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Let's Discuss Protection Modules


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On 8/12/2022 at 8:42 AM, TheCongoSpider said:

You would realise parts of it are out of date if you were playing with the equipment in-game.

I've already stated why I'm not playing the game.  Nothing, other than the conditions already stated, will entice me to play the game ever again.

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On 8/12/2022 at 3:42 PM, TheCongoSpider said:

And as Hiroyukisa said, use the DE Wiki if you want information that is most up-to-date. It may not always be 100% reflective of what is happening in the game but it is the most reliable

Better than RU wiki? Because in both cases I use chrome auto-translation, I always use RU wiki if I want to get up-to-date!!

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On 8/14/2022 at 11:19 PM, firety31 said:

Better than RU wiki? Because in both cases I use chrome auto-translation, I always use RU wiki if I want to get up-to-date!!

Yes, more accurate than the RU Wiki. 

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On 8/12/2022 at 1:25 PM, wolverine848 said:

I've already stated why I'm not playing the game.  Nothing, other than the conditions already stated, will entice me to play the game ever again.

Which is why I explained further the current state of Armadillo. You haven't played the game in a long time and continue to refuse to do so under your conditions. Your outlook on it was outdated. 

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On 8/15/2022 at 7:22 PM, TheCongoSpider said:

Which is why I explained further the current state of Armadillo. You haven't played the game in a long time and continue to refuse to do so under your conditions. Your outlook on it was outdated. 

Didnt need that giant wall of explanation.  A simple "yes" it covers ALL the critical damage would have sufficed.

Next time - feel free to let others chime in.  I'm obviously in no rush for answers.

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On 8/15/2022 at 9:29 PM, wolverine848 said:

Didnt need that giant wall of explanation.  A simple "yes" it covers ALL the critical damage would have sufficed.

Next time - feel free to let others chime in.  I'm obviously in no rush for answers.

Eh, it's cool to read about specifics sometimes IMO. Others do have the chance to chime in- it's a forum where everyone can post after all. I actually rather appreciate the specificity he puts into his responses, myself.

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On 8/15/2022 at 9:29 PM, wolverine848 said:

Didnt need that giant wall of explanation.  A simple "yes" it covers ALL the critical damage would have sufficed.

I did. Your follow-up was this:

On 8/11/2022 at 6:20 PM, wolverine848 said:

So... aside from crystal-costs, not sure why anyone would not equip it.  It's replacement-plus for a Falcon module, and then it gives you benefits against all other turrets as well.  Some more than others... but still...

You've had that same Railgun sentiment through all of Railgun's iterations after the critical hit update. For you to say it again now that it is actually not accurate, I had to say something, especially considering that you are not playing the game to see for yourself and are using an outdated Wiki as a reference. In some areas, it is more that some details of the full picture are omitted rather than being completely outdated. 

 

On 8/15/2022 at 9:29 PM, wolverine848 said:

Next time - feel free to let others chime in.  I'm obviously in no rush for answers.

Alright. Just don't be surprised that if you do start playing again, some of the things you are told are no longer accurate due to frequent patches. 

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I know its a game and all but still protection mods ,the way are now, don't make any sense at all. I mean for example blocks a Railgun round but do anything against a little Smokey bullet. Shouldn't protmods be about types of ammo, penetration power and shock waves things like that. soo annoying. its the most ridiculous thing in this game.

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I am not sure if this question has been asked before, "Does armadillo reduce SELF-DAMAGE?".

For example if I have magnum, and I have magnum protection and armadillo protection. If my magnum did a nearby critical hit,

would the armadillo reduce damage as well?

I looked in the wiki regarding armadillo and nothing is said about this.

Thanks.

 

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On 10/29/2022 at 7:58 PM, cybernite said:

I am not sure if this question has been asked before, "Does armadillo reduce SELF-DAMAGE?".

For example if I have magnum, and I have magnum protection and armadillo protection. If my magnum did a nearby critical hit,

would the armadillo reduce damage as well?

I looked in the wiki regarding armadillo and nothing is said about this.

Thanks.

 

You cannot deal critical damage to yourself. It will register as a if you shot yourself with normal damage. 

 

When the critical damage update came, there was a brief period where it was bugged to deal critical damage to yourself but that was quickly fixed. 

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On 10/23/2022 at 11:05 PM, enri_chill said:

Is there any data on the most common protections used at legend level? Just curious.

Doubt it, but from current meta - Gauss, Scorpion, Thunder, Rico are almost always present and a must, other good protections that are pretty much a necessity are Hammer, Shaft, Magnum, Tesla and possibly Striker.

The Other protections:

Isida - I dont really see these very often, Isida protection is exclusively used against Vampire nanobots Augment, I would not ever equip it otherwise

Firebird - basically never used protection

Freeze - other protection that is not a default protection, only ever used if there are a couple of freezes in the enemy team, usually high GS players that actually know how to use it and have other powerful equipment or skill to support the close range hostile meta.

