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Which playing style do you prefer when playing with Gauss?  

17 members have voted

  1. 1. Which playing style do you prefer when playing with Gauss?

    • Attack
      8
    • Defence
      6
    • Support
      11
    • Parkour
      0
  2. 2. Which Gauss augments do you prefer?

    • Standard
      2
    • Electromagnetic salvo
      9
    • Armor-piercing salvo
      9
    • Adrenaline
      2
  3. 3. Which skin for Gauss do you prefer?

    • Standard
      1
    • XT
      9
    • Ultra
      7
    • Prime
      0


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In the old days (5 years ago or so) we had a fantastic Snipergun, called shaft, without a laser. But... it was unfair for other players that they didn't know where the shot game from. So... they introduced the laser... And now we have a "new" Snipergun promoted without a laser.... WHAT?  :rolleyes:  <_<

That was like, 2012... And it lasted for... 3 days? Then they added the laser.

 

Shaft deals nearly or over 2x the damage of gauss, so it's fair.

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That was like, 2012... And it lasted for... 3 days? Then they added the laser.

 

Shaft deals nearly or over 2x the damage of gauss, so it's fair.

Shaft was the reason why I started to play Tanki (long before it became a pay to win game), and had no laser for several years. I don't understand your argument. If you can fire twice because your opponent doesn't know where the shot is coming from, you can cause more damage than a shaft. So don't see why it's fair. 

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Shaft was the reason why I started to play Tanki (long before it became a pay to win game), and had no laser for several years. I don't understand your argument. If you can fire twice because your opponent doesn't know where the shot is coming from, you can cause more damage than a shaft. So don't see why it's fair. 

I was there before shaft came out... It even got refunded to everyone a few days after release to balance it better.

 

At least you can survive a gauss twice with DA? Shaft will oneshot a medium hull with DA. And the laser does not appear until you're fully charged either, so it'll come out of nowhere as well.

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Shaft was the reason why I started to play Tanki (long before it became a pay to win game), and had no laser for several years. I don't understand your argument. If you can fire twice because your opponent doesn't know where the shot is coming from, you can cause more damage than a shaft. So don't see why it's fair. 

You have options when hit by a Gauss snipe - it takes a while for it to do a second snipe.

- DA

- RK

- Hide

- OD

 

Shaft just kills you on the first shot - barely any warning.  It's almost  like you've never been spawn-killed by a shaft from across the map. <_<

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You have options when hit by a Gauss snipe - it takes a while for it to do a second snipe.

- DA

- RK

- Hide

- OD

 

Shaft just kills you on the first shot - barely any warning.  It's almost  like you've never been spawn-killed by a shaft from across the map. <_<

I've just used 30% shaft module and I still got oneshot on an hunter m2 on another account, if I didn't use DA. But it sure helps hunting all those camping [REDACTED]s.

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So are we just gonna ignore that this weapon is more like a railgun in design than Railgun?

In many other games they are pretty much the same thing - interchangeable.  One game will call it Rail-gun while another uses the term "Gauss Rifle".

 

TO just added the "other version" ... cuz... $$$

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In many other games they are pretty much the same thing - interchangeable.  One game will call it Rail-gun while another uses the term "Gauss Rifle".

 

TO just added the "other version" ... cuz... $$$

Ye... TO is all about $$$ now...

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In many other games they are pretty much the same thing - interchangeable. One game will call it Rail-gun while another uses the term "Gauss Rifle".

 

TO just added the "other version" ... cuz... $$$

I meant more aesthetically and by definition, but sure. Be pessimistic.

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Hey all, it’s been awhile hasn’t it?

Well, I’m semi-officially back. 

 

 

In this guide we’ll cover the new turret, Gauss. What to do, when to do that, where to do it, and what not to do. All that jazz.

 

 

Statistical dump/General information

 

Turret name; Gauss

Function; Mid-long range support/attack

Gimmick(s); Two firing modes, splash damage

Prices of upgrades; M0 700, M1 24300, M2 79800, M3 239200, M4/3+ 455900

Total amount spent to get to M4 (excluding any future alterations!); 799900

Unlock ranks; M0 Sergeant, M1 WO1, M2 Second Lieutenant, M3 Marshal M4 Marshal

Maximum/minimum damage at each rank excluding micro-upgrades; 

M0 Arcade shots - 290, 420

M0 Sniping shots - 640, 1070

M1 Arcade shots - 375.29, 540.29

M1 Sniping shots -840, 1394

M2 Arcade shots - 426.47, 612.94

M2 Sniping shots - 960, 1587

M3 Arcade shots - 511.76, 733.53

M3 Sniping shots - 1160, 1911

M4 Arcade shots - 580, 830

M4 Sniping shots - 1320, 2170

 

If you want more statistics please visit the wiki.

