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Let's Discuss Game Balance


Maf
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1. I agree Rico is a bit underpowered compared to many of the other turrets...but it is almost always op when the next M upgrade is unlocked...im rekt by Rico m2 now, but i bet that as soon as i can buy it then it will becom UP again

2. Light hulls do not ruin Rico, there are a few very skilled players out there who can destroy everyone with Rioc/Hornet

3. Rico is also not a noob turret, in fact, it is quite the opposite. Rico is a turret that requies skill, so you will so many Ricos that are being used by players who dont know how to use it effectively. Twins, on the other hand, is the noobyest turret ever, as people with not skill at all can be close to top off leaderboard. All you do is turn you turret in the general direction of your target and you will most likely hit it. Rico is a turret that looks cool, and there are some players that dominate with it, so many other players think it is a cool looking op turret until they try to use it and they are destroyed very easily :/

4. Rico also has a slightly higher DPS than smokey too, and it also bounces, so skilled players can take advantage of that so they can get some harder kills. Even though Rico may not fully kill the opponent, it allows teamats to finish him off easily, so the rico does get the most points(unless of course there is an isida)

5. Whats the lieklyhood that all ememys have twins and all teamates have Rico? If teamats are skilled with Rico, they couldbeasily beat the twins, just because of the high damage,bounceing, and longer distance/projectile speed

6. I also love Ruco with a light hull/medium hull. Look at my Viking and see its time used and exp gained....

 

 

Sadly...very true....

I am using rico m2 only. When i was having m1 I was thinking like you only that as i get rico m2 I will become invincible because i am very skill-full in using it. But when i bought it, nothing drastic happened.

When you will buy it you will also understand that there is not a big change between rico m1 & m2

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Ricochet's shots automatically track targets, right?

So all that's really happening is you're shooting at random and the shots are doing the work.

But you're right, you have to at least point the turret in their general direction, but other than that the gun seems to do the work for you.

Maybe it's because I bought it late in my career after I'd established myself as a Vulcan, but I never had any care for Ricochet.

Shooting bouncy splotches of snot just isn't my thing.

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Rico is not a noob friendly weapon like twins, that's for sure! You need skill to use the bounce effect, large auto-aim angles, and ammo bar management. I have a friend in tanki that is very good with rico m2 and get top boards easily. I'm sure he'll be happy once he gets m3, that thing is a killing machine! >:D

Very true :D

 

Rico seems to be used mostly by players who dont know how to use it, therefore most players think Rico is bad, while its actually them thats bad with Rico.

 

One time when i was at WO3, i got to top of leaderboard in Kungar in 15min match with 5kpts(it was a battle with the max people possible)

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Rico is not a noob friendly weapon like twins, that's for sure! You need skill to use the bounce effect, large auto-aim angles, and ammo bar management. I have a friend in tanki that is very good with rico m2 and get top boards easily. I'm sure he'll be happy once he gets m3, that thing is a killing machine! > :D

I always come in top 3 whenever i use my rico, but it needs a lot of effort because of its low damage

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i have been playing with rico since its m0 rank, thats my fav turret. But i saw that it was better before, and now after the rebalance it has became much weaker

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Ricochet's shots automatically track targets, right?

So all that's really happening is you're shooting at random and the shots are doing the work.

But you're right, you have to at least point the turret in their general direction, but other than that the gun seems to do the work for you.

Maybe it's because I bought it late in my career after I'd established myself as a Vulcan, but I never had any care for Ricochet.

Shooting bouncy splotches of snot just isn't my thing.

Well you also need to know when to shoot walls too, and turrets only have a vertical auto-!aim, and horizontal is up to the player. The turret does do some auto-aiming once its bouncing walls too, but it is still mainly how player uses it. Auto-aim also dosent care where it hits the enemy, so useing the impact force to your advantage is a skill thats hard for many new Rico users

 

I am using rico m2 only. When i was having m1 I was thinking like you only that as i get rico m2 I will become invincible because i am very skill-full in using it. But when i bought it, nothing drastic happened.

When you will buy it you will also understand that there is not a big change between rico m1 & m2

I never said it would be op when i bought it, and in fact i said the opposite. I said that as soon as i bought m2, it would become either very balenced or very underpowered. I also already know that the difference between m1 and m0 is minor, and m1 to m2 is slightly more, but with Ricochet everything makes a big impact on its performence

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Ricochet's damage should be increased

 

 

as its had became the noobest gun in the game.

 

In comparison with isida or firebird it stands nowhere. 

 

Vulcan's continuous damage also make Rico under-powered. 

