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On 3/19/2023 at 4:00 PM, TheCongoSpider said:

I opened 1,980 others one by one

That must've been annoying. Imagine having to make a few clicks for one container and then having to do that 1980 times.

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On 3/19/2023 at 10:05 PM, PirateSpider said:

That must've been annoying. Imagine having to make a few clicks for one container and then having to do that 1980 times.

It is annoying, yes, especially since normal containers don't have anything for you to look forward to. The highest you can hope for in a single drop is 100,000 crystals and even that barely does anything on its own at endgame. 

 

Since I had to have been opening a lot of containers since late 2021, I disabled animations to make them go faster. Higher rarities still have the delay before it shows you the reward but it gets to that point faster than normal. Example:

 

 

Edited by TheCongoSpider

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To add on, mentioning that I only have Cryo Scorp to obtain from my regular container pool, whilst everything else has been recieved. I can atleast confirm that with around ~1500 containers I have opened, of which I have got to a 'Forced rare', have given me 10K crystals, every time, never 100 Repair kits.

Also; after running a simulator based on variable rates of commons depending on the prior rarity along with the forced rare mechanism, I can say that you will generally find your overall active rates to be as follows:
Commons 56-62%
Uncommons 23-26%
Rares 9-13%
Epic 2.5-6.5%
Legendary 0.3-1.7%

Do take these simulated rates with a pinch of salt, RNG is still a factor, though in general, a good sample of regular containers will yield in the above sample range, with a chance of deviation.

Which takes me to my personal openings; if dummy outcomes exist, which then return another rarity or are rerolled, then it could potentially explain my lack of epic rarity openings.

Note; these have all been opened 1 by 1 for clarity.

The following is of the container iteration before the current.

image.png

Spoiler

image.png

The following is of the current container iteration, before batteries were obliterated from the pool.

image.png

Spoiler

image.png

I am still logging containers 1 by 1, even though Batteries have been 'thanos'd' from the pool, I dont see myself getting as many epics regardless.

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On 3/20/2023 at 9:23 AM, TheCongoSpider said:

It is annoying, yes, especially since normal containers don't have anything for you to look forward to. The highest you can hope for in a single drop is 100,000 crystals and even that barely does anything on its own at endgame. 

 

Since I had to have been opening a lot of containers since late 2021, I disabled animations to make them go faster. Higher rarities still have the delay before it shows you the reward but it gets to that point faster than normal. Example:

From the video, looks like you gained 1 legendary and 7 epics

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On 3/20/2023 at 5:00 AM, Warpriest said:

IMO, this is even worse than going into a casino, at least the rules of all the games in a casino are clear so it is possible to calculate the expected return without playing. In here, well...

True.

I really admire the developers though. They have wickedly designed the game in such a way to maximise profits over ignoramuses. 

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On 3/21/2023 at 5:47 PM, yuvraj007 said:

True.

I really admire the developers though. They have wickedly designed the game in such a way to maximise profits over ignoramuses. 

I would argue the biggest factor is the customers though.

When your customer is stupid enough to spend 3k Euro on a skin that properly took them one or two weeks to make, you can't really fail.

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Honestly, in my opinion, the Flash version had the perfect rarity luck based than Html5 version, I even got 1 million crystals back in the days. Even the mobile version has better luck than the Html5, I got firebird XT and freeze XT when container were able to give us skin. The Html5 version's reward  keep spamming us with supplies and crystals 

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On 3/21/2023 at 11:49 AM, Warpriest said:

I would argue the biggest factor is the customers though.

When your customer is stupid enough to spend 3k Euro on a skin that properly took them one or two weeks to make, you can't really fail.

I very much doubt anyone invests that amount of money here.

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On 3/21/2023 at 12:30 PM, Soothing said:

Honestly, in my opinion, the Flash version had the perfect rarity luck based than Html5 version, I even got 1 million crystals back in the days. Even the mobile version has better luck than the Html5, I got firebird XT and freeze XT when container were able to give us skin. The Html5 version's reward  keep spamming us with supplies and crystals 

You do realise that the rewards and mechanisms changed long in html right?. Considering I immediately went onto html5 when it released, did get plenty of exotics from reg conts, then they got removed from the reg pool. There is no difference in 'luck' regardless of the platform you open them on. Each platform runs the same sneaky altered mechanisms.

