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Let's Discuss Augments


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24 minutes ago, The_Voltage said:

We no longer have alts.

We do, they're now called augments. If they're all in fact augments now, then why weren't the old ones buffed?

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Adrenalines do not give you uber buffs immediately. This is their disadvantage. Even with 50% HP you deals shy of 15% more damage.

So you'd rather deal 100% rather than 115% damage at 50% HP? Before you answer this, I know you'd rather be immune to new AP augments, but this requires paying large amounts of $ for a dying game.

People who spent money and time upgrading turrets and hulls now are weak on the battlefield. This company doesn't treat its customers seriously and luckily such are eliminated from the free market.

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7 minutes ago, Picassoo said:

We do, they're now called augments. If they're all in fact augments now, then why weren't the old ones buffed?

They were buffed.

7 minutes ago, Picassoo said:

So you'd rather deal 100% rather than 115% damage at 50% HP?

I have other variants to buff my turret more effectively (not in all cases) and fun to play. Like Compact fuel tanks for Firebird or Uranium for Striker.

7 minutes ago, Picassoo said:

Before you answer this, I know you'd rather be immune to new AP augments, but this requires paying large amounts of $ for a dying game.

And AP ones for turrets require pay for CHANCE to gey them. It is long-period problem though. But we have hull augment slot in challenge, where you could get one with х10 compressed price additionally to other cool stuff.

7 minutes ago, Picassoo said:

People who spent money and time upgrading turrets and hulls now are weak on the battlefield. This company doesn't treat its customers seriously and luckily such are eliminated from the free market.

You still can get almost any augments from containers and some from challenge, that now doesn't require to byu premium and spend 1000000 hour per day in game. I need to say, that I'm a buyer myself, though (not like ultra-buyer). And I also play on Legends ranks. IDK how situation now in low-rank segment. In the past region between the end of the red stars and marshal was very unsatisfying to play.

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I was thinking about buying heavy plasmagun for Twins since it provides an hefty damage bonus and an insane DPS... however, the insanely slow projectiles really turn me off.(they fly 35% slower if I am not mistaken)

Do you have some experience on this augment? I have tested it but it seems quite situational, if you enemies don't stay still and move around it becomes a nightmare to hit anything, no amount of lead helps.

 

So I started considering Adrenaline, do you guys think it is a good pairing with this turret? Other then the damage buff mechanic, the projectiles also travel a bit faster (stable plasma has 15% speed penality, which seems low, but it's noticeable especially when chasing down light hulls)

 

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1 minute ago, At_Shin said:

Nice. I got the Ricochet Xt skin. But the turret is at mk3 lol. ?

If only there was a huge sale coming where you could upgrade your Ricochet to Mk7...

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13 minutes ago, StopChasingMe said:

Which alteration for Railgun do you guys recommend?  So many to choose from.....

LCR and Scout are the most annoying and common (in PRO battles idk bout MM).

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30 minutes ago, StopChasingMe said:

Which alteration for Railgun do you guys recommend?  So many to choose from.....

Idk the name but the fast-shooting one is annoying so I assume its good. 

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35 minutes ago, StopChasingMe said:

Which alteration for Railgun do you guys recommend?  So many to choose from.....

I'd recommend Large Caliber Rounds (LCR)

Railgun protection is very common in battles, and if Defender or Crisis drones are involved, it makes Railgun even more under-powered. But with LCR, the damage is noticeably increased. There are drawbacks like long reloading time, and the delay before shooting is slightly more than stock Railgun. But if you manage to steer clear of enemy fire, this augment will really help you.

By the way, LCR can one-shot light hulls without Double Damage...

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1 hour ago, Venerable said:

I'd recommend Large Caliber Rounds (LCR)

Railgun protection is very common in battles, and if Defender or Crisis drones are involved, it makes Railgun even more under-powered. But with LCR, the damage is noticeably increased. There are drawbacks like long reloading time, and the delay before shooting is slightly more than stock Railgun. But if you manage to steer clear of enemy fire, this augment will really help you.

