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Magnum and why it should be nerfed


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It needs to be redone, not nerfed.  It's artillery, it's shouldn't be able to even fire when moving, or if it does, it has a different rate of damage, like shaft.  Artillery should have to park, deploy, and then fire.  The whole argument of it suffering because the turret doesn't spin is bull##it.  I see Legends all the time with Rico and Twins and I think their left hands have never made contact with the "z" or "x" keys.  The idea is great, a unit for indirect fire, to soften up a drugged out base of defenders that have turtled up after making to two flag caps and are running down the clock.  It's genius, makes the game MORE interesting, but it needs to be managed like real artillery.

 

I think they wanted to.  There was talk some time ago about many a hull that would immobilized itself and could withstand more damage.  The idea has run through the devs office and minds.  I'll tell you why it wasn't done right.  Simply put,

 

"z,x,c, space, up, down, left, right, and shift (1,2,3,4,5,6 for drugs)"

 

This I'm sure has been the bane of their efforts for years, trying to add more functions and game play without expanding the key control set, keeping the game simple.  Well, that's great, but, you know, adding a key here and there for a specific turret and it's alternate state for firing wouldn't be that bad.  Of course then, you'd need animations for all hulls when they switch between mobile and stationary.  All these little details made it a large undertaking and ultimately someone, rather than saying either "lets do this, and do this right!", said "eh, how bad could it be, and it'll be REALLY COOL".  I watched a Magnum in a wasp run into a base, DD 4 tanks at once (mine included), receive the splash damage because they were that close,  snag the flag, heal kit up, and run off with a overdrive on half way home, and it single shot 2 enemies on the way while hauling butt.  It's ridiculous, this turret was for Lost Temple, Serpuhov, etc.  We need devs that will either fix it, or get rid of it, and both of those options aren't great either, because now people bought into it as it was advertised, so someone else is going to lose out, again.

I say in this case, re-engineer it, bite the bullet, add a key or two to Tanki, make it up to Magnum owners with some rebates, cool junk, whatever, and again, in the future, do not drop in "cool stuff" with out thinking about how it could be "gamed" outside the intended use.

 

Now, why didn't this happen almost immediately, again, greed, Magnums have to use INORDINATE amounts of heal ups to stay viable in Melees.  This is good money for Tanki, and DD is very tempting too, because you can lay waste with it almost as a given, point, shoot, destroy all.  Those cost money too.  It's a little cash cow, but it's the golden egg, that if eaten, will kill the game, because another thread I was just reading and posted to is clearly pointing at the lack of contentment by players as of late, and the sense that the player count is dwindling.

 

Stop being short term greedy and get it right folks.

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It is the splash radius that is so over the top.  I even get killed as a shell goes over head. 

 

I had never considered the monetary aspect of Magnum as a cash cow like FogOfWar_XXX brings up, but that would be a very rational explanation why the turret has never seen any adjustment since inception while almost every other turret has been fussed with usually to the games detriment.

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Before I begin this rant, I will acknowledge the fact that it will not be accepted.

 

Magnum. While many like it, many do not. I hate it. One of many problems with this gun is that the maps are not designed for a shot that does not move parallel to the ground. Every other turret in the game shoots in a straight line and cannot go over buildings, walls, and other in-game features. These obstacles are nothing to a somewhat experienced magnum user.

 

The implement of this gun threw off a significant amount of maps. For example, I just came from a Highland CTF. I used to love this map. It's a great compact little map, but with Magnum, it is no longer fun to play. The players with this turret simply shoot right over the short little walls that, up until a few months ago, protected you from every turret. Add two or three of these Magnums and you create a game that goes from maneuvering your tank to shooting over walls.

 

I understand that Magum is said to be "difficult to master," but quite honestly, once you figure out the angle and percentage, you can camp all you want. I've used Magnum before, and even on the other end, I realize it's simply not fair. 

 

Back to the Highland example. The max amount of skill required to kill the other team with Magnum is rotating your tank and pressing the spacebar once. No need to get anything more than a 5% to make it over those center walls. So you get your noobs in Highland, but then in other maps such as Noise and Gravity that just throw off the entire game. 

 

So not to be insulting here, but Magnum seems like a gun that some kid said, "Hey, let's make a gun that launches exploding projectiles at a trajectory so we can make these walls useless!"

 

So in case you haven't guessed, I'm saying we get rid of this terrible gun. It was fun (not really) while it lasted, but it's definitely time for it to go. And if you see this "idea" after it's been merged with another topic, please like if you agree with me and if you disagree tell me why you like the gun so I can rant about it again.

