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Ideas for Mobile Version!


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Hello,

In mobile version, we can only create a new account if we login with our gmail account but that's annoying because if it's linked to a account already registered, it won't work so I suggest simply remove login with your google or gmail account for creating new account in mobile version of TO and add this Registration - Tanki Online Wiki

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8 hours ago, Yveltal9 said:

Hello,

In mobile version, we can only create a new account if we login with our gmail account but that's annoying because if it's linked to a account already registered, it won't work so I suggest simply remove login with your google or gmail account for creating new account in mobile version of TO and add this Registration - Tanki Online Wiki

I have a feeling that there are some technical difficulties in doing this... However, if this is possible in any way, I fully support it.

In case you didn't know, by the way, it is possible to get a password for your account from Tech Support (help@tankionline.com), which you can use to login normally.

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8 hours ago, Yveltal9 said:

Hello,

In mobile version, we can only create a new account if we login with our gmail account but that's annoying because if it's linked to a account already registered, it won't work so I suggest simply remove login with your google or gmail account for creating new account in mobile version of TO and add this

I don't think removing the social media logins might help, there should exist an option to switch between new account creation regarding the old PC method-like-screen like you posted or the new social media platforms.

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So today I was playing ctf for the special mission with my usual railgun. After upgrading to mk7-20 I deal 1310 critical damage without double damage. Well, today I met this annoying Tesla Paladin xt guy with crisis. I equipped DD. When he's not using his Boosted Armour I shot him a critical shot. With DD. Well I was pretty puzzled when I saw a 1310 pop up, since I got DD and he didn't have BA on. So I figured that he was using armadillo. However, next to his nick, it didn't show that he equipped ANY protection against me at all. Which is pretty weird. I mean, I was looking at the wiki one day and came upon railgun page. The list of protection modules against the turret was falcon module, spectrum B, and ARMADILLO. So I just thought it will naturally show that the player have a protection against me if he equipped ANY of the modules stated above. According to my encounter with one, it didn't. Have you figured out my suggestion yet? I think it is pretty obvious now ?

My suggestion is to show beside a player's nickname if he equipped Amarillo, since it counters critical damage of ALL turrets. I think it makes sense, cuz spectrum B and falcon module does, and they DO protect the user from an amount of damage from railgun. Plz consider this idea :) any comments, criticism, or questions will be appreciated.

P.s isn't critical damage supposed to ignore protection, what is Amarillo doing ?

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36 minutes ago, nikunj04 said:

@IncorpDid you mean all of this for the Mobile version ??!!! ? ? 

Oh yah xD I cant see them on the mobile version.

No wonder took y'all so long xD

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45 minutes ago, Incorp said:

Oh yah xD I cant see them on the mobile version.

No wonder took y'all so long xD

And you didn't mention it anywhere, good You're fired....

unknown.png

 

Status Updated from "Invalid" to "Merged"

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3 hours ago, nikunj04 said:

@IncorpDid you mean all of this for the Mobile version ??!!! ? ? 

Actually, I just noticed today that the Armadillo icon doesn't appear if the player also has protection from your turret. Was just up against a 50% Armadillo guy (surprise-surprise, it was an XT Paladin Tesla), and he also had 50% from Striker, so I was puzzled when I didn't deal max damage with a critical shot despite not seeing him have Armadillo. But then I checked Tab and saw that he had it as well as Striker prot.

Same goes for mine protection too, I think — it's only visible if the player doesn't have protection from your turret.

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18 hours ago, Maf said:

Actually, I just noticed today that the Armadillo icon doesn't appear if the player also has protection from your turret. Was just up against a 50% Armadillo guy (surprise-surprise, it was an XT Paladin Tesla), and he also had 50% from Striker, so I was puzzled when I didn't deal max damage with a critical shot despite not seeing him have Armadillo. But then I checked Tab and saw that he had it as well as Striker prot.

Same goes for mine protection too, I think — it's only visible if the player doesn't have protection from your turret.

