Jump to content
EN
Play

Forum

Let's Discuss Gauss!


 Share

Which playing style do you prefer when playing with Gauss?  

17 members have voted

  1. 1. Which playing style do you prefer when playing with Gauss?

    • Attack
      8
    • Defence
      6
    • Support
      11
    • Parkour
      0
  2. 2. Which Gauss augments do you prefer?

    • Standard
      2
    • Electromagnetic salvo
      9
    • Armor-piercing salvo
      9
    • Adrenaline
      2
  3. 3. Which skin for Gauss do you prefer?

    • Standard
      1
    • XT
      9
    • Ultra
      7
    • Prime
      0


Recommended Posts

9 hours ago, Crossbone said:

Made a new account to test gauss in this era, TBH I struggled a little bit even with dictator, but as soon as I received 15 boosted damages along with MUig my gauss and putting in an MU on Brutus, it was all over for the first battle after. The enemy team didn't stand a chance.

 

Why does an easy to use turret need to be even easier, again?

You said, after using boosted damage, you dominated. Thats no fault of Gauss, its of the boosted damage. What makes you think that Thunder wouldn't dominate with boosted damage, or Railgun?

  • Saw it 1

Share this post


Link to post
Share on other sites

7 hours ago, Newnewnew said:

No that would make gauss even worse since anyone would be able to see whether a gauss is aiming at them or not. Also I cant see the purpose of adding a laser which will make aiming "easier" but if you meant a scope like shaft then that is preposterous lol. 

Idk, but some people are complaining about it being op, it is in the lower tiers, but when you move up, the most op actually is "scout" railgun. The scope doesn't help too much with spotting Shafts, to be honest. Skilled players will hide their laser.

  • Saw it 1

Share this post


Link to post
Share on other sites

3 hours ago, Slayer244 said:

You said, after using boosted damage, you dominated. Thats no fault of Gauss, its of the boosted damage. What makes you think that Thunder wouldn't dominate with boosted damage, or Railgun?

While its true that I used boosted damage and that other turrets could dominate. The fact remains that gauss a much easier turret to use than thunder and rail gun. Has no literal downsides compared to the two.

 

3 hours ago, Slayer244 said:

Idk, but some people are complaining about it being op, it is in the lower tiers, but when you move up, the most op actually is "scout" railgun

Only thing OP about scout rail gun is its impact force.

Gauss stays OP in the high ranks, only thing that might change is that now it has EMP salvo augment equipped.

Edited by Crossbone
  • Like 1

Share this post


Link to post
Share on other sites

46 minutes ago, Crossbone said:

While its true that I used boosted damage and that other turrets could dominate. The fact remains that gauss a much easier turret to use than thunder and rail gun. Has no literal downsides compared to the two.

 

Only thing OP about scout rail gun is its impact force.

Gauss stays OP in the high ranks, only thing that might change is that now it has EMP salvo augment equipped.

No, gauss after charging its super shot is a sitting duck for enemy fire, and it's shot is easily recognizable, though I do think its arcade shot needs a nerf and its super shot needs a buff. 

Scout Rail recharges so quickly, and does so much damage. If gauss is so OP, why are there only 1-2 gausses in most of the battles? I see scout Rails( and normal Rails, Railgun is a balanced turret) much more than gauss. 

Share this post


Link to post
Share on other sites

7 minutes ago, Slayer244 said:

BTW, doesn't Gauss only have the Adrenaline Augment available for purchase?

For crystal yes but other auggies requires you to be lucky on Ultra Containers.

  • Saw it 1

Share this post


Link to post
Share on other sites

7 hours ago, Slayer244 said:

Idk, but some people are complaining about it being op, it is in the lower tiers, but when you move up, the most op actually is "scout" railgun. The scope doesn't help too much with spotting Shafts, to be honest. Skilled players will hide their laser.

Yes I do see that the scout augment for rail gun is quite formidable. But talking about a laser on gauss, you cannot hide the laser since you can only initiate a lock on while aiming directly at a tank. A shaft turret can already pre charge its shot and at the right moment, the shaft user can instantly snap onto a unsuspecting tank and destroy it. 

  • Like 1
  • Agree 1

Share this post


Link to post
Share on other sites

2 hours ago, Slayer244 said:

BTW, doesn't Gauss only have the Adrenaline Augment available for purchase?

It also has armor piercing and emp rounds. If you notice, all legendary tier augments are hidden for some reason if you don’t have them. 

  • Like 2

Share this post


Link to post
Share on other sites

35 minutes ago, Newnewnew said:

Yes I do see that the scout augment for rail gun is quite formidable. But talking about a laser on gauss, you cannot hide the laser since you can only initiate a lock on while aiming directly at a tank. A shaft turret can already pre charge its shot and at the right moment, the shaft user can instantly snap onto a unsuspecting tank and destroy it. 

Yeah, I agree.

  • Like 1

Share this post


Link to post
Share on other sites

3 hours ago, Slayer244 said:

No, gauss after charging its super shot is a sitting duck for enemy fire, and it's shot is easily recognizable, though I do think its arcade shot needs a nerf and its super shot needs a buff. 

Gauss is super easy to use, I even dominated using it and dictator on mobile not too long ago. And mobile is harder to play on with tracked hulls than pc.

 

4 hours ago, Slayer244 said:

If gauss is so OP, why are there only 1-2 gausses in most of the battles? I see scout Rails( and normal Rails, Railgun is a balanced turret) much more than gauss. 

This point is irrelevant. I see alot of rails too, but that doesn't mean that it performs better than gauss. 

