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Ideas for Matchmaking System!


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On 6/8/2023 at 6:24 AM, mjmj5558 said:

Almost all modern games use MM. This is how you can make missons and rewards fair. This is the path, Tanki followed it and there's no problem with that.

There is a serious problem that you do not see because you are small minded and in your universe all is spinning like you think it should.  Obviously, you have no idea what an MM game is unless of course MM for you stands for Massive Multiplayer game and not for MatchMaking. Because Tanki is a MissMatch game.  Matchmaking means that the system matches the players according to certain parameters as close as possible. A true Matchmaking game has no more tha 2-3 ranks difference and it also matches the types of weapons between the 2 teams. It starts at even strength when both teams are assembled and it does not dump you in a battle where is it so lopsided that the majority of players who enter quit. Also it does not dump you in a batlle that ends within seconds of entering,after having waited 2 min to enter. When Tanki was testing the MM system, us all timers have warned them that MM would lose the majority of players because no one liked it at its present format, because of the inequality that was introduced.  As a result, the lost a massive number of players and now they do not have enough to make not a single fair battle.  I remember when There were over 60,000 concurrent players and the only delay in entering a battle was having tough time choosing one.  If Tanki really wants to find out whether MM is popular or not all they have to do is allow the missions to be completed in Pro Battles.  Then you will see the failure of the current system and how wrong was Hazel to insist on implementing it. But the coward will never attempt such an experiment because he would be admitting his failure.  Instead, we have to put up the the crap they are serving us and on top of that they cannot even provide a stable platform where we at least can enjoy a crappy game.

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They should take into account the Spanish-speaking countries and they should also put the pro battles on cell phone is something that many of us would like and I think that if the game also cares about its Spanish-speaking players the game will do much better 

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When players would manage the game better than the moderators themselves, well then is when we should reconsider some things again.

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On 6/6/2023 at 7:54 AM, PirateSpider said:

So as far as we're all aware, the current MM doesn't doesn't really work properly. I've narrowed down to why, and I think the system is stressed. It has to do the following:

- put the player on and

- find or create a map

- set the rank limits

- put the player on the map on a random team

- start the battle when both teams are full.

 

Now multiply that by about a thousand or so players. This then causes things like high rank and gs gaps, unbalanced teams, bugs and errors, being unable to load into the battle, being put in the same battle you left multiple times in a row, etc.

So I think the devs bit on more than they could chew when they made a system that was supposed to do practically everything for the player.

 

My proposal is that:

- the player chooses what map size they want to play on and the system will choose the map and an appropriate rank range for their rank.

- the player will not be randomly sent to the battle, rather they'll join when they want to. This also means the player can choose what battle they want to play in from what's available on the list. The system will choose which team they'll be on. 

- The objective phase of the battle will start when half of the players have joined.

 

With this, maybe it'll help with the issues I've mentioned about the current MM.

This was how players entered battles before matchmaking. The main problem that causes imbalances in matchmaking is availability of players. There aren't as many players now as there was in 2014 or so. Back then almost 80k players were active at a time. Currently the number is just 2-3k and most of them are legends. That is why low ranked players get added to maps with higher ranked players or vice versa.

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On 6/9/2023 at 7:38 PM, Jeers4U said:

You implied it with this post:

"Almost all modern games use MM. This is how you can make missons and rewards fair. This is the path, Tanki followed it and there's no problem with that."

Just because saying that it's better to have laws than having no laws doesn't mean that i say that the laws are always fair.

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On 6/9/2023 at 11:42 PM, jjg_the_dark said:

Because Tanki is a MissMatch game.  Matchmaking means that the system matches the players according to certain parameters as close as possible. A true Matchmaking game has no more tha 2-3 ranks difference and it also matches the types of weapons between the 2 teams.

 Then again, good luck making a battle with 2-3 ranks difference when there are 4 people from WO ranks queueing at that time. 

 

On 6/9/2023 at 11:42 PM, jjg_the_dark said:

because of the inequality that was introduced. 

Inequality was there even more back in PRO battles. There were countless rooms dieing out because one team was outpreforming the other and it was just a spawn killing game.

