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Is Tanki more fun now than it was a year or two ago?


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Tanki; better or worse?  

265 members have voted

  1. 1. Is Tanki more fun to play now than it was before the paint separation update (about mid 2016)?

    • Yes, I enjoy it more now than previously.
      48
    • No, it was more fun to play previously.
      179
    • It seems about the same to me.
      30
    • I have been playing less than a year and a half, so I really couldn't say.
      8


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      And you spent alot of money to get to the point your at now...........

That post is from 2017 lol

 

Also, Im pretty sure he is a free or mostly free player.

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It is true that everything seemed better in the past, but now look at how it used to be with goldboxes that were swiped away by jump hacks or battles that were always empty or unfair. Sure, tanki now also has things that are less Like the shop (in my opinion) but I think they are much better off than before.

Edited by thijs-p

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It is true that everything seemed better in the past, but now look at how it used to be with goldboxes that were swiped away by jump hacks or battles that were always empty or unfair. Sure, tanki now also has things that are less Like the shop (in my opinion) but I think they are much better off than before.

Quality of the game should not be based on how well Gold goes in a battle.  At best that's a secondary side-show of the game...

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Topic is from 2017 about tanki game-play of mid 2016 :D

And it is still a very relevant question.  Is Tanki more fun now than before the paint separation?  

 

That specific update, even though it wasn't a bad update in itself, it marks the point at which the game started to go into the toilet.  It has all been downhill since then with toxic update after update...mostly game compromising updates to accommodate the Mother of all bad updates, MatchMaking.

 

Battles have turned into a reactionary as opposed to strategy style of game-play.  All choice and control over how you wish to play has been minimized or completely removed.   In MM, the maps have been made all very similar and all battles all the time are completely homogeneous.  With the absolute sameness of all battles comes tedium and boredom.  The game has become a grind and almost like work to have a very occasional glimpse of what was once standard and totally fun game-play.  The community environment that once flourished has withered away into a memory and the rule of game-play is now every player for himself.  The social aspect of Tanki, one of the things that made it great is gone.

 

So, is Neo-Tanki still playable?  Sure...it even has it's moments of fun.  But is it as fun as it once was?  NOPE...not even close. 

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And it is still a very relevant question.  Is Tanki more fun now than before the paint separation?  

 

That specific update, even though it wasn't a bad update in itself, it marks the point at which the game started to go into the toilet.  It has all been downhill since then with toxic update after update...mostly game compromising updates to accommodate the Mother of all bad updates, MatchMaking.

 

Battles have turned into a reactionary as opposed to strategy style of game-play.  All choice and control over how you wish to play has been minimized or completely removed.   In MM, the maps have been made all very similar and all battles all the time are completely homogeneous.  With the absolute sameness of all battles comes tedium and boredom.  The game has become a grind and almost like work to have a very occasional glimpse of what was once standard and totally fun game-play.  The community environment that once flourished has withered away into a memory and the rule of game-play is now every player for himself.  The social aspect of Tanki, one of the things that made it great is gone.

 

So, is Neo-Tanki still playable?  Sure...it even has it's moments of fun.  But is it as fun as it once was?  NOPE...not even close. 

I am wondering after all of this chit chat how i could have played this ded game and get no fun. Brain-washing, perhaps? Foolishness, maybe? Is boredom worse than playing tanki? Noobomia syndroms? One has reached the point of no return.  That must be it. No other explanation.

 

Any game is about grinding when the magic is gone, but then one should stop playing it then?! If not, one is insane. It is not like you are forced to carry on playing it. How? Or did I missed something. Did you spend money on it? Why? 

 

LOL, you guys are killing me. No need to answer me it is all babbling. BTW did you read my 2 last articles? So easy to make free crystals nowadays. With your ok writing skills, productive posts  and knowledge of the game you should be able to pull of some reviews and easily get some free crystals without grinding :D

 

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I am wondering after all of this chit chat how i could have played this ded game and get no fun. Brain-washing, perhaps? Foolishness, maybe? Is boredom worse than playing tanki? Noobomia syndroms? One has reached the point of no return.  That must be it. No other explanation.

 

Any game is about grinding when the magic is gone, but then one should stop playing it then?! If not, one is insane. It is not like you are forced to carry on playing it. How? Or did I missed something. Did you spend money on it? Why? 

