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What is your favorite drone?  

33 members have voted

  1. 1. What is your favorite drone?

    • Brutus
      13
    • Driver
      1
    • Trooper
      1
    • Engineer
      4
    • Sprinter
      1
    • Miner
      2
    • Supplier
      1
    • Assault
      1
    • Lifeguard
      3
    • Mechanic
      3
    • Blaster
      4
    • Saboteur
      5
    • camper
      4
    • Booster
      4
    • Defender
      6
    • Trickster
      8
    • Hyperion
      3
    • Crisis
      10
  2. 2. Which drone is the most annoying?

    • Brutus
      1
    • Driver
      0
    • Trooper
      0
    • Engineer
      0
    • Sprinter
      0
    • Miner
      3
    • Supplier
      0
    • Assault
      0
    • Lifeguard
      1
    • Mechanic
      1
    • Blaster
      10
    • Saboteur
      7
    • Camper
      0
    • Booster
      4
    • Defender
      4
    • Trickster
      3
    • Hyperion
      2
    • Crisis
      15
  3. 3. Would you like to have skins for drones in the game?

    • Yes
      12
    • No
      13
    • Maybe
      11


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6 hours ago, Akame said:

The flaw may be the only reason it's not treading in our inbalanced game for now, imagine if the hp limit was reduced to 50%, now how many shafts would get that big boost from afar, railguns, etc, all this damage for effectively free, since they do not use additional supplies. Majority of players, especially paladins would switch to it, considering they can self heal and mainly maintain 50% hp more easily than max hp. I do agree it needs a reworking, but values must be thought of very carefully, or there will be a greater change that may not be liked.

PS. I would still like the old trickster to return.

Perhaps it could function like Adrenaline in that it has a "max boost" at full health which decreases over loss of health and just stops completely after a certain threshold like 50% but that threshold is higher (like 90% or something) at low upgrade levels which encourages you to upgrade the drone as you get higher boosts and higher boost uptime.

 

2 hours ago, frederik123456 said:

Could u remind me, what was the old trickster like?

It let you cancel the cooldown of all inactive supplies when you activated speed boost and shared this effect with nearby allies.

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Spoiler

 

UPDATED: 29/04/22

 

With 30 units of additional damage enhancement:

 

 

Tesla:

  • AP Tesla will be able to kill a light hull that has DA with ball + chain lightning strike. 

 

Hammer:

  • It will require fewer pellets to one-shot an unprotected light hull and two-shot unprotected heavy hulls
  • Blunderbuss will start one-shotting unprotected heavy hulls with both normal and critical damage
  • Blunderbuss' normal and critical damage will start one-shotting unprotected medium hulls with Viking's Overdrive
  • AP Hammer will require only one shot to finish medium hulls after it APs them
  • Will start one-shotting unprotected heavy hulls with Viking's Overdrive

 

Ricochet:

  • Will need 1 fewer shot to kill unprotected medium hulls

 

 

Thunder:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Small Calibre Charging Machine's splash damage will now 3-shot unprotected light hulls
  • The range at which Sledgehammer Rounds 2-shots unprotected medium hulls is increased by 13m
  • The range at which Sledgehammer Rounds' splash damage 3-shots unprotected heavy hulls is increased by 13m
  • Will now 2-shot unprotected medium hulls with the splash with Viking's Overdrive
  • Small Calibre Charging Machine will now 3-shot unprotected heavy hulls with the splash with Viking's Overdrive

 

 

Smoky:

  • Will require at least one fewer shot to kill all hulls that have DA
  • Supercumulative Rounds critical hits will start one-shotting unprotected light hulls
  • High-Precision Aiming System critical hits will start one-shotting unprotected light hulls
  • Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive

 

 

Striker: 

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will kill heavy hulls that have DA with a salvo
  • Uranium will start one-shotting medium hulls
  • The range at which Remote Rocket Explosives will give 1,500 splash damage is increased to ~5.5 metres (out of 8m)

