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What Is Your Opinion About the Current State of Tanki Online?


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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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On 11/6/2024 at 2:55 AM, MrRodent said:

Too many bots.

Was in a CTF battle, 30 players, 15 per team... and I and only 1 other player were human.

28 bots, 2 humans... playing any mode other than TDM now is pointless.

All the bots do is drive in a straight line as well, block and push players who are trying to play the mode, and get in the way.

Basically sabotage bots.

 

28 bots, 2 humans in a CTF battle.

Amazing.

You had 2 humans in a CTF battle, looks like MM is finally starting to work as intended. ?

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I've played on and off for long enough to remember how good this game was and how fast-paced some games can be.

Since the arrival of floating tanks and teslas lots of skill has left the game.

The fast paced skill players left and it became more a game of campers, because of this bots were introduced.

Although the bots often get stuck in a line, they don't intentionally sabotage games like real players, some of which are barely passable as functioning human beings.

In short, the game isn't as good as it was and now seems to attract mouth-breathing people using cracked-screen mobile phones while eating KFC in the corner of the Berlin map.

LjSAm2P.png

Edited by paul16135
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6KMCxSw.jpeg

Some people just mess around in games, eventually you will have to pay us to play this thing.

People are not playing the game, they are ranking up to be ABLE to play the game.

Edited by paul16135

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Defender is overpowered. 90% damage reduction is RIDICULOUS. Melee turrets can cross open maps into opponent's base. Vulcans routinely sitting in your base and keep wiping out your team because you don't have Defender too. Hammers with Revolver easily getting over 2k/d in all maps because they win all 1v1 engagements with Defender. Defender is killing long range turrets because it's allowing situations that should not be allowed; it's destroying the Melee-Short-Medium-Long range map hierarchy. 

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I wonder how "classic" this iteration of the game will be. For me, true classic TO would be the 2010-2011 pre-Shaft era, with tier 1 and 2 gear and the old grainy textures for Maps and Tanks. However, I fear that such a mode would be too prehistoric for most players. The last iteration I would accept as classic would be 2013 TO, right after the global rebalance. 

I also wonder about monetization... but I must confess that I would be willing to accept a pay-to-play model, provided the price is reasonable enough and the game only features the old crystal upgrade method, no tankoins, augments, drones, and p2w features. 

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On 11/20/2024 at 9:47 PM, 2shots2kills said:

I wonder how "classic" this iteration of the game will be. For me, true classic TO would be the 2010-2011 pre-Shaft era, with tier 1 and 2 gear and the old grainy textures for Maps and Tanks. However, I fear that such a mode would be too prehistoric for most players. The last iteration I would accept as classic would be 2013 TO, right after the global rebalance. 

Perhaps it will be when the game had most concurrent players ... which I believe was in 2015,

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Remember when you used to be able to hide behind walls taller than your tank?

Well you can still get hit with striker, thunder and smokey now.

 

Eventually they will bring out a turret that kills every tank on the map and we wont have to bother playing.

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On 11/21/2024 at 11:27 AM, paul16135 said:

Eventually they will bring out a turret that kills every tank on the map and we wont have to bother playing.

They already have, only It's a hull that floats and when It's overdrive is active it is near impossible to take out. 

The floating hack paladin along with all trashcans and augments should be scrapped.

You do not need a classic version to return. Get rid of trashcans, augments, bots and "FIX" all the glitches, like changing equipment in the garage first time of asking and either delete MM or "FIX" it so it does what it was intended to do, make battles an even playing field for all players regarding their rank at least. Do this and see a far better game emerge.  There is no need for a classic version if these changes are implemented. 

 

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Just tried the android app. I must say while being exactly the same thing, it's very different from the browser experience. The tank controls are actually responsive, and I would even say it feels smoother than on the previous version of TO Mobile. Playing brought back nice memories. The supplies pie menu is not quite as ideal as the previous row of buttons at the bottom of the screen. The new one is more finnicky to use. Being able to edit the controls layout is excellent. Unfortunately due to UI elements' restricting prime areas on the screen (something I don't quite get), my options are honestly pretty limited, I ended up sticking with the default layout — which for two-finger playing works well enough.

I do like the new UI though. While I miss the old UI, the HTML UI looks clean and crisp on a small display. I keep my brain dead at the missions menu, not bothering to understand it and just tapping randomly until all the notifications are gone.

Not sure if I was using the wrong browser before or what, but the standalone app is pretty nice, even with a perpetual  200+ ping. FPS on an S22 Ultra averages below 60. The gameplay feels the same as when I stopped playing last September or something. Overpowered weapons from a year ago are still overpowered today. Not surprising. Playing with kamikaze combos keep me happy.

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I tried out the changes to the tesla turret, verdict-Its slow, monotonous and not very effective. 

A tesla on It's own, even two of them has little impact on a trashcan using max speed with crisis. The firing rate is so slow It's not just ineffective, It's also highly tedious, which makes it borderline brain dead to use.

You want a trade off, then increase It's damage by 25%. That would be a fair trade off to counter the woefully slow firing rate.

You could also just revert your useless update, along with most of the others you have used to make the game unplayable for most players who can't afford to shell out hundreds of dollars/euros to keep up with the draconian changes you constantly make, usually to line your pockets.

These changes you inflict on players is the reason why I will never take part in any event (most if not all are cash scams.) 

TO will continue to go down down hill unless you restructure large parts of the game, starting with removing augments and trashcans, permanently.  

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On 11/22/2024 at 8:22 AM, ok_hand said:

I need a "Ideas for Status Effects!" category to post mine

It's fine, you can just post your idea in a new topic. 

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I have a question related to the Ideas and Suggestions section. Is the section meant for posting ideas only about the game, or can we post any idea regarding the game's forum too?

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I may be in tiny minority but I love games with bots in them. The bots play so casually it makes the whole game more relaxing. Rather than getting spawn killed, bots just drive around and shoot. The ai is decent too. Id not complain if their protection was increased a bit more to make them more competitive but for now theyre an awesome addition! A lot of human players are worse than bots anyway

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