 

LOL, you guys are killing me. No need to answer me it is all babbling. BTW did you read my 2 last articles? So easy to make free crystals nowadays. With your ok writing skills, productive posts  and knowledge of the game you should be able to pull of some reviews and easily get some free crystals without grinding :D

 

It's not that the game is terrible.  It is that the game is terrible in comparison to the game that existed before.  

 

You own an drive a beautiful Porsche 962.  It's everything you ever wanted in a car and driving it to the grocery store and work is a real treat.  Through no fault of your own, The City bans all sports cars and you are forced to drive a Honda Civic.  You can still drive to the grocery store and work...and it is even enjoyable sometimes since the Civic is an OK little car...but it just isn't as much fun as the Porsche.  It meet all the needs that the Porsche did, but it doesn't have that WOW factor.  The result is that you miss the Porsche and the fun you had in it and every time you drive the Civic, you are reminded of the Porsche. 

 

On The City Blog you and other citizens spend time talking with each other about the days when you could drive sports cars and try to puzzle out why The City enacted such a stupid law.  At first all the chit-chat is in hopes that the awful law will be repealed, but eventually you realize that all the protesting in the world is not going to change anything.  The powers that be have made an iron clad decision and the days of sports cars are done.  You buy mag wheels, fat tires, and a spoiler kit for your Civic and continue to drive to work and the grocery store.

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If you guys really want the old tanki why don’t u all just play pro battles with supplies, alts,od and all disabled without complaining all the time, ‘old tanki this..and old tanki that...’?

MMS is not compulsory is it?

And without these new updates the game would be too boring and monotonous and then, you guys will be complaining about that.

Edited by E_polypterus

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If you guys really want the old tanki why don’t u all just play pro battles with supplies, alts,od and all disabled without complaining all the time, ‘old tanki this..and old tanki that...’?

MMS is not compulsory is it?

And without these new updates the game would be too boring and monotonous and then, you guys will be complaining about that.

Well, that's what i thought recently too!  So I bought a ProPass to use this account again.  ...Meh. 

 

Pro Battles are now a jumbled mess.  There are also very few pro battles at any given time and almost none when it is convenient for me to play by my local time.  The Pro Battles that do show up tend to have very long duration...like two hours a battle.  OK, create your own battle...and wait, and wait, and wait, and wait.  Nope, Pro Battles are not a sufficient substitute for "the good old Tanki"  mostly because MM sucks up all the online players time in completing missions.  If you remember one of the updates made daily missions take three to four times as long to complete. 

 

So is MM compulsory?  Not exactly, but if you ever want to upgrade your equipment or even buy a new piece of equipment, you either need to play MM to complete missions or send in cash.  Hmmmmm, sound like a capitalist type of plan.

 

And, the game is boring and monotonous NOW because of MM and the updates implemented to accommodate MM.  That is the point...Tanki is tired and bland now where it used to be really fun.  Everything is the same all the time on every homogeneous MM map in every battle.  They are all about the same...that is the very definition of monotony.  Tanki used to have great diversity and lots of choice in how you played...now it has very little.  That is why tens of thousands of players have just quit playing Tanki.  Well over a hundred thousand players have decided that Tanki has become not worth playing...and my guess is that most of them thought it was because Tanki has become boring.

Edited by ByeByeBye
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If you guys really want the old tanki why don’t u all just play pro battles with supplies, alts,od and all disabled without complaining all the time, ‘old tanki this..and old tanki that...’?

MMS is not compulsory is it?

And without these new updates the game would be too boring and monotonous and then, you guys will be complaining about that.

Pro-battles...

- no missions or rewards

- usually no special events

- very few players

- Legends... sure - they prob have a decent garage and can afford to play Pro-battles. low to mid-rank players will see a drastic nerf to income.

 

No one (except maybe you?) was complaining the old tanki was too boring.  If I wanted to play Super-Mario-Kart I'd buy an Xbox or Playstation.

 

Not only is MMS not compulsory - the entire game is not compulsory.  And as we've all seen - less players is great for the game - right?

 

What do you care if we "complain" about all the poorly implemented updates?

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Well, that's what i thought recently too! So I bought a ProPass to use this account again. ...Meh.

 

Pro Battles are now a jumbled mess. There are also very few pro battles at any given time and almost none when it is convenient for me to play by my local time. The Pro Battles that do show up tend to have very long duration...like two hours a battle. OK, create your own battle...and wait, and wait, and wait, and wait. Nope, Pro Battles are not a sufficient substitute for "the good old Tanki" mostly because MM sucks up all the online players time in completing missions. If you remember one of the updates made daily missions take three to four times as long to complete.

