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Which playing style do you prefer when playing with Gauss?  

17 members have voted

  1. 1. Which playing style do you prefer when playing with Gauss?

    • Attack
      8
    • Defence
      6
    • Support
      11
    • Parkour
      0
  2. 2. Which Gauss augments do you prefer?

    • Standard
      2
    • Electromagnetic salvo
      9
    • Armor-piercing salvo
      9
    • Adrenaline
      2
  3. 3. Which skin for Gauss do you prefer?

    • Standard
      1
    • XT
      9
    • Ultra
      7
    • Prime
      0


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On 5/2/2020 at 5:39 AM, tanki_ccc said:

Should I get magnum or gauss (with hornet) during the may sales?

Both are fun to use. I find gauss easier to use on large maps (open space = more time to lock on) and I like to use magnum on small maps. It's a lot of fun on polygon or highland, but unfortunately matchmaking rarely puts me on those maps.

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I don't know this counts as a bug or the actual game mechanic. When the Gauss is fired after death and hits the enemy, the system does not count as a shot. This has made Gauss much more uninteresting to use and unfair for the player who sacrificed himself/herself to fire the shot and damaged the enemy but does not count as a hit leading to the escape of the opponent.

Note: When I'm using the Gauss, my PING and FPS were stable to complete a Gauss charged shot.

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5 minutes ago, ILMH said:

I don't know this counts as a bug or the actual game mechanic. When the Gauss is fired after death and hits the enemy, the system does not count as a shot. This has made Gauss much more uninteresting to use and unfair for the player who sacrificed himself/herself to fire the shot and damaged the enemy but does not count as a hit leading to the escape of the opponent.

Note: When I'm using the Gauss, my PING and FPS were stable to complete a Gauss charged shot.

happens to all turrets with me .and btw gauss is op enough without u trynna get it bufffed .it has a high damage ,high splash and no skills to use 

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36 minutes ago, ILMH said:

I don't know this counts as a bug or the actual game mechanic. When the Gauss is fired after death and hits the enemy, the system does not count as a shot. This has made Gauss much more uninteresting to use and unfair for the player who sacrificed himself/herself to fire the shot and damaged the enemy but does not count as a hit leading to the escape of the opponent.

Note: When I'm using the Gauss, my PING and FPS were stable to complete a Gauss charged shot.

Lag.   You died before you actually shot but your computer did not realize it.  No shot was actually made on the server.

Gauss is fine - does not need a buff.  In fact the splash radius and splash damage needs a nerf.

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16 minutes ago, Assad said:

What's the best hull to use for Gauss?

Going by overdrives I assume it's Hornet and Dictator?

If you want to be someone that everyone hates and will target in Siege, Hornet. But if you want to be a team player, then Dictator is an excellent fit.

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I love how you can play it like a Smoky, with slightly longer reload time in exchange for splash damage of a Thunder. I think it even outclasses Smoky in its own role because Gauss mk2 deals more damage than my Smoky mk6!

For long range you can turn into a Shaft without the laser, like a real sneaky sniper that Shaft used to be pre-laser patch.

Very versatile turret. I just hate how Hornet is the best hull for it. I'm not a fan of the Hornet's looks and drifts and the bad reputation that comes to Hornet players, but the OD works so well with the Gauss it's a real handicap not to use it.. I love Hunter for the stability and it looks badass with the Gauss, but the OD doesn't really synergize well with Gauss because you're mostly staying in medium-long range. Oh the dillemma.. Style or practicality?

Edited by Assad

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35 minutes ago, Assad said:

I love how you can play it like a Smoky, with slightly longer reload time in exchange for splash damage of a Thunder. I think it even outclasses Smoky in its own role because Gauss mk2 deals more damage than my Smoky mk6!

For long range you can turn into a Shaft without the laser, like a real sneaky sniper that Shaft used to be pre-laser patch.

Very versatile turret. I just hate how Hornet is the best hull for it. I'm not a fan of the Hornet's looks and drifts and the bad reputation that comes to Hornet players, but the OD works so well with the Gauss it's a real handicap not to use it.. I love Hunter for the stability and it looks badass with the Gauss, but the OD doesn't really synergize well with Gauss because you're mostly staying in medium-long range. Oh the dillemma.. Style or practicality?

I hate the Gauss turret, it basically outclasses half the turrets in the game, but that's what happens when you release a hybrid into a concept where all the others have their own unique selling points. It performs so well, so reliable, and so easy to use that you can even use it on mobile and still get in a decent spot in the battle list when the battle ends.

 

That's why I keep saying that it doesn't belong in the game. But since PonyTail Boy likes to choke on that barrel because it's his favorite toy, the devs won't be removing it anytime soon. So the next most logical thing to do is to nerf it, and no, a simple petty nerf in its splash capabilities isn't good enough.

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9 minutes ago, DieselPlatinum said:

I hate the Gauss turret, it basically outclasses half the turrets in the game, but that's what happens when you release a hybrid into a concept where all the others have their own unique selling points. It performs so well, so reliable, and so easy to use that you can even use it on mobile and still get in a decent spot in the battle list when the battle ends.

 

That's why I keep saying that it doesn't belong in the game. But since PonyTail Boy likes to choke on that barrel because it's his favorite toy, the devs won't be removing it anytime soon. So the next most logical thing to do is to nerf it, and no, a simple petty nerf in its splash capabilities isn't good enough.

The reason I like the Gauss is because it has no alterations, stock is already good - don't need to pay 240k crystals on an expensive alteration to get the best out of it.