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On 6/10/2023 at 4:58 AM, mjmj5558 said:

Just because saying that it's better to have laws than having no laws doesn't mean that i say that the laws are always fair.

Not sure what youre talking about, but its better to have a fair game than an unfair game.

The path that tanki has taken has been nothing but problematic.

The volumes of players who have left this game because of that path are proof.

 

And I find it odd that you didn't acknowledge the post of decent solutions to keep matchmaking fair that I came up with.

If you are one of those people who accept the current MM as-is and think that MORE players are going to be attracted to playing the game with an inherently unfair system... then I'm not sure what else to tell you. You aren't in touch with the player base that exists here.

 

The players remaining are telling you--actually telling you--what would make the game more enjoyable for them.

And they are telling you what they believe will make tanki better and more appealing to more players.

 

Are you listening to those players or are you arguing that they are wrong and don't know what they like and dislike because of current--and silly--game rules that already exist?

 

(The fact is that tanki is dying. It has been for years. Slowly. The one thing that kept tanki going is covid. No one could do anything or go anywhere. People trapped in their houses turned to online entertainment and gaming and tanki was one of them. That kept tanki around for longer than it should have. But through lame updates, greed of money, silly new tanks, and alienating its loyal player base, and the fact that there are more things to do post-covid, the phenomenon of having only '4 people' waiting for a game now exists. Everything tanki has done--every baffling update, every 'new' map, new tank, nerfed turret, buffed turret, rule change, everything--has led to this point in time. And it's dying.)

Edited by Jeers4U
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On 6/9/2023 at 10:47 PM, It_Aint_Too_Late said:

This was how players entered battles before matchmaking. The main problem that causes imbalances in matchmaking is availability of players. There aren't as many players now as there was in 2014 or so. Back then almost 80k players were active at a time. Currently the number is just 2-3k and most of them are legends. That is why low ranked players get added to maps with higher ranked players or vice versa.

If we put a limit to how many battles can be made at one time, then it shouldn't be too much of a problem.

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On 6/10/2023 at 5:11 AM, mjmj5558 said:

 Then again, good luck making a battle with 2-3 ranks difference when there are 4 people from WO ranks queueing at that time.

 

How much fun do you think it was participating in this MM game, right now?

*Note the score.

*Note the Gear Scores of both teams.

*Note the remaining time left in the battle.

 

Then ask yourself:

Who--in their right mind--would ever pay money to play this game, and why on earth would anyone believe something like this would attract new players?

 

ForzPU3.jpg

 

Red: 28    Blue: 0

Time remaining: 8:56

Blue GS: 4053, 3457, 3233, 3118, 2943, 2303, 1108

Red GS:  8043, 5819, 5399, 5283, 4883, 3198, 2413, 1933

 

As a side question, can anyone please tell me why I have to keep explaining stuff like this to tanki employees...?

Edited by Jeers4U
education of the masses yet again
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On 6/10/2023 at 2:11 AM, mjmj5558 said:

 Then again, good luck making a battle with 2-3 ranks difference when there are 4 people from WO ranks queueing at that time. 

 

Inequality was there even more back in PRO battles. There were countless rooms dieing out because one team was outpreforming the other and it was just a spawn killing game.

The lack of players was caused by Tanki not listening to the majority of the players that were against the MM system that dropped the player count from 60,000+ concurrent  to a few thousand of which only a few hundred are concurrent. The countless rooms issue could have been solved very easily by placing a limit on how many concurrent battles we could create. Simple as that.  So now, you are telling us that the lower ranks should enjoy getting destroyed by much higher ranks.  It is a different story when a player enters and leaves the battle voluntarily and a different story when you are FORCED to play against much stronger opponents.  You knew before you entered the battle who the opponents wher, what weapons they had and what map you were going to play on. Now you just go in blind and because of that they had to introduce the anti-spawn killing delay, which 90% of the time only delays the killing for a few seconds because you get killed by one shot as soon as you start moving. Also,  Players want choices and that's what Tanki has taken from them. It is the typical Russian/Soviet mentality that the "state knows best". I guess freedom of choice is a concept that even you do not understand. Like I said, let's do an test on this, allow players to complete the missions and events in Pro Battles and let's see how fast the MM would die. Anyone at Tanki willing to take a chance on this?  Of course not, here we have a situation that they cannot even keep up the servers from crapping out, why would they be embarrassed by proving their strategy was totaly wrong?