 

In terms of the rate of damage, smoky and ricochet have almost same rate, but smoky has critical damage as well as unlimited ammo while ricochet has limited amount of ammo.

 

It is very often that the rico-player dies before he has done enough damage to the enemy or has killed him.

 

If you have a light hull, this gun becomes the worst.

 

In a team battle of 2 or more team size, if all the enemies come with Twins and all the allies with ricochet then mostly the winners will be the Twins as they will never stop firing, and we have limited ammo & low damage.

 

 

Sorry to tell you this, but you compare rico in strange ways..

 

 

- fire and Isida

well, a Rico pilot should make use if his range. Then tell me again a Fire has an advantage, if he cant come close as the rico drives the map wackwards and keeps dealing damage

 

- Smoky

A smoky deals less damage then a Rico until Ricos energy is empty. Then Smoky catches up.

 

- Vulcan

Take a Wasp or Hornet and cyle around the Vulcan. Hide behind a wall and hit the vulcan by your ricochet effect.

 

- Rico players die before they deal enough damage

if they miss - yes. If they come to close to Fire, Fireeze or Isida - yes.

If they keep their range and use their special ability - no.

 

 

 

You see, all the scenarios you've listed do not use the Rico as they should. Please note that all turrets have their drawbacks and their advantages - and each gun can only excel if you use its advantage and try to stay away from it's weaknesses.

 

You know, all the things and arguments would be much more true with a railgun. You die first, others have no reload, a firebird kills you... and so on. Almost no skilled railgun player keeps asking for more and more damage.. as they have learned to use their weapon as it works, and not waiting in 1vs1 standoffs right in the battle. Cover, Tactics, Anticipation, blocks, bumps, own teammates, distractions... those give your turret the strenght you miss and that others seem to have.

 

Rico is considered as one of the guns that is most hard to master in this game. don't expect it to come easy on you.

Edited by BlackWasp777
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Sorry to tell you this, but you compare rico in strange ways..

 


- fire and Isida
well, a Rico pilot should make use if his range. Then tell me again a Fire has an advantage, if he cant come close as the rico drives the map wackwards and keeps dealing damage
 
- Smoky
A smoky deals less damage then a Rico until Ricos energy is empty. Then Smoky catches up.
 
- Vulcan
Take a Wasp or Hornet and cyle around the Vulcan. Hide behind a wall and hit the vulcan by your ricochet effect.
 
- Rico players die before they deal enough damage
if they miss - yes. If they come to close to Fire, Fireeze or Isida - yes.
If they keep their range and use their special ability - no.

 

 

You see, all the scenarios you've listed do not use the Rico as they should. Please note that all turrets have their drawbacks and their advantages - and each gun can only excel if you use its advantage and try to stay away from it's weaknesses.
 
You know, all the things and arguments would be much more true with a railgun. You die first, others have no reload, a firebird kills you... and so on. Almost no skilled railgun player keeps asking for more and more damage.. as they have learned to use their weapon as it works, and not waiting in 1vs1 standoffs right in the battle. Cover, Tactics, Anticipation, blocks, bumps, own teammates, distractions... those give your turret the strenght you miss and that others seem to have.
 
Rico is considered as one of the guns that is most hard to master in this game. don't expect it to come easy on you.

 

i wish i could like this again

Edited by MrCheezyPotato

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I believe Rico's DPS on M4 is about 75 right now, I could be off. But I have an alt on Colonel I still enjoy using Rico M2 more than any of my other M2s.

Edited by NewbieCake

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I believe Rico's DPS on M4 is about 75 right now, I could be off. But I have an alt on Colonel I still enjoy using Rico M2 more than any of my other M2s.

Yeah, Rico is one of the most fun turretss. I loved it as soon as a bought it for the first time and i will get it to m4 at some point, and because i loved it so much i ended up learning how to use it effectively(one of the advantages of buying all items and useing all items at m0) while still being able to have other equipment to use. This is why i dont complain that a turret is underpowerd too much very often, as i have learned how to use all of them....none of the turrets are underpowered really....some of the turrets that seem so are the ones that require skill, so it balences out. All the turrets with "bad" stats are the one that require skill, and if they were increased much more then they would be very op to the skilled players while few other people can actually fight them even when useing same equipment and the forums would be filled with even more complaints about opness. Rico is very hard to learn, but is very powerfull when you figure it out and you never forget how to use it.

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Sorry to tell you this, but you compare rico in strange ways..

 

 

You see, all the scenarios you've listed do not use the Rico as they should. Please note that all turrets have their drawbacks and their advantages - and each gun can only excel if you use its advantage and try to stay away from it's weaknesses.