If I had the crystals I'd go with

  • Railgun + Large Caliber Rounds
  • Hammer + Duplet
  • Magnum + Reinforced Gun Carriage

All overpowered combos especially on Hornet with DD active.

Since I'm not willing to give TO any more money because of their bad updates killing the game, Gauss is the way to go.

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2 hours ago, Assad said:

I think it even outclasses Smoky in its own role because Gauss mk2 deals more damage than my Smoky mk6!

It looks bad until you take into account that Smoky's shot is instant and Smoky is able to deal critical hits which which gives more damage. Smoky is specialised while Gauss is a diluted hybrid.

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16 minutes ago, TheCongoSpider said:

It looks bad until you take into account that Smoky's shot is instant and Smoky is able to deal critical hits which which gives more damage. Smoky is specialised while Gauss is a diluted hybrid.

Yes but you use Gauss' arcade shots in close/medium range - the projectile is fast enough so there's very little planning you need to do. It almost hits instantly.

A better argument you could give for Smoky is that the turret rotates faster, allowing it to hit fast Wasps on Nitro where the Gauss might not be able to.

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Just now, Assad said:

Yes but you use Gauss' arcade shots in close/medium range - the projectile is fast enough so there's very little planning you need to do. It almost hits instantly.

A better argument you could give for Smoky is that the turret rotates faster, allowing it to hit fast Wasps on Nitro where the Gauss might not be able to.

You have to also add the time it takes for the Gauss projectile to travel to the target + the difference in Smoky and Gauss reload. They add up pretty quickly and the Smoky has the advantage. Smoky's critical hits also deal fixed damage. Smoky also has readily available alterations...if you want to count that. ?‍♂️

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57 minutes ago, At_Shin said:

Should I buy the adrenaline augment for my Gauss mk6-6? Or should I get it for some other turret? Or should I not buy it for any turret entirely?

Since gauss doesn't have any other attainable alteration. It makes sense to get it for gauss. Most other turrets have atleast 1 good alteration.

And it depends on how much you use it, and if you feel the it's damage is not enough.

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Just now, At_Shin said:

I do like stock Gauss's damage and it's awesome stealth ability. I think I can use this augment with it in great style. I will self damage my tank to mear zero hp, then stealth-sniper-monster kill every enemy on the map. I just need to practice finding and staying behind cover during battle.

I am thinking of buying adrenaline for gauss. But I didn't think of damaging myself to get more damage. Maybe this is a good strategy when you are absolutely hidden and safe.

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Gauss is the easiest turret out there. First thing gauss noobs with wasp and viking( most popular combo) do when they see a tank is spam the spacebar. I hate gauss because it's just a easy turret. You cant get plenty of kills with gauss even if you don't turn your turret. Gauss-users don't need any real skill if you think about it unlike melee turrets and railgun or magnum. It sucks that it can do such enormous splash damage. And I have gone through many situations where I see a gauss aiming at you, but i manage to take cover just in time. Unfortunately My noob teammate who is in proximity will get aimed at and kill me too. Nowadays even Brest is entirely of Gausses. Another advantage for the noobs is that it does not give a 'warning laser' to enemy tanks unlike shaft and striker. I wont complain about shaft because even if you can do high damage. At least they cannot see what goes on around them

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3 minutes ago, At_Shin said:

About it's splash damage, I agree that it's radius and damage distribution should be nerfed. Probably it's aiming recovery time too ( they should make it similar to striker' aiming recovery time), but other than that it is a cool turret and requires skill of aiming properly in snipe mode and hitting enemies with it's slow normal shots.

Damage distribution is insane!!! 

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2 minutes ago, At_Shin said:

About it's splash damage, I agree that it's radius and damage distribution should be nerfed. Probably it's aiming recovery time too ( they should make it similar to striker' aiming recovery time), but other than that it is a cool turret and requires skill of aiming properly in snipe mode and hitting enemies with it's slow normal shots.

You say that it needs skill to shoot enemies with the normal slow shots. That happens almost  n e v e r . Gauss users mostly use charge shots unless fighting off a melee turret or finishing off a enemy which has already dealt with the charge shot. So gauss is OP, My point proven. Tanki needs to nerf this turret big time. 

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On 6/20/2020 at 10:50 AM, E_polypterus said:

By how much does adrenaline reduce the tanks health?

It doesn't reduce health. Damage increases proportionally with the loss of health

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12 hours ago, At_Shin said:

About it's splash damage, I agree that it's radius and damage distribution should be nerfed. Probably it's aiming recovery time too ( they should make it similar to striker' aiming recovery time), but other than that it is a cool turret and requires skill of aiming properly in snipe mode and hitting enemies with it's slow normal shots.

I think it requires less skill to use than even twins or firebird. Nothing easier than holding spacebar and scanning the enemy base until it picks up something and then locking on to that target all from your base.

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Gauss it too OP in wrong hands. Or a wrong bottom in this case.

Actually, any bottom.

Edited by F41TH

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29 minutes ago, At_Shin said:

I have occasionally encountered an annoying problem while using gauss; that while aiming at a particular tank in a group of 3or4 tanks, it is hard to latch onto the enemy for the full aiming time without any interruptions. This requires some skills. What happens is that my Gauss leaves aiming at the particular enemy in question and starts preparing for aiming at another enemy in the same group. ( the amount of time this process takes is equal to Gauss's aiming recovery time.)  

That's bad luck rather than skill. You can't manipulate the way enemies move in a group, especially when you give no indication that you're locking onto one of the members. 


At least with Shaft, you can shine your laser one the enemy beside them and they will likely move out of the way so you could shoot the person behind them (your main target) from your perspective.

Edited by TheCongoSpider
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