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Maf
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I have two things to say about that, maybe three.

 

1.  Skill/Talent: I'm actually very good at this game after playing for three years, and, I've stuck to one turret.  Yes, I have a Thunder, and on VERY rare a occasion I break it out for deathmatch (shaft in the druggie world is simply no match in deathmatch, and I RARELY ever do deathmatch, only for missions that I need to get done that appear to be worth it).  Being good with your turret and knowing where to go to kill flag carriers gets you points, and just being good at sniping in general, but without the fear of fighting close.  Chasing down all them flag carriers gets me kills AND points (points, xp, whatever you call it) too.

 

2.  Tactics and Strategy: There is actually a difference, and, I'm not the master, but I'm good at both.  Being able to pick up on your teams style of play and the overall strategy is important, and of course that of the enemy.  Are we being defensive, offensive, are we bum rushing, are we going to two and three little groups, who is the power player, etc.  I'm a Shaft, so I support, I do not do all things.  I don't waste time doing things that others can and are doing better.  I stick to my gun(s) (ha ha) and perform my role mercilessly.  I carefully find places to over watch and kill things from.  Be it an exit to an enemy base that my team is using regularly, covering my flag, or performing overwatch on a wide area to deny the enemy general access.  If I do these things well, the tactics employed, then I do well.  Some people call my style of game play both boring, unfun, not team spirited, camping, blah blah blah blah.  It works, I bring value add to the team as best I can, I try to rack up more kills than deaths, any Shafter will tell you that's the true mark of a Shaft, their K/D, of course.

 

3.  Be glad I don't drug: My dignity is everyone else's gain.  If I drugged, I'd have a 4 or 5 K/D, easy.  I USED TO HAVE a ~2 and higher K/D, and I think for a short while, I had one in the 3 or 4s, but drugging in Tanki ruined that as I rose up the ranks.  I see rails with 25/4 and 31/8 in games, but all druggers, and one time, here in the forums, I was admonished, being told that true K/D junkies only rail, with drugs, and that I was a fool.  If you start to do K/D vs DPM, and run a little formula, the numbers change drastically though, so, yeah, be glad I don't.  It's sad, I have to struggle between decent battles now and terrible ones just to keep that "1.#".  I'll come in play 7 games, 3 are like .37 K/D, 1 is .83, another is .92, another 2.87, and then another is 4.57.  Depends with the lot I get put up against.  IT's really hard now, because bailing on "raves" means back the MM window.  I hate people who abandon games just because their losing, but I used to when it was clear that there was just a wall of "2,3,4" on the opposing team all the time.  I'd go find another map then.  Not anymore, not with MM, it's better to tough it out and wait for the next fight.

Yeah I use the turret-hull combo as you use usually. For me, I like to hang out at DM when I don't have good teammates at team battles. Yes I do know how to use Shaft and currently still learning.

 

Me as a Shaft-Hornet for CTF for example, I do offense, support and defence. Me as a support/defence mode, taking out attackers w/defenders who are chasing the flagger.

 

Sometime, I tell my teammates "Everyone go get the flag! I'm going to defend, no one else." Occasionally, I use my Double Power for extra firepower if absolutely needed.

 

As offense, me grabbing a Speed Boost with DA supply crate/drugs and bring back the flag to my base.

 

Yep, I do hate people leaving because losing. I stay at the battle regardless winning/losing unless my internet goes down or need to do my real life business. My best K/D as my current setup was 32/2.

 

I totally agree that drugs, supply drops, drones and overdrive should get banned at matchmaking. That's when my Shaft-Hornet with Eagle module is getting useful. Although... if capping a flag, its going to be harder for both teams.

 

Oh btw, I thinking this balance idea: You can only use a module based on what turret is using. Your module setup will get neglected if using Shaft. This means you can ONLY use Eagle AND Spider modules. Nothing else.

Edited by FrozenRailgun

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So if I never use rail I can never defend against it?   No thanks.

How would short-range turrets ever survive?  They would be destroyed whenever visible to those long-range turrets.

Sorry - this idea won't fly.

My good sir, do you feel pissed when you are using Isida with only Ocelot module (let's pretend that's the only module you own) and an enemy Railgun is using Isida, Firebird and Railgun protection? Then you have to drug, bunch of that....

 

No, I don't mind about my K/D. It's dropping since WO ranks.  

