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Ideas for Matchmaking System!


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created by gibbering <fill in your favourite expletive> to infuriate the rest of us :( I think half of its problem is it doesn't have enough of the right battles to put people in

You are probably correct.

 

Some solutions to that...

1) relegate RGBY, ASSLT and JUG to pro-battles.  They are not core and just dilute the # players per mode

2) Play with < 8 tanks per side.  I'd rather play 6 vs 6 with total rank-spread of 4-5 than 8 vs 8 if those last 4 tanks mean rank-spread = 8+

3) Reduce rank-spread and accept that waiting time might be longer.

 

I'd rather have any of the above 3 to have quality battles.  getting into low-quality battles quickly is a terrible solution.

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More Small maps in DM mode

 

 

I play with titan twins all the time , and i keep being sent to large maps in MM , please 

Make small maps more frequent in mm or  give us the option to go to small maps only in MM.

Different maps cater for different ranged turrets you know. You as a Twins player can't have everything set in your favour while others lose out. 

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Different maps cater for different ranged turrets you know. You as a Twins player can't have everything set in your favour while others lose out. 

I agree , but it has been 2 days in match making now and  not one single small map was i sent to in MM.

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I agree , but it has been 2 days in match making now and  not one single small map was i sent to in MM.

That is one of the disadvantages of using one combo consisting of a short-ranged turret for all of your Tanki life. It may have worked out a few years ago but not today. You can't cater to only short-range players. You have to cater to all turrets. You have protection against 10 turrets (9 of them are at least 25%). You have high protection against long-range and medium-range turrets. Players who are also like you don't have protections like those. They have substantially less. You should be glad you have such high protection against the turrets that outrange you. 

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That is one of the disadvantages of using one combo consisting of a short-ranged turret for all of your Tanki life. It may have worked out a few years ago but not today. You can't cater to only short-range players. You have to cater to all turrets. You have protection against 10 turrets (9 of them are at least 25%). You have high protection against long-range and medium-range turrets. Players who are also like you don't have protections like those. They have substantially less. You should be glad you have such high protection against the turrets that outrange you. 

Yes bro , but do you agree with me that devs should increase the frequency of small maps, i dominate in large,medium and small maps all the Same, but zero small maps is really not fair.

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Yes bro , but do you agree with me that devs should increase the frequency of small maps, i dominate in large,medium and small maps all the Same, but zero small maps is really not fair.

Not really. The maps are supposed to be for 8 v 8 gameplay. If the map is small, and also depending on the terrain and prop positions, then particular turrets just wouldn't be viable which is not how it should be. Sandal is already chaotic. I think Sandal was for 5 v 5 or 6 v 6 originally. Why put 16 tanks in there?

 

I see Twins dominating in large maps as well. The problem is that they use medium hulls while you use a heavy hull. Maybe you should change your playstyle because attacking with a heavy hull + a close range turret in a large map ruthlessly isn't a good idea. 

 

You said it yourself that you dominate in every size map all the same, why are you complaining? 

Edited by TheCongoSpider

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Not really. The maps are supposed to be for 8 v 8 gameplay. If the map is small, and also depending on the terrain and prop positions, then particular turrets just wouldn't be viable which is not how it should be. Sandal is already chaotic. I think Sandal was for 5 v 5 or 6 v 6 originally. Why put 16 tanks in there?

 

But where is the new sandbox and polygon ? why tanki MM doesn't send me there anymore , these are actually my favorite 2 maps in dm

And every battle mode.

 

 

 

 

You said it yourself that you dominate in every size map all the same, why are you complaining? 

Because domination in smaller maps is easier than in larger maps.

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But where is the new sandbox and polygon ? why tanki MM doesn't send me there anymore , these are actually my favorite 2 maps in dm

And every battle mode.

Because domination in smaller maps is easier than in larger maps.

There are 28 other maps that the system could put you in. Do you expect to be put in those two maps every time?

 

Why do you want to dominate? You realise that when you dominate, others lose out or get frustrated at being dominated, right? Be glad you're dominating anywhere. Some players get dominated in every battle mode and in every map. You seem just a tad bit selfish with your claims and suggestions. But this is just from my perspective.

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There are 28 other maps that the system could put you in. Do you expect to be put in those two maps every time?

 

Please show me where i said i want to be sent to those two maps every-time , i have repeatedly said that MM has stopped

Sending me to those maps.