 

 

Railgun:

  • Will start one-shotting unprotected light hulls with the normal damage
  • Scout Railgun will start one-shotting unprotected light hulls with the critical damage
  • Scout Railgun will kill an unprotected heavy hull with a normal + critical hit. 
  • AP Railgun will kill a heavy hull with DA with a critical + normal hit
  • Round Destabilisation will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive
  • Hyperspace Rounds will start one-shotting unprotected heavy hulls with Viking's Overdrive
  • Round Stabilisation will start one-shotting unprotected heavy hulls with Viking's Overdrive
  • Large Calibre Rounds will start one-shotting medium hulls with DA with the critical damage with Viking's Overdrive

 

Gauss: 

  • Will start 2-shotting unprotected medium hulls with the acrade shot
  • Will start one-shotting unprotected medium hulls with the arcade critical hit

 

 

Shaft:

  • Will start 2-shotting unprotected medium hulls with the normal arcade damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Will start one-shotting unprotected medium hulls with the minimum sniping damage
  • Will be able to kill heavy hills with DA with arcade + fully charged sniping shot

 

 

Adrenaline:

  • Thunder will start 2-shotting an uprotected heavy hulls with normal + critical hit at 91% HP
  • Striker will start one-shotting unprotected heavy hulls with the critical damage at 84% HP
  • Vulcan will reach 2,000 DPS at 40% HP
  • Tesla will start one-shotting unprotected light hulls at 56% HP
  • Shaft will start one-shotting heavy hulls with DA with a fully charged sniping shot at 58% HP
  • Ricochet will start taking one fewer shot to kill light and medium hulls with DA at 85% HP
  • Smoky will start one-shotting unprotected light hulls with the critical hit at 84% HP

 

 

Edited by TheCongoSpider
Added Spoiler

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6 hours ago, Me0w_XP said:

Perhaps it could function like Adrenaline in that it has a "max boost" at full health which decreases over loss of health and just stops completely after a certain threshold like 50% but that threshold is higher (like 90% or something) at low upgrade levels which encourages you to upgrade the drone as you get higher boosts and higher boost uptime.

Sounds interesting enough, would be nice, but then what is adrenaline even existing for if a drone can do it better, without range type limitations i.e long range capped at 30% etc.

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4 hours ago, Akame said:

Sounds interesting enough, would be nice, but then what is adrenaline even existing for if a drone can do it better, without range type limitations i.e long range capped at 30% etc.

Eats 300 crystals every minute in battle and takes over a million crystals to MU... seems fair to be more powerful than a 245k augment IMO.

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Thoughts on Hyperion drone? Is it comparable to defender, booster and trickster strength-wise or more powerful? Is it worth spending 1.5M to MU it and could the use of supplies be financed by regular playing in MM?

 

Edited by Apis_the_Professor

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42 minutes ago, Apis_the_Professor said:

Is it worth spending 1.5M to MU it 

It is one of the only drones worth spending that fortune on.

 

What makes a top drone for general gameplay is longevity. Longevity comes from manipulating supply cooldowns and potency of important supplies. Booster, Defender, Trickster and Crisis, the other drones encompassing the top 5, boost a particular supply's potency and its cooldowns at a time. A Booster, in addition to having higher damage output, will have that damage output available to them for the entire game with no need to worry about downtime on Boosted Damage. Same with Defender for Boosted Armour and Trickster for Speed Boost.

Hyperion's gimmick is that it removes downtime completely from the three important supplies. There is never a time where you're vulnerable to burst damage or high sudden damage. There is never a time where your damage output is low. There is never a time where you are slow. You will ALWAYS be on equal footing or have an advantage against any enemy at any moment. There is never a time where you are at a disadvantage. 