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On 6/10/2023 at 4:47 AM, Jeers4U said:

Not sure what youre talking about, but its better to have a fair game than an unfair game.

The path that tanki has taken has been nothing but problematic.

The volumes of players who have left this game because of that path are proof.

 

And I find it odd that you didn't acknowledge the post of decent solutions to keep matchmaking fair that I came up with.

If you are one of those people who accept the current MM as-is and think that MORE players are going to be attracted to playing the game with an inherently unfair system... then I'm not sure what else to tell you. You aren't in touch with the player base that exists here.

 

The players remaining are telling you--actually telling you--what would make the game more enjoyable for them.

And they are telling you what they believe will make tanki better and more appealing to more players.

 

Are you listening to those players or are you arguing that they are wrong and don't know what they like and dislike because of current--and silly--game rules that already exist?

 

(The fact is that tanki is dying. It has been for years. Slowly. The one thing that kept tanki going is covid. No one could do anything or go anywhere. People trapped in their houses turned to online entertainment and gaming and tanki was one of them. That kept tanki around for longer than it should have. But through lame updates, greed of money, silly new tanks, and alienating its loyal player base, and the fact that there are more things to do post-covid, the phenomenon of having only '4 people' waiting for a game now exists. Everything tanki has done--every baffling update, every 'new' map, new tank, nerfed turret, buffed turret, rule change, everything--has led to this point in time. And it's dying.)

This is a great post that will be ignored by Tanki decisions makers because they will never see it. When you have moderators that try to argue the points we make instead of passing them on and even in the small chance they did pass it on, it gets ignored, then we see the results. The idiocy to insist doing business in a way that is proving to be detrimental to the success of the game is astonising. Add the problems with the servers and the lack of even ackowleding them, and soon Tanki will be struggling to pay its bills.

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On 6/10/2023 at 5:11 AM, mjmj5558 said:

 Then again, good luck making a battle with 2-3 ranks difference when there are 4 people from WO ranks queueing at that time.

How about this one. Looks like there were more than 4 people waiting to play at this time of the day.

How long do you think I stayed in this match for?

Notice the scores of the top 3 from red and the top 3 from blue?

Red: 6/0, 5/0, 3/0

Blue: 3/2, 1/1, 1/2

My team's top three players don't even have as many kills as the top one player from the other team.

Over eleven minutes to go. I wonder how the rest of this match went...

nYmZIJY.jpg

 

Can I stop doing this now?

Edited by Jeers4U
sarcasm reduction
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Last one.

Only 2 players on my team with a K/D above .500

Red had 2 players with a GS 5k+

Blue had none.

That happens.

But the Tanki matchmaking system--despite a tie game--decided it was imperitive that they add another 5k and a 3k tank to red.

Blue got a 4k and a 1k.

 

JDMeFR6.jpg

 

Tanki has no business adding anyone under 1k to EITHER team. And yet they do.

MM is broken. Completely and utterly broken.

THIS is the path they are on.

Edited by Jeers4U
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On 6/10/2023 at 1:47 PM, Jeers4U said:

Not sure what youre talking about, but its better to have a fair game than an unfair game.

The path that tanki has taken has been nothing but problematic.

The volumes of players who have left this game because of that path are proof.

Bruh. So let me explain it once again. Just because i'm saying that it's better to have MM instead of not having one doesn't mean that i'm saying MM is fair. Never said that, it looks like you just want to understand my posts like that. 

On 6/10/2023 at 1:47 PM, Jeers4U said:

And I find it odd that you didn't acknowledge the post of decent solutions to keep matchmaking fair that I came up with.