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On 3/21/2023 at 10:42 PM, CortoMaltese said:

I very much doubt anyone invests that amount of money here.

And someone actually did.

This is the first challenge accepted result: 

And the winner has "earned" 66k stars, which is already not the highest amount of stars people have achieved after so many iterations of the same event.

It will be up to you to do the calculation, how much does 60k+ star cost in the game? And BTW, the highest record so far is 100k+ if I remember correctly.

And all those money for what? For a drone skin, irony also acts as a nerf since it costs more drugs to operate.

Edited by Warpriest

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Whenever Tanki says that your chances are better, I should inform you that they are NOT better. They are the same, if not worse than they already were in the first place. Tanki uses this scam so that players think they will get better things and possibly the exotic rarity and players will buy more of them. They are the same containers as before!

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add batteries back in to the weekly container how do you expect a f2p player to batteries 

the only way we had was from weekly containers and recently i opened nearly 6-9 weekly containers and got 0 batteries do you expect f2p to use crystels to buy batteries.

it feels like you are making drones only for money users 

i had like 500 batteries and right now becoz of no batteries from the weekly i got 0 many got no batteries 

put it back in the weekly 

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On 3/30/2023 at 3:55 PM, karthik470 said:

 

Topic Merged

Developers have plans to actually remove batteries once and for all. There is no point in buying any new ones, as the current ones you have in the garage will soon be converted into other supplies.

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On 3/28/2023 at 8:19 AM, ELECTR0_DRAG0N said:

Whenever Tanki says that your chances are better, I should inform you that they are NOT better. They are the same, if not worse than they already were in the first place. Tanki uses this scam so that players think they will get better things and possibly the exotic rarity and players will buy more of them. They are the same containers as before!

I would imagine more players seeing this scam...

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I did for x15 openings:

Spoiler
On 2/4/2023 at 8:24 PM, TheCongoSpider said:

Since the recent update made the green containers old, I'll just post what I had so far. All of these were opened in batches of 15. Will take some time to gather a large number for these new green containers. 

 

Total: 1,020

 

Common: 58.82%

 

Uncommon: 24.31%

 

Rare: 11.18%

 

Epic: 4.41%

 

Legendary: 1.27%

 

 

I did it for x1 openings: 

Spoiler
On 3/19/2023 at 7:00 PM, TheCongoSpider said:

 

Originally I went to open the containers x15 to show you that it didn't matter whether you opened it x1, x5 or x15 and that they would all end up being near the same. In the 1,020 I posted earlier, I saw that there were more commons and fewer uncommons than expected. I was going to continue opening them x15 until @Akame noticed a pattern with x1 openings. He noticed that he wasn't getting back-to-back rewards in rarities other than Common. If you got an Uncommon reward, then your next reward wouldn't be an Uncommon. The same for all rarities except Common. 

That could have possibly explained why the rates were so far from normal. So to make sure that this was happening to others and not just him, I opened 1,980 others one by one, and the drop rates were very similar to what I had for the x15 openings earlier in the year. Adding them all together, I get this:

 

Total: 3,000

 

Common: 58.10%

 

Uncommon: 25.13%

 

Rare: 11.40%

 

Epic: 4.43%

 

Legendary: 0.93%

 

Near identical to the 1,020 containers I opened x15 earlier. That basically confirms it. Normal containers were nerfed since around late December/early January as far as we are aware, getting more common rewards and fewer uncommon rewards on average than you should be expecting. Such a big change that went unannounced. 

 

 

Now, I did it for x5 openings. Opening 1,255 containers, I got this:

 

 

Common: 58.88%

 

Uncommon: 25.10%

 

Rare: 10.68%

 

Epic: 4.3%

 

Legendary: 1.03%

 

 

Two things seen here. First is that all of them have very similar numbers, further confirming that normal container drop rates have been nerfed for some months now. And second, that it doesn't matter how many you open at a time whether x1, x5 or x15. You will eventually get the same thing. 

