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Ideas for Matchmaking System!


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New idea for matchmaking! (MM)

 

Hi all, so I was reading a few forum threads the other day mostly talking down on MM battles and how it’s unfair, and I got an idea from this! As we all know the current mm system and placements are decided based on your rank in the game, but I believe this is not that fair because let’s be honest, once you reach the mid rank the gap between buyers and non buyers really start to show and differences are clear, this is the main reason why MM is so disliked by many . My soloution to that is this, TANKI made gearsxore , or GS a thing, which is an overall number that increases the better equipment you have, so , my idea is, why not do MM battles based on your GS? especially now that TANKI made an update that makes GS more important depending on ur hull/turret , now some may say, then there will be no reason to buy in the game , but I beg to differ! Another MMO game free 2 play game , crossout , utilises this very method! Not basing MM matchups in rank, but in wt they call Power level, which is essentially the same as GS and they have plenty of buyers! In fact more than TANKI! Despite TANKI being an older game!!! This will also stop Mults for the most parts, as they will go against ppl according to there equipment, if u guys don’t believe me plz check out crossout! You will see that there is a prosperous community with its fair share of buyers! I believe TANKI will benefit greatly from this, paints and skins barely have any effect on GS now anyway due to the recent update, maybe a possible change to alter could be supplies effect on GS! TANKI devs think of this for a second, the reason why many hate MM battles so much is because mid rankers are facing Marshall’s! Please TANKI devs hear me out, this update will only benefit TANKI !!!!

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I think GS is already taken into account at least when placing players into teams. Not completely sure about it though.

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This could be easily exploited, if GS was the only thing. Legend joins battle with M0s, and nothing else, get's put in recruit battle, then switches to M4s... :(

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I have a better Idea

Why not each team has the term "Average GS' and MM system would place anyone to keep that average GS equal. In this way teams can balanced.

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This could be easily exploited, if GS was the only thing. Legend joins battle with M0s, and nothing else, get's put in recruit battle, then switches to M4s... :(

True.

But with a cool-down it wouldn't be so practical to change so often.

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True.

But with a cool-down it wouldn't be so practical to change so often.

Not practical, but if you visit the garage before joining a battle, it takes ~10 seconds for me to switch equipment. Exit the battle, not continue, take another 10 seconds to switch back to M0/1s, and press play again. Most people will take the extra 30 seconds or so to get into an easy battle.

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This could be easily exploited, if GS was the only thing. Legend joins battle with M0s, and nothing else, get's put in recruit battle, then switches to M4s... :(

oh you mean, M0s with full drugs? y e a h

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This could be easily exploited, if GS was the only thing. Legend joins battle with M0s, and nothing else, get's put in recruit battle, then switches to M4s... :(

Hmm, do I have any non MUed M0s? :ph34r:

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Hmm, do I have any non MUed M0s? :ph34r:

No, but let me check lowest and highest GS I can get...

 

*Results:

Low: 1441 (Mammoth M1 1/10 and Freeze M0 2/20).

High: 6859 (Shaft/Hunter M2 10/10, Assault Drone 2/20, Meteor Shower Paint, 2x M2 protection, 1x M1 protection).

 

Big difference, eh? The second is a whole lot stronger than the first.

Edited by Initiate

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This could be easily exploited, if GS was the only thing. Legend joins battle with M0s, and nothing else, get's put in recruit battle, then switches to M4s... :(

your right abt this, and I understand ur point as well, but in the game crossout, which is essentially the same as TANKI online, the battles are 5 minutes long and you can’t change your equipment when in the garage, I think this is good because it forces the player to adapt the situation, not take the easy way out vhange turrets

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I don't see why rank and GS should be mutually exclusive. Match making should check for both rank and GS.

Again-did you read the posts above?

 

I think GS is already taken into account at least when placing players into teams. Not completely sure about it though.