 

 

others lose out or get frustrated at being dominated, right? 

Not really they just put on twins protection or avoid twins, same as everyone when they meet certain turrets,

In my case it's striker i try to avoid it as much as possible.

Edited by CuT_TheRe_HeaRTs_OuT

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But where is the new sandbox and polygon ? why tanki MM doesn't send me there anymore , these are actually my favorite 2 maps in dm

And every battle mode.

 

 

Because domination in smaller maps is easier than in larger maps.

MM has crappy map choices for everyone - not just players with twins.

 

I like Smoky on one account and Vulcan on another.

But it keeps putting me in Sandal & Industrial zone.  Hardly ever see Rio or Serpuhov.

 

And as mentioned, you won't see maps any smaller than Sandal or Sandbox - cuz 8 vs 8 on even those maps is kinda dumb.

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Please show me where i said i want to be sent to those two maps every-time , i have repeatedly said that MM has stopped

Sending me to those maps, why are you putting words in my mouth dude ?!!

 

 

Are you one of those who get dominated by twins ?! cause you seem very touchy about this subject

You asked, "Where is the new (MM) Sandbox and Polygon?". This immediately says that you are disgruntled or concerned in some way or for whatever reason that you're not being put into these two maps. I wouldn't consider Polygon small to be honest. I see it as a bare-medium map. You also said, above, that MM had stopped sending you to those maps. You also said that you wanted to be put in more small maps and according to you, small maps are Polygon, Sandal and Sandbox, and coincidentally, Polygon and Sandbox are your favourite maps to play in every battle mode. With all these things considered, I'd have to be stupid not to infer that you want to be sent into these maps as much as possible. While you didn't directly say it, it was implied. 

I love the Desert map but I haven't been in it in days. I'm not complaining. While that shouldn't directly affect your situation, it shows that not only you are affected by this. I know that there are 30 maps in the MM pool. I know that it's very unlikely that I would be put into a battle in Desert more than once in a row. It would be easier for me since I made sure to have a melee range, short range and long range turret to fit each map size. Because you only have one combination that doesn't consist of a medium to long range turret, you can't expect the rules of MM to bend to your will. Basically, expect that you won't get into your favourite map often because there are 28 other maps the system can choose from. 

 

 

I just wanted to see your reason for wanting to dominate. It's natural for a player to want to dominate because it makes them feel happy playing the game. Players often overlook that while they dominate, others suffer. So asking for something that helps you yourself to dominate the enemy team easier is selfish. 

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Yes bro , but do you agree with me that devs should increase the frequency of small maps, i dominate in large,medium and small maps all the Same, but zero small maps is really not fair.

Want to know something that I would like to have happen to me less often? Being on the Blue team in almost all of my Assault battles. I noticed that when I equipped Isida, I end up on the Blue team ways more times than on the red team; like 6-1. Tried equipping other turrets and noticed that I got on the red team a bit more often but the heavy majority was still on the Blue team. This is something I can't control but I'm fed up of it. 

 

The main difference between this and your problem is that mine has a 50% chance of happening while yours has a (presumably because I believe some maps appear more often than others in terms of % chance but let's assume each map has an equal chance) 93% chance of happening. 

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I just wanted to see your reason for wanting to dominate. It's natural for a player to want to dominate because it makes them feel happy playing the game. Players often overlook that while they dominate, others suffer. So asking for something that helps you yourself to dominate the enemy team easier is selfish. 

Dominate , win , i use them interchangeably and by the way we are talking about dm here, there are plenty of targets everywhere.

Like i said if there is a turret that some tanker suffer from he can simply avoid it and even win the battle by concentrating on other tanks.

 

Beside you keep implying that i have the wrong combo? i disagree i have the best combo in tanki in my opinion it good in every

Map and wins in every map in dm which is my favorite battle mode.

 

Some players love industrial zone and for some reason MM keeps sending me to this map every-time , why the bias toward this map ?

what i am asking for is to give at least this smaller maps a chance just as given to other maps.(i never mentioned sandal by the way)

 

 

 

 

The main difference between this and your problem is that mine has a 50% chance of happening while yours has a (presumably because I believe some maps appear more often than others in terms of % chance but let's assume each map has an equal chance) 93% chance of happening. 

Some chance is better than zero chance which what is happening right now with MM. we don't even get a chance to play at least once

In our favorite maps.