 

General gameplay

 

As you can see from those statistics, the charged shots are your main source of damage when using this weapon. They function similarly to Striker where you have to hold down primary fire and track your targets, but they have the added benefit of traveling straight where you aim them instead of to the left or right. This means you can wreak havoc on people behind barriers as long as one of them is slightly exposed. 

 

The other benefit of the charged shots is their complete silence so to speak; Nobody will know unless they’re staring right at you. When you do charge a shot, the only indicator is two flabs extending upwards on the turret. I tend to use the charged shot either as a finisher after softening up a target with regular shots or when there’s a large group of enemies all clamoring together. Bear in mind that it takes longer to reload after a charged shot compared to a regular shot, so don’t do it when under fire unless you know you can get the shot in and kill them or you’re going to die anyways.

 

 

Hull Recommendations

 

It boils down to personal preference, I’ve seen this turret on everything from Mammoth to Wasp. Rather than put myself through the torture of trying to play Wasp on the mobile version, I’ll just give a brief overview of my three personal best combos to give you an idea of what they play like.

 

Titan

 

Titan is more defense and attack oriented, being either the keystone of a defense or the bullet sponge of an attack. I find it’s a little too slow to do much corner shooting or offensive pushing, but you will survive a few shots.

 

Viking

 

Viking is the most versatile when paired with this turret, which is good given the turret itself is versatile. This combination feels like Viking Thunder, and it has all the usual upsides and downsides Viking has; Low profile, reliable stats, and being a pancake when flipped. I use this one the most.

 

Dictator

 

Dictator gives you a high platform to fire from and better corner peeking, but has a large hitbox and slow speed. It’s nice for offensive pushes when combined with the Overdrive, but otherwise just stick back and soften up defenders and medics.

 

 

Disadvantages and counters

 

The main disadvantage Gauss has is it’s splash damage affecting it like with Thunder, Magnum, etc. It can be worked around with clever shooting. The other disadvantage is relatively low damage from the arcade shots combined with the long charge up and reload from the charged shots. Gauss really shouldn’t be used offensively unless you have some Double Damage handy, it’s better to target enemies that don’t notice you or are already preoccupied.

 

The hardest counter to this turret is Double Armor or Titan’s bubble shield. Ideally both at once, as that makes the weapon deal pitiful damage even if charged up. If you don’t have either of those things, closing the distance between you and it is always a good idea. Like I said earlier; Direct fights are a big no-no with this weapon, and like Thunder the splash damage will damage the user if you get close enough to them. As for the best turrets to use against a Gauss, Smoky is ideal. The fast reload combined with the high impact force will mean you can put out more damage than the Gauss can, and the impact force can knock their aim off easily. It doesn’t have the best rotation speed so you might also try circling and firing. It isn’t terribly slow, but you will annoy them (or at least me).

 

 

Conclusion

 

The Gauss turret is an ideal support weapon, but falters in direct fights due to the low DPS and need to charge up for more damage. If you’re having trouble getting kills with this weapon I pity you, because this is the first time in a while a new turret has been this easy to pick up and learn. Aidios amigos.

 

~The-Operator219, former king of Tanki guides

 

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Disadvantages and counters

Another disadvantage is not having a laser. With no laser to guide you, you wouldn't know where you're aiming in those tense situations. When the enemy is far away, you have to rely on the reticle to see if you're targeting them or not. It's even worse when an ally Hornet's Overdrive is active. The icon can be blocking a wall that you think isn't there and you wouldn't be targeting them. 

 

The other (minor) disadvantage is that the arcade shots are not instant like Thunder's or Smoky's. You have to actually predict where the enemy will be if they are far away or at mid-range. 

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Another disadvantage is not having a laser. With no laser to guide you, you wouldn't know where you're aiming in those tense situations. When the enemy is far away, you have to rely on the reticle to see if you're targeting them or not. It's even worse when an ally Hornet's Overdrive is active. The icon can be blocking a wall that you think isn't there and you wouldn't be targeting them. 