In addition to that, Hyperion significantly increases the cooldown of mines and repair kits. As if your longevity from always being powered up wasn't enough, you can extend it further with a fast, continuous flow of repair kits. You can leave many more mines than you would with Brutus that can catch enemies off guard, or may even save your team from that supply-less Wasp that somehow made it into the base uncontensted and went away with your team's flag. 

You get infinite supply uptime, and significantly shorter repair kit and mine cooldowns. All of this absolute greatness comes at a cost, though...

 

53 minutes ago, Apis_the_Professor said:

 and could the use of supplies be financed by regular playing in MM?

It would be advised to have a sizeable stash of supplies if you planned to use this as your main drone for the forseeable future. If you really want to stay alive for long, you will have to use the repair kits regularly. 

 

If you are interested in the Hyperion drone but you are on a budget in terms of supply stash, then the Assault drone is an alternative. Putting it frankly, the Assault drone is a weaker Hyperion. Hyperion's power is (unfortunately) justified by its supply consumption rate, and Assault (oh, so very unfortunately) has the same upgrade cost as Hyperion. If you have the crystals to instantly upgrade Assault, you probably have enough supplies to use Hyperion instead (wow, such diversity of choice). 

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23 minutes ago, TheCongoSpider said:

It is one of the only drones worth spending that fortune on.

 

What makes a top drone for general gameplay is longevity. Longevity comes from manipulating supply cooldowns and potency of important supplies. Booster, Defender, Trickster and Crisis, the other drones encompassing the top 5, boost a particular supply's potency and its cooldowns at a time. A Booster, in addition to having higher damage output, will have that damage output available to them for the entire game with no need to worry about downtime on Boosted Damage. Same with Defender for Boosted Armour and Trickster for Speed Boost.

Hyperion's gimmick is that it removes downtime completely from the three important supplies. There is never a time where you're vulnerable to burst damage or high sudden damage. There is never a time where your damage output is low. There is never a time where you are slow. You will ALWAYS be on equal footing or have an advantage against any enemy at any moment. There is never a time where you are at a disadvantage. 

In addition to that, Hyperion significantly increases the cooldown of mines and repair kits. As if your longevity from always being powered up wasn't enough, you can extend it further with a fast, continuous flow of repair kits. You can leave many more mines than you would with Brutus that can catch enemies off guard, or may even save your team from that supply-less Wasp that somehow made it into the base uncontensted and went away with your team's flag. 

You get infinite supply uptime, and significantly shorter repair kit and mine cooldowns. All of this absolute greatness comes at a cost, though...

 

It would be advised to have a sizeable stash of supplies if you planned to use this as your main drone for the forseeable future. If you really want to stay alive for long, you will have to use the repair kits regularly. 

 

If you are interested in the Hyperion drone but you are on a budget in terms of supply stash, then the Assault drone is an alternative. Putting it frankly, the Assault drone is a weaker Hyperion. Hyperion's power is (unfortunately) justified by its supply consumption rate, and Assault (oh, so very unfortunately) has the same upgrade cost as Hyperion. If you have the crystals to instantly upgrade Assault, you probably have enough supplies to use Hyperion instead (wow, such diversity of choice). 

Thanks for an insightful analysis mate, really appreciate such a thorough reply. I already have booster and defender maxed (old crystals income and the possibility to get premium from old containers had a significant impact and is the reason why I managed to have both) and couple days ago I pulled hyperion from the container and now I’m in a dilemma whether to upgrade it or not.

What kind of gameplay hyperion suits best? Active and offensive playstyle, defensive and more campaign-like one or would it be the best for a mixture of these two playstyles? 

Edited by Apis_the_Professor

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1 minute ago, Apis_the_Professor said:

Thanks for an insightful analysis mate, really appreciate such a thorough reply. I already have booster and defender maxed (old crystals income and the possibility to get premium from old containers had a significant impact and is the reason why I managed to have both) and couple days ago I pulled hyperion from the container and now I’m in a dilemma whether to upgrade it or not.

