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Let's Discuss Overdrives


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Let's Discuss Overdrives.  

34 members have voted

  1. 1. What's your favorite overdrive?

    • Wasp - N2- Bomb.
      5
    • Hornet - Scout Radar.
      7
    • Hopper - Detonation Jumping Engine.
      5
    • Viking - Berserk Reactor.
      12
    • Hunter - Electro Magnetic Pulse.
      3
    • Crusader - Deadly Icicle.
      5
    • Dictator - Zero Supply.
      10
    • Ares - BFG (Big Friendly Giant) ball.
      6
    • Titan - Protection dome.
      2
    • Mammoth - AT field - Absolute Terror Field.
      2
    • Paladin - Polarized Armor
      4
  2. 2. What's your least favorite overdrive?

    • Wasp - N2- Bomb.
      2
    • Hornet - Scout Radar.
      2
    • Hopper - Detonation Jumping Engine.
      13
    • Viking - Berserk Reactor.
      1
    • Hunter - Electro Magnetic Pulse.
      3
    • Crusader - Deadly Icicle.
      7
    • Dictator - Zero Supply.
      2
    • Ares - BFG (Big Friendly Giant) ball.
      4
    • Titan - Protection dome.
      5
    • Mammoth - AT field - Absolute Terror Field.
      6
    • Paladin - Polarized Armor
      4
  3. 3. Do you like Overdrives?

    • Yes.
      17
    • Maybe.
      4
    • Sometimes.
      4
    • No.
      9


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2 minutes ago, cool12345 said:

Overdrive on my Hunter tank does not work. When depressed it does nothing.  If anyone else finds this happening I would love to hear from you. If anyone can help me make Overdrive work on my Hunter tank I would appreciate it very much.  Thank you.

You might have been unfortunate to encounter tanks having "Stun Immunity" equipped. Those tanks do not get stunned (don't stop and don't lose flag/ball).

Or you might have tried to stun a Juggernaut. Juggernauts recently received immunity from all status effects (like Burning effect, Freezing effect, EMP effect, AP effect, etc). So you cannot stun Juggernauts anymore.

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On 11/8/2020 at 1:21 PM, wolverine848 said:

Of course it can.  The team-mates it is helping have to be there too - all those benefiting from dictator have to be in a certain radius.  But it's silly to suggest they can't do this under cover.  ?

hahahaha. All team hidden nerby Dictator. very funny

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33 minutes ago, cool12345 said:

So you're saying that  in the last 300 games I have been playing in the HTML5 format the every tank has "Stun Immunity"....No. That would be impossible.

You already reported a lot of different issues with different feature which suggest that your equipment/internet is the sources of them. 
Unfortunately there is not much that Tanki can do. You can still make video of your problem and post them on the HTML5 Bug Reports.

Edited by Tokamak

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1 hour ago, Chiechitar said:

hahahaha. All team hidden nerby Dictator. very funny

It could be all (behind a big building) or some (in a tunnel).  It sounds like you've never actually used Dictator.

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7 hours ago, Tokamak said:

You already reported a lot of different issues with different feature which suggest that your equipment/internet is the sources of them. 
Unfortunately there is not much that Tanki can do. You can still make video of your problem and post them on the HTML5 Bug Reports.

I've pretty well given up. Thanks for your reply.

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4 hours ago, wolverine848 said:

It could be all (behind a big building) or some (in a tunnel).  It sounds like you've never actually used Dictator.

because that. is useless when Dictator are alone...hahahah

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47 minutes ago, cool12345 said:

I've pretty well given up. Thanks for your reply.

Y have no problem..
Issue is from overdrive. Many players complain about  hornet overdrive. nobody knows what "visible tanks" mean

 

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1 hour ago, wolverine848 said:

The only hull that should get a retention period is Hunter - since it actually fails to go off if killed during the delay.

Every other hull has the OD activated fully the moment it hits "shift".  Whether they survive the full duration is another matter.

It makes complete sense for wasp not to have a retention period since the bomb stays even if the wasp dies.

I'm not opposed to the idea of hulls having retention periods. But at the very least, they should be cut shorter than they are now. Perhaps as short as Dictator's retention period. 

Or perhaps, to make them more valuable and to exercise thought when activating them, they can can remove all the retention periods except Hunter, as you said. 

 

Players say Hornet's current Overdrive is useless, but I will continue to adamantly disagree with that stance until its retention period is completely removed. 

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On 10/25/2020 at 2:44 PM, wolverine848 said:

Activation delay seems like forever, eh?  It's kinda dumb they implemented that.

Everything worked great on Flash - HTLM5 is a mess!

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Next week with early release of the new "tank" Crusader we will see a new Overdrive is a weapon made of Icicles with Cold effect ? get your Cold resistance and immunity augments ready... 

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On 11/25/2020 at 12:58 PM, TheCongoSpider said:

Players say Hornet's current Overdrive is useless, but I will continue to adamantly disagree with that stance until its retention period is completely removed. 