 

So is MM compulsory? Not exactly, but if you ever want to upgrade your equipment or even buy a new piece of equipment, you either need to play MM to complete missions or send in cash. Hmmmmm, sound like a capitalist type of plan.

 

And, the game is boring and monotonous NOW because of MM and the updates implemented to accommodate MM. That is the point...Tanki is tired and bland now where it used to be really fun. Everything is the same all the time on every homogeneous MM map in every battle. They are all about the same...that is the very definition of monotony. Tanki used to have great diversity and lots of choice in how you played...now it has very little. That is why tens of thousands of players have just quit playing Tanki. Well over a hundred thousand players have decided that Tanki has become not worth playing...and my guess is that most of them thought it was because Tanki has become boring.

That’s not exactly true. There is still a very large number of players playing pro battle. If you don’t like the battles already in the list, then you create a battle and almost always someone will join . You can’t expect them to come instantly. You can also inv friends. Many people join battles like noise,wave,hill,silence , it’s the maps like lost temple and Berlin and some others most guys don’t join.

And how is tanki monotonous now? How is everything the same?With the new od’s and alts it’s actually quite fun to play. Why isn’t there more choices and and diversity now? When ever we want we can play the “old tanki” through pro battles(there are so many players playing pro) and harvest a lot of crystals through MMS.

 

I play MMS only to complete 2-3 missions or (except on big sales and occasions) or when collecting for something , then I go straight to pro-battles(non-supplies).

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That’s not exactly true. There is still a very large number of players playing pro battle. If you don’t like the battles already in the list, then you create a battle and almost always someone will join . You can’t expect them to come instantly. You can also inv friends. Many people join battles like noise,wave,hill,silence , it’s the maps like lost temple and Berlin and some others most guys don’t join.

And how is tanki monotonous now? How is everything the same?With the new od’s and alts it’s actually quite fun to play. Why isn’t there more choices and and diversity now? When ever we want we can play the “old tanki” through pro battles(there are so many players playing pro) and harvest a lot of crystals through MMS.

 

I play MMS only to complete 2-3 missions or (except on big sales and occasions) or when collecting for something , then I go straight to pro-battles(non-supplies).

Are you playing between the hours of 9:00am & 5:00pm?  Some of us work those hours and thus play evenings.

The number of active players joining Pro-battles in evenings is much, much smaller.

 

And maps like Hill, Wave, Noise?  Bleccchh.  Might as well play MM - Noise is absolute trash.

 

Tanki is monotonous.  It's just a grind for crystals with everyone wanting to get these 7-minute battles over with as quickly as possible so they can get on to the next 7-minute battle and grind some more.  Where did all these ppl with short attention spans come from?  Oh wait a second... didn't Mobile just come around recently?  Hmm....

 

And the maps in MM - there may be 30+ maps in there - but we are not getting the entire grouping randomized.  They are rotating groups of them in batches.  it's not uncommon to get same map 4-5 times in one day, and never see many of the ones you like for 3-4 weeks.

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I think the developers have tried to make Tanki less strategic, less skill oriented and easier for noobs to play effectively.  That is why they nerfed all the turrets, and homogenized the hulls and turrets...they called it "re-balance".  They get a newbie, the newbie does pretty well with Firebird (little real skill required in my opinion), and he sends Tanki money for that shiny new kit and a crap load of crystals.

 

This is the problem, front and center.  We've gone from a very subtly nuanced game, with turrets with strengths and weaknesses, and made everybody feel good about themselves by making everything almost like everything, and the new turrets is proof of that.  Kinda snipes, but doesn't one shot, but does some splash, but it kinda doesn't.  It's kinda cool, but not really, just different, but not too different, it's (insert plenty more nauseating passive non threatening descriptions here).

 

I'm sure that if they could just do away with every thing except one melee and one ranged unit, and just three hulls, one of each, the devs would be absolutely beside themselves.  They'd tweak the numbers so that unless you drug your rear is grass, and just let players sink crystals all day.