If you are one of those people who accept the current MM as-is and think that MORE players are going to be attracted to playing the game with an inherently unfair system... then I'm not sure what else to tell you. You aren't in touch with the player base that exists here.

 

The players remaining are telling you--actually telling you--what would make the game more enjoyable for them.

And they are telling you what they believe will make tanki better and more appealing to more players.

I saw your posts, but didn't reacted to it, because MM does that already. The way it works is that it first matches the players from a small rank bracket (like 3-4 ranks), but if there aren't enough players aviable to make the battle, it expends the search for other ranks. You can't make that to work better. Also, the map size is also dependant on the number of players: it only chooses big maps if there are enough players for them. However, at thisbpoint there's no reason to make ideas to fix this, as I've mentioned it previously: bots are coming to low ranks exactly to solve this problem. So i don't see the point of arguing about this 'fault' of MM.

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On 6/10/2023 at 6:37 PM, jjg_the_dark said:

When you have moderators that try to argue the points we make instead of passing them on and even in the small chance they did pass it on, it gets ignored, then we see the results.

1 i'm not a moderator

2 i can't pass it on

On 6/10/2023 at 5:58 PM, Jeers4U said:

As a side question, can anyone please tell me why I have to keep explaining stuff like this to tanki employees...?

3 i'm not a tanki employee

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On 6/11/2023 at 4:50 AM, mjmj5558 said:

 i'm saying that it's better to have MM instead of not having one doesn't mean that i'm saying MM is fair.

And let me explain it to you.

If it isn't fair then it ISN'T worth having.

At all.

In any capacity.

Like, really, who wants to play an unfair game where you have the greatest chance of losing every time?

Do you understand this part? This part is kinda the key to why so many (SO MANY) people hate MM and why a number of players left tanki (never to return).

On 6/11/2023 at 4:50 AM, mjmj5558 said:

The way it works is that it first matches the players from a small rank bracket (like 3-4 ranks), but if there aren't enough players aviable to make the battle, it expends the search for other ranks. You can't make that to work better. Also, the map size is also dependant on the number of players: it only chooses big maps if there are enough players for them. However, at thisbpoint there's no reason to make ideas to fix this, as I've mentioned it previously: bots are coming to low ranks exactly to solve this problem. So i don't see the point of arguing about this 'fault' of MM.

You're still missing the point.

We ALL know how MM works.

The players understanding of how MM works isn't the issue.

The players are telling you: The way MM works is broken and needs fixing.

 

You throw up your hands and say 'That's the way it is ?‍♂️'. 

And I say: 'No, that is the way the developers have made it'. (BIG difference) And if they can make it this way, they can UNmake it this way.

 

You realize that the developers change the parameters of this game all the time, right? This means that they can change the way the MM system is set up any time they want to.

The way that MM is right now, today, isn't the way it HAS to be from now on just because that's the way it is right now.
 

 

I'll explain it to you a different way.

'but if there aren't enough players available to make the battle, it expands the search for other ranks' -- Don't search. Lower the number of tanks necessary to play in a battle and start it up. If there are only 2 tanks, start it anyways and add tanks of appropriate ranks to each side as necessary.

 

'You can't make that to work better.' -- Strictly speaking that is correct. They way MM works is doing the best it can do. But that is also the problem. The best it can do sucks. For MM to be better, you just change the battle parameters. It's easy. The developers do it all the time and I'm not sure why you are having such a difficult time understanding this basic concept. Again, FAIRNESS is important. More than numbers of tanks in a battle, more than wait time, more than floaty tanks, more than paints. Fairness.

 

'So i don't see the point of arguing about this 'fault' of MM.' -- If the bots come and the current MM algorithm continues the way it is, then you've solved nothing by adding bots in the first place. Absolutely nothing at all. People will still be stuck in mis-matched battles only to leave it, and subsequently this game.

 

Unless you feel that players are leaving exclusively for other reasons not related to MM?

Is this accurate?

Edited by Jeers4U
ostrich syndrome and Nero
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The problem sadly is that no matter how many players complain about this clownish game, they still play it. Can you all see how this might be a big problem in trying to get your issues not only addressed, but acted on so that it makes the game better from a players perspective.