 

Me as a Shaft, I never use a module beside Eagle unless other turrets are using my turret's defence module. That's when I use their protection to teach him/her a lesson for reducing the damage I dealt. That part, annoys me the most.

 

Even the turrets that annoys me the most like Firebird and Freeze: I would not use Fox/Badger unless they are using Eagle.

 

Well, at least they will be cheaper to afford again if Alternativa do agree my idea.

Edited by FrozenRailgun

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My good sir, do you feel pissed when you are using Isida with only Ocelot module (let's pretend that's the only module you own) and an enemy Railgun is using Isida, Firebird and Railgun protection? Then you have to drug, bunch of that....

 

No, I don't mind about my K/D. It's dropping since WO ranks.  

 

Me as a Shaft, I never use a module beside Eagle unless other turrets are using my turret's defence module. That's when I use their protection to teach him/her a lesson for reducing the damage I dealt. That part, annoys me the most.

 

Even the turrets that annoys me the most like Firebird and Freeze: I would not use Fox/Badger unless they are using Eagle.

 

Well, at least they will be cheaper to afford again if Alternativa do agree my idea.

I'd never use Ocelot with Isida equipped unless that turret was the most popular in the battle.

Always equip the module vs turret you see most or causes you most issues.

 

It's your choice to just use one module and make yourself weak compared to enemies.  

Equip all the modules you have - pretty simple since you only have three.

 
You still did not address my note about long-range turrets having HUGE advantage over short-range if they could not equip shaft or Rail.
 
Anyway, TO does not like to refund crystals, so not a chance this idea gets implemented.

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You forgot to mention dropping gold boxes.

I don't consider paying yourself 1000 crystals using supplies - so that action gets a pass.

 

But those mines... per hour it's pretty much on par with my usage.

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How???? How you have 1.41 K/D without drugging??? 

So just as an example, this was a GOOD day, better than most lately, but not to far off from what I have been used to (except the last place bit, I think they have adjusted scoring too, my efforts don't yield as many points as they used to).

 

 

 

 

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Edited by FogOfWar_XXX

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Those 8000+ mines and the 500+ RK say otherwise.

 

You camp and place mines.  That's drugging.

Those RK's, for one, are basically for mission completions, cap the flag.  Also, and I know, IT NOT A GOOD EXCUSE, but num lock is on sometimes, I'm not paying attention, and my pinky hits the "1".  I've tried to make it point now to check it every time I log into Tanki.  I'd say a good third of those are "damn it, stupid num lock again".  Now, that said, My rank and 500 RK, that's a joke, by any measure, so no, don't preach AT ME, and don't you DARE EVEN REMOTELY throw me into the lot of losers that drug like there is no tomorrow.

 

MINES.  These should be completely divorced from augmenters.  These are stand alone units that DO NOT increase my TANKS potential to generate damage, reduce incoming damage, or increase the speed my unit can operate at.  Mines are NOT drugs per say.  Now, it is my contention that tanki should limit the number you can drop to the initial hull you first started battle in, AND, the mines you drop should stay after you die.  You start battle in a wasp, you 3 mines, hornet, 5, hunter 6, viking 8, etc, etc.  I know, EVERYONE would start battle in a mammy and then switch, but, not all, and maybe there could be some other math to figure how many you could drop.

 

Point is though, mines are tools, and they serve all the team, not just myself.  Sure, I get the points if they kill, but those are basically crystals spent = x damage points dealt, statically, with no promise of affect, they must be struck to have any use, and frankly, right now, they are OVERLY kind, in that they disappear each time you die (much planned by the powers that be in order to ensure that dictators and mammys defending bases spend much RK and DA to ensure they're precious layout of 15 mines DO NOT go up in smoke, but I digress).

 

Mines are part of war, make sense, parallel some sort of reality, and ARE NOT stupid physics defying tools like the new drones and some upcoming hull ODs.

 

If I drop mine, you hit it, and you die, that's fair game.  If I plow you with full charge from a shaft, and you are on deaths door and you press magic fairy princess power my little pony heal up, yeah, you basically have no dignity.

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You forgot to mention dropping gold boxes.

