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What are your favorite matchmaking modes?  

57 members have voted

  1. 1. What are your favorite matchmaking modes?

    • TDM
      20
    • CTF
      35
    • CP
      29
    • RGB
      9
    • TJR
      19
    • SGE
      15
    • ASL
      8
  2. 2. What are your least favorite matchmaking modes?

    • TDM
      12
    • CTF
      7
    • CP
      4
    • RGB
      19
    • TJR
      20
    • SGE
      20
    • ASL
      24
  3. 3. How satisfied are you with the current state of matchmaking?

    • Very satisfied
      1
    • Satisfied
      7
    • Neutral
      7
    • Unsatisfied
      12
    • Very unsatisfied
      29
    • I don't play matchmaking battles
      1


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Are the silly rank-spreads the new normal?

Been like this for over 20 days - how long does it take to fix a mistake?

I guess we can all be thankful these programmers are not working for the airline industry ...

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On 1/10/2021 at 2:40 AM, wolverine848 said:

TO should be ashamed for allowing a battle like that.

I don't follow what you are trying to say here.

I do, he's taken full advantage of the fact that the players he was up against were very weak, hence he switched combo and buried them.

@asem.harbi These rank spreads in battles are very common, and the reason they are is because there is just not enough players of the same rank (for all ranks) to battle each other, so MM does what it thinks is best and mixes the ranks up to fill the battle list.

Ergo----you have very weak players going up against MK6s/MK7s and getting wiped out.

The entire MM system needs reworking, if not, then the low rankers with low G/S are gonna be in for a hard time, for a very long time. And the irony here is, that actually RANKING wont save them from more of the same---GETTING WIPED OUT.

MM, along with the cash driven updates, are the 2 main things that have contributed to the battles we see on a constant daily basis. Rank spreads between 5/15 are common, and the players who take advantage of this have at times had a better result overall than the rest of the team combined.

These are the sad FACTS of TO atm.

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Ok I have voted for

1 - My most favorite mode - CTF for sure❤️... It was a game of competition and challenge, capturing and defending, was really hard to capture 1 flag. But what now? Hopper ruined it, one OD could terminate all of your effort in caring the flag, Booster could kill you in crucial moment. So it convert from a really hard to capture the flag and challenging, To a semi-impossible with unreasonable hardness.

2- My worst modes - TJR and SGE... First I couldn't (and wont) accept TJR mode in the game, why I joined this game? for tanks battles, I love tank games. TJR is a real opposite of what Tanki used to be, I think it's just appropriate for some events or something, not a permanent mode. And Siege is a raise for pressure when you stand in the dot waiting for a while without moving, enemies shooting you and maybe in any second ruin your effort that you spent in the Dot, any enemy can stand in the farthest point from the dot and restrict a full 5 of teammates staying in the dot.

3- My opinion about MM - Very unsatisfied.. haven't choose "I don't play..." because I really play MM everyday, I don't play Pro-battles from more than 3 years, my most time just in MM. Because simple reason, they ruined Pro-battles literally. MM gives you the main rewards, Challenges, Missions, Weekly mission, Special missions, Events, Crystals boosts, Most of the players base, Easy access to MM, Pro-battles are really ruined in HTML5, so no comparison. Btw, if all of that not happened against Pro-battles, I'm pretty sure Pro-battles will be way more superior in players base than MM, and if what happened is the opposite, every MM characters went to Pro-battles, and they made MM also hard to access (like Pro-battles now), to be honest no comparison and MM wont stand a second like how Pro-battles stand.

And thank you for reading

Edited by asem.harbi

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Oh dear.

@Maf ended the enemy team's misery with a quick 5-0 whitewash, and stole all the fund. The match ended very fast, and I didn't get time to get a cool screenshot. This is the screenshot I took the moment I realised that the flying Hopper-Ricochet that took the ball before it even landed on me was Maf.

Screenshot-20210115-121314-Tanki-Online.

 

The Matchmaking system really needs to be fixed... we can't have Legends playing against Lieutenant Colonels...

Edited by Venerable
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53 minutes ago, Venerable said:

Oh dear.

@Maf ended the enemy team's misery with a quick 5-0 whitewash, and stole all the fund. The match ended very fast, and I didn't get time to get a cool screenshot. This is the screenshot I took the moment I realised that the flying Hopper-Ricochet that took the ball before it even landed on me was Maf.

 

 

The Matchmaking system really needs to be fixed... we can't have Legends playing against Lieutenant Colonels...