Continuing to play and spending money leaves the devs no choice but to keep scamming you and to ignore players requests to improve the game.

Do I still play? Yes, but I give them nothing and have a maxed out everything garage and care not how the battle plays out, win, lose or draw, makes no difference to me.

I do missions, except their dumb trophy ones, then I literally play for fun with no intention of ever playing the objective, because to me it is pointless. It is also my way of sticking it to them, just like wearing a certain paint that I adopted rather than my usual one since that unfair incursion into another country, "that no one is allowed to mention" began. 

We all know the game is a joke, from the jacked up shop prices, the crappy augments, the floating trash cans, the useless non-working MM, the useless servers, the constant lag, bugs, glitches. technical issues, night mode, text walls of notifications blocking your view of the battle, the no-damage bug, getting kicked and losing all rewards and wasting supplies, etc, etc. The list is nigh on endless and the devs never seem to fix any of these problems, they would rather bring in new updates (which compound the multiple problems they already have) than fix anything that might be considered player friendly. 

Here is an inspired thought that might help sort out at least a few of the key negative issues, issues that we the players experience on a daily basis.

I vote for a player to liaise with the developers directly to initiate a more viable way to improve the game and by doing that, quite possibly helping the games economy in the process. This player would convey the most unpopular changes to the game that players would like seen removed, or improved upon (voting system for removal) and also be privy to the latest ideas, updates that are in the pipeline. This idea of course would be at the behest of the devs, but I feel that if the devs want to hold true to their mantra that they do listen and act on player feedback, then this is a novel and viable idea and an idea that I do not think has ever been done before, thus it would be a precedence and I think a step in the right direction to combat the failures of a game we all like, but can't fully enjoy because of the multitude of bad decisions that have been made.  

 My choice of special envoy to the developers on behalf of the TANKI Community Players is................. @TheCongoSpider who has more knowledge and insight about the game than most players and has a far more demeaning nature towards the failings of the game than I ever will have, thus he makes the perfect candidate for this unprecedented and I think much needed direct communication between the developers and It's player base. 

All those in favour of @TheCongoSpider just like this post. 

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On 6/11/2023 at 6:15 PM, TargetXAcquired said:

I vote for a player to liaise with the developers directly to initiate a more viable way to improve the game and by doing that, quite possibly helping the games economy in the process. This player would convey the most unpopular changes to the game that players would like seen removed, or improved upon (voting system for removal) and also be privy to the latest ideas, updates that are in the pipeline. This idea of course would be at the behest of the devs, but I feel that if the devs want to hold true to their mantra that they do listen and act on player feedback, then this is a novel and viable idea and an idea that I do not think has ever been done before, thus it would be a precedence and I think a step in the right direction to combat the failures of a game we all like, but can't fully enjoy because of the multitude of bad decisions that have been made.  

 My choice of special envoy to the developers on behalf of the TANKI Community Players is................. @TheCongoSpider who has more knowledge and insight about the game than most players and has a far more demeaning nature towards the failings of the game than I ever will have, thus he makes the perfect candidate for this unprecedented and I think much needed direct communication between the developers and It's player base. 

All those in favour of @TheCongoSpider just like this post. 

I just know the gameplay mechanics of the game, the numbers and their interactions with other mechanics. I don't have any access to any personal information like how much money they need to make, what is working for them or what limitations they have to work with when implementing stuff in the game. 

 

I'm sure there are reasons why they do the things they do that players aren't aware of. And that's the whole problem imo. I really liked MM when it came out but that was primarily because the game had a lot more players to throw at it. Now we don't anymore. You can't please everyone with every update because something that some players like, others may loathe. But you definitely please no one if you're not communicating anything with the playerbase. It's no wonder the players are so cynical about the game these days. At this point I can only assume that extensive communication with the playerbase would harm the devs' intentions more than help them. I see no other reason for a lack of transparency. 

 

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On 6/11/2023 at 11:54 PM, TheCongoSpider said:

You can't please everyone with every update because something that some players like, others may loathe.