Vulcan -fell of the radar a lot, definitely not as threatening as it used to be, usually only ever see this with Dictator because of the Supercharge (in which case Armadillo is actually better than Vulcan Protection), but it is fairly rare these days, it currently does not compete well with many insta-lock, splash and burst damage augments, nor with gimmicks such as new Thunder augments

Twins - see it here and there, but definitely a bit rarer then it used to be, personally dont see many people using this as a default protection, until their run into something like Magnetron augment - which is probably the only augment that forces twins protection unless you have EMP Immunity.

Smoky - I have only ever used this protection like twice or three times, Smoky is also quite rarely used on the legend battlefield, can perform good, but I definitely feel it lags behind the current meta defining turrets, such as Rico, Scorpion, Thunder and Gauss.

Railgun - very rare these days, personally I dont really use it anymore as Railgun is overshadowed a lot by other aforementioned long range turrets. Status Railguns are basically dead, the only Railguns I see here and there are Scouts, Destabs, and large Calibers, and it seems that two of those are actually better countered by Armadillo rather than Railgun protection itself.

Edited by krokorok
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On 10/30/2022 at 2:40 AM, krokorok said:

Doubt it, but from current meta - Gauss, Scorpion, Thunder, Rico are almost always present and a must, other good protections that are pretty much a necessity are Hammer, Shaft, Magnum, Tesla and possibly Striker.

The Other protections:

Isida - I dont really see these very often, Isida protection is exclusively used against Vampire nanobots Augment, I would not ever equip it otherwise

Firebird - basically never used protection

Freeze - other protection that is not a default protection, only ever used if there are a couple of freezes in the enemy team, usually high GS players that actually know how to use it and have other powerful equipment or skill to support the close range hostile meta.

Vulcan -fell of the radar a lot, definitely not as threatening as it used to be, usually only ever see this with Dictator because of the Supercharge (in which case Armadillo is actually better than Vulcan Protection), but it is fairly rare these days, it currently does not compete well with many insta-lock, splash and burst damage augments, nor with gimmicks such as new Thunder augments

Twins - see it here and there, but definitely a bit rarer then it used to be, personally dont see many people using this as a default protection, until their run into something like Magnetron augment - which is probably the only augment that forces twins protection unless you have EMP Immunity.

Smoky - I have only ever used this protection like twice or three times, Smoky is also quite rarely used on the legend battlefield, can perform good, but I definitely feel it lags behind the current meta defining turrets, such as Rico, Scorpion, Thunder and Gauss.

Railgun - very rare these days, personally I dont really use it anymore as Railgun is overshadowed a lot by other aforementioned long range turrets. Status Railguns are basically dead, the only Railguns I see here and there are Scouts, Destabs, and large Calibers, and it seems that two of those are actually better countered by Armadillo rather than Railgun protection itself.

 

Yesterday in siege I was attacked by VATER (some isida vampire hornet) and afew other isidas... I put the 50% Isida protection along with armadillo 44% and it was comical...at close range... I had next to no energy...and had scorpion....slow reload...  the isida vater ran out of energy and couldn't kill me... eventually shot him...but got him and ran... but then like 3-4 isida's came for me... killed all of them but then some stray fire and 1 isida weakened me..    goes to show you these protections helped.

 

Another thing is to freeze these vampire isidas, if you don't have isida protection handy.

 

You are pretty acurate above regarding protections; but it is also depends what mode MM you player and style you play...  but in siege  seems like Scorp, Thunder, Gauss, Rico (if helios to survive)...  last year vulcan was popular but dropped off....   starting to see less scorpions, guess the nerf affected them.  

 

 

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On 10/23/2022 at 5:05 PM, enri_chill said:

Is there any data on the most common protections used at legend level? Just curious.

I haven't kept up with pruning dead accounts and adding good players to track but this is what I have from my tracking over last 2 weeks.  I almost always go into battle with Armadillo/Gauss/Scorpion/Thunder.

CsGOl3y.png

Edited by DaringDeer
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On 11/1/2022 at 8:25 AM, DaringDeer said:

 

I'm still surprised that Ocelot and Spider are the least used modules nowadays even with Isida's high DPS and Mine's deceptiveness. When I was active, I can't go to battle without having Spider module at the minimum (even though dudes rarely used Mines within hi-rank battles). Owl is something I rarely use, even if I do come back to Tanki.

Edited by FrozenRailgun

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On 11/3/2022 at 5:34 PM, FrozenRailgun said:

I'm still surprised that Ocelot and Spider are the least used modules nowadays even with Isida's high DPS 

Isida is not as directly threatening as the other turrets. 6 seconds of ammo with a long reload. The aiming system makes it easy for the player to miss damage ticks on moving targets close to them if they don't have ping lower than the floor. It's a melee turret in an environment where every turret is powerful so it doesn't have high priority to protect against compared to ranged turrets. Its critical chance is relatively, its critical damage is partially x1 and it does not have any range-ignoring porperties like the other turrets do. 