 

The loss of strategy and the ability to capitalize of raw numbers is clearer than ever, and anyone one who wants to bring up CLAN play, yeah yeah, so they spend plenty of time in hornet and rails, oooohhh, ahhhhh (except in MM, where they drop meds and heavies and drug out of their minds).  eSport tanki has been abysmally boring from the start.  XP/BP, blah blah.  It's only recent in the last two years they've had truly open formats with all hulls and all turrets.  That said, since so much is closer to "same/same" now, the optimized format are those classic turrets, so again, yawn fest.  Tanki had a very cool feel before, and you really felt your turret was something that did "its" job, and you mastered it.  Now there is almost no point, any huge edge you used to have has been WIPED AWAY with updates, rebalances, map modifications, etc.

 

When this game and its developers decided to sink hours of development time in mouse control BECAUSE they had realized players signed up, did the tutorial, and were trying to turn the turret and couldn't with the mouse, I was floored.  Tanki preferred inviting unwashed masses of what can only be, and I'l say this in quotes so no one flags this as insulting, simply a statement of fact..

 

"idiots"

 

so they could flood the game with their already less than stellar intellectual abilities and drag down an otherwise happy and content and reasonably intelligent and capable community (hey, we could at least read symbols on the screen for the keys "z" and "x" (God, I feel empty inside every time I have to even think about this)).

 

It's downright shameful.  I'll tell you who the REAL winners are in Tanki, the whiners.  Every time someone shows up and complains that "this is too much", "too hard", "too unlike my game play", everyone jerks up and goes,"yeah, we should listen to them".  When people complain about the deeper and more complex things we're blown off.  I was listening to Hazel in some recent live stream replay, and he is addressing the nay sayers in the forum and Tanki,  He is laughing about how everyone says it's gonna die and it never does.  What is most infuriating about that is that it not his true concern.  The day the facts CANNOT be denied (such as 1200 WORLD WIDE players present a few nights ago when I went to login), he'll just smile tand say "yeah, that's the way it goes, we are moving on to new opportunities, tank was great while it lasted."  I'm sorry, but games like Tanki ARE NOT foregone conclusions.  This game could live one for years, maybe a decade or more, given the elegance of it's foundation.  Like Monopoly, games about money and real estate never change, and the same is true about metal boxes on tracks shooting each other.  Both have allure, both have options, but this game requires more skill and it rewards more in terms of satisfaction, or used too.  Now this game resembles Monopoly in that playing is more like rolling dice with every shot took.  People will always play both, but, people won't pay 3 dollars for every evening of dice rolling.

 

Tanki needs to do something soon, and no, it's not another hull that can "pan" side to side and shoot "lay'zer beams" through walls.  What is needs is to make the game harsher, meaner, and more brutal, like it was before, with threats from every direction that made players think twice about hauling right across the screen at their objective from first spawn.

 

I could go on and on, but I have life to live and work.  Point is, yeah, this game needs to go back a to a better day where noobs were just that, skill'less players, not broke drug deficient players.

Edited by FogOfWar_XXX
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It's downright shameful.  I'll tell you who the REAL winners are in Tanki, the whiners.  Every time someone shows up and complains that "this is too much", "too hard", "too unlike my game play", everyone jerks up and goes,"yeah, we should listen to them".  When people complain about the deeper and more complex things we're blown off.  I was listening to Hazel in some recent live stream replay, and he is addressing the nay sayers in the forum and Tanki,  He is laughing about how everyone says it's gonna die and it never does.  What is most infuriating about that is that it not his true concern.  The day the facts CANNOT be denied (such as 1200 WORLD WIDE players present a few nights ago when I went to login), he'll just smile tand say "yeah, that's the way it goes, we are moving on to new opportunities, tank was great while it lasted."  I'm sorry, but games like Tanki ARE NOT foregone conclusions.  This game could live one for years, maybe a decade or more, given the elegance of it's foundation.  Like Monopoly, games about money and real estate never change, and the same is true about metal boxes on tracks shooting each other.  Both have allure, both have options, but this game requires more skill and it rewards more in terms of satisfaction, or used too.  Now this game resembles Monopoly in that playing is more like rolling dice with every shot took.  People will always play both, but, people won't pay 3 dollars for every evening of dice rolling.

 

And who are the whiners? The mindless 10 year olds who will spend 20$ on the game and uninstall it within a couple of months. (on mobile)

The whiners pay. Us veterans, who would gladly spend $$$ if the game was actually improved, rather than throwing lame and gimmicky updates, don't spend a dime, or used to, when the game wasn't a complete luckfest. I myself have spent over $200 on gold boxes alone at one point! Of course there are exceptions to most of these updates (like damage counters and magnum's nerf) but they're rare and the other "useless" updates easily outweigh them. 

