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Let's Discuss Protection Modules


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On 1/24/2023 at 5:00 PM, TheCongoSpider said:

It sounds like you're overselling it so now I'm curious. You say this strat existed since 2020? Was it discovered by you in early, mid or late 2020?

It sounds game breaking ultra thing because i got like 4 questions and i tried to dodge while giving you actual hints. 

The strat makes Shaft into like a Railgun that does 2k-3300 damage to a guy with no prot (you have no double damage enemy has no armor) or if you're not fast enough it just turns into... Normal Shaft lol.  

this is how i imagine it would look like FOR THE ENEMY THAT GOT KILLED BY YOU. I remember i got my own medicine used against me when some another dude used this strat against me it was literally impossible to escape he got like 50 kills i don't remember clearly but it was ABSOLUTE NIGHTMARE playing against him so thats why i want to keep this Area 51 secret.

Is it overselling or not you decide. I can't tell you for how long but this strat existed for a long time but i discovered it after taking a break and coming back in 2020 thats what i meant by 2020. 

The strat gets extra points of OP because it literally requires for you think 2 steps ahead (your victim is chosen and you cannot be sniped by another people).

Like i said you just need to think about it its taking advantage of 2 features key word TAKING ADVATAGE NOT ABUSING like for example vulcan + flying hull going full auto-pilot.

That's it i won't give anymore hints

@Me0w_XP this is answer to your DM :P too.

 

EDIT: I don't want to make this public because its basically impossible to dodge and you just randomly getting oneshotted every 5 seconds is not fun... So i'll tell yall what turrets do have strats.  

Also Gauss/Striker also uses the same "another scorpion strat" (This is more of a Quality Of Life strat and not "your enemy has 1% chance to survive" type of strat like with this Shaft one)

Melee turrets have no unknown to public strats (as far as i know) 

Another turrets except Shaft Scorpion Striker Gauss don't have secret strats too. 


EDIT 2: Shaft reload after shooting can be infinite as long as you can do damage in sniping mode fast it works. @TheCongoSpider

DONE NO MORE STOP ASKING ME STUFF!!

Edited by Kimura

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On 1/24/2023 at 12:45 PM, Kimura said:

It sounds game breaking ultra thing because i got like 4 questions and i tried to dodge while giving you actual hints. 

The strat makes Shaft into like a Railgun that does 2k-3300 damage to a guy with no prot (you have no double damage enemy has no armor) or if you're not fast enough it just turns into... Normal Shaft lol.  

this is how i imagine it would look like FOR THE ENEMY THAT GOT KILLED BY YOU. I remember i got my own medicine used against me when some another dude used this strat against me it was literally impossible to escape he got like 50 kills i don't remember clearly but it was ABSOLUTE NIGHTMARE playing against him so thats why i want to keep this Area 51 secret.

Is it overselling or not you decide. I can't tell you for how long but this strat existed for a long time but i discovered it after taking a break and coming back in 2020 thats what i meant by 2020. 

The strat gets extra points of OP because it literally requires for you think 2 steps ahead (your victim is chosen and you cannot be sniped by another people).

Like i said you just need to think about it its taking advantage of 2 features key word TAKING ADVATAGE NOT ABUSING like for example vulcan + flying hull going full auto-pilot.

That's it i won't give anymore hints

@Me0w_XP this is answer to your DM :P too.

 

EDIT: I don't want to make this public because its basically impossible to dodge and you just randomly getting oneshotted every 5 seconds is not fun... 

And this strategy has persisted throughout the last few years even with all the sniping reload changes? 

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On 1/18/2023 at 3:48 PM, i.Painfull said:

What's the point of Scorpion protection if wearing it is as good as not wearing it. I know this some stunt to get players to purchase it in masses before you nerf it but it's really frustrating and frankly unfair bit of business you got up here.  Getting destroyed by 2 shots while you have a protection which is at max is a complete and utter  joke and defeats the purpose. How can we have a good game when you give unfair advantages like that, and don't get me started on crisis. 

Scorpion has to be nerfed. I remember first time Thunder Hyperspeed Shells were introduced and how devastating it was until everyone got hold of it and it was immediately nerfed, you can't keep getting away with this stunts if you want you game to be enjoyable. This vicious and manipulative cycle has to be stopped. There are others way to make profits and pay the devs but not in our expenses. 

 

I need explanation why maxed out protection isn't doing what's it supposed to do ??

This is not just on scorpion but many other turrets. I often get 1 shotted by railgun and hammer even though I have 50 protection on both. When tanki team decided to mess up with critical shots, it was a matter of time when the game would get crazy. Protection modules are indeed useless. My advice is to upgrade 4 to max and never touch any ever again as the meta is changing often.

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On 1/24/2023 at 1:19 PM, Kimura said:

The shaft strat im talking about needs

1. Specific thing...

2. Pressing certain button and unpressing it then pressing space...

 

On 1/24/2023 at 1:19 PM, Kimura said:

(THIS IS NOT A BUG OR ANOTHER KIND OF EXPLOIT! Tho your enemies will most likely believe you're hacking) 

Funny

On 1/24/2023 at 4:45 PM, Kimura said:

this is how i imagine it would look like FOR THE ENEMY THAT GOT KILLED BY YOU. I remember i got my own medicine used against me when some another dude used this strat against me it was literally impossible to escape he got like 50 kills i don't remember clearly but it was ABSOLUTE NIGHTMARE playing against him

50 kills with shaft meant to sound broken?