 

 

This could be easily exploited, if GS was the only thing. Legend joins battle with M0s, and nothing else, get's put in recruit battle, then switches to M4s... :(

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your right abt this, and I understand ur point as well, but in the game crossout, which is essentially the same as TANKI online, the battles are 5 minutes long and you can’t change your equipment when in the garage, I think this is good because it forces the player to adapt the situation, not take the easy way out vhange turrets

Are you suggesting the battle times should be reduced again to 5 minutes?  7 minutes is already too short - unless you have some kind attention disorder...  And players would still equip lowest equipment and visit garage to change - would be worth it even in a 5-min battle.

 

How does your idea prevent mults?  Mults are not just tanks with low-level items. 

They are players who are not actively helping their team. Nothing in your suggestions can force players to actively participate.

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Are you suggesting the battle times should be reduced again to 5 minutes? 7 minutes is already too short - unless you have some kind attention disorder... And players would still equip lowest equipment and visit garage to change - would be worth it even in a 5-min battle.

 

How does your idea prevent mults? Mults are not just tanks with low-level items.

They are players who are not actively helping their team. Nothing in your suggestions can force players to actively participate.

I said battle times should be reduced to 5 mins and players shouldn’t be able to change during a battle, and 5 mins is not short, it’s long enough for a quick paced battle to keep things interesting, and it stops mults because mults will face people of equal equipment , so it really defeats the purpose of so called “mulling”

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I said battle times should be reduced to 5 mins and players shouldn’t be able to change during a battle, and 5 mins is not short, it’s long enough for a quick paced battle to keep things interesting, and it stops mults because mults will face people of equal equipment , so it really defeats the purpose of so called “mulling”

Let's have 3-minute battles because... that's even shorter than 5 minute battles. amirite?

 

I don't think you understand what mults are.  <_<

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Let's have 3-minute battles because... that's even shorter than 5 minute battles. amirite?

 

I don't think you understand what mults are.  <_<

Me on a day when we're having trouble getting into battles: finally enters a battle only to find out it is already over. :ph34r:

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Matchmaking and supplies

 

I dont know if this is a great idea but from my side it is :D now listen clearly and you will thank me later if tanki will accept it. What about for each player in MM the maximum each supplie use limit is 5-10 so like that i think games will become more fun and balanced and blames about matchmaking will become more less

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Me on a day when we're having trouble getting into battles: finally enters a battle only to find out it is already over. :ph34r:

We should go down to 2 minutes.  Visit garage once because map was not suited to equipment... battle over when you return.

 

Seriously - do half the players have attention disorders?  Can just picture them in those 3-hour lectures at college.  :lol:

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Seriously - do half the players have attention disorders?  Can just picture them in those 3-hour lectures at college.  :lol:

Your brain works differently in a learning/working environment compared to entertainment. In case of education or even normal day-to-day activities, you're fine with spending a lot of time on it because you realise it's just part of life and there's no way around it But in a game, you usually don't have much time for it so you want to maximise the amount of fun activities you do.

 

Take walking for example. You don't mind taking a 10 or even 20 minute walk to a place, and that's considered a short trip. But in a game, walking between places for even 5 minutes is usually considered to be extremely tedious and boring. Which is why in almost every game people prefer to sprint, use transport, or just fast-travel if it's available.

 

Tanki is a bit different, but has a similar problem where players don't want to be doing the same thing for too long. So to keep players from being bored, battles are kept short to ensure that the map and teams are changed quite often while keeping gameplay decently interested. I would definitely prefer longer battles (at least 10 min), but I can see why 7 minutes is seen as the most optimal battle length.

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Your brain works differently in a learning/working environment compared to entertainment. In case of education or even normal day-to-day activities, you're fine with spending a lot of time on it because you realise it's just part of life and there's no way around it But in a game, you usually don't have much time for it so you want to maximise the amount of fun activities you do.

 

Take walking for example. You don't mind taking a 10 or even 20 minute walk to a place, and that's considered a short trip. But in a game, walking between places for even 5 minutes is usually considered to be extremely tedious and boring. Which is why in almost every game people prefer to sprint, use transport, or just fast-travel if it's available.

 

Tanki is a bit different, but has a similar problem where players don't want to be doing the same thing for too long. So to keep players from being bored, battles are kept short to ensure that the map and teams are changed quite often while keeping gameplay decently interested. I would definitely prefer longer battles (at least 10 min), but I can see why 7 minutes is seen as the most optimal battle length.