 

MM was needed, but as you said in a different post, the cure was almost as bad as the disease. You cured raided battles and mults, but now you've completely killed any sense of community in this game. (at least on the EN side, I have no idea about RU)

 

Honestly this game feels like it was developed by someone who was never good at competitive games. Strategy doesn't matter. Stealth doesn't matter. Outwitting your opponent doesn't matter. That leaves us with.... Drugs (self explanatory) and Luck (not knowing what map you're going to be in, if your opponent has a magic overdrive up their sleeve, etc.) Exactly what a non-competitive (a.k.a "noob") player would want. No brain used, just a mindless centrifuge of drugs, drones, and luck.

 

Might as well drop support from PC and remove the game from Steam because people there won't install a game with a heavy emphasis on P2W. 

Edited by Guest

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And who are the whiners? The mindless 10 year olds who will spend 20$ on the game and uninstall it within a couple of months. (on mobile)

The whiners pay. Us veterans, who would gladly spend $$$ if the game was actually improved, rather than throwing lame and gimmicky updates, don't spend a dime, or used to, when the game wasn't a complete luckfest. I myself have spent over $200 on gold boxes alone at one point! Of course there are exceptions to most of these updates (like damage counters and magnum's nerf) but they're rare and the other "useless" updates easily outweigh them. 

 

MM was needed, but as you said in a different post, the cure was almost as bad as the disease. You cured raided battles and mults, but now you've completely killed any sense of community in this game. (at least on the EN side, I have no idea about RU)

 

Honestly this game feels like it was developed by someone who was never good at competitive games. Strategy doesn't matter. Stealth doesn't matter. Outwitting your opponent doesn't matter. That leaves us with.... Drugs (self explanatory) and Luck (not knowing what map you're going to be in, if your opponent has a magic overdrive up their sleeve, etc.) Exactly what a non-competitive (a.k.a "noob") player would want. No brain used, just a mindless centrifuge of drugs, drones, and luck.

 

Might as well drop support from PC and remove the game from Steam because people there won't install a game with a heavy emphasis on P2W. 

I agree with almost everything you have said, but why was MM needed?  I have never gotten good rational for MM.  The best Tanki could come up with is staying in a contemporary style of gaming...in other words everybody uses MM so we need to use MM also. 

 

MM did not fix multing, in fact I think multing is even worse now with mission mults.  In the lower ranks you can see many matches where 5 of the 8 players on one side never make a point but getting killed 10 times.  Almost all battles have a mult or two.  Granted, they are not sabotage and placed by a player on the opposing team, but a passive non-productive player is still a mult basically.  And raided battles; not exactly, but you still get three coordinated team players on one side, many times two sets of three in higher rank battles.  Is there much difference in that and raiders?  They dominate the battle just the same.

 

I see absolutely no benefit what so ever from MM...not even a teeny tiny little itty bitty benefit for players.  MM doesn't even match teams very well...actually it does a terrible job at team matching.   I play lower rank accounts and I can tell that all MM is actually doing is slamming a set of rank brackets in together.  At rank9 you always play with ranks equal or below you.  At rank10 battles are pretty well balanced and you tend to get one or as much as two ranks above or below.  At rank 11, you never see ranks below you, you are always the bottom...MM says, oh, it a rank11, they go with this group...done.

 

Plus we sacrificed so much for MM.  Choice in maps.  Choice in number of players...you could find full or empty battles to join.  Choice in rank brackets...sometimes you felt like a challenge and fought ranks way above you to hone your skills or maybe you were lazy and felt like slaughtering lower ranks...or even find balanced battles (more than now I think). You could join a grind fest that generated big Battle Funds or more strategic hide and seek kind of play.  We lost it ALL and more!

 

Why, because of Tanki's marketing.  They got tired of money trickling in...maybe they were even going under, who knows.  Then someone laid out the scheme we have now.  Hook the players on using supplies in every battle all the time...remember when you were ostracized for using a repair kit?  There were always drug wars but they were never as maniacal as they are now...and most battles didn't have much drug use at all. Now you can not play without drugs.  The whole nerf/buff cycle that hulls have now joined brings in extra cash along with paints, bundles, star passes, wars, multipliers, blah, blah,...they make a lot more money now and MM ushered in this new era of $$$.  The entire OD situation is to chew through more and more supplies.  I bet supply usage has doubled or tripled since the OD started. 

