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Ideas for Matchmaking System!


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Google did a good job.

K/D was great when the goal was to kill your enemies , DM or TDM but really with these other games it is penalising people for actually playing the game the way it is intended and handing them a poor K/D ratio for sitting in the open for siege point, control point or  just basically running a gauntlet in asl. 

Maybe in those games where K/D is not the ultimate decider in who wins the game deaths should not be counted to encourage people to play, you still get your points. Should a kill be counted the same when the guy is trying to run past you in rugby as opposed to DM where he is trying to kill you back? So your Win/Loss system could be good in ASL, CTF, CP, Rugby and Siege as the aim is to win the match rather then simply kill plus it would bring back more legitimacy to having a high K/D ratio.

 

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I  came up with this idea when i saw this: 
23423.png?ex=654785f0&is=653510f0&hm=859

I think this new feature is good but need some changes:

1) first of all, to make it more useful the way how self-destruction is activated must be changed, i think it would be better 
to make it work in the same way as nuclear supply activates you must hold Delete button for 5 seconds in order to self-destruct yourself 
(or atleast make it optional) if you stop holding tank won't destruct itself. it would be useful in many cases for example when you click del button by mistake and destroy yourself, you can change your decision about self-destruction at last second etc.. but if you use auto self-destruction from options when your tank flips this feature wont affect it. 

2) Note says that if you will be at close range with juggernaut self-destrution can destroy it idk if it means that it can deal over 10000+ dmg 
but if so i think damage should be changed and in addition it should affect all enemy tanks (not only juggernaut). i think the max explosion damage should be hull's max hp and lowest dmg 10% of hull's hp for example mk8 wasp will deal 2000 - 200 dmg while mk8 titan 4000 - 400. max damage should be applied when tanks are touching each other and lowest damage if distance is 10m radius. in further distance enemy take no dmg. in addition damage supply won't increase explosion damage but defense supply will reduce damage taken.
Note: titan's dome (overdrive)  will affect explosion damage (it will be reduced) also destruction won't affect other overdrives for example
it wont destroy wasp's bomb ares's ball, titan's dome deactivate mamonth's overdrive etc..


3) i also came up with hull augment idea that will enhance self-explosion effect. it will be Epic Augment and those are characteristics:
 
Self-destruction Duration: 5 Seconds >> 3 Seconds
Max Damage: +100% (For Example for mk8 titan 4000 >> 8000
Min Damage: + 200% (For Example for mk8 titan 400 >> 1200
Explosion Radius: +50% 10m >> 15m

if special effect will be added for self-destruction (different from destroyed tank) it will be even better.

Edited by Noob_001

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Idea: a system that calculates the average stats or GS in a match and modifies the low and high outliers more towards the average, by boosting or reducing their stats.

Players with high GS should still be able to use any equipment of their choice, from drones, protection modules and augments, but their hull's and turret's Mk levels change temporarily to better match that of the other players. The highest GS players in a match will still be the most powerful, just not so much that the game feels broken for the rest, including the lowest GS players.

Edited by demon09

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Perhaps a rating system that helps plays match. If you dominate a game your rating goes up so you play against harder players and vice versa. Uber casual players would be mostly matched vs similar eventually 

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On 12/6/2023 at 4:53 AM, demon09 said:

but their hull's and turret's Mk levels change temporarily to better match that of the other players

By change I take it you mean reduced effectiveness, less power, lower HP done to the enemy player.

There are 1 or 2 possibly 3 scenarios that would play out if this "change" to the MM system were to be implemented, but instead of going through them all I will give you the short version.    

?

 

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Here's an idea: Be ableto report campers on all modes except TDM because they're techically not playng the mode for the purpose of the mode and objective and they're only getting kills for thier own gain. I thuoght of this idea last night :/

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When a battle starts, there is a period of time when no mode objectives work - flags don't spawn in CTF/ASL, kills don't count in TDM, etc. Probably this is done so teams have enough players and their amount is about equal, which prevents teams getting a huge advantage because there are almost no players in the other team. I think that in that time overdrives should not charge and nuclear energy supply shouldn't drop, as having a right overdrive in a right battle mode when no one else has one can be an equally huge advantage. Getting a Hopper OD in the beginning of CTF or Wasp/Hunter/Titan OD in the beginning of SGE is pretty equal to starting with 1-0 score. So I suggest turning off everything connected to overdrives before the battle mode objectives start working.

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1) The destroyed tanks currently stay in the battle for too long. They should be removed sooner.

2) Destroyed tanks should be very light, so they easily move when pushed. Now very often happens that you are stuck for seconds because a destroyed tank is in front of you. That means you cannot escape and the enemy can shoot again, killing again another tank.

3) destroyed tanks should not block shoots, so the bullets should ignore them.