 

On 1/24/2023 at 4:45 PM, Kimura said:

EDIT 2: Shaft reload after shooting can be infinite as long as you can do damage in sniping mode fast it works.

So it is a bug/exploit :clueless:

  • Saw it 1

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On 1/24/2023 at 8:12 PM, Akame said:

 

Funny

50 kills with shaft meant to sound broken?

 

So it is a bug/exploit :clueless:

A feature that allows that strat was literally called "Intentional feature" in one of the V-LOGs Q&A section... So no its not a bug/exploit.

On 1/24/2023 at 8:12 PM, Akame said:

50 kills with shaft meant to sound broken?

 It was considering it was a short CTF match where my team got destroyed in like 4 minutes.

 

On 1/24/2023 at 8:12 PM, Akame said:

Funny

Just clarifying that it was just two INTENTIONAL GAME FEATURES added together to make a secret strategy that like 0,1% of the playerbase knows. So people can stop switching their WI-FI dancing or when the full moon is up in hopes that they get this "super shaft"

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On 1/24/2023 at 2:14 PM, Kimura said:

A feature that allows that strat was literally called "Intentional feature" in one of the V-LOGs Q&A section... So no its not a bug/exploit.

On 1/24/2023 at 1:12 PM, Akame said:

??? Time to go vlog binging.

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On 1/24/2023 at 9:51 PM, Me0w_XP said:

??? Time to go vlog binging.

Even if you find that question and know the answer you're only 50% here xD 

tho at that point it's not hard at all to figure out the second step of that strat.

  • Saw it 1

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On 1/26/2023 at 5:52 AM, Me0w_XP said:

@Kimura How effective would you say the spinning trick is for stock/10-rocket Scorpion?

From what i remember it's great! (now im Spear main or whatever that 4 rocket aug is called)

Even though this makes rockets into almost melee range weapon it's not effective in close 1v1 combat since rockets are going to be too slow. You'll die before the enemy gets hit. But it's very useful in ranges where the enemy is not far away and he's not coming for you. If he's in range where rockets can't hit him you do the rocket spin and done. 

*same applies for 16 rocket scorpion i would imagine.

You can actually do spin strat with Spear too it turns rockets into melee rockets like your enemy could be touching you and the rockets still hit. But you need to turn fast af to pull this off. Crisis speed with high turning speed hull.

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On 1/24/2023 at 4:52 AM, Kimura said:

It took only couple months to figure this simple logical strat... I figured it out on my 2nd DAY OF USING SCORPION. i mean just turn on your brain.

I don't know about "logical", more of a trick like everyone else has been calling it. A logical strategy would be to use arcade at short range or while the salvo is reloading and use the salvo at long range.

On 1/22/2023 at 1:02 PM, Me0w_XP said:

TheDetective999 discovered that by spinning 180 degrees and launching your rockets directly away from your target, they will have enough airtime to curve back toward them, even if they are at point blank range. This works best with Tornado, but does work to an extent with stock/10-rocket augments.

TBH, I didn't think scorpion was really OP. And then I saw this video. Oh damn, this completely changes things.

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On 1/26/2023 at 6:44 PM, PirateSpider said:

I don't know about "logical", more of a trick like everyone else has been calling it. A logical strategy would be to use arcade at short range or while the salvo is reloading and use the salvo at long range.

I meant that rockets before they hit the ground must be in the air for a couple seconds so by spinning your tank and turret you artificially add more time to the rockets so they have more time to make a curve and hit the ground. I mean it can't be that hard to understand? You just need to know game mechanics in a simple game. But then it took most of the player base around 24hours to realise they can hide behind a wall and shoot a tesla ball to kill targets that are behind a wall... And around 24 hours to realise Vacuum does more damage if you get splash damage (IT LITERALLY SAID HOW IT WORKS IN IT'S AUGMENT DESCRIPTION!!!!)

so i don't have big expectations when it comes to discovering something.

Edited by Kimura

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On 1/26/2023 at 11:59 AM, Kimura said:

I meant that rockets before they hit the ground must be in the air for a couple seconds so by spinning your tank and turret you artificially add more time to the rockets so they have more time to make a curve and hit the ground. I mean it can't be that hard to understand? You just need to know game mechanics in a simple game. But then it took most of the player base around 24hours to realise they can hide behind a wall and shoot a tesla ball to kill targets that are behind a wall... And around 24 hours to realise Vacuum does more damage if you get splash damage (IT LITERALLY SAID HOW IT WORKS IN IT'S AUGMENT DESCRIPTION!!!!)

so i don't have big expectations when it comes to discovering something.

That requires more than average analysis of how the weapon works. Many were only enamored by the raw damage potential during its release.

