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Remove TDM, ASL, RGB and seige game modes from MM, and make them exclusive to PRO battles.


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1 hour ago, DestrotankAI9 said:

Are you guys who want this for real? I understand that some people might not like these modes (everyone has different opinions), and that lesser queue times are a good thing - but personally I think this is an awful suggestion. 

 

This game has little enough variety, and you want to limit us to only 4 modes - TDM, CTF, CP and Siege? Sounds really dull to me, if we were forced to do missions in only those modes. I enjoy variety, and personally only 4 modes would be far too little for me. I would get bored of that very quickly, I enjoy ASL, JGR and RGB as well as the other modes & it would suck a lot if there were only 4.

Well since then it has changed. It should've been TDM, rugby, ASL, and seige.

However I must thank you for pointing out my mistake. I forgot that I posted this just 2 months before seige was added into the game. Let me update the OP.

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1 hour ago, Crossbone said:

Well since then it has changed. It should've been TDM, rugby, ASL, and seige.

However I must thank you for pointing out my mistake. I forgot that I posted this just 2 months before seige was added into the game. Let me update the OP.

Ok, well I respect your opinion but in my opinion this game can't afford to lose modes in Matchmaking. Only 4 modes would be too boring for me, I think that would get dull fast. I enjoy RGB, ASL and JGR, I am sure there are many other players that do also - while I might have certain favourite modes, I think 7 or 8 modes are needed to prevent any one getting stale. 4 is just too little variety.

If we reach the point that the game has too few players to support 7 modes, and we have to reduce to 4 just for the sake of queue times - the game is simply dead. The player numbers have to be high enough for this, they need to do advertising or something to keep it alive in that scenario - reducing modes which many players such as myself enjoy won't be a good thing IMO.

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I hate being the defending team on assault on maps like desert and barda. Its too painful when enemies just come from every side and splash turrets can go ham on your team since everyone would spawn in the same place. 

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33 minutes ago, Newnewnew said:

I hate being the defending team on assault on maps like desert and barda. Its too painful when enemies just come from every side and splash turrets can go ham on your team since everyone would spawn in the same place. 

There are problems with these modes since they increased the numbers of players in battle. The scoring systems need to be adjusted to match the numbers of players - more points per flag and more kills to win in larger ASL battles - and RGB and CTF should be limited to max 10 players per side, any larger than that is painful. Back when Matchmaking was 8v8 only, there were relatively few problems with any of the modes - the scoring system for the larger battles for various modes has not been balanced, as it needs to be.

One of the reasons players may enjoy modes such as CP and TDM is that they are balanced regardless of the number of players, ASL/RGB and so on do not need to be removed - but changes need to be made to balance them with different team sizes. Personally I still have many fun battles on either side in ASL, even with the current problems - but there is no doubt in larger battles it is strongly in favour of the defending team, and in 6v6 the attackers are favoured. Changes need to be made to the scoring system to fix this.

Also I must say, I am enjoying battles more since the recent change to increase score-to-win. However, CTF and RGB still must be limited to 10v10 at max - larger battles than that in those modes are horrifically bad to play for anyone not using Crisis + Hopper.

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On 6/30/2021 at 2:50 PM, DestrotankAI9 said:

we reach the point that the game has too few players to support 7 modes, and we have to reduce to 4 just for the sake of queue times - the game is simply dead. The player numbers have to be high enough for this, they need to do advertising or something to keep it alive in that scenario - reducing modes which many players such as myself enjoy won't be a good thing IMO.

I don't think that's the case. If the devs removed Seige, asl, rugby, and TDM from MM, rank and equipment gaps would be considerably lower resulting in better battles. It would also correct their mistake in adding Seige, asl, and rugby to the mix since they are way too similar to their cp and ctf counterparts.

Besides, everyone has to admit when they're wrong, even these high and mighty devs. If they did that, it would really help their reputation.

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:c not my fav game modes - siege and asl

I like the challenge of capping flags when attacking in asl and have a high chance bcs of heavyweight for mk8 wasp and defending is decent too

 

Siege my all time favourite mode, always me to properly use death herald and get large amounts of score when both team go for point and use their overdrives effectively it becomes very intense 

Would hate to see them removed from mm, Mafs idea sounds like the most valid option atm as the waiting times are way too high just now

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19 hours ago, Crossbone said:

I don't think that's the case. If the devs removed Seige, asl, rugby, and TDM from MM, rank and equipment gaps would be considerably lower resulting in better battles. It would also correct their mistake in adding Seige, asl, and rugby to the mix since they are way too similar to their cp and ctf counterparts.