What kind of gameplay hyperion suits best? Active and offensive playstyle, defensive and more campaign-like one or would it be the best for a mixture of these two playstayles? 

It's a jack of all trades because it forcefully has everything in some way. Infinite BA, BD and SB uptime, fast repair kits, fast mines. You can lay a mine every 10 seconds on defense with constant firepower, armour, speed and sustainability to match the pace. For offense, you will always have your speed and armour up with relatively fast repair kits along the way for base raids. For one-way base raids like Rugby and Assault, Trickster or Defender would get the job done more reliably. CTF and SGE require longevity between journeys for efficiency. 

 

Look at it from Assault's perspective. To get the most value out of Assault, you want a mid-long range turret and probably a medium or heavy hull. Because you do not have faster repair kits or mines. The only longevity you have there is for the durations of BA, BD and SB, and even that is choppy because Assault only reduces currently active cooldowns at the momet of activation. Your BA, BD and SB are activated at different times because it still has cooldowns between the supplies. You play supportive fire, helping out your attacking allies or weakening the enemy from a distance, all while obtaining kills to reduce to activate your drone to reduce your cooldowns. Trying to engage in melee skirmashes can backfire because of the choppy activation sequences stated prior. 

Hyperion does not need to worry about that. It entirely removes all cooldowns between BA, BD and SB. They all run out and pretty much the same time and you put them back on at the same time. An Assault that's running away and runs out of all supplies that was given to them by a Dictator can use BA + BD or SB + BD. The former leaving you slower and more susceptible to fire on your journey back to your base. The latter leaving you vulnerable to burst/sudden damage for 5 seconds at least. Hyperion has all of those covered. You have both armour to withstand the damage and speed to shorten your journey back, as well as fast repair kits. 

 

Hyperion is much less limited in what it can and can't do to be efficient. And it's up to you which way you want to use the drone. You'll likely use more repair kits for supportive play (continuous healing to keep your bulwark presence there on that part of the map) than one-way raids. 

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11 hours ago, Apis_the_Professor said:

I pulled hyperion from the container

Does that mean it’s possible to get it from a container before unlocking it at Generalissimo?

 

11 hours ago, TheCongoSpider said:

There is never a time where you're vulnerable to burst damage or high sudden damage. There is never a time where your damage output is low. There is never a time where you are slow. You will ALWAYS be on equal footing or have an advantage against any enemy at any moment. There is never a time where you are at a disadvantage. 

Well, unless if you’re EMP’d, AP’d, stunned, frozen, etc. etc.

 

11 hours ago, TheCongoSpider said:

Look at it from Assault's perspective.

Hyperion is also immune to Jamming (like Brutus) which is a more subtle but significant advantage.

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6 minutes ago, LambSauce said:

Does that mean it’s possible to get it from a container before unlocking it at Generalissimo?

No. Hyperion becomes available in containers when you unlock it in the garage at Generalissimo.

 

8 minutes ago, LambSauce said:

Hyperion is also immune to Jamming (like Brutus) which is a more subtle but significant advantage.

Ah yes, I forgot to mention that. Thanks. 

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I initially didn't make this topic because Crisis is not readily available to use for the majority of the playerbase and the risks associated with pulling off some of the interaction changes, like the interactions when using Viking's Overdrive. You can only be in one supply mode at a time rather than having your boosted damage and armour at the same time with Booster. Additionally, some changes that Crisis has, Booster also has. 

 

Recent damage changes have shown that the Crisis drone was taken into consideration when balancing, so while you may not have the Crisis drone yourself, with this you may see the damage they can potentially do against you with certain turrets and/or augments. This will extend to the Camper drone for as long as it keeps its current damage boost. Some interaction changes may seem weird compared to the Booster thread because naturally, Crisis pairs well with a turret/augment that has high burst damage. 

 

Along with the Booster thread, these interactions changes occur under the assumption that turrets and hulls are Mk7+, with enemy hulls having a fully upgraded Brutus drone if DA need be applied. 

