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New Maps in MM, Turret Balance, New XT


r_Nives5
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Oohh i saw new overdrives!!! Their effects are!!! Wasp overdrive effect look like a nuclear bomb!! wth is that!! World war?

 

 

Well... Its.. y'know... a tank game...

And nukes are always chill in games, I mean.

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Addressed upstream, but Twins does not have more range than Rico now. Twins range for full damage is 20. Rico's is 60.

 

The range reduction for Rico is extreme. Why? What was the rationale? (Don't insult us by repeating "intended to be short range.") Again, you change the required style and tactics of the equipment. Rico is more comparable to Thunder and Smoky. It isn't like Hammer and Twins, both of which are supposed to be unique. Rico was a much more all-around turret like Thunder and Smoky. Shots Ricosck used to make regularly now fizzle out with no damage tallied. It is frustrating. Now I have to learn different skills than what made me like the turret and devote time to developing. It is like starting over. At least it only requires time and frustration and not a million more crystals.

 

I don't have time at present to run the numbers, but the change is an overall buff for Ricochet. It seems an effort to give it less dismal prospects against the three melee turrets. The melee turrets are extremely OP. Trying to bring other turrets up to them is counter to good play. It makes things MORE imbalanced, not less.

 

BTW, Hammer range is too long. Shotguns are shortest range.

 

As ByeByeBye pointed out, Tanki keeps taking away uniqueness and making everything more alike. Increasing parameter beyond design reasonableness to "keep things even" is counterproductive. Things were different for good reason.

 

 


 

RIP ricochet....


You are fully qualified to address this point:
Ricochet is an all-around turret much more comparable to Thunder and Smoky.
Twins and Hammer are unique turrets. Ricochet is not comparable to either.
Agreed?
"Intended as short range" is a throwaway excuse.

 

Further, have you used Rico enough since the changes to consider the changes an overall buff?

 

How much has the range loss altered your style and tactics?

 

 


 

wow finally XT skins for ricochet . my dreams came true .. finally the wait is over .. OH WAIT FOR IT that over priced price tag that now goes along with it.. never going to buy it.. RIP my dream skin,

 

you had me in a fantastic mood until you changed rico what a huge blunder the dev;s made . its bad enough the GS system is garbage and should not allow paints or skins in the GS amounts, get rid of it. further more what now will happen to my baby seeing now my alterations will be less distance to shoot a rail gun , there is no way I'm going to be able to get a single shot . OH wait this is happening as we speak with this stupid GS and MM system in play. DEV:S go back to playing in battles with regular players and not staff , then maybe you would know how the gun is really to be used in battles . we wanted it to be improved and not destroyed . I had high hopes of being on this weekend to get stars but now . it looks like i'm going to enjoy spending my real money on real items that will be enjoyed by me .. forget about giving real money to a fake game who cares less on what players really wanted for there garages..

 

NOT IMPRESSED..

I feel your pain. (My Ricosck alt account is 100% Ricochet.)


Ricochet is an all-around turret much more comparable to Thunder and Smoky.


Twins and Hammer are unique turrets. Ricochet is not comparable to either.


Agreed? "Intended as short range" is a throwaway excuse.


 

Care to comment?

 

 

 

 

Further, have you used Rico enough since the changes to consider the changes an overall buff?

 

 

 

How much has the range loss altered your style and tactics?

Edited by CooperO
Posts merged, please avoid flooding.
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Addressed upstream, but Twins does not have more range than Rico now. Twins range for full damage is 20. Rico's is 60.

 

The range reduction for Rico is extreme. Why? What was the rationale? (Don't insult us by repeating "intended to be short range.") Again, you change the required style and tactics of the equipment. Rico is more comparable to Thunder and Smoky.

This is the problem. It should not be like Thunder and Smoky, because it has too many other favorable attributes in order to have a comparable range. Have you played against it before? Decent range, high rate or fire, high damage considering the rate of fire, rage-inducing impact force, and on top of that you have significant a auto-aim parameter + ricochet mechanic which means you do not require a brain to use it. The long range alteration it was a complete nightmare. No other turret bridged the gap so well between short and medium range turrets - it took the best of both worlds.

 

Ricochet is probably my #1 most hated turret. It takes no skill to use as it aims for you but the payoff is ridiculous! I'm glad it is nerfed.

Edited by ThirdOnion

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You are fully qualified to address this point:

Twins and Hammer are unique turrets. Ricochet is not comparable to either.

Agreed?

"Intended as short range" is a throwaway excuse.

 

Twins is a medium range turret too, but with PCA alt it became long range turret which can fire on highways from 1 base to almost other base, which is unfair to rico due to recent re-balance. Hammer is not comparable to rico IMO.

 

Ricochet is an all-around turret much more comparable to Thunder and Smoky.

Further, have you used Rico enough since the changes to consider the changes an overall buff?

 

Rico was comparable to Thunder and smoky and was supposed to be a long range turret with MFS alt, but recently they made smoky long range again and took that feature away from rico (They did whats best for business).