  • Saw it 1

Share this post


Link to post
Share on other sites

2 minutes ago, Crossbone said:

Gauss is super easy to use, I even dominated using it and dictator on mobile not too long ago. And mobile is harder to play on with tracked hulls than pc.

 

This point is irrelevant. I see alot of rails too, but that doesn't mean that it performs better than gauss. 

Yes, but that doesn't mean its op. Rail is great for kill stealing, got 14-5 in a 6 minute battle. Rail is a bit harder, but I noticed its much better. 

  • Saw it 1

Share this post


Link to post
Share on other sites

40 minutes ago, Slayer244 said:

Rail is great for kill stealing, got 14-5 in a 6 minute battle

But then so is gauss.

40 minutes ago, Slayer244 said:

Rail is a bit harder, but I noticed its much better. 

Oh I don't know about that. Maybe more satisfaction in the kills.

Share this post


Link to post
Share on other sites

On 7/7/2021 at 2:10 PM, Slayer244 said:

I never tried Booster, so I don't know how it works, but I'll try it, but if that's what makes it op, then Booster is op, not gauss.  And wait, it has a EMP augment? Doesn't it only have the adrenaline augment? 

As for the laser, yes, they should add it. And make it visible to all tanks. 

Does not do enough damage to warrant a laser.

  • Haha 1

Share this post


Link to post
Share on other sites

47 minutes ago, Crossbone said:

But then so is gauss.

Oh I don't know about that. Maybe more satisfaction in the kills.

Railgun just seems so much better... the crits happen so much...... gets a lot of kills. Plus Gauss has a charging time that restarts when the enemy hides. Its really annoying. Gauss doesn't get those nasty good crits either.

Share this post


Link to post
Share on other sites

51 minutes ago, Slayer244 said:

Plus Gauss has a charging time that restarts when the enemy hides.

That itself is quite the luxury that gauss has, if a rail gun fires but the target goes back into hiding before the delay ends, then they would simply miss. That miss can be detrimental to the rail gun since it'll have to reload.

Gauss will still have the shot ready for when it finds another opportunity.

 

56 minutes ago, Slayer244 said:

Gauss doesn't get those nasty good crits either.

And why is it that gauss doesn't do critical damage?

  • Like 1

Share this post


Link to post
Share on other sites

14 hours ago, FrozenRailgun said:

Oh really???? Then why did you use Owl module back then???

Why does anyone use ANY module.  To reduce incoming damage.

Shaft is only turret with laser because it's the only turret that can one-shot a medium hull.

  • Saw it 1

Share this post


Link to post
Share on other sites

2 hours ago, wolverine848 said:

Why does anyone use ANY module.  To reduce incoming damage.

Shaft is only turret with laser because it's the only turret that can one-shot a medium hull.

check out my little brothers youtube . can you please support him by sharing it , 

  • Haha 1
  • Saw it 1

Share this post


Link to post
Share on other sites

17 hours ago, Crossbone said:

That itself is quite the luxury that gauss has, if a rail gun fires but the target goes back into hiding before the delay ends, then they would simply miss. That miss can be detrimental to the rail gun since it'll have to reload.

Gauss will still have the shot ready for when it finds another opportunity.

 

And why is it that gauss doesn't do critical damage?

Um... the thing about rail is the charging just continues to shoot, which means that it only has to aim at the enemy when it's shot comes out. Thats the luxury of Railgun. Gauss has to keep its eye on the target the entire time, or else it won't shoot. Really, Railgun is so much easier to time shots and actually hit. The Only advantage Gauss has is the arcade shots, which does need a nerf.  

Gauss's critical damage does the same amount as it's normal shots. Thats why Hornet is so good with Railgun. 

Share this post


Link to post
Share on other sites

41 minutes ago, Slayer244 said:

Gauss has to keep its eye on the target the entire time.

which is incredibly easy to do. I've done it so many times. The ratio of me succeeding vs failing is estimated to be 9:1.

49 minutes ago, Slayer244 said:

Really, Railgun is so much easier to time shots and actually hit.

I see that you're refusing to acknowledge that once the rail gun misses, or more accurately, gets its aim knocked off then it'll be in a vulnerable position.

51 minutes ago, Slayer244 said:

Gauss's critical damage does the same amount as it's normal shots.

You still haven't answered my question as to why gauss sniper shots wasn't given critical damage.

  • Saw it 1

Share this post


Link to post
Share on other sites

11 minutes ago, Crossbone said:

which is incredibly easy to do. I've done it so many times. The ratio of me succeeding vs failing is estimated to be 9:1.

I see that you're refusing to acknowledge that once the rail gun misses, or more accurately, gets its aim knocked off then it'll be in a vulnerable position.

You still haven't answered my question as to why gauss sniper shots wasn't given critical damage.

First of all, missing with Rail is really rare, and it isn't easy moving and keeping an eye on the target. Not really sure what Gausses' role is. Second of all, I was saying the normal shots do the same, if the supershots did critical damage, the turret would be op. 

  • Like 1

Share this post


Link to post
Share on other sites

7 hours ago, Slayer244 said:

Not really sure what Gausses' role is.

So this is why you keep saying that gauss is weak. Its clear to everyone that its role is to be a long range sniper. Rail gun is more suited to be a short to mid range assassin.

Share this post


Link to post
Share on other sites

Just finished a TJR barda battle on a WO4 account using gauss and dictator on mobile, got 42 kills and only 5 deaths and scored almost 900 points, I mainly used the sniper function.

 Even the enemy jugs didn't stand a chance against me.

  • Saw it 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...