Um, 12 GB since those stats even started recording.  All of which are in private battles, 1 v 1, where I gave them away to someone.  I might have kept 3 or 4 for myself.  Sorry, the math don't add up.  If you run DPM on me vs nearly anyone one else, EVEN INCLUDING MINES, I'm damn near Mr. Clean.

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Those RK's, for one, are basically for mission completions, cap the flag.  Also, and I know, IT NOT A GOOD EXCUSE, but num lock is on sometimes, I'm not paying attention, and my pinky hits the "1". 

 

 

 

I've tried to make it point now to check it every time I log into Tanki.  I'd say a good third of those are "damn it, stupid num lock again".  Now, that said, My rank and 500 RK, that's a joke, by any measure, so no, don't preach AT ME, and don't you DARE EVEN REMOTELY throw me into the lot of losers that drug like there is no tomorrow.

 

MINES.  These should be completely divorced from augmenters.  These are stand alone units that DO NOT increase my TANKS potential to generate damage, reduce incoming damage, or increase the speed my unit can operate at.  Mines are NOT drugs per say.  Now, it is my contention that tanki should limit the number you can drop to the initial hull you first started battle in, AND, the mines you drop should stay after you die.  You start battle in a wasp, you 3 mines, hornet, 5, hunter 6, viking 8, etc, etc.  I know, EVERYONE would start battle in a mammy and then switch, but, not all, and maybe there could be some other math to figure how many you could drop.

 

Point is though, mines are tools, and they serve all the team, not just myself.  Sure, I get the points if they kill, but those are basically crystals spent = x damage points dealt, statically, with no promise of affect, they must be struck to have any use, and frankly, right now, they are OVERLY kind, in that they disappear each time you die (much planned by the powers that be in order to ensure that dictators and mammys defending bases spend much RK and DA to ensure they're precious layout of 15 mines DO NOT go up in smoke, but I digress).

 

Mines are part of war, make sense, parallel some sort of reality, and ARE NOT stupid physics defying tools like the new drones and some upcoming hull ODs.

 

If I drop mine, you hit it, and you die, that's fair game.  If I plow you with full charge from a shaft, and you are on deaths door and you press magic fairy princess power my little pony heal up, yeah, you basically have no dignity.

 

 

First:

I hit the wrong key all the time and accidentally drop golds when I don't want to - that's understandable.

 

Second:

I was not preaching. I pointed out your statement was not accurate.

 

Third:

Mines are supplies. You use them by hitting 5 on your keyboard, just like the other supplies 1-2-3-4.

Supplies are also called "drugs".  So, since mines are supplies they are also "drugs".

ALL of those are tools. Mines increase your tanks ability to survive so you can camp and kill more tanks.

Just because you do not wish to consider them supplies does not make it true.

 

Fourth:

Why do you use them?  As a protection as you hide and camp of course.

Just like the tanks out in the open need protection like DA - because they have made themselves more vulnerable.

 

Go play Isida or cap a whole bunch of flags and see how well you do in MM without supplies.

Or see how many flags your side can cap without any of them using supplies to survive the ordeal.

Good luck. :rolleyes:

Edited by wolverine848

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1137.7 hours of gameplay

68262 minutes of game play

 

593 RKs since recorded.

 

0.008687117283408 RK per minute

0.5212270370044827 RK per hour

 

Now, I'll tank into consideration your notion that mines are equivalents to other drugs, though again, I'd strongly oppose the parallels, the effects have no corollary in terms of game play, but alright, we'll agree to disagree, and I will calc my DPM with and without mines.

 

 

hours playedminutes playedRKDDDADSMinesTOTALDPM

1137.768262593592599428425102780.150567

--59359259942-102780.027145

 

formula = hours played x 60 = minutes played

sum of RK,DA,DD,DS,Mine = TOTAL drugs

 

DPM = DPM/minutes played

 

So, ONE 7 minute MM battle, I drop approximately 1.05 drugs.  Now, since everyone is so keen on my mine usage, um, yeah, that's a mine a battle.  No sir, you can't compare the facts in this case.  I AM a puritan, pure and simple.

 

And as for capping flags and all that, yer darn skippy, hence why I have the 593 RKs, and 942 DSs, had to just to complete missions.  I'm no stranger to the ridiculous reality you speak of.  Other than that though, and mind you, I'd only hit them if it was absolutely necessary, and again, I'll take my licks on the 593, no excuses, but I assure you, that number is off simply by mistake.