 

But why MM? They needed MM to force us to play the way they wanted us to play  They needed to get rid of all the customizable stuff and all the choice that Tanki originally offered.  With MM they could coerce a larger number of players into sending in more money...it worked...from a business stand point they were right...MM has made Tanki very lucrative I would assume.  The homogenization of Tanki made us all play one way...their way and now they can control how we play more easily.  If Pro-Battles ever really took off and started attracting large numbers of players, Pro Battles would disappear or get tweaked to generate as much as MM did...or they'd stop battle funds in pro battles.  In a Vlog,Hazel even once said he almost didn't let Pro battles go with a battle fund..it was a close decision. 

 

It all boils down to Tanki wants us to play their way so they can control us more easily.  They want control to focus on ways of generating income.  I can't say I blame them, but I am very sad about losing a great game in the process.  I firmly believe there were probably other avenues they could have pursued to generate income, but they chose what they chose and it seems to have worked for them.

 

So is MM needed...I don't think it was ever needed.  It was just one means to an end that Tanki wanted.   Gosh, I do run off at the mouth sometimes...sorry :unsure:

Edited by ByeByeBye
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I see absolutely no benefit what so ever from MM...not even a teeny tiny little itty bitty benefit for players.  MM doesn't even match teams very well...actually it does a terrible job at team matching.   I play lower rank accounts and I can tell that all MM is actually doing is slamming a set of rank brackets in together.  At rank9 you always play with ranks equal or below you.  At rank10 battles are pretty well balanced and you tend to get one or as much as two ranks above or below.  At rank 11, you never see ranks below you, you are always the bottom...MM says, oh, it a rank11, they go with this group...done.

 

 10-rank-bracket.png

 

Rank-bracket.png

 

Rank-Bracket.jpg

 

Staff-Sergeant-didn-t-do-too-bad.png

 

 

At those ranks, you still get put with players at a much higher rank than you. 

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 10-rank-bracket.png

 

Rank-bracket.png

 

Rank-Bracket.jpg

 

Staff-Sergeant-didn-t-do-too-bad.png

 

 

At those ranks, you still get put with players at a much higher rank than you. 

You are right.  I was trying to be kind to poor little MM and give it slight kudos, but the harsh reality is that it's terrible...completely terrible ;)

Edited by ByeByeBye
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Nope, forum is dead, the game is overcomplicated

Agreed. Ingame, the community is getting very toxic and is full of trolls (not the funny kind), fanatics, and egotistical buyers; the forum just seems bland and tasteless. TPOTD is nowhere as lively as it used to be, and most topics are frankly the same crap repeated over and over. 

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Agreed. Ingame, the community is getting very toxic and is full of trolls (not the funny kind), fanatics, and egotistical buyers; the forum just seems bland and tasteless. TPOTD is nowhere as lively as it used to be, and most topics are frankly the same crap repeated over and over. 

Couldn't agree more! 

 

At first I supported buyers because they're one of the reasons why the game is running. But nowadays they seem to be very toxic and egoistical, basically they don't spend money to have some shiny things over the non-buyers (which I'm more happy with) but in reality they buy just to have an unusual advantage.

 

This may have worked for Tanki financially, but in a long run they're losing the game. They've lost many players because of their excessive  pay2win methodologies.  As a result you're already seeing M0 vs M3 (m2 fully upgraded) battles because of the lack of players online. 

What's even more worse? Yes, M1s against M3s with the same ranks.

 

And what's done is done. They aren't going to get these players back again. Neither they're going to get more new players. This game is really unplayable for new comers because most of the people in low ranks are the non-buyers who are fed up with their main account or there are buyers who have already bought and upgraded their M1s. Meanwhile, these poor people are trying to figure out what to do with the flag/ball or what that box does.

 

What I believe is they're trying to suck as much as they can from a dying game. I've played other games as well that are already dead but I always remember them in good words. Will you ever remember this game in good words?

Edited by mendark27
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Back in 2015 - 2017 was the best... Now everyone is inactive or toxic... And every one is begging for good accounts from people or are gold diggers. Every one is cursing too (toxic). So sad. This was a great game.

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