 

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Spoiler

 

29/04/22

 

With 60 units of additional damage enhancement:

 

 

Tesla:

  • Will start one-shotting unprotected light hulls
  • Electroturret will instantly kill an unprotected heavy hull with the ball + chain lightning 

 

Hammer:

  • Will 2-shot unprotected medium hulls if they react with a repair kit
  • AP Hammer will require one shot to kill heavy hulls with DA after it AP's them
  • Blunderbuss will start one-shotting unprotected heavy hulls with the normal damage
  • Blunderbuss will start one-shotting unprotected heavy hulls with the critical damage
  • Will start one-shotting unprotected heavy hulls with Viking's Overdrive
  • Blunderbuss will start-shotting unprotected medium hulls with the normal and critical damage with Viking's Overdrive

 

Ricochet:

  • Helios' initial burst will start killing medium hulls with DA
  • The number of projectiles needed to kill an unprotected heavy hull with Plasma Torch is decreased by 10

 

 

Thunder:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Small Calibre Charging Machine will now 3-shot unprotected heavy hulls
  • Small Calibre Charging Machine's splash damage will now 3-shot unprotected light hulls
  • The range at which Sledgehammer Rounds 2-shots unprotected medium hulls is increased by 23m
  • The range at which Sledgehammer Rounds' splash damage 3-shots unprotected heavy hulls is increased by 43m 
  • Will now 2-shot unprotected medium hulls with the splash damage with Viking's Overdrive
  • Small Calibre Charging Machine's splash damage will now 2-shot unprotected medium hulls with Viking's Overdrive

 

 

Smoky:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Supercumulative Rounds critical hits will start one-shotting unprotected medium hulls
  • High-Precision Aiming System critical hits will start one-shotting unprotected light hulls
  • Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive

 

 

Striker: 

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will kill heavy hulls that have DA with a salvo
  • Cyclone will kill Juggernauts if one of the missiles gets a critical hit
  • Uranium will start one-shotting medium hulls
  • The range at which Remote Rocket Explosives will give 1,500 splash damage is increased to ~6.6 metres (out of 8m)

 

 

Railgun:

  • Will start one-shotting unprotected light hulls with the normal damage
  • Round Stabilisation will start one-shotting unprotected medium hulls with the normal and critical damage
  • Scout Railgun will start one-shotting unprotected light hulls with the normal damage and critical damage
  • Scout Railgun will kill an unprotected heavy hull with a normal + critical hit. 
  • AP Railgun will kill a heavy hull that has DA with a critical + normal hit
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive
  • Will start one-shotting medium hulls that have DA with the critical damage with Viking's Overdrive
  • Round Destabilisation will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive
  • Hyperspace Rounds will start one-shotting unprotected heavy hulls with Viking's Overdrive
  • Round Stabilisation will start one-shotting unprotected heavy hulls with Viking's Overdrive
  • Large Calibre Rounds will start one-shotting medium hulls that DA with the critical damage with Viking's Overdrive
  • Status Railguns will start one-shotting heavy hulls that have DA with the critical damage with Viking's Overdrive

 

Gauss: 

  • Will start one-shotting unprotected heavy hulls with the salvo
  • The range at which the salvo one-shots unprotected light hulls is increased by 20m
  • Will start 2-shotting unprotected medium hulls with the acrade shot
  • Will start one-shotting unprotected medium hulls with the arcade critical hit

 

 

Shaft:

  • Will start 2-shotting unprotected medium hulls with the normal arcade damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Will start killing unprotected heavy hulls with a normal + critical hit
  • Short-Band Emitters will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected medium hulls with the minimum sniping damage
  • Will start killing heavy hulls that have DA with a fully charged sniping shot
  • Light Capacitors will start one-shotting medium hulls that have DA with a fully charged sniping shot
  • AP Shaft will kill a medium hulls that have DA with a lowly charged sniping shot + arcade shot
  • Short Band Emitters will start one-shotting unprotected medium hulls with Viking's Overdrive

 

 

Adrenaline:

  • Hammer will start one-shotting unprotected medium hulls at 50% HP
  • Magnum will start one-shotting unprotected heavy hulls at 76% HP
  • Railgun will start one-shotting unprotected heavy hulls with the critical damage at 83% HP

 

 

Edited by TheCongoSpider
Added Spoiler
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15 minutes ago, LambSauce said:

Trickster is overall the best drone in the game. Change my mind.

