Jump to content
EN
Play

Forum

Let's Discuss Game Balance


Maf
 Share

Recommended Posts

43 minutes ago, TheCongoSpider said:

And you do realise that those other supplies have massive downtime, right?

it doesnt matter if no1 can get to u cause of a field of mines.

Share this post


Link to post
Share on other sites

12 hours ago, numericable said:

Then what would be the point of using this drone over saboteur? Anyways, this drone is going to get a rework soon, each 5 secondes, you could place a mine but if you die before the drone recharge, all mines would be wasted.

Then what's the point of the drone?  I can see maybe the mine you are just laying getting wasted.  But all of them?  ?

And really... how many players are able to lay, and have 30 active mines going?  At the very least a bunch of them will be run over and discharged long before 30 mines are built up.  Unless the noob is doing it in a corner where no one runs over them and removes them from the battle...

  • Agree 1

Share this post


Link to post
Share on other sites

30 minutes ago, wolverine848 said:

Then what's the point of the drone?  I can see maybe the mine you are just laying getting wasted.  But all of them?  ?

And really... how many players are able to lay, and have 30 active mines going?  At the very least a bunch of them will be run over and discharged long before 30 mines are built up.  Unless the noob is doing it in a corner where no one runs over them and removes them from the battle...

I can find some abilities to finish special missions asking for mines implentation each 5 secs, you can place a mine , that means 12 mines per minutes, then if you are a skilled player you can easily avoid being killed in less than 30 seconds, (if there is no viking OD near, that's an exception) otherwise, camper noobs will find this drone fun to mine their areas. Other than these, the drone would be useless like it is now but if we nerf it further, no one will use it.

Edited by numericable

Share this post


Link to post
Share on other sites

6 minutes ago, numericable said:

I can find some abilities to finish special missions asking for mines implentation each 5 secs, you can place a mine , that means 12 mines per minutes, then if you are a skilled player you can easily avoid being killed in less than 30 seconds, (if there is no viking OD near, that's an exception) otherwise, camper noobs will find this drone fun to mine their areas. Other than these, the drone would be useless like it is now but if we nerf it further, no one will use it.

Losing all mines makes it pointless - that's the entire reason for the drone.

It does not need a nerf because it's not OP.  Seeing a player able to lay 30 mines via miner drone is the exception, not the rule.

Saboteur is much better at getting mass mines on the field. After laying a bunch they hide.  then repeat.  If someone has an issue with too many mines, 90% of the time a Saboteur drone is the culprit. You can see lay a mine-field the moment they re-spawn.

Share this post


Link to post
Share on other sites

4 minutes ago, wolverine848 said:

Losing all mines makes it pointless - that's the entire reason for the drone.

It does not need a nerf because it's not OP.  Seeing a player able to lay 30 mines via miner drone is the exception, not the rule.

Saboteur is much better at getting mass mines on the field. After laying a bunch they hide.  then repeat.  If someone has an issue with too many mines, 90% of the time a Saboteur drone is the culprit. You can see lay a mine-field the moment they re-spawn.

Umm, it is pretty much the same because after the rework you could put a mine each 5 seconds so in one minutes you will easily make a strong mine barrier better than what we can do with it atm. Btw, the topic maker is asking for a nerf, not me lol. What i think is the rework will be good to finish the special missions which are annoyings when it asks to put a certain amount of mines.

Share this post


Link to post
Share on other sites

4 minutes ago, numericable said:

Umm, it is pretty much the same because after the rework you could put a mine each 5 seconds so in one minutes you will easily make a strong mine barrier better than what we can do with it atm. Btw, the topic maker is asking for a nerf, not me lol. What i think is the rework will be good to finish the special missions which are annoyings when it asks to put a certain amount of mines.

Not sure I see the reason for the change.

You want lots of mines?  User Saboteur.

Want mines to stay (until exploded)?  Use Miner.

Agree to disagree.

Share this post


Link to post
Share on other sites

20 minutes ago, wolverine848 said:

Not sure I see the reason for the change.

You want lots of mines?  User Saboteur.

Want mines to stay (until exploded)?  Use Miner.

Agree to disagree.

mines used for special missions dont count saboteurs  additional mines, it counts only for one even if you place 9.

Share this post


Link to post
Share on other sites

I really don't think miner actually needs a nerf. I find the saboteur drone way more of a threat than miner. Everytime I go to capture modes especially CTF the most common drone I see for these modes are Saboteur drones. 