True enough, but there are a lot of updates that the vast majority of players would agree on and be pleased to either, have them removed, or at the very least, improved on substantially, MM being the main priority along with imo the text wall blocking notifications and players names that obscure almost everything in battle and make it impossible to see the enemy at any reasonable distance.  

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On 6/11/2023 at 11:48 PM, Jeers4U said:

If it isn't fair then it ISN'T worth having.

At all.

Nothing is completely fair. YouTube is not fair because it favours popular creators who can afford spending a lot of money on their videos. Gaming is not fair because people with better PCs can perform better. The internet is not fair, because people from poor background can't have access to it  or it's really slow. The world is jot fair either. So it's not worth it to uave these all?

 

On 6/11/2023 at 11:48 PM, Jeers4U said:

if there aren't enough players available to make the battle, it expands the search for other ranks' -- Don't search. Lower the number of tanks necessary to play in a battle and start it up. If there are only 2 tanks

Imo playing a 1v1 battle would be worse than playing a battle against stronger enemies. None of them are good,  that's certainly true, but when the devs had to choose, they probably did the researched and came to the conclusion that the 2nd option is better.

On 6/11/2023 at 11:48 PM, Jeers4U said:

Like, really, who wants to play an unfair game where you have the greatest chance of losing every time

The thing is, no matter what system we have, the chanxe of loosing will ALWAYS be 50%. Actually a bit higher due to the fact that if one team has  tank advantage for a long time, it'll probably win, thus, more players win than lose in general.

On 6/11/2023 at 11:48 PM, Jeers4U said:

If the bots come and the current MM algorithm continues the way it is, then you've solved nothing by adding bots in the first place. Absolutely nothing at all. People will still be stuck in mis-matched battles only to leave it, and subsequently this game.

Obviously the algorithm will be different,as now it will have to deal with bots, which requires changes. So if they make it well, you shouldn't face more than like 5 rank difference after that.

 

On 6/11/2023 at 11:48 PM, Jeers4U said:

Unless you feel that players are leaving exclusively for other reasons not related to MM?

Is this accurate?

Yes. I highly doubt that any significant number of players leave due to matchmaking. This is a 14 year old gamey so there are surely ones leaving due to the simple fact that now they're adults and don't have time\want to play video games in any significant amount. There are also people who got bored of the game and want something different. You can't do anything about these two if you are a dev, what you should do is get new players. This step is clearly missing from TO. The other major reason is the lack of equipment balance. It's hard to enjoy a battle where most players use OP agments, if you don't join them you won't be able to compete, and even if you do so, TTK will be too low to be enjoyable.

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On 6/12/2023 at 8:56 AM, mjmj5558 said:

Nothing is completely fair. YouTube is not fair because it favours popular creators who can afford spending a lot of money on their videos. Gaming is not fair because people with better PCs can perform better. The internet is not fair, because people from poor background can't have access to it  or it's really slow. The world is jot fair either. So it's not worth it to uave these all?

Legit, that is your argument against a fair MM system? Youtube, the internet, and the world? This is your argument to keep tanki--something that is actually changeable--with an unfair MM system? I currently am questioning your sanity with this argument.

 

On 6/12/2023 at 8:56 AM, mjmj5558 said:

Imo playing a 1v1 battle would be worse than playing a battle against stronger enemies. None of them are good,  that's certainly true, but when the devs had to choose, they probably did the researched and came to the conclusion that the 2nd option is better.

Again. No it wouldn't and I'm not sure what you're basing your opinion on. Cite your source.

One game (1v1, equal gear score) you have a 50/50 chance of winning. The other you have a 100% chance of losing.

And when the devs had to choose, they chose money. Always money. It had nothing to do with 'research' and 'better' options.

On 6/12/2023 at 8:56 AM, mjmj5558 said:

The thing is, no matter what system we have, the chanxe of loosing will ALWAYS be 50%. Actually a bit higher due to the fact that if one team has  tank advantage for a long time, it'll probably win, thus, more players win than lose in general.

