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Remove TDM, ASL, RGB and seige game modes from MM, and make them exclusive to PRO battles.


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So now the MM battles are 8 minutes long, which is bad because pretty soon at this rate it'll be pointless to join a 30 second long battle. And worse yet is that it's not even doing what it's supposed to.

So instead of shortening the length of MM battles into oblivion, why don't we remove a few game modes which are TDM, Asl, Rugby, and seige?

This will drastically reduce the waiting times for the other three game modes.

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Valid

 

I think we all realise that devs won't just hide away a bunch of game modes into PRO battles, but I agree that having so many of them is unnecessary and has a negative effect on Matchmaking. However, I feel like instead of removing the game modes completely, they should appear in MM one by one, switching every week. That way the game modes would still be played, but they wouldn't affect MM system's efficiency as much.

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Yes please do it, because these are all unneeded modes but people still enter and play these modes by pressing ''Quick Battle'' or they join for fun.. Juggernaut should be stayed, agreed the remaining.

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that is literally the best idea ive ever seen, I completely agree.

and PS the fewer modes per week (if we're doing Maf's idea, which I also think is cool) than there will be more players per mode, which means

less MMS waiting time

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No, no no. Please keep all the battle modes in mathmaking battles. Please don't remove them.

NO MORE RGB ASL JGR

 

actually, I don't really mind rugby, I suppose its fun, but... assault... Juggernaut, BEGONE SAATAAAAAN!!!!

Red Team sucks!

 

And the waiting time to get into a battle.

Yeah RGB ASL JGR are so much wait time!

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RGB, ASL, and JGR aren't very popular modes in pro battles. I very rarely see anyone in JGR. In ASL and RGB, maybe one or two battles. 

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RGB, ASL, and JGR aren't very popular modes in pro battles. I very rarely see anyone in JGR. In ASL and RGB, maybe one or two battles.

 

Because they aren't designed for farming exp or crystals like Cp and ctf are.

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I like ASL and Rubgy, and think they are a good supplement to CTF battles. I think a mode in which the flag spans in a  central location once 5 times a game would be superior to the current modes. A mix of CP and CTF/RGB. JGR should be deleted flat out.

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I like ASL and Rubgy, and think they are a good supplement to CTF battles. I think a mode in which the flag spans in a  central location once 5 times a game would be superior to the current modes. A mix of CP and CTF/RGB. JGR should be deleted flat out.

Most people don't like Asl or rugby though.

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ASL is only good for flag cap missions. RGB.... honestly it's the worst mode. JGR is meh, but you actually need skill to use the juggernaut.

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ASL is only good for flag cap missions. RGB.... honestly it's the worst mode. JGR is meh, but you actually need skill to use the juggernaut.

Unexpectedly I killed Juggernaut and suddenly found myself behind unfamiliar controls. There were some colored boxes at the bottom of the screen, still don't know what those were. I couldn't figure out how to change weapons. I didn't last very long. 

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ASL is only good for flag cap missions. RGB.... honestly it's the worst mode. JGR is meh, but you actually need skill to use the juggernaut.

RGB is basically a short range TDM. More light hulls and more short range weapons. Everyone wants the ball and then rushes straight to the enemy base to cap it.

 

Most effective strategy in Tanki is camping. Ideally with peek-a-boo. Camping allows you to kill most of the enemy tanks without getting shot. Camping is possible in TDM, CTF and RGB. Also in CP and ASL but it makes your team lose so I try to rush (or defend) as much as possible in these modes.

 

ASL is unique because each team has a different task. Most players consider it as unbalanced or unfair. It should be removed from MM.

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Most effective strategy in Tanki is camping. Ideally with peek-a-boo. Camping allows you to kill most of the enemy tanks without getting shot. Camping is possible in TDM, CTF and RGB. Also in CP and ASL but it makes your team lose so I try to rush (or defend) as much as possible in these modes.

Camping also hurts the team (to a lesser extent) in CTF. 

 

Unexpectedly I killed Juggernaut and suddenly found myself behind unfamiliar controls. There were some colored boxes at the bottom of the screen, still don't know what those were. I couldn't figure out how to change weapons. I didn't last very long. 

You have all drugs enabled with the Juggernaut.

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Perhaps it would help to have fewer modes, however I'm not sure all players would agree what modes to remove. My favorite modes are RGB, JGR and CP for instance, so I'm not a fan of the idea of removing the first two. But majority rule rules I suppose, so I guess removing the least popular ones would be logical.

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Cool, it would be nice to play faster and with different ranks too maybe!

Also, Spy's idea of a rotation of the Maps is also nice!

This gives us more excitement and less boredom of having all the Maps already.

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Are you guys who want this for real? I understand that some people might not like these modes (everyone has different opinions), and that lesser queue times are a good thing - but personally I think this is an awful suggestion. 

 

This game has little enough variety, and you want to limit us to only 4 modes - TDM, CTF, CP and Siege? Sounds really dull to me, if we were forced to do missions in only those modes. I enjoy variety, and personally only 4 modes would be far too little for me. I would get bored of that very quickly, I enjoy ASL, JGR and RGB as well as the other modes & it would suck a lot if there were only 4.

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