 

So, no, as your first comment inferred, I am no mult, I don't even where you get off on saying that, like I said, I have but one account really.  That's actually a dumb thing to even say, since MM basically made multing a thing of the past too. Maybe some clans and well monied hacs know how to plant mults still, but for the most part, it's over.  To infer that I, of all people, mult, is just insulting.  If you are inferring a sab, well, if you call me not drugging somehow sabing my team, all I can say is, just like everyone else CAN drug, no matter how much I don't like it, I can NOT drug, no matter how much everyone else doesn't.  I play, I place, I earn my crystals and points, and if I work harder than most to do it, sorry, that's just the way it is, it's not sabing.

 

(12/10/2018 thanks dieselplatinum for the table pointer, mo'bettah looking data now, much obliged)

Edited by FogOfWar_XXX
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1137.7 hours of gameplay

68262 minutes of game play

 

593 RKs since recorded.

 

0.008687117283408 RK per minute

0.5212270370044827 RK per hour

 

Now, I'll tank into consideration your notion that mines are equivalents to other drugs, though again, I'd strongly oppose the parallels, the effects have no corollary in terms of game play, but alright, we'll agree to disagree, and I will calc my DPM with and without mines.

 

hours played minutes played RK DD DA DS Mines TOTAL DPM 1137.7 68262 593 59 259 942 8425 10278 0.150567                       593 59 259 942   1853 0.027145

 

 

formula = hours played x 60 = minutes played

sum of RK,DA,DD,DS,Mine = TOTAL drugs

 

DPM = DPM/minutes played

 

So, ONE 7 minute MM battle, I drop approximately 1.05 drugs.  Now, since everyone is so keen on my mine usage, um, yeah, that's a mine a battle.  No sir, you can't compare the facts in this case.  I AM a puritan, pure and simple.

 

And as for capping flags and all that, yer darn skippy, hence why I have the 593 RKs, and 942 DSs, had to just to complete missions.  I'm no stranger to the ridiculous reality you speak of.  Other than that though, and mind you, I'd only hit them if it was absolutely necessary, and again, I'll take my licks on the 593, no excuses, but I assure you, that number is off simply by mistake.

 

So, no, as your first comment inferred, I am no mult, I don't even where you get off on saying that, like I said, I have but one account really.  That's actually a dumb thing to even say, since MM basically made multing a thing of the past too. Maybe some clans and well monied hacs know how to plant mults still, but for the most part, it's over.  To infer that I, of all people, mult, is just insulting.  If you are inferring a sab, well, if you call me not drugging somehow sabing my team, all I can say is, just like everyone else CAN drug, no matter how much I don't like it, I can NOT drug, no matter how much everyone else doesn't.  I play, I place, I earn my crystals and points, and if I work harder than most to do it, sorry, that's just the way it is, it's not sabing.

 

 

Congrats - you left your camping spot to complete a few missions, and .... USED SUPPLIES to do it.

 

And for those who don't play shaft for 95% of their playing time, they need supplies when they are vulnerable out in the open.

Not sure what about that concept you are having trouble with.

 

Which quote of mine accuses you of being a mult?  I use the word "camp" and do not consider that synonymous with mult.

You may have confused someone else's post with mine.

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Congrats - you left your camping spot to complete a few missions, and .... USED SUPPLIES to do it.

 

And for those who don't play shaft for 95% of their playing time, they need supplies when they are vulnerable out in the open.

Not sure what about that concept you are having trouble with.

 

Which quote of mine accuses you of being a mult?  I use the word "camp" and do not consider that synonymous with mult.

You may have confused someone else's post with mine.

I DO owe you an apology, I had this thread and this one mixed up (http://en.tankiforum.com/index.php?showtopic=177137&p=6650943). 

 

You did NOT call me a mult.

 

My mistake and my apologies again.

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I DO owe you an apology, I had this thread and this one mixed up (http://en.tankiforum.com/index.php?showtopic=177137&p=6650943). 

 

You did NOT call me a mult.

 

My mistake and my apologies again.

No worries - it happens.

 

Only one thing to add... don't need this to go on forever... might be entertaining to some, but still...

 

Can you understand that your role might require different tools than tankers who play different roles?

 

You camp and scope and kill - hopefully doing that from relative safety.