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Add matches with an event theme map as space in MM matches when there are space events like ufo and cosmonaut, it would put an option when you press the event button then it would divide it into the gold event map and maps with a space theme too, identical to the options when you go to pro matches that divide into 4 choices, or add along with MM matches during the event time, it would be a lot of fun to play space mode matches in MM.

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there are too many tankers who are legend but yet still mult in battles by doing nothing ie being worse than a bot. they have kd of 1-20 0 and 20 etc in a match and they just help the enemy team by giving them free kills i always report them and they do get removed most games. 

 

https://ratings.tankionline.com/en/user/Odin9 KD of 0.24 and gets a score of 59 points and dies more than 25 times after 15 mins of gameplay -_- worse than a bot. 

 

The Idea: 

Must have a KD of over 0.75 or 0.50 to join high ranked legend battles. the legends with KD below 0.75 or 0.50 can be matched against legends with simialr KD or lower ranks. 

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On 6/17/2024 at 3:34 PM, fire199 said:

there are too many tankers who are legend but yet still mult in battles by doing nothing ie being worse than a bot. they have kd of 1-20 0 and 20 etc in a match and they just help the enemy team by giving them free kills i always report them and they do get removed most games. 

Poor K/D =/= a mult. There were times I was playing legitimately yet I have performed exceptionally bad (low K/D of course). 

On 6/17/2024 at 3:34 PM, fire199 said:

The Idea: 

Must have a KD of over 0.75 or 0.50 to join high ranked Legend battles. The Legends with KD below 0.75 or 0.50 can be matched against legends with similar KD or lower ranks. 

Using K/D as a requirement is not a good idea. If my overall K/D (currently @ 0.96) dropped to 0.5 even if I play legitimately, that will not only harm low K/D tankers but also encourages camping even more (to protect their K/D just for playing this game).

Edited by FrozenRailgun
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On 6/18/2024 at 11:58 AM, FrozenRailgun said:

Poor K/D =/= a mult. There were times I was playing legitimately yet I have performed exceptionally bad (low K/D of course). 

Using K/D as a requirement is not a good idea. If my overall K/D (currently @ 0.96) dropped to 0.5 even if I play legitimately, that will not only harm low K/D tankers but also encourages camping even more (to protect their K/D just for playing this game).

its pretty hard to get a KD below 0.50 overall even if you main is isida hornet now with lifeguard and defender.

my own kd is 0.98 up form 0.75 - 0.76 3 years ago, so yes so maybe 0.75 is a bar too high but to save the mods time for all these mults they need to always kick out i would say 0.50 is pretty easy to keep up.

 

I mentioned they get matched with other "low skilled" players or ftp players who have KD of 0.50 and below. 

Let the bots players play against other bot players and not waste anyone time except themselves ? i woudl be happy to never see a low skilled player in my team ever again. 

if they dont have the broken augments yet. its actually benefits them and also the high rankers who take each battle serious, dont have to deal with these worse than bots players. 

 

 

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On 6/18/2024 at 5:25 AM, fire199 said:

its pretty hard to get a KD below 0.50 overall even if you main is isida hornet now with lifeguard and defender.

my own kd is 0.98 up form 0.75 - 0.76 3 years ago, so yes so maybe 0.75 is a bar too high but to save the mods time for all these mults they need to always kick out i would say 0.50 is pretty easy to keep up.

 

I mentioned they get matched with other "low skilled" players or ftp players who have KD of 0.50 and below. 

Let the bots players play against other bot players and not waste anyone time except themselves ? i woudl be happy to never see a low skilled player in my team ever again. 

if they dont have the broken augments yet. its actually benefits them and also the high rankers who take each battle serious, dont have to deal with these worse than bots players. 

I still don't believe K/D should be a requirement to play matchmaking. That will create false positives/prejudice to legit tankers who somehow have low K/D, and prolly longer waiting time for MM (we already have issues like broken augments).

A tanker who has low K/D does not necessarily mean they have low skills. I can have 0.4 K/D and still fulfill the game objectives legitimately (no multing nonsense).

Edited by FrozenRailgun
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https://ibb.co/N6NhyG1 no matter how hard i played even had to use 1 nuke at the end we coudlnt get the jugg kill beacuse 1 of my teammate gave the other team 35 kills. he died 35 times .... using a 4k GS score at legend. -_-. Lower rank players areeven better than him. whats the point of reaching legend when you get fustrating teamates that use garbage. 

 

Increase DL for legend matchmaking 0.50 or above i want to hear why this isnt implemented already. i dont want to hear excues mods. i am a legend and i expect to play aginst players not bots with no common sense. 