I used to use Defender or booster in the past and now still do, but I am very happy with this trickster, really helpful.

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12 minutes ago, LambSauce said:

Trickster is overall the best drone in the game. Change my mind.

I don't regret buying and fully upgrading it for two of my accounts. I think it is the best drone (and should be the first after brutus) for players that want to really enjoy objective modes and get the most out of heavy hulls (I never use Titan without it).

One of my other accounts has Hyperion (fully upgraded) and I like it too, especially for light hulls. Hard to choose between that and Trickster for best, but only because Trickster allows you to do so much more in the game.

I would get both of those before I'd get anything else. Booster and Defender are too orientated towards TDM and K/D for me.

My fourth account has Blaster fully upgraded and it's a great trolling drone and works well with light hulls, but using it with a medium feels like using Brutus sometimes. So Trickster or Hyperion will be the next drone for that one.

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10 minutes ago, SporkZilla said:

I don't regret buying and fully upgrading it for two of my accounts. I think it is the best drone (and should be the first after brutus) for players that want to really enjoy objective modes and get the most out of heavy hulls (I never use Titan without it).

One of my other accounts has Hyperion (fully upgraded) and I like it too, especially for light hulls. Hard to choose between that and Trickster for best, but only because Trickster allows you to do so much more in the game.

I would get both of those before I'd get anything else. Booster and Defender are too orientated towards TDM and K/D for me.

My fourth account has Blaster fully upgraded and it's a great trolling drone and works well with light hulls, but using it with a medium feels like using Brutus sometimes. So Trickster or Hyperion will be the next drone for that one.

I would rate Trickster above Crisis and Hyperion tbh. The extra speed is incredibly useful in virtually every mode and moreover it’s unlocked relatively early.

With Crisis I am often forced to switch to Armour mode in a direct engagement which severely limits my DPS, though the extra speed is definitely nice. In fact, I would probably rate Hyperion above Crisis as well since you are never left without armour, damage and speed boosts.

So yeah - Trickster, Hyperion, Crisis - in that order. You could make an argument for Hyperion over Trickster but I still think that extra speed gives the latter the win here.

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3 minutes ago, LambSauce said:

You could make an argument for Hyperion over Trickster

I was gonna say that, since the repair kit and in general, max level Hyperion lets your supplies stays for the whole time, it is very powerful now, but sometimes, speed helps a lot and Trickster takes the lead.

I fear about crisis as these other drones are taking its place, making it less rare.

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1 minute ago, NikmanGT said:

I was gonna say that, since the repair kit and in general, max level Hyperion lets your supplies stays for the whole time, it is very powerful now, but sometimes, speed helps a lot and Trickster takes the lead.

I fear about crisis as these other drones are taking its place, making it less rare.

I’m not seeing a lot of these three drones being used at the higher ranks but I am seeing A LOT of Blasters, Saboteurs and Boosters as well as the odd Defender.

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Does lifeguard use extra repair kit when I press repair? If I understood description right, it should only use 2 repair kits when activated (user "killed"). I am interested in upgrading this drone because it is possible to have BA almost always equipped.

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3 hours ago, LambSauce said:

I would rate Trickster above Crisis and Hyperion tbh. The extra speed is incredibly useful in virtually every mode and moreover it’s unlocked relatively early.