Others cap points, steal flags and defend flags in close quarters. They need different tools than you might.

 

When you left the safe-zone you used supplies to complete the mission.

Others do same thing you did - but way more often - not just for a mission, but for the game.  Can't have everyone sitting behind a bush waiting for targets. That's called TDM, not CTF.

 

Supplies are a tool that enable them to attempt these different tasks because they put themselves more on the line - risking more deaths to accomplish the TEAM goal.  How is one role more "pure" than the other?

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No worries - it happens.

 

Only one thing to add... don't need this to go on forever... might be entertaining to some, but still...

 

Can you understand that your role might require different tools than tankers who play different roles?

 

You camp and scope and kill - hopefully doing that from relative safety.

Others cap points, steal flags and defend flags in close quarters. They need different tools than you might.

 

When you left the safe-zone you used supplies to complete the mission.

Others do same thing you did - but way more often - not just for a mission, but for the game.  Can't have everyone sitting behind a bush waiting for targets. That's called TDM, not CTF.

 

Supplies are a tool that enable them to attempt these different tasks because they put themselves more on the line - risking more deaths to accomplish the TEAM goal.  How is one role more "pure" than the other?

I agree time to put a bow on it and call it a day.  Um, the point here being all said and told, even in the shaft camp, I drug barely hardly at all, and that includes DD, which many Shafts use to overcome protections and DAs.  I got my stats without it.  On shaft per shaft basis, if we are going to cast this into roles, like you said, relative safety, way in the back, I still batting a 1000 comparatively speaking.

 

Like I said, yes, I'm all too aware of how hard it is to do anything now, objective wise, in this game, without pulling the surgical tubing and syringe.  Meh, all good, in the end, it's not changing, and it's been that way for quite a while.  You can be competitive without them though, barely, but, yeah.

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I agree time to put a bow on it and call it a day.  Um, the point here being all said and told, even in the shaft camp, I drug barely hardly at all, and that includes DD, which many Shafts use to overcome protections and DAs.  I got my stats without it.  On shaft per shaft basis, if we are going to cast this into roles, like you said, relative safety, way in the back, I still batting a 1000 comparatively speaking.

 

Like I said, yes, I'm all too aware of how hard it is to do anything now, objective wise, in this game, without pulling the surgical tubing and syringe.  Meh, all good, in the end, it's not changing, and it's been that way for quite a while.  You can be competitive without them though, barely, but, yeah.

Frick man that is impressive. I do think tho, since you suggested getting rid of supplies, that suppies add another dimension of skill to the game, or another way to mess up, which I like. For example, I love using fast hulls, which normally is suicide vs vikings, but I prey on those who either use DD or SB as their 1st drug. If they get aggressive wanting to get ez kills, Ill swing in behind or shoot them from a long way off before they can get armor. There is a lot more going on than just spawn and shoot.

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Ok, I have this thought...short range turrets seem ridiculously powerful right now, but what if instead of nerfing them, medium hulls were slowed down a bit...especially viking. I think what makes firebird good is not just itself, but the ability to pair with viking and have a fast tough hull. Fire with hornet is much more balanced and is not oppressive at all I'd say

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Ok, I have this thought...short range turrets seem ridiculously powerful right now, but what if instead of nerfing them, medium hulls were slowed down a bit...especially viking. I think what makes firebird good is not just itself, but the ability to pair with viking and have a fast tough hull. Fire with hornet is much more balanced and is not oppressive at all I'd say

I honestly have to admit that most of the time that a firebird has killed me, it was paired with a Viking. Same with other short ranged turrets that killed me.

 

So maybe Vikings speed should nerfed a bit, I mean it already loses it when it gets frozen to the spot, and it's already gonna lose it when a hunter with OD ready stops it in its track.

 

But it should also get an increase in weight to make up for it.

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data data
data data

Damn you!  Why can't I figure this stuff out!!!!

 

Thanks you, much appreciated, now I just have to remember how to do that for the next time.  The format I know, remembering I can use it here, that is my problem, I'm getting scatter brained as time passes.

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Damn you!  Why can't I figure this stuff out!!!!

 

Thanks you, much appreciated, now I just have to remember how to do that for the next time.  The format I know, remembering I can use it here, that is my problem, I'm getting scatter brained as time passes.