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On 1/24/2023 at 10:25 AM, Kimura said:

It works on PC. I don't know about mobile but i see no reason why it should not work. 

I will not tell anyone about this strat because its just wayyy too toxic if used correctly so i'll stop giving yall hints. 
(If someone figured out about it then for the love of lord keep it a secret it will not get nerfed it's obvious instead you'll get your prot slot removed because it will always be shaft prot )

I give up. Mobile is too simple for something epic like you're describing to happen. 

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On 5/6/2023 at 5:12 AM, TheCongoSpider said:

I give up. Mobile is too simple for something epic like you're describing to happen. 

Probably just too buggy or you need keyboard controls lol

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On 5/5/2023 at 7:12 PM, TheCongoSpider said:

I give up. Mobile is too simple for something epic like you're describing to happen. 

I just shrugged it off and soon after forgot all about it. Lol.

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On mobile, my main acc mainly use shaft with AP augment, it is highest damage you can get in 1 shot (except high capacity augment)

Use criss + ares in nitro to speed up behind wall, while drifting, enter snipe mode, when you tank just outside wall, you are at max zoom, switch to DD,

You are now at 3300x2.6 = 8580 damage w AP effect applied.

Even enemy has shaft protection + da, still that is 2145 damage + AP

Next normal shot deal 750×2.6 = 1950 damage, so total = 4095 damage even u have double amor + 50 protection

 

Scorpion take way longer for the 2nd shot 

(Emp is most popular hull aug, as emp guass is more annoying than AP)

Edited by wild004

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50% resistance to any weapon can really suck. I main the railgun and my damage against people with double double armor from the 2 drones that do that is already low, but when people use 50% railgun protection I might as well leave the match. They can easily just switch to the next protection for any turret switch I do. I don't think protections should or need to be removed really other than critical protection (Please get rid of it). In my opinion protections should go no further than 30% at max level. You could also just balance protections based on the turret they affect, however that would be significantly more difficult of course I really don't care what you do as long as you reduce protections so they don't kill turrets, playstyles, or augments.

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Dunno about protections, but I do feel you on the railgun front. It is annoying that railgun seems to regularly face more protections than turrets that more regularly dominate games

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On 3/1/2024 at 12:05 PM, CaffeineCaffeine said:

50% resistance to any weapon can really suck. I main the railgun and my damage against people with double double armor from the 2 drones that do that is already low, but when people use 50% railgun protection I might as well leave the match.

Module is a 2x edged sword: It can be your friend or an additional annoyance in the game. 

However, status effects can render modules next to obsolete in 2024 Tanki (namely Armor Piercing and the module-piercing critical damage).

On 3/1/2024 at 12:05 PM, CaffeineCaffeine said:

They can easily just switch to the next protection for any turret switch I do. I don't think protections should or need to be removed really other than critical protection (Please get rid of it).

I wouldn't yeet Armadillo from the game as there are players who spammed millions of crystals for it. I say Armadillo should be a normal module for a future turret. 

If you really wish to tackle turret vs module problem, then critical damage should at least deal fixed amount of damage (20% boost is good enough) without ignoring normal modules.

On 3/1/2024 at 12:05 PM, CaffeineCaffeine said:

In my opinion protections should go no further than 30% at max level.

Spider module: Am I a joke to you? 

Edited by FrozenRailgun

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On 3/5/2024 at 1:44 PM, Potdindy said:

Can you explain this? I am slow and noob sorry

If, we nerf modules to 30% damage reduction, this means even Spider module (even though it's rarely used) will be capped @ 30%, not the current 50%. That can be a problem if you have to tank 1-2 mines (without Saboteur drones).

Edited by FrozenRailgun

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While I do agree that the current 50% is insane, I think nerfing it down to just 30% is too much, making them almost useless.

I think 40% is perfect. Not too strong but strong enough.

 

Even then, you'd need to figure out how to compensate those who spent the crystals to get it to 50%.

 

Maybe you could turn that extra 10% (possibly more) into hull augments?

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On 3/5/2024 at 1:47 PM, FrozenRailgun said:

If, we nerf modules to 30% damage reduction, this means even Spider module (even though it's rarely used) will be capped @ 30%, not the current 50%. That can be a problem if you have to tank 1-2 mines (without Saboteur drones).

OOoooooooohhhhh....See I forget the names of the modules, so I assumed you were referring to shaft module...but that's Eagle isn't it. Dunno why we give modules names lol. Your comment makes sense!

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On 3/5/2024 at 2:43 PM, Potdindy said:

Dunno why we give modules names lol.

It's probably used to differentiate each module. If the game names each module as "Shaft protection", "mines protection" for example, it gets... a bit repetitive and wordy.

Module names are based on animal types:

Melee range: Mammals (possibly have the habit of living in a hidden den/holes) that can stealthily stalk their preys. 

Short range: Canine/Feline family.

Medium range: Mainly marine organisms, with the exception of grizzly bear (land mammal).

Long range: Avians (including mythical creatures like Griffin).

Mines: Arachnids, in this case Spider.

Critical damage: Land mammals (IDK if Armadillo would fit as melee or short range, or even neither).

 

Edited by FrozenRailgun

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