Jump to content
EN
Play

Forum

Ideas for Matchmaking System!


Hate
 Share

Recommended Posts

It is needed.

maybe for Mobile but not on Normal Tanki, we survived for 7-8 years without it, I mean there were some problems in battles like Clan Takeovers but those weren't very common Edited by fordmustang12345

Share this post


Link to post
Share on other sites

Add new options to MMS/Pro battles

 

 

Here are some Ideas:

1-An option to Vote for the next map given from 3 random maps from MMS

2-The battle starts when both team sizes are the same or make it like tanki X where the battle starts after the players roam

3-Add & rework more maps to the MMS like Skylark,Fort Knox,Future etc. they were pretty good maps... Why don't they get added in MMS?

4-Add an option to trigger goldboxes to meteorites in pro battles

5-Add the JGR to pro battles since it has got a button where you click and then it displays nothing

6-Add different sounds for hulls like heavy tanks should have a different sounds than medium tanks which got different sounds than light tanks

7-Add the king of the hill mode where there's a one point at a battle and who wins who stays connected to it as long as the battle ends with the most time also kills counts with the score, It should be deathmatch (maybe that will need a new map)

8-Add an option where you can drop 100 crystal boxes instead of 1 goldbox in pro battles (maybe not good)

9-Add an option to change the whole appearance of the battle like "Legacy Mode" where all hulls,supplies,buildings and turrets look old like it was before (in pro battles)

Edit:

10-Add new seasons/themes into the battles like rain/thunderstorms/sandstorms

Edited by Hate
  • Like 1

Share this post


Link to post
Share on other sites

Don't really see the point. Maps are all created with equal probability (and there's about 30 of them). Some maps simply stay longer because players like them and they join them more often than others.

I am spawned in Brest a lot of times and I hate it. It's just like heaven for shafts, magnums, strikers and vulcans

  • Like 1

Share this post


Link to post
Share on other sites

I am spawned in Brest a lot of times and I hate it. It's just like heaven for shafts, magnums, strikers and vulcans

And Rails, Thunders and Smokies. RIP all other turrets xD

  • Like 2

Share this post


Link to post
Share on other sites

I am spawned in Brest a lot of times and I hate it. It's just like heaven for shafts, magnums, strikers and vulcans

Yeah - I have my doubts about "equal probability"... get same map 2x in a row... but some maps I have not seen for weeks.

 

Can't recall last time MM put me in Rio...

  • Like 3

Share this post


Link to post
Share on other sites

Yeah - I have my doubts about "equal probability"... get same map 2x in a row... but some maps I have not seen for weeks.

 

Can't recall last time MM put me in Rio...

What about Iran.... last time I saw it was during Tanki's birthday or the test server.

Share this post


Link to post
Share on other sites

Add new options to MMS/Pro battles

 

 

Here are some Ideas:

1-An option to Vote for the next map given from 3 random maps from MMS

2-The battle starts when both team sizes are the same or make it like tanki X where the battle starts after the players roam

3-Add & rework more maps to the MMS like Skylark,Fort Knox,Future etc. they were pretty good maps... Why don't they get added in MMS?

4-Add an option to trigger goldboxes to meteorites in pro battles

5-Add the JGR to pro battles since it has got a button where you click and then it displays nothing

6-Add different sounds for hulls like heavy tanks should have a different sounds than medium tanks which got different sounds than light tanks

7-Add the king of the hill mode where there's a one point at a battle and who wins who stays connected to it as long as the battle ends with the most time also kills counts with the score, It should be deathmatch (maybe that will need a new map)

8-Add an option where you can drop 100 crystal boxes instead of 1 goldbox in pro battles (maybe not good)

9-Add an option to change the whole appearance of the battle like "Legacy Mode" where all hulls,supplies,buildings and turrets look old like it was before (in pro battles)

Edit:

10-Add new seasons/themes into the battles like rain/thunderstorms/sandstorms

Yes plz!!!

 

Oh what about add bot tanks until real players arrived to a battle (MM only). Destroying bot tanks does contribute to battle reward normally. However, a bot tank does not have any protection modules and does not pick up supply/gold box. Nor having their own drugs.

