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Let's Discuss Augments


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43 minutes ago, Tanker-Arthur said:

Ohhhhhhhhh.


To be honest, the best solution would've been to add more turrets. Buyers would spend money to max the turret out quick, and Legends would also max it quickly due to the stockpile of crystals they have after not buying anything for a period of time. I know that there isn't much leniency for a new turret to be released rapidly, but around 1 or 2 per year should do.

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And yeah, it doesn't count as "more power", but hey, bragging to someone that you unlocked every M3 turret is a pretty satisfying thing to do.
And if new upgrades are needed, I don't think changing something that's been in the game for 3 years (Alterations in this case) is viable, cause for three years, everyone got used to Alterations being balanced modifications to existing turrets, not upgrades. Things that have been in the game for a long time should only be changed if it was causing problems to the game and it's playerbase is annoyed by such problems.

 

Yeah, to be honest, there isn't much room for new hulls. Also.....I would like to point out that some of the overdrives would've been dope ideas for new turrets. We could have a stunning turret (Hunter), a turret specialized for armor-piercing (Hornet), and/or a turret that shoots freezing icicles (Crusader).

Well, it looks like Tesla will have Ares' ball lightning, so that's cool.

I feel like the reason Alterations were added was to provide a cheaper alternative to buying a new turret.

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As well as provide new and varying gameplay during the periods between actual new turrets were released.

For example, rather than buying Twins and having to upgrade it, you can simply buy the Plasma-Torch alteration for Ricochet and it'll be a lot cheaper (before April 2020 that is). The alteration (aka "New Turret) would upgrade alongside the stock version of Ricochet, saving you many, many crystals.

But you do have a point. Some people don't buy alterations cause they already have all their gameplay niches filled, or they're just comfortable using the turret's stock version.

What they've done so far is all short-term $ fixes.

Only way the game can thrive is if they get a lot more new players to join AND STAY.  Players coming in on ground floor that have all the equipment to invest into.

But the short term $ fixes they keep implementing sabotages any hope of new players staying.  I wouldn't start a new account today.  No way.  Not with the way MM works and the silly experience boost.  They are taking from Peter to Pay Paul.

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Patch Update #635 - Released 29th January 2020

Smoky changes

  • Augment «Armor-Piercing Rounds»: the applied status effect duration is changed from 5 to 3 seconds;

  • Augment «Armor-Piercing Rounds»: the damage of a critical hit decreases by 25%.

  • Augment «Assault rounds»: increases the speed by 200%;

  • Augment «High-precision aiming system»: decreases the speed by 25%; 

  • Augment «Incendiary rounds»: the damage of a critical hit decreases by 25%;

  • Augment «Cryo rounds»: the damage of a critical hit decreases by 15%;

No change for autocannon ?‍♂️

Edited by Tokamak

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18 minutes ago, Tokamak said:

Patch Update #635 - Released 29th January 2020

Smoky changes

  • Augment «Armor-Piercing Rounds»: the applied status effect duration is changed from 5 to 3 seconds;

  • Augment «Armor-Piercing Rounds»: the damage of a critical hit decreases by 25%.

  • Augment «Assault rounds»: increases the speed by 200%;

  • Augment «High-precision aiming system»: decreases the speed by 25%; 

  • Augment «Incendiary rounds»: the damage of a critical hit decreases by 25%;

  • Augment «Cryo rounds»: the damage of a critical hit decreases by 15%;

No change for autocannon ?‍♂️

I guess the critical hit accumulation changes will hit it hard enough. Let's hope.

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is it just me, or is it so satisfying launching 8 fat rockets at some unsuspecting tanker, knowing that they are going to die in a matter of seconds?

 

cyclone is prolly best augument for striker xd.

 

what other underrated setups do yall have?

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9 minutes ago, die3458 said:

knowing that they are going to die in a matter of seconds

With a laser locked on them for double the duration of a normal striker lock on time? They’d have plenty of time to hide if they’re in a big open area. The augment is powerful in the right hands but definitely not OP.