 

It's not a surprise that Isida protection isn't used much. 

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On 11/1/2022 at 7:25 AM, DaringDeer said:

I haven't kept up with pruning dead accounts and adding good players to track but this is what I have from my tracking over last 2 weeks.  I almost always go into battle with Armadillo/Gauss/Scorpion/Thunder.

CsGOl3y.png

Where can someone access usage data like this. That is amazing to see!

 

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On 11/11/2022 at 12:48 PM, enri_chill said:

Where can someone access usage data like this. That is amazing to see!

 

I just have it locally.  Couple years ago I created a tool to pull profile data daily for specific accounts and a website that displays the data in interesting ways.  Thought about putting it up publicly but never did.  They've been talking about replacing current profile system for that long and I didn't know if what I created would continue to work.

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I was thinking about a month ago or so. Wouldn't be nice if there was an  automated match statusprotection chooser? Its sort of a pain each match

making the right choice of hull immunity, and the protection modules; the choices right there will determine the outcome of the match or make it

painful. I guess you could press tab and have another computer with computational vision....then compare and give you the best results for the match.

 

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What's the point of Scorpion protection if wearing it is as good as not wearing it. I know this some stunt to get players to purchase it in masses before you nerf it but it's really frustrating and frankly unfair bit of business you got up here.  Getting destroyed by 2 shots while you have a protection which is at max is a complete and utter  joke and defeats the purpose. How can we have a good game when you give unfair advantages like that, and don't get me started on crisis. 

Scorpion has to be nerfed. I remember first time Thunder Hyperspeed Shells were introduced and how devastating it was until everyone got hold of it and it was immediately nerfed, you can't keep getting away with this stunts if you want you game to be enjoyable. This vicious and manipulative cycle has to be stopped. There are others way to make profits and pay the devs but not in our expenses. 

 

I need explanation why maxed out protection isn't doing what's it supposed to do ??

Edited by i.Painfull
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On 1/18/2023 at 11:12 AM, i.Painfull said:

*Pin Drops*

You're not always going to get an answer immediately. 

 

On 1/18/2023 at 10:48 AM, i.Painfull said:

I need explanation why maxed out protection isn't doing what's it supposed to do ??

How much a protection module helps you against certain equipment depends on what equipment you use alongside it. Light hulls by default have the least protection due to their low HP and how high the base damage is for many turrets. As such there are far more fatal interactions for a light hull without Boosted Armour activated than with the other weight classes. 

 

Having a meta drone that gives you infinite Boosted Armour supply uptime helps in this regard. You will almost never be in a vulnerable position where an enemy with Boosted Damage can overpower you on their own. You will always be able to withstand some burst damage. 

 

There is also critical damage. Scorpion in the recent Tanki Fund received an augment that gives it a higher critical hit rate. Immediately after spawning, their first shot is guaranteed to be a critical hit, and then every 3 shots after will be a critical hit. Other Scorpions have a 30% chance immediately after spawning. With Crisis that pushes it to 3,900 damage that you can not reduce unless you have Armadillo. Having DA on a light hull will allow you to survive that shot from full HP and react with a repair kit. Now if your drone is unmaxed or your light hull HP is below 1,900, you'll die there. 

 

Then you take into account that this is a team game. Scorpion isn't the only thing you'll have firing at you. Let's say for instance, we have a Hornet trying to enter an enemy base to steal the flag. There are two defenders there, both using Gauss with infinite Boosted Damage supply uptime. One is at the entrance, the other is sitting on the flag. A Hornet can die to a combination of arcade + salvo from a Gauss. When entering the base, the Hornet is shot with an arcade by the Gauss at the entrance. When the Hornet reaches the flag, on what they consider a comfortable HP, they then immediately die to the flag Gauss' salvo hit. Repeat this process until the light hull realises that to get further and potentially steal the flag, they need to use a repair kit after being hit by the first arcade. They do this, reach the flag, survive the salvo with 15% of their HP remaining, and take it. They then die to any random turret that happens to shoot their way because they are on low HP, in a team game, meaning multiple enemies. 

That is one of the ways modules feel like they don't do anything or much at all. When your module cannot save you from certain high damage applications from the turret you're protecting yourself against, because a turret that you're not protecting yourself against is added in the mix. Your profile is hidden so I have no further information to make guesses to help you in answering this question. 

 

On 1/18/2023 at 10:48 AM, i.Painfull said:

and don't get me started on crisis.

Yes, everything I said above is made worse if a Crisis user in maximum damage mode is thrown into the mix. 

Edited by TheCongoSpider
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I use scorpion and protections impact its performance by a mile. There is gigantic difference between 50% prot and 0% prot against scorpion. If you die in 2 hits with 50% prot then you just have a Skill Issue. also hyperspeed is barely nerfed and there is like 100 people in the entire game that has it. Hyperspeed is far from "everyone has is so it got nerfed" augment. Hyperspeed is the nonsense that makes no difference if you have prot or not, not scorpion

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