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Message added by Stratosphere

Topic for reporting errors, suggesting articles, and discussing the official Tanki Online Wiki.

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Any chance of finding the other old battle mod avatar and putting it on the wiki page?

Here, scroll down a bit and then click on "Older version of the avatar option".

Edited by Past

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Thing is, that is one of the older versions. I am sure there was another one before the current battle mod avatar.

It was before the current ugly one and after the one shown in the wiki. See bottom right (the one with the scarf muffler)

hqdefault.jpg

 

Also here: [issue 59] [Review] The Battle Moderation

Edited by Viking4s

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Check the product kits page, anything with Gauss Mammoth has a link to Mammuth not Mammoth. Also, Pirate kit (Gauss/Mammoth M2) is spelt Priate

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Any chance of finding the other old battle mod avatar and putting it on the wiki page?

 

It was before the current ugly one and after the one shown in the wiki. See bottom right (the one with the scarf muffler)

 

hqdefault.jpg

 

 

Also here: [issue 59] [Review] The Battle Moderation

 

Check the product kits page, anything with Gauss Mammoth has a link to Mammuth not Mammoth. Also, Pirate kit (Gauss/Mammoth M2) is spelt Priate

Added & corrected. Thanks for reporting.  ^_^

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Yes, if the tank is big enough, like if you are playing with Wasp and trying to hide behind a Mammuth it won't work probably, but inversely it can. 

You're right, it doesn't shoot through bigger tanks. Now I'm wondering how I get hit even when they aren't at an angle to damage me directly. It's probably because I was using Hunter all of the time. It still happened when I used Hornet. 

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Magnum's minimum splash damage radius is supposed to be 21 metres.

 

Maximum splash damage range: 2 metres. 

 

Average splash damage range: 6 metres.

 


 

M3 Freeze's range has a "/" and not a .", just a minor error. 

Freeze-Range.png

 


 

Hornet's Overdrive's duration is 20 seconds and not 30 seconds.

Hornet-s-Duraton.png

 


 

Not true:

 

Wrong-Mammoth-Overdrive.png

Edited by TheCongoSpider
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Shaft Energy Consumption in Sniping Mode on the Wiki Wrong?

 

On the Shaft turret page, the energy consumption in sniping mode is 1000 energy/second, and the "stored energy" is 1000, which would mean that it would take 1 second to fully deplete the bar. However, this is obviously not the case, because it takes about 4 seconds to deplete the bar. Please fix this to say how long it takes to fully deplete the bar, and the actual amount of stored energy. 

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Shaft Energy Consumption in Sniping Mode on the Wiki Wrong?

 

 

On the Shaft turret page, the energy consumption in sniping mode is 1000 energy/second, and the "stored energy" is 1000, which would mean that it would take 1 second to fully deplete the bar. However, this is obviously not the case, because it takes about 4 seconds to deplete the bar. Please fix this to say how long it takes to fully deplete the bar, and the actual amount of stored energy. 

 

Actual value for Shaft's energy consumption per second while sniping is 250, corrected & thanks for informing us.  ^_^

Edited by Stratosphere
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How about add an in game currency page?

 

Crystals: used to obtain items from the garage.

 

Tankoins: used to obtain items from the shop.

 

Stars: used to obtain items from challenges.

 

Battle points: used to determine how much crystals and stars the player gets in a battle.

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How about add an in game currency page?

Crystals: used to obtain items from the garage.

Tankoins: used to obtain items from the shop.

Stars: used to obtain items from challenges.

Battle points: used to determine how much crystals and stars the player gets in a battle.

If you look at the wiki page you will see all what you talked about is there.

 

 

If you want to add these definitions, they exist in the game.

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  • Magnum's micro-upgrade page is not updated with the correct "clean" reload time. 

 

  • Smoky's micro-upgrade page is not updated with the correct reload time.

 

  • Vulcan's "Overheating damage" parameter is not accurate with the current current direct damage. However, it's possible that we cannot give an accurate number because the % damage decrease from a previous update change was not 25%, but ~28%. Unless you get the actual numbers from the developers.

 

Hammer:

 

The alteration for Hammer, High-Capacity Ammo Clip, does not have a penalty on its shot reload time. 

 

The alteration for Hammer, Dragon's Breath, ignites targets for 2% of maximum temperature for each pellet. 

 

 

 

It would be much more accurate and less prone to confusion and misunderstanding if the advantage for Adaptive Reload is changed from "Destroying an enemy adds 3 shots to the clip" to "Destroying an enemy fully reloads the clip".

 

The former can make it sound as if you can get 5 shots after killing an enemy with the first shot. With the latter, they will understand immediately that the number is reset to the maximum capacity, which is 3. 

 


 

Is it possible to add sections in the Matchmaking System's Wiki Page showing the different maps available in each mode? This is suggested due the change with Forest being no longer available for ASL mode. 

 

 

 

And can you PLEASE change the damage increase for Incendiary Mix from "10%" to "50%"? Pretty please?

Edited by TheCongoSpider
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If you look at the wiki page you will see all what you talked about is there.

If you want to add these definitions, they exist in the game.

Maybe, but I still would like to see in game currency have its own page.

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How about add an in game currency page?

 

Battle points: used to determine how much crystals and stars the player gets in a battle.

I'm not sure that battle score can count as an in game currency. You don't get any way to spend it or choice in what you would even spend it on?

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  • Magnum's micro-upgrade page is not updated with the correct "clean" reload time. 
  • Smoky's micro-upgrade page is not updated with the correct reload time.
  • Vulcan's "Overheating damage" parameter is not accurate with the current current direct damage. However, it's possible that we cannot give an accurate number because the % damage decrease from a previous update change was not 25%, but ~28%. Unless you get the actual numbers from the developers.
Hammer:

 

The alteration for Hammer, High-Capacity Ammo Clip, does not have a penalty on its shot reload time. 

 

The alteration for Hammer, Dragon's Breath, ignites targets for 2% of maximum temperature for each pellet. 

 

 

 

It would be much more accurate and less prone to confusion and misunderstanding if the advantage for Adaptive Reload is changed from "Destroying an enemy adds 3 shots to the clip" to "Destroying an enemy fully reloads the clip".

 

The former can make it sound as if you can get 5 shots after killing an enemy with the first shot. With the latter, they will understand immediately that the number is reset to the maximum capacity, which is 3. 

 


 

Is it possible to add sections in the Matchmaking System's Wiki Page showing the different maps available in each mode? This is suggested due the change with Forest being no longer available for ASL mode. 

 

 

 

And can you PLEASE change the damage increase for Incendiary Mix from "10%" to "50%"? Pretty please?

 

 

 

First of all "thank you", some of the changes have been changed in the page and others will be changed later

 The last issue is to modify some things according to your opinion there is a special section for this.

Edited by Stratosphere
Added spoiler
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Maybe, but I still would like to see in game currency have its own page.

 

Good luck in this I can not help, I think there are specialists for this topic.

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