You're not the only one, after a long time of not making a table, I forgot how to make a table in the forum, so I had to go look at my old posts to see what I did back then to remember how to make them again.

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I'd never use Ocelot with Isida equipped unless that turret was the most popular in the battle.

Always equip the module vs turret you see most or causes you most issues.

 

It's your choice to just use one module and make yourself weak compared to enemies.  

Equip all the modules you have - pretty simple since you only have three.

 
You still did not address my note about long-range turrets having HUGE advantage over short-range if they could not equip shaft or Rail.
 
Anyway, TO does not like to refund crystals, so not a chance this idea gets implemented.

 

"Equip all modules you have, since you only have 3." Mate, I only do this when I see a Railgun and a Thunder are using Eagle.

 

I'm doing this for the sake of fairness to other turrets when they are not using their protection unless using Eagle.

 

Me in Shaft vs Shaft, I rather survive than get killed. 

 

Even if I use Firebird, I rather get sniped without me using Eagle, only Fox. Unless that Shaft is using Fox module, that's when I use Eagle. Simple.

 

Ok, what about Firebird's Damage Per Second? You did not note that. If a Shaft/Railgun misses, guess what? They are getting torched to bits.

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1137.7 hours of gameplay

68262 minutes of game play

 

593 RKs since recorded.

 

0.008687117283408 RK per minute

0.5212270370044827 RK per hour

 

Now, I'll tank into consideration your notion that mines are equivalents to other drugs, though again, I'd strongly oppose the parallels, the effects have no corollary in terms of game play, but alright, we'll agree to disagree, and I will calc my DPM with and without mines.

 

 

hours playedminutes playedRKDDDADSMinesTOTALDPM

1137.768262593592599428425102780.150567

--59359259942--102780.027145

 

formula = hours played x 60 = minutes played

sum of RK,DA,DD,DS,Mine = TOTAL drugs

 

DPM = DPM/minutes played

 

So, ONE 7 minute MM battle, I drop approximately 1.05 drugs.  Now, since everyone is so keen on my mine usage, um, yeah, that's a mine a battle.  No sir, you can't compare the facts in this case.  I AM a puritan, pure and simple.

 

And as for capping flags and all that, yer darn skippy, hence why I have the 593 RKs, and 942 DSs, had to just to complete missions.  I'm no stranger to the ridiculous reality you speak of.  Other than that though, and mind you, I'd only hit them if it was absolutely necessary, and again, I'll take my licks on the 593, no excuses, but I assure you, that number is off simply by mistake.

 

So, no, as your first comment inferred, I am no mult, I don't even where you get off on saying that, like I said, I have but one account really.  That's actually a dumb thing to even say, since MM basically made multing a thing of the past too. Maybe some clans and well monied hacs know how to plant mults still, but for the most part, it's over.  To infer that I, of all people, mult, is just insulting.  If you are inferring a sab, well, if you call me not drugging somehow sabing my team, all I can say is, just like everyone else CAN drug, no matter how much I don't like it, I can NOT drug, no matter how much everyone else doesn't.  I play, I place, I earn my crystals and points, and if I work harder than most to do it, sorry, that's just the way it is, it's not sabing.

WTH???!!! I swear Fog, just playing CTF most of the time means you are not getting to do other roles like capturing flag.

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"Equip all modules you have, since you only have 3." Mate, I only do this when I see a Railgun and a Thunder are using Eagle.

 

I'm doing this for the sake of fairness to other turrets when they are not using their protection unless using Eagle.

 

Me in Shaft vs Shaft, I rather survive than get killed. 

 

Even if I use Firebird, I rather get sniped without me using Eagle, only Fox. Unless that Shaft is using Fox module, that's when I use Eagle. Simple.

 

Ok, what about Firebird's Damage Per Second? You did not note that. If a Shaft/Railgun misses, guess what? They are getting torched to bits.

I am saying you should always equip 3 protections. ALWAYS.  To not equip 3 protections is just silly.

 

So... the only way the firebird has a chance is to hope that shaft or Rail misses?  Hoping you are fighting unskilled enemies is a fools errand.

What is the firebird gonna do on Highways when it spawns?  Dig into the ground?

 

Of course with all those hours on long-range weapons you have a bias against mid and short-rangers who want to protect themselves.

 

Sounds like you just want to have long-range duels.  Go play TDM in Pro-battles.

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