With this in mid - I'm surprised they include any large maps in MM. 

 

Not much really happens in 7 minutes because the teams start off much farther away, and re-spawning repeats that.  which is another reason why half (or more) of the tankers are playing TDM in a CP or CTF battle. They don't need to waste much time moving to a shooting position compared to traveling across the big maps (aka "walking") to grab a flag.

 

The shorter the battle-time, the crappier the battle on the larger maps.

 

My post though, was more of a dig at the other poster suggesting dropping to 5 minutes - as if that would prevent mults.  Both parts of that equation are off-side.

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With this in mid - I'm surprised they include any large maps in MM.

 

Not much really happens in 7 minutes because the teams start off much farther away, and re-spawning repeats that. which is another reason why half (or more) of the tankers are playing TDM in a CP or CTF battle. They don't need to waste much time moving to a shooting position compared to traveling across the big maps (aka "walking") to grab a flag.

 

The shorter the battle-time, the crappier the battle on the larger maps.

 

My post though, was more of a dig at the other poster suggesting dropping to 5 minutes - as if that would prevent mults. Both parts of that equation are off-side.

first of all, have you ever seen any other MMO game besides TANKI ? There games consist of even shorter times and they still work fine and little to no complaints. On to the point about larger maps, I can agree with you on that. I never said ripping the time can prevent mults , clearly you didn’t interpret my post the correct way, I said because mults think they are funny by using low level equipment , they will face equally low level tankers which will ultimately defeat the purpose of “multing” not eveyone has enough time to play 3 hour plus polygon cp match, the majority of players are casual gamers who are looking for a fun and quick paced match, you are a minority. If you don’t believe me it’s not only TANKI, it’s practically everyone game has more casual players then hardcore

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first of all, have you ever seen any other MMO game besides TANKI ? There games consist of even shorter times and they still work fine and little to no complaints.

Gameplay X works for Game A, therefore Gameplay X must work for Game B.

 

That's what I'm getting from what you said. Just because something works for some games doesn't mean it's guaranteed to work for others. 

 

 

clearly you didn’t interpret my post the correct way, I said because mults think they are funny by using low level equipment , they will face equally low level tankers which will ultimately defeat the purpose of “multing”

Well then they'd just be multing in lower rank battles. That's hurting children instead of hurting adults and/or adolescents. 

 

Mults aren't reduced to only players using low-tier equipment in high-tier battles. They can have high-tier equipment and still mult. They just...mult with more efficiency when they use lower-tier equipment. 

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Gameplay X works for Game A, therefore Gameplay X must work for Game B.

 

That's what I'm getting from what you said. Just because something works for some games doesn't mean it's guaranteed to work for others.

 

 

Well then they'd just be multing in lower rank battles. That's hurting children instead of hurting adults and/or adolescents.

 

Mults aren't reduced to only players using low-tier equipment in high-tier battles. They can have high-tier equipment and still mult. They just...mult with more efficiency when they use lower-tier equipment.

yes but these games are MMO , and of the same genre, theoretically speaking, there should be little to no problems

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Sorry to say this but mate, you need to forget about being thanked because this is one of the things they just most likely will never do unless of course they change their mind, don't get any hopes for this one whatsoever.

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first of all, have you ever seen any other MMO game besides TANKI ? There games consist of even shorter times and they still work fine and little to no complaints. On to the point about larger maps, I can agree with you on that. I never said ripping the time can prevent mults , clearly you didn’t interpret my post the correct way, I said because mults think they are funny by using low level equipment , they will face equally low level tankers which will ultimately defeat the purpose of “multing” not eveyone has enough time to play 3 hour plus polygon cp match, the majority of players are casual gamers who are looking for a fun and quick paced match, you are a minority. If you don’t believe me it’s not only TANKI, it’s practically everyone game has more casual players then hardcore

I don't care what other MMO games use as battle-times.  You want shorter battles - go play those other games.

 

True or False.  I can enter a battle with highest gear-score of all players and still be a mult.

 

So there's only two options?  3 hr battles or 5 minutes?    You consider 15-minute battles "hardcore"?  :blink:

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