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Over the past few months, there have been some reports about maxed players barely getting Epics anymore from their normal container openings. I've been saving containers for a while to open and decided I'd try to test that this time. All of these below were opened on TO Mobile, x15 at a time. 

 

It is divided into 3 groups: 

  • My three most active accounts who are all near to emptying their Epic pool
  • Non-Legend accounts
  • Legend accounts that still have a long way to empty their Epic pool

 

Group 1

 

Account 1:

Spoiler

Total - 405 containers 

 

 

Common: 60.99%

 

Uncommon: 26.17%

 

Rare: 9.88%

 

Epic: 1.97%

 

Legendary: 0.99%

 

Account 2:

Spoiler

Total - 405 containers 

 

 

Common: 60.99%

 

Uncommon: 26.42%

 

Rare: 9.38%

 

Epic: 2.47%

 

Legendary: 0.74%

 

Account 3: 

Spoiler

Total - 405 containers

 


Common: 60.74%

 

Uncommon: 27.40%

 

Rare: 9.38%

 

Epic: 1.23%

 

Legendary: 1.23%

 

Combined: 

Spoiler

Total - 1,215 containers

 

 

Common: 60.90%

 

Uncommon: 26.67%

 

Rare: 9.55%

 

Epic: 1.89%

 

Legendary: 0.99%

 

 

Group 2

 

Spoiler

Total - 750 containers 

 

 

Common: 52.53%

 

Uncommon: 27.06%

 

Rare: 12.67%

 

Epic: 6.53%

 

Legendary: 1.2%

 

 

Group 3

 

Spoiler

Total - 720 containers

 

 

Common: 58.89%

 

Uncommon: 24.17%

 

Rare: 10.28%

 

Epic: 6.11%

 

Legendary: 0.55%

 

 

 

The accounts that were close to emptying their Epic pools, and who also had almost double the containers to open compared to the other groups, still had less than half of the epics from the expected drop rate (~4%). With each of them opening 405 containers, they had near identical drop rates each. 

Group 2 with the non-Legend accounts achieved higher than 5% epics, but also seemed to had gotten lucky with commons that it resulted closer to 50% than the expected 60%. 

Group 3 with the Legend accounts that still have a long time until they empty the Epic section, they also received higher than 5% epics, but was a bit unlucky with Legendaries.

 

With that, I would say there may be some truth to the statement that emptying your Epic pool results in a lower Epic drop rate. Or maybe it's just a coincidence? ?

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For I, regular containers seem better than ultra containers. With these weekend events the most I ever  get is 25k crystals. I have quite a maxed out

garage and a lot of augments (even paints) so I guess can only give me supplies or crystals. I was happy recently just to get tesla jammer heh.... something

new in a few months.

 

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So I went and bought the 80% discount of 1 container in the shop, which costed like 1.3k crystals. And then I got back 1k crystals. I've noticed that containers have been nerfed quite a bit recently (well at least relative to the last time I opened the game), so I'm thinking like if 1 container is pretty much guaranteed to give me either 1k crystals or some small heap of supplies (which at this point have 0 value since they are already overly saturated in the game at this point), I'm essentially expected to waste crystals on spending crystals on the container. If you also note that I bought that container at an 80% discount, then that makes buying containers extremely -EV. The odds of me actually pulling something (let's say some cosmetic which doesn't effect gameplay at all but derives its value from just looking cool) of some amount worth is so low that relative to its value, I don't think really justifies purchasing the containers with crystals. In other words, it's a very bad idea to spend crystals buying containers in bulk hoping that the law of large numbers will help you eventually pull something worth your time and money. 

 

TL;DR: Container bad

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You're essentially spending 300 crystals a day for a rare chance to get some cool reward (paint/augment/effect/whatever). The value of such rewards is subjective, so whether it's worth it or not is up to you.

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I think @sensei_tanker is making absolute sense in their analysis. The introduction of "something cool" to the containers in many cases means you draw something useless.  And essentially something worthless, too, no matter what the utterly fictitious price tag attached.

