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Maf
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17 minutes ago, Iron_Man said:

Oh I really forgot to see this question of yours. Man getting soo many notifications daily, you kinda miss one or two here and there. I apologize for not having replied earlier.

In all honesty all the mergings I've done after that, I totally forgot to mention the topic name. Well, I am sorry about that but from now on I'll make sure that I mention the name as well.

Well, I am the only one who usually does all the mergings, sometimes spy does them. Well, to me I don't feel anything particular about it.

Would be nice if reactions don't warrant a notification. I don't care so much for those.

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13 hours ago, PirateSpider said:

Would be nice if reactions don't warrant a notification. I don't care so much for those.

Pretty sure you can disable those in the settings.

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32 minutes ago, PirateSpider said:

Tried to find the option for it. Couldn't find it though.

Huh, you're right — I don't see it either. It was definitely there on the old forum. Weird, I'll look into it.

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Hello, a few months ago I made an idea topic saying about wasp bomb status effects. It was about making u choose a few status effects from the normal wasp bomb, so like you choose jammer, stun, and burn, your bomb doesn't burn others. Well it got declined, because something about devs not planning to add overdrives customization or something. That didn't make sense to me, as we're supposed to suggest stuff from our own ideas, not from what devs planned. So can someone explain why it was declined?

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49 minutes ago, Incorp said:

Hello, a few months ago I made an idea topic saying about wasp bomb status effects. It was about making u choose a few status effects from the normal wasp bomb, so like you choose jammer, stun, and burn, your bomb doesn't burn others. Well it got declined, because something about devs not planning to add overdrives customization or something. That didn't make sense to me, as we're supposed to suggest stuff from our own ideas, not from what devs planned. So can someone explain why it was declined?

Perhaps we didn't explain it well enough, but we declines ideas which don't really fit into the game's development model. So by saying "devs don't plan to add this" we actually mean that the thing you're suggesting doesn't fit in with the type of changes and new features that devs made with recent updates. In case of your particular idea, adding customisation to Wasp's overdrive not only requires a whole new UI element to be created for just a single overdrive, but it introduces unnecessary complication to both the users, and the people in charge of monitoring game balance.

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9 minutes ago, Maf said:

Perhaps we didn't explain it well enough, but we declines ideas which don't really fit into the game's development model. So by saying "devs don't plan to add this" we actually mean that the thing you're suggesting doesn't fit in with the type of changes and new features that devs made with recent updates. In case of your particular idea, adding customisation to Wasp's overdrive not only requires a whole new UI element to be created for just a single overdrive, but it introduces unnecessary complication to both the users, and the people in charge of monitoring game balance.

Perhaps I wasn't clear, the idea wasn't only for wasp. It could work with Paladin also.

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1 minute ago, Incorp said:

Perhaps I wasn't clear, the idea wasn't only for wasp. It could work with Paladin also.

Still, customisable overdrives would make gameplay more confusing in multiple ways. It doesn't fit in with the game.

That being said, we do include some declined ideas in our weekly reports to developers, and yours definitely made it in.

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I reached Legend 2 and got a container with 100 mines.... I was supposed to get 40,000 crystals but no I did not ..... What is up with you people at Tanki can you make the game unappealing for players?  Why is Tanki making all these changes?

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My friends and I have been having issues with being bored while playing tanki online. I think tanki should consider adding storms and other natural disasters should occur during battle. This could include thunderstorms, tornadoes, hurricanes, tsunamis, sandstorms, blizzards, volcanic eruptions, floods, dense fog, ice storms, hailstorms, and wind storms. These will be referred to as "events" several times in this post.

I think about a minute before an event occurs, a message should appear in Blue font that an watch has been issued. Since watches don't mean that the storm will for sure happen, there should be a 1 in 2 (50%) chance that the event actually occurs. For example: A severe thunderstorm watch has been issued

A watch is issued before a warning, so when the event will actually occur, a message should show up about 20 seconds before the event saying that a warning was issued. The warning should be in black (or red) text. For example: A tornado warning has been issued!

If the watch is cancelled, a message should show up in green text and say that the watch has been cancelled. For example: The watch has been cancelled!