In that case, the idea belongs to all versions of the game. Though I'm pretty sure it used to show multiple icons, maybe it was changed silently?

Edited by mjmj5558
version is spelled like this: w e r s i o n
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54 minutes ago, Maf said:

Actually, I just noticed today that the Armadillo icon doesn't appear if the player also has protection from your turret. Was just up against a 50% Armadillo guy (surprise-surprise, it was an XT Paladin Tesla), and he also had 50% from Striker, so I was puzzled when I didn't deal max damage with a critical shot despite not seeing him have Armadillo. But then I checked Tab and saw that he had it as well as Striker prot.

Same goes for mine protection too, I think — it's only visible if the player doesn't have protection from your turret.

Wow thanks , now that's some new info, I guess I never really noticed that much into that specific path for protections. I guess this adds up for some visual rework in the browser version too I guess.

33 minutes ago, mjmj5558 said:

In that case, the idea belongs to all wersions of the game.

Exactly

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After your balance update, the disadvantage of PC for Mobile Version is not so obvious.(Although mobile's aim assist and auto-fire are still a bit outrageous for high DPS turrets and Augments)But I still have a lot of suggestions.


The first is a Malignant bug.The Mobile Version does not have the switching CD of the Modules.They can switch to whatever Modules they want to deal with enemy turrets. However, the PC only has one chance to switch per game.So it is extremely unfair to PC gamers.


The second is that Augments and Modules cannot be seen in the mobile game's battle. A lot of my fans are complaining about this. It is easy to cause: the turret that was just replaced happens to be the turret the enemy is defending against; the hull's Augments that was just replaced happens to be the Augments avoided by the enemy. I hope to improve the layout of the Tabs in the Mobile Version battlefield

 

Hope you can make improvements in these suggestions.

Edited by SAO-Kirito

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Something similar like this: 

Devs have the aim to merge all the components of PC and mobile together and make it a similar gameplay. Such nerfs or buffs might not be needed after the said change, but only point is we don't know when it's going to get implemented.

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23 hours ago, NikmanGT said:

Something similar like this: 

Devs have the aim to merge all the components of PC and mobile together and make it a similar gameplay. Such nerfs or buffs might not be needed after the said change, but only point is we don't know when it's going to get implemented.

The Mobile Version does not have the switching CD of the Modules.They can switch to whatever Modules they want to deal with enemy turrets.
Hope you can pay attention to this bug.

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1 minute ago, SAO-Kirito said:

The Mobile Version does not have the switching CD of the Modules.They can switch to whatever Modules they want to deal with enemy turrets.
Hope you can pay attention to this bug.

If you wish to report a bug, please do it in the Bugs & Glitches topic with specific images/ videos.

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It would be great if in the mobile version of Tanki Online, you can move the tank and the turret with buttons like this to facilitate mobility, because currently there are only to shoot, supplies and Overdrivers, it would be a good option if they put buttons to move the tank and the turret
Edited by Yordano_Molina

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I would like to make a suggestion about adding a small chat window inside battles on the mobile version because of its great importance in battles to ensure teamwork, communication with the rest of the team members and make the game more lively and fun for example, it could be a small chat icon floating when clicked a small chat window opens and can be closed This window again, and the player can disable and activate this feature from the settings, and he can move this code to any place on the screen from the settings, and choose a suitable location and size for the pop-up window for the chat i hope that this will be considered because the game on mobile compared to the computer version lacks many important details

thanks:) p_2705u5wex0.jpg

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@genchandral Unfortunately nothing happened as if they had largely neglected the mobile version nochanges or improvements were issued to the mobile version for a very long time. They said a long time ago that they plan to move the mobile version to HTML5  since that time no new news has been issued on this subject or about any changes or updates to the mobile version. 

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On 3/7/2023 at 5:53 PM, Yordano_Molina said:
 
On 4/19/2023 at 9:20 PM, PirateSpider said:

 

On 5/30/2023 at 12:33 AM, ShacoClown said:

 

Topic Merged

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