I don't enjoy such games. I never considered myself a bully, so easily farming kills and ending games in 5-0 is not something I aspire to do when I come online to play MM battles. For me the best games are when I'm up against strong opponents and it takes every last bit of skill and strategy I have to outplay them and win the game. But unfortunately such games are about 1 in 20.

In battles like the one you posted I always wished there was a "switch team" option, because I'd use it all the time. It's much more fun to try and bring back a 4-0 losing battle in 3 minutes as opposed to finishing 5-0 with ease.

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1 hour ago, Maf said:

I don't enjoy such games. I never considered myself a bully, so easily farming kills and ending games in 5-0 is not something I aspire to do when I come online to play MM battles. For me the best games are when I'm up against strong opponents and it takes every last bit of skill and strategy I have to outplay them and win the game. But unfortunately such games are about 1 in 20.

In battles like the one you posted I always wished there was a "switch team" option, because I'd use it all the time. It's much more fun to try and bring back a 4-0 losing battle in 3 minutes as opposed to finishing 5-0 with ease.

LOL

I didn't call you a bully and neither do I think that you're one. I was actually excited that I met you in battle (sort of), and it was a good thing that you ended the battle early.

I also think that Tribute RGB is a very unbalanced map, owing to the fact that the central drop zone is very close to one of the bases.

I really hope that a "switch" feature gets added! Lemme check I&S if such a thing has been suggested before...

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I hope that this suggestion of a "switch teams" feature is meant as a joke. In my humble opinion, switchers are even more despisable people than simple deserters.

The MMS has two, and only two, issues: First is the ridiculous wide rank spreads in battles, which serve to make many people of all but the very highest ranks leave the game in frustration or become habitual deserters. This problem apparently exists because developers think that the 12-year-old-on-mobile crowd they are courting does not have the psychological maturity to wait for some seconds more to get into a battle with smaller rank spreads. Second is the issue of uneven teams due to widespread desertion. This problem exists because of a number of development decisions, like the wide rank spreads, the promotion of the cursed "Quick Battle" button which by its nature often sends people into battles with characteristics they do not want to play, and the reluctance of developers to try gentle nudging to finish battles, like publishing a finishing quota on players' profiles.

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25 minutes ago, von_Cronberg said:

I hope that this suggestion of a "switch teams" feature is meant as a joke. In my humble opinion, switchers are even more despisable people than simple deserters..

I think you missed the obvious implication that if such a feature was implemented, you'd only be able to switch if the enemy team is both: losing AND outnumbered.

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Maf, for me this is a point of principle. When I am in a PRO battle (where switching teams is possible) and our team puts up an honest good fight and overpowers the enemy team, turning it into a rout, then in my opinion only one clean path exists, namely finishing the battle so that everyone can have a fresh start. In such a situation, I find it disgusting to abandon the aim of the mode and turn to spawn killing, as some do. And I find it despicable if one or more players of my team switch to the enemy team in such a situation. Actually the best way to have me remember an account name is to do this. I do not forget people who desert my team and join the enemy team, whatever their motivation may be. In some cases I am casually chastising people for such shameful behaviour for years, in the battle chat whenever I meet them, after such a thing happened. And whenever I see an opportunity to join a battle against them, I am eager to do so.

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1 hour ago, von_Cronberg said:

Maf, for me this is a point of principle. When I am in a PRO battle (where switching teams is possible) and our team puts up an honest good fight and overpowers the enemy team, turning it into a rout, then in my opinion only one clean path exists, namely finishing the battle so that everyone can have a fresh start. In such a situation, I find it disgusting to abandon the aim of the mode and turn to spawn killing, as some do. And I find it despicable if one or more players of my team switch to the enemy team in such a situation. Actually the best way to have me remember an account name is to do this. I do not forget people who desert my team and join the enemy team, whatever their motivation may be. In some cases I am casually chastising people for such shameful behaviour for years, in the battle chat whenever I meet them, after such a thing happened. And whenever I see an opportunity to join a battle against them, I am eager to do so.

Your kinda missing the point of what @Maf is trying to convey.

I would deff switch sides if it meant bringing the other team back from the brink of defeat, but only if i wasn't with friends on the team i was initially starting with. 

And if i see a flying hack dominating a battle......EXIT.

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I think I do understand what Maf is saying. It is a perfectly legitimate opinion. Though it involves an element, switching teams, which I do ethically abhor.

What I would find fine is to add MMS options for players as a feature. Like having a preference for (or against) being assigned to a running battle as a substitute for a deserter in a team that is lagging in score. I would actually often check this option, I like comback battles just as Maf does.