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In a group, there must be 1 player (the host) who is able to kick players out of the team. The player who made the group is the host. 

why? If one of the players in the group goes offline the host can simply kick him. Instead of making a new group. 

Also all the players in the group must be able to invite friends to their group. Then it will be easier to find the 3th player. And the host can kick any mults who got invited by the other player.

Edited by Positive
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stop using rank to match players in game. a captain with money has an m3 tank and weapon vs. a captain without the money has a m2 tank and weapon. a mismatch . m2 tank always loses. match games by tank and weapons strength. a more competitive game.  why play the game if we always lose the battles.

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That could be made like voting. If MMS finds 16 players then it should count how many players are for summer/winter. Then MMs choose what mode it will be. Same can be done with maps. Not everyone's wish will be fulfilled but someone's will. Maf please say what you think. It's not hard to code either

Let me pull this one out and take another angle. MM user interface would be a hard time and place to cram in a Summer/Winter vote; too much action before a 7-minute game. How about designating a default Summer paint and default Winter paint? No designation means we use whatever snazzy outfit we have equipped. It shouldn't be hard to switch renderings in the Garage to jump to Default Summer, Default Winter, or the third case [ "All Season?" ]. This lets tankers choose weather-appropriate camouflage or showing off... or, if you keep getting paints from containers instead of useful items, both? [ ducks ]

 

More seriously, the request is to add a feature to designate at most one paint as a Default Winter paint. In a similar way, the tanker may designate at most one paint as a Default Summer paint. One paint can be used for both. To clarify whether the equipped paint or the default seasonal paint is used in Matchmaking battles, the tanker will have the option on the equipped paint to prefer it over any default seasonal paints, and this will be presumed enabled at implementation time. During a battle, the tanker will retain the ability to equip any paint, subject to normal cool-down rules.

 

This will allow all equipped paints to remain so until tankers opt into seasonal paint selection, and they can go back before any battle for special events, and so on.

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New Way for Tanki to Make Money

 

We all know Tanki is desperately in need of money. So, here's my suggestion: Sell MM passes. No, it doesn not give you access to MM, it puts you in front of any players who do not have the pass in the waiting queue. It is available for the modest monthly fee of $4.99. So many people buy the battle pass, this would be similar. 

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Not sure if you're joking around or not but I doubt it will be implemented, since being able to buy passes discourages free players who don't want to invest real money into the game from actually playing the game and reduces the game's online player count. Besides, I'm pretty sure that in order to be balanced with the economy, the prices would need to be ridiculously high to a point where the majority of players would not consider it to be worth the price if it even gets implemented. MM system is very important part of the game and developers are monitoring it closely, what you suggesting is reducing the data they get from analyzing and monitoring it since it is more or less one way to ''cheat''

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stop using rank to match players in game. a captain with money has an m3 tank and weapon vs. a captain without the money has a m2 tank and weapon. a mismatch . m2 tank always loses. match games by tank and weapons strength. a more competitive game.  why play the game if we always lose the battles.

 

Yes, it would be good to match players basing on their gear scores.  But they could be intentional to match us basing on the rank because they want to make sure the buyers can dominate and spend more.

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More Small maps in DM mode

 

 

I play with titan twins all the time , and i keep being sent to large maps in MM , please 

Make small maps more frequent in mm or  give us the option to go to small maps only in MM.

 

I agree that there should be a few options for the players before being put into the queue in MM.

 

(1) Small/Large Maps

Some of the players are not good at playing in certain maps.  They would normally quit straightaway if they were being loaded into those maps. 

 

With an option (No Preference/ Small/ Large), players can have higher chance to avoid map(s) they dislike and participate in map(s) they are good at.  It should not be difficult to define and put the maps into the lists (Small/ Large) because the numbers are on wiki.

 

(2) Length of Battle

Many experienced players have reflected that the current 7-minute battle is too hurry and short for team communication and strategic moves. 

 

It would be nice if there is an option (7 minutes/ 15 minutes) for the battle length.  Mobile version players and those who want to finish missions quickly can opt for 7 minutes while others who enjoy to complete the missions/battles in a slower pace can opt for the good old 15-minute game.

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I doubt it will be implemented, since being able to buy passes discourages free players who don't want to invest real money into the game from actually playing the game and reduces the game's online player count.

excuse me but what the

we already have enough bad updates and now you claim that it would discourage free players from playing? 2014 ended 5 years ago

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