Besides, everyone has to admit when they're wrong, even these high and mighty devs. If they did that, it would really help their reputation.

Remove my favourite (and many players) favourite mode Siege? Remove TDM? I don't think so brah, and also CP is nothing at all like Siege, totally different strategy and totally different hulls and turrets that you want to use between the 2 modes.

I think the rank and equipment gaps right now would be OK, if they just prevent Legends from facing non-Legends except for battles after server reset. There are more than enough Legends to make that viable.

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45 minutes ago, DestrotankAI9 said:

Remove my favourite (and many players) favourite mode Siege? Remove TDM? I don't think so brah, and also CP is nothing at all like Siege, totally different strategy and totally different hulls and turrets that you want to use between the 2 modes.

Seige and cp have the same objective, which is capture the point. Only difference between the two is that Seige requires you to be in a Moshpit for an extended period of time, while CP does not. And TDM is basically TJR without the juggernaut.

54 minutes ago, DestrotankAI9 said:

if they just prevent Legends from facing non-Legends except for battles after server reset. There are more than enough Legends to make that viable.

Well that'd certainly make me leave battles less than I do now on my main.

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12 minutes ago, Crossbone said:

Seige and cp have the same objective, which is capture the point. Only difference between the two is that Seige requires you to be in a Moshpit for an extended period of time, while CP does not. And TDM is basically TJR without the juggernaut.

Respectfully, I don't know where to begin on describing how wrong this is. CP and Siege both involve capturing points (or one point at a time in the case of Siege) but the strategy involved, and the turrets/hulls you want to use are totally, totally different to the point that CP IMO is closer to TDM than it is to Siege - and CP is not close to TDM.

TJR is also not close to TDM, anyone who plays TJR like TDM is simply doing it wrong. You have to focus on killing or tagging the enemy Juggernaut, saving your overdrives for them, assisting your Juggernaut and also if you are the Jug yourself - strategy is very different.

 

12 minutes ago, Crossbone said:

Well that'd certainly make me leave battles less than I do now on my main.

For sure, with the way the game is currently there is no way Legends should be facing non-Legends. With how fast players gain rank now, a Generalissimo now is kind of like what a Warrant Officer 5 or maybe a Third Lieutenant used to be in terms of hours played, and with a much weaker garage than a Generalissimo used to have with comparison to a Legend, say 2 years ago. Yet players are facing Legends at much lower ranks than before, maybe at Captain and so on.

It would be very easy, and beneficial for everyone to have Legends confined to their own battles. Every game I play on my lower ranked accounts with no Legends in it is a gg, whereas every game with Legends is horrifically un-fun.

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20 minutes ago, DestrotankAI9 said:

For sure, with the way the game is currently there is no way Legends should be facing non-Legends. With how fast players gain rank now, a Generalissimo now is kind of like what a Warrant Officer 5 or maybe a Third Lieutenant used to be in terms of hours played, and with a much weaker garage than a Generalissimo used to have with comparison to a Legend, say 2 years ago. Yet players are facing Legends at much lower ranks than before, maybe at Captain and so on.

It would be very easy, and beneficial for everyone to have Legends confined to their own battles. Every game I play on my lower ranked accounts with no Legends in it is a gg, whereas every game with Legends is horrifically un-fun.

The exp boost update was just horrible, it seriously kills long term planning, by the time you reach generalissmo, you'd only have have maybe 8500 gs, and it'd be only on one combo. That's why my main account is parked, so that I can make it last a bit longer.

 

You should suggest this idea of yours though.

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11 minutes ago, Crossbone said:

The exp boost update was just horrible, it seriously kills long term planning, by the time you reach generalissmo, you'd only have have maybe 8500 gs, and it'd be only on one combo. That's why my main account is parked, so that I can make it last a bit longer.

 

You should suggest this idea of yours though.

I would definitely have made this suggestion, though actually this idea has already been suggested a long time ago, and marked valid, but unfortunately it has yet to be acted upon. I have already posted in this topic more than once, if you feel it needs a bump and want to add your contribution, maybe that would help make them listen lol :) .

In my opinion, this is by far the biggest issue with Matchmaking right now and with the game overall, and this easy and simple fix would improve gameplay massively.
 

 

I was going to post in the Developer Question & Answers section about this also, I need to do that. If I do please give me a like to draw more attention to it lol (they said they will try to answer the most liked questions).

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