With this MM system of inserting higher GS, more powerful tanks (as illustrated above in my previous posts), the chances of losing is MUCH, MUCH greater.

This is why everyone is complaining.

It's not a fair system. Am I speaking a different language?

 

I mean, you acknowledge MM is not fair, but you accept the unfairness as something that wasn't originally created by the tanki devs in the first place! AND that they couldn't possibly change it to a more fair system because 'the world isn't fair'. AND that the current UNfair system will attract more players and make the UNfair system magically become fair again...

You must be from a country that has a dictator as its leader.

On 6/12/2023 at 8:56 AM, mjmj5558 said:

Obviously the algorithm will be different,as now it will have to deal with bots, which requires changes. So if they make it well, you shouldn't face more than like 5 rank difference after that.

And what is your proof that the algorithm will be different when bots arrive? Cite your source.

Your 'prediction' makes me laugh--as if the last 4 years of negative updates haven't happened... lol

On 6/12/2023 at 8:56 AM, mjmj5558 said:

Yes. I highly doubt that any significant number of players leave due to matchmaking.

Have you asked anyone who has left why they left?  No, you haven't. So this conclusion is bogus, grasping, and ill conceived. Cite your source.

 

Have you checked out any of the thousands of negative reviews left on gaming sites as to the reasons why tanki gets so many negative reviews?

No, you haven't. And You literally haven't been paying attention to this entire thread, have you? Read the title again.

 

I'm not sure what else to tell you because you are completely blind to the fact that a significant number of players want a different system. And there are several different systems that will make MM fair, but the devs don't want to implement them because they think they won't make as much money with those fair systems as they do with the UNfair system.

 

Maybe when they publish the results of the survey--if they are honest (which I'm skeptical they will), you'll see one of the major complaints is, continues to be, and will ALWAYS be the UNfair MM system.

On 6/12/2023 at 8:56 AM, mjmj5558 said:

There are also people who got bored of the game and want something different.

What do you think one of the reasons are that they got bored of the game? Couldn't be because they are constantly losing to higher GS tanks with this UNfair MM system, could it? (Nah gotta be something else. Maybe they should introduce a new paint. That will keep players coming back... to lose)

On 6/12/2023 at 8:56 AM, mjmj5558 said:

This is a 14 year old gamey so there are surely ones leaving due to the simple fact that now they're adults and don't have time\want to play video games in any significant amount.

And yet there are still players here who have been playing for years. The ones who remember the times when Juggernaut didn't exist. When isida recharged its own health while draining the energy of an enemy tank. When Gauss didn't exist and neither did the silly floaty tanks. When there were no protection modules and no drones.

Do you ignore the actual loyal players? I guess you do.

On 6/12/2023 at 8:56 AM, mjmj5558 said:

You can't do anything about these two if you are a dev, what you should do is get new players.

The new players won't stay to play an UNfair game.

 

Do you get that part?

Edited by Jeers4U
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On 6/12/2023 at 6:24 PM, Jeers4U said:

Legit, that is your argument against a fair MM system? Youtube, the internet, and the world? This is your argument to keep tanki--something that is actually changeable--with an unfair MM system? I currently am questioning your sanity with this argument.

Pleas take attention to what do i reply. This is my argument against you saying that if something isn't fair, it's not worth it to have it.

 

On 6/12/2023 at 6:24 PM, Jeers4U said:

Again. No it wouldn't and I'm not sure what you're basing your opinion on. Cite your source.

I do not need t cite my source because this whole discussion is opinion based.

 

On 6/12/2023 at 6:24 PM, Jeers4U said:

One game (1v1, equal gear score) you have a 50/50 chance of winning. The other you have a 100% chance of losing

 

On 6/12/2023 at 6:24 PM, Jeers4U said:

With this MM system of inserting higher GS, more powerful tanks (as illustrated above in my previous posts), the chances of losing is MUCH, MUCH greater.

This is why everyone is complaining.

It's not a fair system. Am I speaking a different language

No it's not. In the pictures you've posted, 26 people will win 24 will lose. Count it.