The best thing to do with Magnum would be to rid ourselves of it like you would nay other disease carrying vermin.  That probably wont happen.  has Tanki ever gotten rid of a piece of equipment after it was introduced?  i don't think so.

 

So make Magnum more acceptable and get it off everyone hate list.  To do this it needs a nerf in splash diameter and in damage. The turret doesn't work well with the other turrets because it is essential too different.  Until Tanki get aerial bombardment Magnum needs to be made less dynamic and start to play a more strategic roll like shaft or now Vulcan.  Nerf splash diameter and nerf it's damage

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The Magnums are coming back after Freeze has lost its OP edge.  I just got womped by four Magnums on the opposite and winning team.  There is just no tactic to deal with so much power...you are going to lose.  Nerf Magnum and actually balance the game a bit instead of just trying to make money.

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Magnum is fantastic, and I've used it since the nerf of smoky (the most recent). In that time, magnum has already been "nerfed". Its range of damage was widened, allowing it to do mediocre damage at times, and rarely does it do anywhere close to max damage. And though it's nice not to die *every* time i shoot someone point blank (I use wasp), I think it should be returned to it's former glory and have a fair deal of the luck removed, and consistency reapplied. On another note, it also balances the game in that now there is a way to combat shaft and railgun snipers that use double damage consistently (though shaft can still murder magnum by just shooting the tip of the turret [super cheap, in my opinion]). I personally believe that with the incredible price of batteries and the incredible ease of using powerups in battle, the game is dying. Being able to use double damage/armor and *immediately* using a repair kit is incredibly difficult to deal with. I personally have not spent a dime on the game. Not because I'm cheap, but because I'm broke. Having constant reign of a battle with k/d of 50+ shouldn't be a thing... It doesn't matter what turret you're using, it's the extreme use of powerups by those who spend. It is obvious that it is not sustainable to use 40+ repair kits and double damage during a game, and with the price of batteries being 300 cry A MINUTE, it makes it incredibly difficult for someone to play a fair game without spending money.

So you're saying they want to keep Magnum as is or needs a buff because it generates money for Tanki?

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Exactly. Magnum and Thunder need 10% damage nerf. Striker needs 2-rocket salvos.

Thank you, thank you.  You da MAN.

 

What do you think about Striker getting an indicator that tells which side will fire next?

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idk about you but i have 40% magnum protection and it seems okay because double damage cant one shot me i just kill the enemy easily

Lol, why would a magnum want to go after you all by itself when everyone else is fair game?

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Thank you, thank you. You da MAN.

 

What do you think about Striker getting an indicator that tells which side will fire next?

Indicators should be put on top of turret. One of them should be black and one white (it should be possible to change the color via cheap M0 alt). You will fire from the side where the indicator is white.

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What if they remove its splash damage & splash damage radius or make them useless? or even make an indicator telling us where will be the next shoot so we can avoid it ( with reducing its splash damage raduis as well ).

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What if they remove its splash damage & splash damage radius or make them useless? or even make an indicator telling us where will be the next shoot so we can avoid it ( with reducing its splash damage raduis as well ).

Good idea but devs like OP splash.

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I've had this frustration for a while now. The problem of magnums in Noise... I'm not the only one complaining about it, Magnum is just too powerful in maps like Noise. I've had multiple people saying Tanki should put a restriction on magnums (in Noise and maybe other maps). though I know it's quite weird to suggest, but magnum seriously ruins the gameplay. I was hoping that could change. 

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I've had this frustration for a while now. The problem of magnums in Noise... I'm not the only one complaining about it, Magnum is just too powerful in maps like Noise. I've had multiple people saying Tanki should put a restriction on magnums (in Noise and maybe other maps). though I know it's quite weird to suggest, but magnum seriously ruins the gameplay. I was hoping that could change. 

Topic merged

 

See also: Re-make Noise

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Is it a rule that TO can't just nerf one turret or something?  Has to be a package deal?

I don't know how they do it, but it seems that most of the time they release balance updates in batches.

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Was cheering until I saw what was done to Ricco.  :o

 

Is it a rule that TO can't just nerf one turret or something?  Has to be a package deal?

the hammer buff came solo

 

 

Completed

 

Magnum will be nerfed with this update.

that's right, it's completed, so close it... little babies can stop crying now...

 

 

 

can't wait to raise hell in cologne with the improved magnum :ph34r:

 

 

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