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Just now, die3458 said:

is it just me, or is it so satisfying launching 8 fat rockets at some unsuspecting tanker, knowing that they are going to die in a matter of seconds?

It's not just you lol. 

Just now, die3458 said:

cyclone is prolly best augument for striker xd.

Maybe......


But Striker WITHOUT any Augment is extremely versatile. Honestly, Cyclone is a bit too slow in battles unless most of your enemies are heavy hulls, using Defender drones, or you are hunting the Juggernaut.

Just now, die3458 said:

what other underrated setups do yall have?

Here's some underrated setups:

  • Regular Striker
  • Missile Launcher "Hunter" Striker
  • Missile Launcher "Uranium" Striker
  • Missile Launcher "Cyclone" Striker
  • Remote Rocket Explosives Striker

Striker is an overall underrated turret lol. 

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Just now, E_polypterus said:

With a laser locked on them for double the duration of a normal striker lock on time? They’d have plenty of time to hide if they’re in a big open area. The augment is powerful in the right hands but definitely not OP.

Agreed.


Pretty sure the only time Striker ever became OP was when the Uranium alteration was first released XD.
Otherwise, it's been one of the most balanced turrets in the game since.

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Cyclone is really good augment, but in most cases over half of it's damage is wasted, during mad tanks when hulls had 2 times more hp this augment was one of best options to choose, but now it's only worth to shoot mammoths, or defenders. I don't know if Cyclone augment doesn't deal biggest damage in tanki (except Railgun's Hyperscape rounds, and maybe buffed Isida), Mammoth Mk8 with Defender and 50% Striker protection barely handle Cyclone + Booster, even Shaft's Heavy capacitors + Booster isn't that powerfull against Defender with 50% against Shaft.

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I have seen extremely powerful Cyclone users in Stadium... they somehow manage to lock on to you and all the rockets miraculously find their target.

It is an extremely potent augment, but of course, as poly (E_polypterus) said, in the right hands.

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I think this is your third topic about Striker, as I answered you in one of your many topics that sometimes you hardly pass one Salvo successful rocket per battle. With Cyclone definitely it's more harder and near to be impossible in many battles, except for certain cases or certain maps or Juggernaut mode... The only time that I felt that my Striker is successful when "mad tanks" experiment, while many players playing bully and exposing their tanks with no care about the token damage as they have x2 armor, I exploit it with my Striker.

On 2/19/2021 at 4:40 PM, asem.harbi said:

The salvo rockets are a very hard to success, maybe you couldn't pass 1 salvo rockets in a battle except for AFK players.. The Splash-Damage radius is a very inconsiderable. The rockets speed are such a slow and a dodgeable. The lock-on time is a very long 2.8s [...] and even sometimes such a one of your teammates restrict them all and maybe splash damages you?‍♂️ And even your splash-radius for Salvo is such a meaningless [...] 

And for sure the laser for a 2.8 seconds with Striker is just a pure obvious and the worse it's 3.5s for lower modifications, so this made me just saying that you couldn't pass 1 success salvo rockets in one battle for many times.

You can complete reading

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18 hours ago, die3458 said:

what other underrated setups do y'all have?

My favorite combination is unique! Super underrated. (But it should be used only by a few tankers to stay unique.)

  • Turret: Thunder (starts with T's ; Sledgehammer Augment is the best even if it lessens damage at long range. Very awesome reload speed. Best Turret for me, honestly.)
  • Hull: Hunter (starts with H's ; Fire Immunity Augment is great with my XT Skins. It feels like I have golden metal armor on my tank, and I am not able to be burnt by anyone.)
    • Makes me feel like a god

People usually use Thunder and Viking combo, but I honestly just love Thunder and Hunter.