 

A severe thunderstorm storm should decrease the visibility of all tanks by 50% due to the heavy rain. The wind of the storm should have a fixed direction and push tanks with a medium force. It occasionally should also shoot lightning at tanks dealing 10,000 damage and players with lifeguard drone should have their armor pierced, jammered, supplies disabled, and ignited when struck by lightning. Players under shelter should be saved from the lightning.

A tornado should spawn and pick up tanks causing them to self-destruct and have a strong wind force near the tornado and weaker wind force farther away from the tornado

A hurricane should have a strong wind force and push tanks away, rain decreases visibility by 75%, lighting occurs more often, and the map floods in 12 feet of water for 30 seconds after the hurricane. Tanks that drown self-destruct.

A tsunami should be visible right after the warning is issued and the water pressure causes all tanks to self-destruct then floods the map with 10 feet of water and all drowned tanks also self-destruct. The only way to survive would be to hide behind a wall on high grounds.

A sandstorm should only occur on desert maps, it will decrease visibility by 80% and have medium force winds. 

A blizzard should decrease visibility by 60%, have medium force winds, and cause tanks to drive slower for 30 seconds due to several inches of snow.

A volcanic eruption should launch burning rocks all over the map dealing 2,000 damage and igniting tanks then flood the map with 5 feet of lava 30 seconds after the event starts. The lava would then drain 30 seconds later.

A flood should decrease visibility by 80% due to heavy rain for 20 seconds then the map floods with 20 feet of water for 40 seconds.

Dense for should decrease visibility by 90% for a minute.

An ice storm should make the map very slippery for 1 minute.

A hailstorm should deal 100 damage per second for all tanks exposed and decrease visibility by 20%.

A wind storm should have a strong wind force harm tanks for 1 minute.

 

All these disaster last for 1 minute then every thing is back to normal. I think the more devastating events should have a less probability of even getting a watch. This would make gameplay much more interesting.

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5 minutes ago, Incorp said:

Just asking, but why does my ideas always take like 17 to 20 hours for a mod to give it a status and unhide it? Just curious 

We acknowledge the Idea, discuss the best possible solution for it, try to look for any duplicates in the past, and then officiate it.

Sometimes, none of the curators may be available at the moment, so it may take some time

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Just now, NikmanGT said:

We acknowledge the Idea, discuss the best possible solution for it, try to look for any duplicates in the past, and then officiate it.

Sometimes, none of the curators may be available at the moment, so it may take some time

Wow! A lot of work. Well, no problem! :)

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4 hours ago, Incorp said:

Just asking, but why does my ideas always take like 17 to 20 hours for a mod to give it a status and unhide it? Just curious 

It used to take up to a month sometimes ?

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4 hours ago, BruhBruhThingThing said:

 

Would like to meet this nikunji fellow.

:dry: i fixed it

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this other game i play makes the different languages players talk and translate them to the language the user chose when they made the account so if that can be done it'll be great i don't know if i am replying to someone else's comment or actually my own suggestion 

cause it says send reply 

 

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So, finished a map, filmed it, it won't render well in TTT.  Going to try re-shooting it with a different method.  I went ahead and posted it on my channel for Map Maker Club members to watch.  If you're a member, you can see the link there.  It's not pretty.  Timing is good but video is not.

For the rest of world, going to try to re-film it in a very different way, hopefully it gets around the TTT engine issues.

Take away here is, ambition is good, knowledge is good, but even then, you don't always get what you want and need.

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I think (Tanki Picture of the day) topic should be separated in two parts. One for any picture related to tanki - other will be about scoreboard/golds/containers.  Definitely by keeping the current topic but creating another named (Achievement of the day) or something like.

Honestly I have been some months haven't entered there just because posts are meaningless battle results / containers openings with no comment.  In real even my saved pictures in device I don't re-look to them about battle results, rather than watching others.  So it's a very good idea to separate.  198 pages are a lot, but if we filtered these meaningless ones, it will be less inflated. 

I don't mean anyone in person. In real I have delayed writing this because it was synchronous with another post in that topic so to not make a misunderstand I delayed it.

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