 

The other (minor) disadvantage is that the arcade shots are not instant like Thunder's or Smoky's. You have to actually predict where the enemy will be if they are far away or at mid-range. 

You can hide behind the bushes with the camera at a low angle. Go into targeting mode and scan back and forth with the turret. The recticle(sp?) will let you know if it found a target and will lock on to it. 

Edited by Benefactor
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Another disadvantage is not having a laser. With no laser to guide you, you wouldn't know where you're aiming in those tense situations. When the enemy is far away, you have to rely on the reticle to see if you're targeting them or not. It's even worse when an ally Hornet's Overdrive is active. The icon can be blocking a wall that you think isn't there and you wouldn't be targeting them. 

 

The other (minor) disadvantage is that the arcade shots are not instant like Thunder's or Smoky's. You have to actually predict where the enemy will be if they are far away or at mid-range. 

It's easier on Mobile, surprisingly enough. Maybe they should do the red outlines from that on the desktop version.

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Gauss needs a nerf. Drugging Gauss/Vikings destroy everyone in a blink of an eye.

 

In fact, someone with this exact setup just wiped everyone who went for the Gold Box. (Some Isida/Wasp ended up snagging it)

 

Tanki really needs fewer snipers.

Edited by GrayWolf8733

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I just bought Gauss M3 with today's restart.

 

First impressions, it's ridiculously slow to acquire aim lock - the exact same thing I hated Striker for - and the target only has to move a few feet to the side and you have to start over.  Why can't it be an accumulative lock?

The alternative is Arcade mode, which deals pathetically low damage.

 

In short, it's a waste of 239,000 crystals.

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I just bought Gauss M3 with today's restart.

 

First impressions, it's ridiculously slow to acquire aim lock - the exact same thing I hated Striker for - and the target only has to move a few feet to the side and you have to start over.  Why can't it be an accumulative lock?

The alternative is Arcade mode, which deals pathetically low damage.

 

In short, it's a waste of 239,000 crystals.

The curve is upwardly steep when Gauss is MU'd to M4.

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I found lock time is really short and I was using an m2, I don't see how m3 would be "ridiculously slow". Have you actually seen striker's aim time? :\

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I found lock time is really short and I was using an m2, I don't see how m3 would be "ridiculously slow". Have you actually seen striker's aim time? :\

They're both too long imo.

Edited by Nicola_M

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The curve is upwardly steep when Gauss is MU'd to M4.

At which point in that curve will Lock actually work faster?

 

So far, Gauss's very slow lock has seen me lose kills from:

1. the target moving a few feet to the side, so lock has to start again instead of continuing lock before the target moved

2. other players killing my target while I sit there waiting for lock to wake the f up

3 being killed while waiting for lock to wake the f up

 

In the last day, Gauss has got me killed more than it's got me kills.

It's a liability for me, frankly.  I wouldn't want a team with Gauss on it.

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At which point in that curve will Lock actually work faster?

 

So far, Gauss's very slow lock has seen me lose kills from:

1. the target moving a few feet to the side, so lock has to start again instead of continuing lock before the target moved

2. other players killing my target while I sit there waiting for lock to wake the f up

3 being killed while waiting for lock to wake the f up

 

In the last day, Gauss has got me killed more than it's got me kills.

It's a liability for me, frankly.  I wouldn't want a team with Gauss on it.

You can resume lock on within 1 second, if you take longer it resets.

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The curve is upwardly steep when Gauss is MU'd to M4.

I tried an 11/20 upgraded Gauss on my friend's account, it still underperforms quite often.

 

It's almost exclusively effective when you have DD equipped and the enemy has no protections at all, if these conditions aren't satisfied then it's outmatched by most turrets it encounters. Now imagine its performance when the majority of players start using owl modules.

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You can resume lock on within 1 second, if you take longer it resets.

That's my issue with it... it keeps resetting because it's difficult to reacquire the target within 1sec.

It could really have done with the scope view like sniper has.

And cut the time it takes to acquire lock

Gauss needs a nerf. Drugging Gauss/Vikings destroy everyone in a blink of an eye.

 

In fact, someone with this exact setup just wiped everyone who went for the Gold Box. (Some Isida/Wasp ended up snagging it)

 

Tanki really needs fewer snipers.

Drugging Gauss Viking here.... getting slaughtered. <_<

Edited by Nicola_M
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