 

these 2 players always enter matches with 4k gs and even though they can upgrade thier tanks they choose not to and its so fustrating to get them on your team/ 9/10 times if they join you will loose the battle. - give me a good reason why they should be allowed to play and not penalised. 

[edited]

Edited by NikmanGT

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Publicly mentioning players for the sole purpose of criticising them is against the rules of the platform. Kindly refrain from doing so.

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On 7/15/2024 at 2:18 PM, NikmanGT said:

Publicly mentioning players for the sole purpose of criticising them is against the rules of the platform. Kindly refrain from doing so.

ok sorry my bad, the thing is they know what they are doing is basically multing and not helping whatsoever so its kinda hard to not criticize them. they dont seem to care.

in the old days team mates with low dl didnt affect the match as much but with the introduciton of overdrives, you can see what it results in. defeat in 90% of games for players like me. 

if they are at legend rank they should have a min gs to play i wouldnt mind that either instead of dl or a combination of both. Only for legends as this only affects end game lengends like me who take each battle seriously without grouping to win a game. 

 

On 7/15/2024 at 2:38 PM, fire199 said:

ok sorry my bad, the thing is they know what they are doing is basically multing and not helping whatsoever so its kinda hard to not criticize them. they dont seem to care.

in the old days team mates with low dl didnt affect the match as much but with the introduciton of overdrives, you can see what it results in. defeat in 90% of games for players like me. 

if they are at legend rank they should have a min gs to play i wouldnt mind that either instead of dl or a combination of both. Only for legends as this only affects end game lengends like me who take each battle seriously without grouping to win a game. 

6000 GS seems resonable and a dl of 0.50 otherwise they can play a different match same mode but  the whole enemy team is made up of actual Bots to increase thier DL and get crystals. this should help them out and not cause fustration for players like me which is everyone. these are the 1% that ruin the games for 99%. 

 

so to sum 6000 gs and 0.50 to play against legends. 

 

On 7/15/2024 at 2:44 PM, fire199 said:

6000 GS seems resonable and a dl of 0.50 otherwise they can play a different match same mode but  the whole enemy team is made up of actual Bots to increase thier DL and get crystals. this should help them out and not cause fustration for players like me which is everyone. these are the 1% that ruin the games for 99%. 

 

so to sum 6000 gs and 0.50 to play against legends. 

i know tanki has other more important things to do. like new remastered maps which i care about more tbh. but if this get added along with other match making ideas from other players for the future ill be happy. 

 

I want to hear thoughts from other players who have exprienced this what is your solution or if this dosnt affect the vast majority of players then im okay with leaving things as it is. as i dont want to change the game only beacuse it affects me. 

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The problem lies in the fact that MM is bounded to ranks which do not resemble the actual power level of the player. Instead, the MM should have been designed to revolve around the GS . And the GS should have been capped to some extent. For example, at the Legend level, the optimal range should be somewhere between 8k-8,5k to the max 9999/10000.

The other problem is that they completely destroyed the progression in this game. Ranking should have been something that takes time, so the player can slowly build his skills, learn all the ins and outs of the game,  and starts building his garage. Unfortunately these days, ranking happens too quickly, which results in people lacking in appropriate skills and good garage to compete in the regular MM.

Edited by krokorok

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On 7/15/2024 at 8:36 AM, fire199 said:

using a 4k GS score at legend. -_-. Lower rank players areeven better than him. whats the point of reaching legend when you get fustrating teamates that use garbage. 

Not really his fault.

The system for ranking across the board is pathetic.

The rewards during ranking and actually ranking are pathetic.

The entire game is geared towards scamming as much cash from players as possible, this includes forcing players to spend to upgrade their garage because the rewards are so miniscule.

I gave a solution to rectify this 100% and it got ignored. Hazel's philosophy:- cash rules, stuff the player base.

On 7/15/2024 at 10:08 AM, fire199 said:

know tanki has other more important things to do. like new remastered maps

Seriously.

 

On 7/15/2024 at 4:33 PM, krokorok said:

The problem lies in the fact that MM is bounded  to ranks which do not resemble the actual power level of the player.

Totally agree.

 

On 7/15/2024 at 4:33 PM, krokorok said:

The other problem is that they completely destroyed the progression in this game. Ranking should have been something that takes time, so the player can slowly build his skills, learn all the ins and outs of the game,  and starts building his garage.

Again, agree.

Every good idea put forward by players will "ALWAYS" get ignored if it affects their precious economy.

The game is a joke run by scam artists who will do anything and everything to get your cash.

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They should match players based on GS score.

Then prohibit them from changing equipment with too high GS score.

This will prevent unfair things from happening.

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On 7/16/2024 at 8:13 PM, NBIHFADH said:

They should match players based on GS score.

Then prohibit them from changing equipment with too high GS score.

This will prevent unfair things from happening.

More like... highest GS score.

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