 

On 6/12/2023 at 6:24 PM, Jeers4U said:

And when the devs had to choose, they chose money. Always money. It had nothing to do with 'research' and 'better' options.

Please be welcomed to the world of business. It's not good this way but it is what it is.

 

On 6/12/2023 at 6:24 PM, Jeers4U said:

I mean, you acknowledge MM is not fair, but you accept the unfairness as something that wasn't originally created by the tanki devs in the first place! AND that they couldn't possibly change it to a more fair system because 'the world isn't fair'. AND that the current UNfair system will attract more players and make the UNfair system magically become fair again...

You've acknowledged that you couldn't make the MM more fair. PRO battles would be even more unfair, imagine if a whole group of players being in VC join one team. Good luck competing against that.

 

On 6/12/2023 at 6:24 PM, Jeers4U said:

And what is your proof that the algorithm will be different when bots arrive? Cite your source.

Your 'prediction' makes me laugh--as if the last 4 years of negative updates haven't happened... lol

The proof is very simple. If the algorithm can't deal with bots, there must be an updated one that can. As for the rank brackets, i wrote *should*, implicating that if it's done accordingly, it'll be that way.

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On 6/12/2023 at 6:24 PM, Jeers4U said:

Have you asked anyone who has left why they left?  No, you haven't. So this conclusion is bogus, grasping, and ill conceived. Cite your source.

Why would anyone leave purely due to MM?

 

On 6/12/2023 at 6:24 PM, Jeers4U said:

Have you checked out any of the thousands of negative reviews left on gaming sites as to the reasons why tanki gets so many negative reviews?

No, you haven't. And You literally haven't been paying attention to this entire thread, have you?

Yes i did x2

On 6/12/2023 at 6:24 PM, Jeers4U said:

What do you think one of the reasons are that they got bored of the game? Couldn't be because they are constantly losing to higher GS tanks with this UNfair MM system, could it? (Nah gotta be something else. Maybe they should introduce a new paint. That will keep players coming back... to lose)

Bro doing the same thing for 14 years can be boring. This is why people get bored of doing the same job for a long time, even if this is what they wanted to work as, etc etc.

 

On 6/12/2023 at 6:24 PM, Jeers4U said:

And yet there are still players here who have been playing for years. The ones who remember the times when Juggernaut didn't exist. When isida recharged its own health while draining the energy of an enemy tank. When Gauss didn't exist and neither did the silly floaty tanks. When there were no protection modules and no drones.

Do you ignore the actual loyal players? I guess you do

Again. Why do you add a meaning to my posts that are not even there multiple times? It's like i'm saying that the sun is shining and getting accused of writing that clouds doesn't exists. I never ignored loyal players, but they are not the topic here.

 

On 6/12/2023 at 6:24 PM, Jeers4U said:

The new players won't stay to play an UNfair game.

Yes but barely anyone joins the game and we aren't talking about the game's game's fairness.

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On 6/12/2023 at 6:24 PM, Jeers4U said:

Legit, that is your argument against a fair MM system? Youtube, the internet, and the world? This is your argument to keep tanki--something that is actually changeable--with an unfair MM system? I currently am questioning your sanity with this argument.

 

In what aspect is YouTube, Internet and alot other not changeable?Sure, it's not realistic but that doesn't mean impossible. This argument in itself is invalid since sadly life is not fair as even if you make everyone equal, someone will always want more


And basing MM on GS is out of the window because what will stop me from using 5k gs on purpose just to change to 9999 later?

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On 6/13/2023 at 2:02 PM, Provence said:

In what aspect is YouTube, Internet and alot other not changeable?Sure, it's not realistic but that doesn't mean impossible. This argument in itself is invalid since sadly life is not fair as even if you make everyone equal, someone will always want more

And basing MM on GS is out of the window because what will stop me from using 5k gs on purpose just to change to 9999 later?

You just proved Mjmj558 wrong with your first two sentences. Thank you.

Wanting more doesn't factor into it.

Basing MM on gear score is literally the only way. If you change to 9999 later, you are not allowed back into the game.

 

See how simple it is?

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