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2 hours ago, von_Cronberg said:

When I am in a PRO battle

I'm going to stop you right there. PRO battles are in a world of their own, and I'm strictly talking about MM here. PRO battles have a greater sense of sportsmanship and loyalty, I suppose. Battles are also usually much longer than 7 minutes, so you sort of get to know your teammates and you'd feel bad for switching teams if such an opportunity arose. I totally get that.

Even if people have the same attitude in MM, I'm pretty sure it differs from person to person. If my teammates are happy massacring the much weaker opposite team because it gives them easy EXP, then I don't care what such players will think about me if I switch teams. I do know, however, that the enemy players will mostly appreciate that I will switched to help them out after being the main reason their team began losing in the first place (which often is the case given the gear I have at hand).

I think it would be a great feature to have.

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What is the point of the word "team" then if you change team all the time?
Helping the losing team means increasing the battle fund (for the winning team).

There is a question of what does happen to your score points when switching, do you keep them or you start from zero?

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8 hours ago, Maf said:

For me the best games are when I'm up against strong opponents and it takes every last bit of skill and strategy I have to outplay them and win the game.

Which is the opposite of what Devs claim - that close, tense battles are not good for the game.

What a crock of  ?

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2 hours ago, von_Cronberg said:

And I find it despicable if one or more players of my team switch to the enemy team in such a situation. Actually the best way to have me remember an account name is to do this.

Why?

If they are exiting the winning team (and giving up battle score in the process) to try and help the losing team - how is that a bad thing?

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42 minutes ago, Tokamak said:

What is the point of the word "team" then if you change team all the time?
Helping the losing team means increasing the battle fund (for the winning team).

There is a question of what does happen to your score points when switching, do you keep them or you start from zero?

"team" just means you are not doing it all yourself.  Unless you are in a Clan or a Group there's no real "teams" like in sports. Think of it more as "sides".

Most players who might switch in this situation would likely do so if they felt there was a chance to make a difference. They would die less than those on the "losing team" and would also likely kill more of those on "winning" team, and maybe even get a cap.

Currently switching sides (in Custom) means you are giving up accrued score.  And it should stay that way if implemented in MM, as score padded from "winning team" would likely place that tanker at top of losing team, bumping down the new "team-mates".

Edited by wolverine848
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The idea behind MM i think was initially a good one.

It just got implemented into TO very badly, with little to no foresight by the devs that came up with it in the first place.

It is severely BROKEN, from the rank spreads, (and everything in between) all the way through to the FLYING HACK.

TO is over complicated with to many gimmicks, OP ones at that.

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Yet another feature of a broken system. These prices are way beyond 75% of players (at least 75%). This may be tongue-in-cheek, but it hits home just how expensive their SPECIAL BUNDLES really are. 

 

I still can't believe how much that paint is, it's a incredible amount of cash to ask for, especially for a lousy paint.

Would be interesting to no if any player has actually shelled out the cash for it. 

It actually costs you €738.00 to buy it, an insane amount of cash for this ⬇️

                                                                                                         unknown.png                        

Boggles the mind how they can charge this much and expect players to ACTUALLY pay it. 

Never mind, we at least have the special bundles to fall back on at a very reasonable price, so it's not all doom and gloom.  

Edited by SONIC-BOOM
fact check

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I don't know what happened but since December the matchmaking sistem has gone mad, like really mad.

How can a player with a 4000 and something GS  play against a Legend with 9999 GS? Just how Tanki? It's been 2 months since this started and the developers  didn't even try to find a solution...

It reminded me of the quote  "let them eat cake" but in tanki this would probably sound something like " let them buy our really expensive sh@# from  the store and have a high GS so they can play " 

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It does seem a bit worse. It's very rare that I get in a balanced match. It means that I end up staying in the ones that are unbalanced in my favour to make up for the ones that aren't. Got missions to do, not my fault, sorry.

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39 minutes ago, Ethiaa said:

It does seem a bit worse. It's very rare that I get in a balanced match. It means that I end up staying in the ones that are unbalanced in my favour to make up for the ones that aren't. Got missions to do, not my fault, sorry.

Same for me

My four accounts are Colonel > Brigadier > Major General > LT General, with GS between 6500 and 7000

When I get in to a battle where the entire enemy team is Legends, I often quit because it's too hard (but not always)

If I get in to a battle where I'm the only player with a GS above 6000, I'll stay but won't play that hard, depends if a mission requires points / kills / crystals or not

Balanced matches are very rare

Edited by SporkZilla

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