With Crisis I am often forced to switch to Armour mode in a direct engagement which severely limits my DPS, though the extra speed is definitely nice. In fact, I would probably rate Hyperion above Crisis as well since you are never left without armour, damage and speed boosts.

So yeah - Trickster, Hyperion, Crisis - in that order. You could make an argument for Hyperion over Trickster but I still think that extra speed gives the latter the win here.

Ngl  it is based, but all of those except hyperion and crisis have an effective downtime period. And crisis has the limitation of not being able to have more than 1 supply either, making it only really useful in 1v1 situations or camping.

Personally, hyperion is really the top meta, trickster can do very well tho due to movement speed; but does suffer against any jamming as do booster and defender,

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2 hours ago, stat.padder said:

Does lifeguard use extra repair kit when I press repair? If I understood description right, it should only use 2 repair kits when activated (user "killed"). I am interested in upgrading this drone because it is possible to have BA almost always equipped.

Drones that consume additional supplies when activating said supply/drone:

  • Booster (+2 BD)
  • Defender (+2 BA)
  • Trickster (+2 SB)
  • Hyperion (+1 supply)
  • Crisis (+2 supply)

 

Drones that consume a supply only when activating the drone: 

  • Assault (+1 BD)
  • Sprinter (+1 SB)
  • Lifeguard (+2 RK)
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Does anyone have a rough estimate for the consuption of supplies by using crisis? I am thinking about maxing it out on TO Bday but I am not sure if its a good choice.

Keep in mind I don´t fancy camping in one spot for 15min, which would in theory lower the supply consuption a lot.

Currently using Trickster.

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6 hours ago, frederik123456 said:

Does anyone have a rough estimate for the consuption of supplies by using crisis? I am thinking about maxing it out on TO Bday but I am not sure if its a good choice.

Keep in mind I don´t fancy camping in one spot for 15min, which would in theory lower the supply consuption a lot.

Currently using Trickster.

It really depends on how you use it, but I would assume between 70-240 per match. Of each supply.

One game had me using 51 RK, 249 BA. 306 BD, 280 SB, 63 Mines and 15 Batteries.
Assuming a 50% supply sale; that comes to around 28.5k crystals worth of supplies used in 1 game. unknown.png

Spoiler

 

I had this in the morning: 
unknown.png

After this game:
unknown.png

 The ended with:
unknown.png

 

Another game right after I used 54 RK, 444 BA , 498 BD, 195 SB, 60 Mines.  I am pretty trigger finger ready.
Which including a 50% supply sale, comes to around 36k crystals.unknown.png

Spoiler

unknown.png

unknown.png

@frederik123456 Hopefully this displays how hungry the drone is, though you can choose to camp with max damage and like railgun/shaft/magnum and not use a lot of supplies.

Edited by Akame
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1 hour ago, Akame said:

 

Wow thanks, that helps a lot.

That seems crazy expensive. I guess until you have everything maxed out and/or don't have a stash of supplies like you do, it is better to stick to a different drone.

Btw. 100k batteries ?

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8 hours ago, Akame said:

It really depends on how you use it, but I would assume between 70-240 per match. Of each supply.

One game had me using 51 RK, 249 BA. 306 BD, 280 SB, 63 Mines and 15 Batteries.
Assuming a 50% supply sale; that comes to around 28.5k crystals worth of supplies used in 1 game. unknown.png

  Reveal hidden contents

 

I had this in the morning: 
unknown.png

After this game:
unknown.png

 The ended with:
unknown.png

 

Another game right after I used 54 RK, 444 BA , 498 BD, 195 SB, 60 Mines.  I am pretty trigger finger ready.
Which including a 50% supply sale, comes to around 36k crystals.unknown.png

  Reveal hidden contents

unknown.png

unknown.png

@frederik123456 Hopefully this displays how hungry the drone is, though you can choose to camp with max damage and like railgun/shaft/magnum and not use a lot of supplies.

Any idea how Hyperion compared to this? I’m thinking of buying it.

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