Edited by MysticBlood

Share this post


Link to post
Share on other sites

27 minutes ago, MysticBlood said:

I really don't think miner actually needs a nerf. I find the saboteur drone way more of a threat than miner. Everytime I go to capture modes especially CTF the most common drone I see for these modes are Saboteur drones. 

Thats only because saboteur helps u quickly accomplish ur objective of defending by mines. Instead of waiting around and putting a mine everytime , i can instead place 6-10 mines together with only a 30 sec cooldown , who wouldn't like that . U can lay a whole mine field which provides better thinking and defending attributes rather having the advantage of only a few mines stayin after u die .

Share this post


Link to post
Share on other sites

On 8/25/2021 at 5:12 PM, MysticBlood said:

I used hornet rail before ODs were a thing. And It was more skill back then lol. I used rail hornet since when they released them. lol I've been playing for a while now with them. I did had a noobish account long ago but I never used it after I forgot the password and I can't even remember the name. I was 6 or 7 years old. But I do remember making over 60 accs at some point. Then not using them anymore. This acc I use now is my 82nd I believe lol. Anyways Viking still had advantages back then with its hit box and parameters even before ODS. Rail Hornet will always be my main combo I use in any MM mode or any battles.

Actually hornet didn't require any skill to use, especially when you could equip defender drone and heavyweight augment.

Viking had to stay exposed for 7 seconds in order to maximize its OD potency. Hornet can just hide behind a wall and it'll still maximize its effect.

Hornet with a high damaging shot turret just needed one shot, and the Viking would be dead, and they often did the peek a boo tactic.

Share this post


Link to post
Share on other sites

32 minutes ago, PirateSpider said:

Actually hornet didn't require any skill to use, especially when you could equip defender drone and heavyweight augment.

Viking had to stay exposed for 7 seconds in order to maximize its OD potency. Hornet can just hide behind a wall and it'll still maximize its effect.

Hornet with a high damaging shot turret just needed one shot, and the Viking would be dead, and they often did the peek a boo tactic.

I was talking about my use with hornet and rail BEFORE ODs were even a thing. And I clearly stated that it took more skill because of low HP base and you couldn't just  charge in with the light hull easily. But when ODs became a concept, it gave hornet users more ability to charge in. Sure the OD made it OP after the fact but back then you had to play smarter since OD concept didn't exist during earlier times. 

 

Edited by MysticBlood

Share this post


Link to post
Share on other sites

18 minutes ago, MysticBlood said:

I was talking about my use with hornet and rail BEFORE ODs were even a thing. And I clearly stated that it took more skill because of low HP base and you couldn't just  charge in with the light hull easily. But when ODs became a concept, it gave hornet users more ability to charge in. Sure the OD made it OP after the fact but back then you had to play smarter since OD concept didn't exist during earlier times. 

 

I agree , the XP combo never was easy to begin with. The fact that it doesn't work like XP/BP means u can't depend on your skills for dodging. The enemy team has a variety of different hulls which can't be defeated by even 2 shots. So u have to play defensive and offensive at the same time. Survival skills were quite the key . 

  • Like 2

Share this post


Link to post
Share on other sites

35 minutes ago, MysticBlood said:

I was talking about my use with hornet and rail BEFORE ODs were even a thing. And I clearly stated that it took more skill because of low HP base and you couldn't just  charge in with the light hull easily. But when ODs became a concept, it gave hornet users more ability to charge in. Sure the OD made it OP after the fact but back then you had to play smarter since OD concept didn't exist during earlier times. 

 

Viking also had its fair share of hardship after the global update of 2016 which took away its old weight, up until over drives were added.

 

Also you're not mentioning that hornet also had a low height, maybe not as low as Vikings but still.

Share this post


Link to post
Share on other sites

22 minutes ago, DestrotankAI9 said:

Good call today, nice one :) Ye I highly doubt Bulls will let us down again, got to be a Bulls victory tomorrow. Grand final could be up in the air now however, just as it was last time

EDIT: Also on another note, I didn't see all the rounds - but I saw some players using Firebird and Thunder in one of the matches. May I ask why - why would you use Firebird over Freeze or Thunder over Striker currently? As far as I'm aware those Freeze and Thunder are directly superior to Firebird and Thunder in the current meta, even with overdrives disabled - due largely to their bonus critical damage.

That because of the augment fire has, it has high damage while freeze is superior to fire only when hornet or dictator is equipped, also it can be nerfed if the ennemy is using freeze resistance unlike incendiary mix augment.

Edited by numericable
  • Agree 2

Share this post


Link to post
Share on other sites

14 minutes ago, numericable said:

That because of the augment fire has, it has hight damage while freeze is superior to fire only when hornet or dictator is equipped, also it can be nerfed if the ennemy is using freeze resistance unlike incendiary mix augment.