  • Another thing making this combo unique is that the letters of "Hunter" are literally part of "Thunder" (This is why I think this combo goes together more.)
  • Thunder and Lightning go together, so I use Lightning Storm Animated Paint!
    • (This adds to me feeling like a god as well!)

You guys know my Drone right? (The one I'll be using starts with the same letter as the word "Drone"!)

  • Saw it 1

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3 minutes ago, FrozenRailgun said:

What about module? Is your module setup underrated? 

And yes your drone is the.... Dee-dee-dee-dee Defender.

No, for modules, I think whichever Modules we have are what we find most comfortable. They all will give 50% protection at the end, for the weapon hit on us. So that's why I did not include this in my underrated post.

But yeah, you got my Drone right! It will be Defender. (But I don't use it right now. I'm still saving Crystals.)

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9 minutes ago, thunderhunter123 said:

 

If I can recall correctly, it's Eagle/Falcon/Grizzly (ya know, the pre-worked Griffon T-A)?

My module setup is quite funny though. 

image.png

Edited by FrozenRailgun
Added image.
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Actually, I like the Hunter Augment for it better. Bought it on 70% sale because I wanted to try it for some time, and I really liked the almost instant lock on target. It shoots just one rocket but it's harder to dodge it since the speed is not hindered in any way.

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About the Magnum armor-piercing augment:
It either needs to have faster reloads or decrease in the fixed shot angle e.x. from 12 degree to 5!!!
 

chat moderators: pls move this post to where it is the most relevant topic if here is not the suitable topic.

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Fougasse projectiles have an ultra-dense armor-piercing core. A direct hit destroys the target's armor. Doesn't affect other targets in splash damage radius. AP duration: 7s Plus.png
AP inactive for splash damage Minus.png

ok, this is a lie, because in game i see magnum shots which are obviously not direct, but i lose my armor, so it seems AP WORK for splash damage, but it seems is just applied to one tank. Sorry, but this isn`t correct, i wasnt buy this BP because i though ap work really only with direct hits, but whatever...

 

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7 minutes ago, EternalGlory said:
Fougasse projectiles have an ultra-dense armor-piercing core. A direct hit destroys the target's armor. Doesn't affect other targets in splash damage radius. AP duration: 7s Plus.png
AP inactive for splash damage Minus.png

ok, this is a lie, because in game i see magnum shots which are obviously not direct, but i lose my armor, so it seems AP WORK for splash damage, but it seems is just applied to one tank. Sorry, but this isn`t correct, i wasnt buy this BP because i though ap work really only with direct hits, but whatever...

 

Magnum is just really anomalous when it comes to latency. On the server, those shots are registered as direct hits. 

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3 minutes ago, TheCongoSpider said:

Magnum is just really anomalous when it comes to latency. On the server, those shots are registered as direct hits. 

idk, i`m not sure , (facepalm)

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2 hours ago, EternalGlory said:
Fougasse projectiles have an ultra-dense armor-piercing core. A direct hit destroys the target's armor. Doesn't affect other targets in splash damage radius. AP duration: 7s Plus.png
AP inactive for splash damage Minus.png

ok, this is a lie, because in game i see magnum shots which are obviously not direct, but i lose my armor, so it seems AP WORK for splash damage, but it seems is just applied to one tank. Sorry, but this isn`t correct, i wasnt buy this BP because i though ap work really only with direct hits, but whatever...

 

It has projectile radius 1m = direct hit. They can although just wrote AP radius = 1. But does it work with Stricker?

Edited by The_Voltage

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1 hour ago, The_Voltage said:

It has projectile radius 1m = direct hit. They can although just wrote AP radius = 1. But does it work with Stricker?

Apparently yes, but it's as difficult if not more.

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Please discuss about the best augment you think!

I think Blunderbuss is the best for now.

It can kill some tanks on the same time. You can see some triple kills on Jumper’s video about it!

It is so effective to use booster with it!

 

 

Edited by Mr.Spark

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