 

You know, all the things and arguments would be much more true with a railgun. You die first, others have no reload, a firebird kills you... and so on. Almost no skilled railgun player keeps asking for more and more damage.. as they have learned to use their weapon as it works, and not waiting in 1vs1 standoffs right in the battle. Cover, Tactics, Anticipation, blocks, bumps, own teammates, distractions... those give your turret the strenght you miss and that others seem to have.

 

Rico is considered as one of the guns that is most hard to master in this game. don't expect it to come easy on you.

 

I understand what you want to say as I am also a skilful rico-player, I know the techniques in using it. But I just want to say that It was better before. The last rebalance had made it weak.

 

Read my post- I have said,"as its had became the noobest gun in the game."

Its not the noobest gun, It had became became the noobest gun.

Edited by nrs1998

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I understand what you want to say as I am also a skilful rico-player, I know the techniques in using it. But I just want to say that It was better before. The last rebalance had made it weak.

 

Read my post- I have said,"as its had became the noobest gun in the game."

Its not the noobest gun, It had became became the noobest gun.

Well the reason there was a rebalence was cause some things were op and others were up....so obviously some things were much better. Thats not really saying very much. Edited by MrCheezyPotato

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I understand what you want to say as I am also a skilful rico-player, I know the techniques in using it. But I just want to say that It was better before. The last rebalance had made it weak.

When did that rebalance occur, that you are talking about?

Do you mean the paired rebalances in Spring and Mid 2015?

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answer: dont play rico in island

Many players are not so much rich with crystals that they have a number of M2s.

 

 

And I also want to tell that, in the past rico was pretty good in island and was able to deal a good impact on the battle but now its poor.

 

I also want to bring to you all, which you all must have expereinced, that if only one-single isida m2 come to any short battle it becomes so so hard for the opponents to win until they also have an isida. But if we see other M2s like rico, it doesn't have a great impact on the battle.

Edited by nrs1998

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Many players are not so much rich with crystals that they have a number of M2s.

 

 

And I also want to tell that, in the past rico was pretty good in island and was able to deal a good impact on the battle but now its poor.

 

I also want to bring to you all, which you all must have expereinced, that if only one-single isida m2 come to any short battle it becomes so so hard for the opponents to win until they also have an isida. But if we see other M2s like rico, it doesn't have a great impact on the battle.

Uh...

 

1. I never said that everyone had multiple m2 items, i said not to use Rico in island. Why do you need all the m2 items to do that? Its not like island is the most common map.....

 

2. Whats the point in complaining that its not so good in specific maps that it used to be? It dosent do anything to complain exept annoy the shyt out of other players and mods that people complain about virtually every single turret in the game. Rico is a different turret now...stop complining about it and learn to use it how it is. Before i went to forums, i never ever complained about anything being bad....cause nothing is. You can find people who are at the top of the leadeeboard with any turret, they actually took the time to learn to use iti stead of complaining about it. Also, it does make sence that firebird, freeze and isida are better in island than Rico....they are meant for short range battles, so haveing a turret that is insane at short range and also at midlong range would be overpowered....the devs did that for a reason.

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Why ? just why is Isida so up?!

 

I was healing for half an hour ysterday, and I swear if I had used my RIcochet I would have gained more than 500 xp for healing mammoths!

 

This isn't fair, healer Isidas get absolutely nothing!, it ruins gameplay! 

 

Us Isidas are called leaches and disrespected through the game for how much we help, so can the devs please make the healing side of Isida give like 3 times more xp, cause right now, destroying an enemy gives more.

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I think that attacking of isida should be nerfed (its quite op because it heals itsself), but healing should be buffed (especially at m2, it takes around 7 seconds for it to completely heal my viking m3)

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M3 Isida is decent at healing, but still requires about half of the ammo to heal a Viking M3 up to full health (from around 1/3 health). It is quite OP on drugs and mounted on Viking due to its health, range, damage, and self-heal rate. In the context of M1-2, I agree that the healing rate should be increased because M1 doesn't heal anything at the rank range it is unlocked and until M2 is unlocked. XP earning rate should not be increased because it will cause more powerleveling. You can get a friend to equip Thunder and damage himself constantly while you heal him back up, earning xp. This would be abused if Isida-earned exp is increased. The rate of earning score from healing can be increased, though. Check out this similar topic.

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Isida and vulcans are way to over powered blah blah blah isida viking blah blah blah vulcan mammy.... we all see these combos atleast 4x every hour unless its  a format battle. and most of the times isidas take up more than half the team... you think the devs want this game to have everyone isida? since they are always talking about "diversity"

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