 

For example: When I choose Deathmatch, it immediately send me to a random map with bot tanks fighting each other. Until the real player arrives, bot tanks leave the game. This allows you get occupied for a while, with bonus of no more waiting.

Share this post


Link to post
Share on other sites

Hello Tanki Administratioon. I have a suggestion for juggernaut mode, That beside rail and striker there should be another turrent like firebird or twins etc(i.e., turrent with continuous shots).As you may know that every player like me doesn't use Striker or Rail turrent then what should we do.I hope that administration will look upon my idea.

 

  • Like 1

Share this post


Link to post
Share on other sites

Idea For Match Making

 

Given that Non-buyers have to be forced to play with the matchmaking system I don't think it is very fair to have them play on only a selection of maps?

 

Given the current situation, there are a few maps I see coming up constantly

 

Rio

Forrest

Bridges

Polygon

Sandbox

 

and there is a few more but can't remember the names of them.

 

Given that there is a whole list of maps available (for people with premium) it is getting a bit repetitive, to say the least, to play the same maps over and over and over again.

 

An idea could be a rotation of maps (like kits in the garage) or even better a completely random selection (which is what I thought the matchmaking was all about in the first place beside taking away the choice aspect from the players)

Great idea bro!!

Share this post


Link to post
Share on other sites

Yeah - I have my doubts about "equal probability"... get same map 2x in a row... but some maps I have not seen for weeks.

 

Can't recall last time MM put me in Rio...

I keep a daily log on my battles both MM and Pro. For no other reason then to better my game play. These stats include K/D ratio, Maps played in both modes and Battle type; CTF, CP etc;. Since the October 2018 update I have not been in Rio once in a MM battle. It's too bad love the map.

  • Like 1

Share this post


Link to post
Share on other sites

Probably removed from standard battles due to poor gameplay. Bit of a shame, really. All 4 of those are in my top 10 favourite maps list.

All 4 of those maps in my opinion would be great in MM.

Share this post


Link to post
Share on other sites

Add Group tag to players in MM battles

 

I could be mistaken, but I don't think Clan tags serve much of a purpose in Match-Maker battles.

 

I propose that Clan tags be replaced with a Group tag to indicate which players in a match-maker battle belong to a group.  Having this transparency is important to understanding the balance of battles.

 

Or...

 

Clan tag can remain - but if no Clan tag exists, a Group tag can be added.

  • Like 4

Share this post


Link to post
Share on other sites

What do you get from knowing that a player is in a group? It's not like you can choose a specific combo against group players, or use specific tactics to counter them. I feel like all it does is give players a reason to accuse groups of "tryharding", leave whenever they see a big group, or blame MM for being ineffective at matching groups. Not really any benefits from this.

 

But on the other hand the clan tag already pretty much does this, so I don't know...

  • Like 2

Share this post


Link to post
Share on other sites

I feel like all it does is give players a reason to accuse groups of "tryharding", leave whenever they see a big group, or blame MM for being ineffective at matching groups.

 
But on the other hand the clan tag already pretty much does this, so I don't know...

This will help us gain their trust for future updates because it'll show that they're being transparent about stuff like this. We currently can't prove that MM matches groups with groups every time. This would help us prove it and thus they will earn more trust from their playerbase.

 

Not necessarily. 

  • Like 1

Share this post


Link to post
Share on other sites

 

What do you get from knowing that a player is in a group? It's not like you can choose a specific combo against group players, or use specific tactics to counter them. I feel like all it does is give players a reason to accuse groups of "tryharding", leave whenever they see a big group, or blame MM for being ineffective at matching groups. Not really any benefits from this.
 
But on the other hand the clan tag already pretty much does this, so I don't know...

 

What Spider says.  Mods have claimed Groups only fight other groups. 

 

Showing these tags would go a long way toward earning players trust.

 

How would players not benefit from knowing a group is in the battle?  If there's one on one side and not the other - of course we'd want to know.

 

-----------------------------

 

To add to this - it's information about opponents - like when we could see MUs and now GS.  Why are they available?

Edited by wolverine848

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...