By the way, LCR can one-shot light hulls without Double Damage...

Is the delay before shooting significant?

Edited by StopChasingMe

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1 hour ago, StopChasingMe said:

Is the delay before shooting significant?

I don't think so, because when facing them I don't notice it. I learn they have that augment the hard way.

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1 hour ago, StopChasingMe said:

Is the delay before shooting significant?

Know what mate, you should try out the different Railgun augments out on the Test Server. (Type "Tanki Test Server" on Google, and the first link should take you to the test servers. Choose the one with most players.)

However, the availability of the Test Servers is quite uncertain. So you'll have to check...

EDIT: The delay isn't that noticeable. It's quite relative, to be honest. So if you are in a 1v1 situation with Railgun + Scout (the fast-shooting Railgun), you'll possibly resent the the delay before firing, and actually notice it. But If you face Magnum, say, then you won't really notice any difference.

Edited by Venerable
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1 hour ago, StopChasingMe said:

Is the delay before shooting significant?

Large Calibre Rounds no longer has a shot delay penalty. 

 

3 hours ago, StopChasingMe said:

Which alteration for Railgun do you guys recommend?  So many to choose from.....

Assuming you're still in the low-mid ranks, I recommend Electromagnetic Accelerator Scout. 

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1 hour ago, Venerable said:

Could you please give the link to the source of this information?

It happened in this update. However, something was wrong with the EN Patch Notes for this. When it was first published for everyone to see, it stated "reload time increase removed". That could have been interpreted as the shot delay being removed or the reload speed plenty being removed. As it turned out, it was the shot delay that was removed. Then like a day or two after, it had changed to what you see in the Patch Note for some unknown reason.

 

 

 As you can see, the RU Patch Note states that the shot delay was removed. 

 

https://ru.tankiforum.com/topic/263511/ 

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14 minutes ago, StopChasingMe said:

I wonder why Electromagnetic for low/mid ranks, and not Large caliber rounds?

The lower the modification, the more practical Scout is compared to Large Calibre Rounds. The firing rate is more bearable, especially if you miss, and you don't have many supplies to comfortably use to really flesh out why LCR is powerful. 

 

Also, because of penetrating power. LCR becomes very efficient at Mk7+ compared to its Mk1 self because of the increase in penetrating power. When the penetrating power comes very close to 100%, that's when LCR starts becoming a major threat to grouped enemies. Otherwise, you won't be coming close to double kills if your penetrating power is closer to 50% than 100%.

 

A faster firing rate, lower damage augment is usually better in the lower ranks. 

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1 minute ago, 2shots2kills said:

Imo, at Legend Ranks, both LCR and Scout are really good and equally viable. It all comes down to personal preference and playstyle.

 

 

 

 

Saw a death herald with booster today, was pretty annoying.

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I got EMP immu augment for hornet and mammoth from free container,

quite useful for run with flag on hornet or defense with mammoth, annoying those EMP gauss quite a lot. lol

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On 11/27/2020 at 11:52 AM, StopChasingMe said:

Which alteration for Railgun do you guys recommend?  So many to choose from.....

LCR on the mobile

Scout on PC

Edited by readyplayer2
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15 hours ago, The_one_and_only said:

Hello!

I was wondering about how the adrenaline augment exactly works??

At what HP exactly will it start to work??

And at what rate does it increase as your HP drops?

I have adrenaline for smoky,isida,freeze,gaus and magnum,

personally, i use as default for isida,freeze, as it is better than stock at least, good for 1 vs 1 as your health descrease, you damage increase, half health = 20% more damage output, 1 health left = 40% more damage if you can survive w that little health, especially you circle enemy around w freeze, it is like extra half DD always on effect when u low on health.

For guass, if i am hide and sniping, i can self damage myself to like 10% health left, then snipe enemy with extra 27% boost on damage, like heavy snipe for shalf but without slow charge drawback.

Same for magnum

 

 

 

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