Ah yes I suppose Firebird is good with Incendiary mix, I am assuming Adrenaline augments are not allowed by the rules though? I would definitely take Freeze Adrenaline over Firebird Incendiary mix, as that gives you much more DPS than Incendiary Mix at 50% hp when you don't have Boosted damage, and about the same DPS at 50% hp when you do have double damage - while also having the Freeze effect, although the downside is that it has slightly less Magazine. But I am guessing that Adrenaline augments must be disallowed.

Thunder though, that doesn't make sense. Thunder is a really weak turret currently, and Striker does everything that it does - better - the only downside being slightly less projectile speed.

Share this post


Link to post
Share on other sites

12 minutes ago, DestrotankAI9 said:

Ah yes I suppose Firebird is good with Incendiary mix, I am assuming Adrenaline augments are not allowed by the rules though? I would definitely take Freeze Adrenaline over Firebird Incendiary mix, as that gives you much more DPS than Incendiary Mix at 50% hp when you don't have Boosted damage, and about the same DPS at 50% hp when you do have double damage - while also having the Freeze effect, although the downside is that it has slightly less Magazine. But I am guessing that Adrenaline augments must be disallowed.

Thunder though, that doesn't make sense. Thunder is a really weak turret currently, and Striker does everything that it does - better - the only downside being slightly less projectile speed.

I would say thunder has a more accurate aiming than striker, it is harder to avoid bullet from thunder, also, since striker has craziest damage, there are lots of module against it unlike the recently nerfed thunder.

  • Like 2

Share this post


Link to post
Share on other sites

10 minutes ago, nikunj04 said:

 

 

Post moved 

No offence, but why would you move these posts here :P ? I was discussing the participants' choice of turrets during the matches today - so it applied directly to today's match. Also, as the rules for turrets in E-Sports are different (no Ultra Container augments etc), I don't think it necessarily falls under general balance. Maybe you didn't want such discussion in the e-sports thread, but I think for instance Striker instead of Thunder could be a beneficial swap for the teams to have made today.

Share this post


Link to post
Share on other sites

19 minutes ago, numericable said:

I would say thunder has a more accurate aiming than striker, it is harder to avoid bullet from thunder, also, since striker has craziest damage, there are lots of module against it unlike the recently nerfed thunder.

Definitely faster projectile speed is a benefit for Thunder, but I still think the disadvantages are too great compared to Striker. Striker shots are not hard to land, especially on a Small map like Red Alert, and damage is far superior.

EDIT: Actually I see that I missed some of the earlier matches, and indeed there was a lot of Striker usage there. So just wasn't in the matches I saw, oops :P So yes, must have been to avoid modules that Thunder was used.

Share this post


Link to post
Share on other sites

3 minutes ago, DestrotankAI9 said:

No offence, but why would you move these posts here :P ? I was discussing the participants' choice of turrets during the matches today - so it applied directly to today's match. Also, as the rules for turrets in E-Sports are different (no Ultra Container augments etc), I don't think it necessarily falls under general balance. Maybe you didn't want such discussion in the e-sports thread, but I think for instance Striker instead of Thunder could be a beneficial swap for the teams to have made today.

This is because the topic you all were discussing under is "Tanki Esports Fund" which refers directly to the fund and its procedures, information etc. I agree it was an esport generated discussion, but the discussion is more suited in this topic rather than the previous one as it directly informs players about the stats of turret and hulls, its ups and downs .

  • Agree 1

Share this post


Link to post
Share on other sites

4 minutes ago, nikunj04 said:

This is because the topic you all were discussing under is "Tanki Esports Fund" which refers directly to the fund and its procedures, information etc. I agree it was an esport generated discussion, but the discussion is more suited in this topic rather than the previous one as it directly informs players about the stats of turret and hulls, its ups and downs .

Hmm OK. Well I thought also it is the place to discuss about the matches, as I don't see another thread for it. In any case, I now see that I simply missed some of the earlier matches where other turrets were used, including a lot of Striker - so that would explain it.

Edited by DestrotankAI9

Share this post


Link to post
Share on other sites

On 9/13/2021 at 1:14 AM, yellowghetto said:

I have never seen a Hull this broken since old Hornet OD.

Everyone says it isn't OP, yet 90% of every battle, even in capture modes, are VIKINGS.

I think a good nerf to Viking would be to not boost OD bonus damage, or have its acceleration slowed down.

Topic Title: Nerfing Viking's OD

Idea Summary: Remove increase to damage for Viking's Overdrive

Topic Merged

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...