 

How much has the range loss altered your style and tactics?

 

Let suppose I'm playing Polygon CP. If I shot from point B to point C with MFS alt, it will do 50-60 damage max. :D tanki rekt it. Now its like stoke Rico when it was added in early days of rico. Have to play like fire/freeze or isida. Hammer can do better damage from distance with it Slugger Alt. Range has been decreased to 70 from 100; so without MFS alt forget to play on bigger maps or go near tanks to destroy them. Been playing less with rico since 2 months; have played a lot with it.

 

Plus point is in close range it is giving better performance now.

Edited by The_Pakistani
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This is the problem. It should not be like Thunder and Smoky, because it has too many other favorable attributes in order to have a comparable range. Have you played against it before? Decent range, high rate or fire, high damage considering the rate of fire, rage-inducing impact force, and on top of that you have significant a auto-aim parameter + ricochet mechanic which means you do not require a brain to use it. The long range alteration it was a complete nightmare. No other turret bridged the gap so well between short and medium range turrets - it took the best of both worlds.

 

Ricochet is probably my #1 most hated turret. It takes no skill to use as it aims for you but the payoff is ridiculous! I'm glad it is nerfed.

Saying all this have Rico M0, or have other account(s) too?

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Saying this playing against Rico.

 

I have Rico M2 on another account.

Playing against and playing with 2 different things. If its easy to play with rico go buy it on next sales and play easily without any regret :)

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Playing against and playing with 2 different things. If its easy to play with rico go buy it on next sales and play easily without any regret :)

You realize how powerful / weak a turret is by playing against it and not necessarily playing with it.

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You said its easy to play with rico now you saying how powerful or weak a turret is? :wacko:

1. I said that playing badly with Rico can still yield you good results with alarming consistency, which frustrates me to end.

2. I was assuming that is what you were referring to.

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I cannot understand what actually happened to Magnum (except for its splash damage nerf, which is nice) and Striker.

 

Can't find a difference .-.

 

I will be glad if any of the other experienced forumers will be able to point out the changes to me, either here or in PM.

 

 

No generic replies, please. kthx

 

Edited by Total_SkiIl

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You are fully qualified to address this point:

Ricochet is an all-around turret much more comparable to Thunder and Smoky.

Twins and Hammer are unique turrets. Ricochet is not comparable to either.

Agreed?

"Intended as short range" is a throwaway excuse.

 

Further, have you used Rico enough since the changes to consider the changes an overall buff?

 

How much has the range loss altered your style and tactics?

Twins still beats Ricco - since it is rare that your target will co-operate and stay at a distance that is both good for you and poor for him/her.

 

I have used Ricco a fair amount since the "update" and I'd say it has changed my style a lot.

 

I always had the MFS alteration equipped, so I could do decent damage to targets across length of Serpuhov or from bridge to bridge on Bridges map. Now that is not possible.

 

 

 

This is the problem. It should not be like Thunder and Smoky, because it has too many other favorable attributes in order to have a comparable range. Have you played against it before? Decent range, high rate or fire, high damage considering the rate of fire, rage-inducing impact force, and on top of that you have significant a auto-aim parameter + ricochet mechanic which means you do not require a brain to use it. The long range alteration it was a complete nightmare. No other turret bridged the gap so well between short and medium range turrets - it took the best of both worlds.

 

 

 

Ricochet is probably my #1 most hated turret. It takes no skill to use as it aims for you but the payoff is ridiculous! I'm glad it is nerfed.

More than Magnum or Twins?  :o

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So, since the release, I played 3 battles in Bobruiks. And that's it. Did not see any of the new maps.

 

Edit: Taking forever to join a battle. 21k players online, do you realize how ridiculous it is?

 

Now I have to learn different skills than what made me like the turret and devote time to developing.

This is not your main account? I see that you played only one hour with Rico.

Edited by a7x_Pedro48
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Take a look here please ! " Patch Update #527 " " Patch Update #525 " it will explain a lot.

I did say, "no generic answers, please".

 

I cannot seem to find a difference except for the splash damage.

 

 

I do not discredit your answer; I just cannot seem to find a difference.

 

Edited by Total_SkiIl

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More than Magnum or Twins?  :o

“Shotgun” shots aside, as much as I hate Magnum I recognize that whoever hit me put some thought into lining up a decent shot. With Rico I often die to some clueless player who is simply spamming bolts everywhere, without thinking about what they are doing, but the shots connect because of auto-aim and the ricochet effect. With MFS alteration it’s 10x worse. Rico has a low skill floor and a decent skill ceiling, but the type of play that you have near the skill floor yields results that would compare to the type of results you get as a mediocre player playing most other turrets. In other words, noobs do way too well with Rico, which is why I hate it. No turret controls? No problem.

 

At least Twins can’t hit me behind walls.

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So, since the release, I played 3 battles in Bobruiks. And that's it. Did not see any of the new maps.

I played Magistral twice already. I like it, but you rather have to take longer-ranged turrets, like Smoky. The open fields make it ideal for Striker too.

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