While I dont like the "your armor is dedtroyed" thing, I definitely think hornets new Od is much better and balanced than it used to be

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Just now, Potdindy said:

While I dont like the "your armor is dedtroyed" thing, I definitely think hornets new Od is much better and balanced than it used to be

I like the new team-oriented Overdrive. What I don't like is that its retention period that was unecessarily long since release is even more dangerous now after the nerf. 

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The Overdrive on my Hunter has never worked in HTML5. And also....The "Flying Monkeys" have caused a big imbalance in the game. Put the "Flying Monkeys" in their own game so that everybody is a "Flying Monkey" and they can all fight each other. Thank you.

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Titan users should be able to go to the garage, and choose between the dome, or the original OD (current dictator OD), 

It's by far the worst OD, unless you're playing in an uncompetitive battle where you get lucky enough that nobody (for whatever reason) is actually using their endless amounts of ODs to negate the dome.

I feel shocked whenever I don't get murked under the dome.  All it does is make you a target for opponents to use their OD on you.

Give us the option to choose, please!

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18 minutes ago, cool12345 said:

Let's discuss Overdrives - It has never worked with my Hunter Tank on HTML5. Never! - Also - "The Flying Monkeys" - unbalance the game!  I'm done.

LOL flying monkeys........nice 1

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18 hours ago, StopChasingMe said:

Titan users should be able to go to the garage, and choose between the dome, or the original OD (current dictator OD), 

It's by far the worst OD, unless you're playing in an uncompetitive battle where you get lucky enough that nobody (for whatever reason) is actually using their endless amounts of ODs to negate the dome.

I feel shocked whenever I don't get murked under the dome.  All it does is make you a target for opponents to use their OD on you.

Give us the option to choose, please!

Agree.

With 6 OD counters and possibility of any turret having AP augment, the Dome has too many vulnerabilities.

And I'm also shocked more players don't negate it more often.  I think part of problem is there are so many Vikings and Hoppers out there and they don't truly negate it like hornet, Hunter, Mammoth, wasp or even another Titan does.

I see a LOT more vikings than I do Hunters.  I see Hunter more as team-based and viking more of a selfish hull - and we all know there's very little team-work in today's TO.

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Many times in last battle, I die death after death by Overdrives. My luck made me to face them in this battle profusely. I think though I have a good result in that battle, I have died more than 11 times. Suddenly while I'm playing a Viking kills me directly, or going to other team trying to take the flag while the space is free from enemies, I zapped by just 1 Viking with OD terminated me directly, I returned after maybe some minutes trying, but the same thing 1 Viking terminated me. I hate the OD more than anything, destroyed the meaning of play. Sadly my favorite game getting ruined like this, it supposed to be a game for tanks, not a game replete with Overdrives. It's really frustrating situation from Tanki nowadays, I really hate every single OD. Either it has positive reviews or not, why I registered in this game?? to play game with tanks, not a horrible ODs, I'm certainly believe if I knew the game in nowadays I wont complete even some months.

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On 1/3/2021 at 11:12 AM, wolverine848 said:

Agree.

With 6 OD counters and possibility of any turret having AP augment, the Dome has too many vulnerabilities.

And I'm also shocked more players don't negate it more often.  I think part of problem is there are so many Vikings and Hoppers out there and they don't truly negate it like hornet, Hunter, Mammoth, wasp or even another Titan does.

I see a LOT more vikings than I do Hunters.  I see Hunter more as team-based and viking more of a selfish hull - and we all know there's very little team-work in today's TO.

It's so comical how bad it is.  I rarely use Titan anymore, but just tried it in a team deathmatch, then a freeze/wasp froze me, and kept freezing me so I couldn't move for the entire activation of the OD, then killed me when the dome went away lol.

Surprised they haven't changed anything about it yet.

 

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10 minutes ago, StopChasingMe said:

It's so comical how bad it is.  I rarely use Titan anymore, but just tried it in a team deathmatch, then a freeze/wasp froze me, and kept freezing me so I couldn't move for the entire activation of the OD, then killed me when the dome went away lol.

Surprised they haven't changed anything about it yet.

 

I'm surprised the wasp didn't freeze you a bit then just drop a bomb - since it ignores the dome...

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I think the Hunter stun should not have a delay on it now.

Before Hopper was introduced, it made sense, as it was easier to time correctly. Now it is easy to lose the entire charge to Hoppers stun component, even if you activated it first, because the OD on Hopper is instantaneous. Hunter users should not get screwed over like this.

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On 1/14/2021 at 11:17 AM, OUTAMYWAY said:

I think the Hunter stun should not have a delay on it now.

Before Hopper was introduced, it made sense, as it was easier to time correctly. Now it is easy to lose the entire charge to Hoppers stun component, even if you activated it first, because the OD on Hopper is instantaneous. Hunter users should not get screwed over like this.

Yes my Hunter tank has a delay for stun....it's called never!   ?

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I miss the old Blue Overdrive that everyone had. I felt that was equal to all since everyone had the same thing. It healed yourself and your teammates and gave everyone supplies. It wasn't too OP. Games were insanely fun when it existed. What a time to be alive. ?

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