And you can see for yourself: if there were a system by which you could sell back the item you drew (cool paints etc.) for 50% or even 30% of the assigned price, get the crystals and buy something that has a use value, you would see the prices being adjusted in no time. Paints and all the other trinkets would have to be assigned much lower "cash values", for if they could be exchanged for even part of their value in crystals (or even tankoins), everyone in their right mind would sell them back, I can guarantee.

BTW I know, vanity is a strong motive in human beings of a certain mindset. Hence the flood of useless cosmetics. But if tanki were really clever, they'd pair up with a number of cool brands and make some money in sponsoring fees / advertisement because tankers could equip cool brand name skins (big design and apparel companies etc.) Problem is: they would only give out licenses to games that contribute positively to the brand image. And with the geographical location of tanki, chances are pretty slim.

But maybe you could get some cool and chic Russian or Chinese companies that everybody likes to supply a skin. And then tell tankers they can be "brand ambassadors" or something by buying the, I don't know, Huawei skin or whatever.

I mean, even I might like that.

 

Edited by GaiusBaltar

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On 6/7/2023 at 3:08 AM, sensei_tanker said:

So I went and bought the 80% discount of 1 container in the shop, which costed like 1.3k crystals. And then I got back 1k crystals. I've noticed that containers have been nerfed quite a bit recently (well at least relative to the last time I opened the game), so I'm thinking like if 1 container is pretty much guaranteed to give me either 1k crystals or some small heap of supplies (which at this point have 0 value since they are already overly saturated in the game at this point), I'm essentially expected to waste crystals on spending crystals on the container. If you also note that I bought that container at an 80% discount, then that makes buying containers extremely -EV. The odds of me actually pulling something (let's say some cosmetic which doesn't effect gameplay at all but derives its value from just looking cool) of some amount worth is so low that relative to its value, I don't think really justifies purchasing the containers with crystals. In other words, it's a very bad idea to spend crystals buying containers in bulk hoping that the law of large numbers will help you eventually pull something worth your time and money. 

 

TL;DR: Container bad

When the new containers and the 80% discounted offer appeared in the shop, i monitored my profit from containers for about two months. It turned out to be positive, and they explanation is simple: you are guaranteed to get a rare every 15 containers. Even if you get 1K crystals all the time, you have 100% chance to get 10K from the forced rare container (thanks to @Akame and @TheCongoSpider for the info), so your income from 30 containers is 48000 crystals, and the crystals you've spent is ~1250*30=37500. That's 10500 profit. Yeah, sure, you can get supplies instead of 1K, or if you get a not forced rare it might not be crystals but you'll also get 3K and occasionally 25K, so in the end you'll have like 5K profit for 30 conts, thus it's surely a good idea to buy that container.

Edited by mjmj5558
Corrected data

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On 6/7/2023 at 10:01 AM, mjmj5558 said:

When the new containers and the 80% discounted offer appeared in the shop, i monitored my profit from containers for about two months. It turned out to be positive, and they explanation is simple: you are guaranteed to get a rare every 15 containers. Even if you get 1K crystals all the time, you have around 50% chance to get 10K from the forced rare container, so your income from 30 containers is 39000 crystals, and the crystals you've spent is 30000. That's 9000 profit. Yeah, sure, you can get suppoes instead of 1K, but you'll also get 3K and occasionally 25K, so in the end it's surely a good idea to buy that container.

Not sure if I am getting something wrong, so correct me.

You paid 30k for 30 containers, 1 daily I presume? That does not add up to me, I have never seen a container below 1200 crystals in the shop. If you buy 30 of them, that is close to 37k spent on them. Other than that I agree with you and Maf, the best way to actually make them profitable is to open them in the bulk of 15 as that at least guarantees one of the blue rewards, it is just considerably harder to track that value if you are active player since you earn containers from missions and challenges as well.

Also agree with Maf that it depends on what the player considers valuable.

Some people dont care about paints whatsoever, so if they pull that out it has 0 crystals value to them, others may look at it from different perspective and take the value of the paint from what it actually costs in the garage.

Edited by krokorok
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