you will get a portion of crystals back.

 

For example: I only purchased M3 Shaft defence at post-Drone update and fully upgraded to M4. If the module cost get reverted, then I will get 350020 crystals as a compensation.

 

For players purchased and upgraded before the skyrocketed price version, it is a HUGE bargain, getting those crystals for FREE! Take note that crystals spent on speed-up will not be accounted, since the refund is more than enough.

 

Drones. For god sake AlternativaPlatform, they have to go. I don't want to see someone re/spawn will full drugs active. And I have to use my precious Double Power for my Shaft to kill. Why????!!!!! For this, you will receive a full refund on drones and batteries you have purchased. Again, speed-up expenses will not be accounted.

 

Drugging: In matchmaking, it suppose to bring fair gameplay.  With drugs, when people drug, that makes me drug too and...... have a K/D have 0.90. It's dropping still. God sake Alternativa, ban drugs and supplies on matchmaking..... 

Now one more time! Who is going to discuss my points here?

Edited by FrozenRailgun

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Now one more time! Who is going to discuss my points here?

So if I never use rail I can never defend against it?   No thanks.

How would short-range turrets ever survive?  They would be destroyed whenever visible to those long-range turrets.

Sorry - this idea won't fly.

 

Why do you care about k/d?  it has no effect whatsoever on game-play.

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New scoring crystal system doesn't make sense to me 

 

unfair-arena.png

 

I got less point than the guy before me even though I was in the battle first I healed and stayed at point during goldbox why did I get less

 

if it is about D/L I got higher D/L than everybody with shaft but still got less crystals than others

 

one time in juggernaut came first with shaft but got lower crystals than the people below

 

What exactly is this system based on?

 

 

Nothing has really changed with the scoring system in PRO battles, if you check their profiles on the ratings page, you'd find that they most of them had Premium account:

 

 

4yBak
ok-96
arshak415
vlad45

 

"As of 27th July, 2018, the bonus crystals earned from a Premium subscription at the end of the battle now appear in the "Reward" column as a whole. They are added with the original amount of crystals earned from the battle."

source: https://en.tankiwiki.com/Premium_Accounts

So basically it sums the total number of crystals a player has earned with Premium account in one section at the end of the battle, instead of it showing up in the "bonus" section, because that's now reserved for Events like The War, Star Weeks etc...

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Been playing quite few CTF and a constant I see are one or more Mammoths or Titan Vulcan/Twins sitting on the flags with Isida support. Once these two hulls gets their OD I predict that CTF will become mostly unplayable.

 

Thoughts?

 

Agreed, in fact, those Vulcans with Firebird protection and an izzie behind them, even not on the flag anymore, with that afterburn ammo, can basically last minutes of punishment now.  Drop in OD and heal ups for when the Izzie is really drained and the obligatory DAs, they are basically without opposition.  I Tire of this combo too.  Me and another shaft hooked up and weretrying to tag team a mammy/vulky the other day, and until we BOTH had OD on, ad their issie had been just killed, were we able to kill it off.  It's getting RIDICULOUS.

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How???? How you have 1.41 K/D without drugging??? 

I have two things to say about that, maybe three.

 

1.  Skill/Talent: I'm actually very good at this game after playing for three years, and, I've stuck to one turret.  Yes, I have a Thunder, and on VERY rare a occasion I break it out for deathmatch (shaft in the druggie world is simply no match in deathmatch, and I RARELY ever do deathmatch, only for missions that I need to get done that appear to be worth it).  Being good with your turret and knowing where to go to kill flag carriers gets you points, and just being good at sniping in general, but without the fear of fighting close.  Chasing down all them flag carriers gets me kills AND points (points, xp, whatever you call it) too.

 

2.  Tactics and Strategy: There is actually a difference, and, I'm not the master, but I'm good at both.  Being able to pick up on your teams style of play and the overall strategy is important, and of course that of the enemy.  Are we being defensive, offensive, are we bum rushing, are we going to two and three little groups, who is the power player, etc.  I'm a Shaft, so I support, I do not do all things.  I don't waste time doing things that others can and are doing better.  I stick to my gun(s) (ha ha) and perform my role mercilessly.  I carefully find places to over watch and kill things from.  Be it an exit to an enemy base that my team is using regularly, covering my flag, or performing overwatch on a wide area to deny the enemy general access.  If I do these things well, the tactics employed, then I do well.  Some people call my style of game play both boring, unfun, not team spirited, camping, blah blah blah blah.  It works, I bring value add to the team as best I can, I try to rack up more kills than deaths, any shafter will tell you that's the true mark of a Shaft, their K/D, of course.

 

3.  Be glad I don't drug: My dignity is everyone else's gain.  If I drugged, I'd have a 4 or 5 K/D, easy.  I USED TO HAVE a ~2 and higher K/D, and I think for a short while, I had one in the 3 or 4s, but drugging in Tanki ruined that as I rose up the ranks.  I see rails with 25/4 and 31/8 in games, but all druggers, and one time, here in the forums, I was admonished, being told that true K/D junkies only rail, with drugs, and that I was a fool.  If you start to do K/D vs DPM, and run a little formula, the numbers change drastically though, so, yeah, be glad I don't.  It's sad, I have to struggle between decent battles now and terrible ones just to keep that "1.#".  I'll come in play 7 games, 3 are like .37 K/D, 1 is .83, another is .92, another 2.87, and then another is 4.57.  Depends with the lot I get put up against.  IT's really hard now, because bailing on "raves" means back the MM window.  I hate people who abandon games just because their losing, but I used to when it was clear that there was just a wall of "2,3,4" on the opposing team all the time.  I'd go find another map then.  Not anymore, not with MM, it's better to tough it out and wait for the next fight.

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Nothing has really changed with the scoring system in PRO battles, if you check their profiles on the ratings page, you'd find that they most of them had Premium account:

 

 

4yBak
ok-96
arshak415
vlad45

 

"As of 27th July, 2018, the bonus crystals earned from a Premium subscription at the end of the battle now appear in the "Reward" column as a whole. They are added with the original amount of crystals earned from the battle."

source: https://en.tankiwiki.com/Premium_Accounts

So basically it sums the total number of crystals a player has earned with Premium account in one section at the end of the battle, instead of it showing up in the "bonus" section, because that's now reserved for Events like The War, Star Weeks etc...

ohhh now it makes sense thank you for explaining

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